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Posts posted by Bread
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Added Minigun Damage Increase (20--->24)
Added XM1014 RPM Decrease (100--->75) -
3 hours ago, IgnisNuts said:
Dragunov and Psg nerfs seems unneeded as they are under used and not very good in the first place, but other than that looks good!
The weapon balancing is so more weapons can see further use in the future. If you have any suggestions, let me know.
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Added dragunov and psg1 kickup nerfs and added the m4a1
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- Replaced the Dual Berettas with the CZ-75
- Moved the Tec-9 Full-Auto to the Pistols category
- Increased the price of the Uzi by 10%- 3
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7 minutes ago, [GL] Fizz-y Soda said:
Dual berettas have always been really good, i think maybe 10k would be better instead of 8.5k
+Support
Bumped up to 9,500/90000
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What are you suggesting? - The Class-D Supplier's Shipment menus be updated.
How would this change better the server? - Quality of life, and improving the class overall by adding new weapons, and categories to clean up the item list.
Are there any disadvantages of making this change to the server? If so, explain. - Not necessarily.
Who would this change mostly benefit? - Class-D.
Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - All Below.
Old Categories:
Other
New Catergories:
Medical
Submachine Guns
Pistols
Melee Weapons
Old Weapon List:
First Aid Kit: $4,500/1, $40,000/10
USP: $2,500/1, $30,000/10
Glock-18 $2,000/1, $24,000/10
HK-45C $1,250/1, $15,000/10
Crowbar $350/1
Lead Pipe $250/1
NEW Weapon List:
First Aid Kit: $4,500/1, $40,000/10
Uzi Submachine Gun: $11,500/1, $110,000/10
CZ-75 Full-Auto Pistol: $8,500/1, $80,000/10
Tec-9 (Full-Auto): $7,500/1, $70,000/10
Colt Python Revolver: $7,000/1, $60,000/10
M92 Beretta: $3,500/1, $30,000/10
Tec-9 (Semi-Auto): $3,250/1, $28,000/10
USP-S: $2,500/1, $24,000/10
Sledgehammer: $500/1
Crowbar: $350/1
Lead Pipe: $250/1
Shipment Code: https://..com/1Q2zBdms
New Shipment Categories: https://..com/WBq3fhuX
This post was made in direct response of This Suggestion -
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1 hour ago, Hoovy said:
-Support
Not enough Luger Buffs.
Dont worry, it'll get buffed to 100 damage in part 3
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+Support on adding another single entrance door opposite to the existing one
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What are you suggesting? - Further stats changes on select weapons.
How would this change better the server? - Some weapons still need stat changes to be more viable. Most of these are just weapons that I missed or didn't get any changes last time, or had some issues with them.
Are there any disadvantages of making this change to the server? No.
Who would this change mostly benefit? - The server.
Assault Rifles
━━━━━━━━━━━━━━━━
tfa_csgo_ak47
Range: 26500
tfa_csgo_m4a4
Range: 26500
tfa_val
clipsize: 30 | Damage: 31
tfa_f2000
IronAccuracy: .01 | KickDown: 0.3 | KickHorizontal: 0.2 | KickUp: 0.2 | Spread: 0.03
tfa_m4a1
IronAccuracy: .01 | KickDown: 0.3 | KickHorizontal: 0.2 | KickUp: 0.2 | Spread: 0.03
tfa_csgo_galil
Damage: 36
Light Machine Guns
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tfa_minigun
Movementspeed: 65% | Damage: 24
iw_auger_dw
Damage: 29 (From 25)
Reason: The multiple nerfs that this weapon received made it a very difficult gun to use against someone not moving.
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Shotguns
tfa_remington870
Spread: 0.08 | IronAccuracy: 0.08
tfa_m3
Spread: 0.08 | IronAccuracy: 0.08
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Submachine Guns
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tfa_csgo_mp7
KickUp: 0.85 | Damage: 30 | RPM: 1000
tfa_csgo_mp9
Damage: 31 (From 29)
tfa_csgo_mp5
Damage: 38
Sniper Rifles
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tfa_m24
Damage: 145 (From 130)
tfa_csgo_g3sg1
Damage: 90 (From 80) | Clipsize: 20
tfa_dragunov
RPM: 225 | KickUp: 3.5
Reason: Too spammable with little-to-no recoil.
tfa_psg1
KickUp: 2.5
Reason: Too spammable with little-to-no recoil.
Pistols (All revolvers +30 damage)
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tfa_coltpython
Damage: 85
tfa_m29satan
Damage: 85
tfa_ragingbull
Damage: 90
tfa_scoped_taurus
Damage: 90
tfa_remington1858
Damage: 85
tfa_model3russian
Damage: 85
tfa_model500
Damage: 100
tfa_model627
Damage: 90- 2
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What are you suggesting? - Changing the rule "If cuffed, you are prohibited from breaking out of the handcuffs until five minutes have passed since being cuffed, or if left alone and unattended by Foundation/CI personnel." to "If cuffed, you are prohibited from breaking out of the handcuffs unless left alone and unattended by Foundation/CI personnel, and it has been 3 minutes. "
How would this change better the server? - Less random cuff-breaking after five minutes.
Are there any disadvantages of making this change to the server? If so, explain. - SCPs will have a much harder time escaping captivity.
Who would this change mostly benefit? - CI/Foundation
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939 should just be able to click where noise is heard. Uncloaking is too hard to regulate and can give others an excuse to spot them.
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15 hours ago, M8VP ツ said:
Those are 130 mb, are you sure you want those?
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These are already in D-Block and can be duped into the CI training spawn easily. You can dupe saved decals, incase that wasn't known.
If you want something more specific made, like how GENSEC/Utility have them, DM me in discord. -
Seems good, maybe should add something for when no WO+ are on. (Which isn't very common, but it happens from time to time.) Behemoths are next to lead raids.
+Support.- 1
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In-Game Name: Bread
SteamID: STEAM_0:0:127549234
Rank: Trainee
Reason for leaving: While I have some really great ideas for events, I cannot find the motivation to execute them. Forcing myself to do rushed, overdone events is not something I want to do, so its best that I depart from the SCP-RP Event Team. I'm sorry I didn't do very much while I was with Event Team, just lots of things piled on top of each other. If I ever find motivation or have tons of ideas for anything, I might come back.
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SCP-5208-GL's third playermodel, the armywoman, is listed as "models/player/codeomhs/mean_greens_pms/mg_armywoman/mg_armywoman.mdl", but it should be "models/player/codeomhs/mean_greens_pms/mg_armywoman/mg_armywoman_pm.mdl", as it's an error right now. Quick fix!
Noticed this while working on something. -
-Support, again. You deleted your last one and I do not think you are ready at this time.
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+Support. You've done good, and I like this application. Only concern is balancing activity, but that should be fine.
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Smoll, I know you've been here a while. I understand that English is not your first language, and that's okay. You've had a tendency to be a bit mingy, and have quite a handful of warns, but you've been doing well lately. While there are a lot of mis-translations in this application, that's okay. I don't think it would hurt to give you a shot.
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+Support. Good application! You've been doing well, and I think you can go far.
This is for the senior admin "bread"
in General
Posted
why