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Bread

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Posts posted by Bread

  1. What are you suggesting? - The Class-D Supplier's Shipment menus be updated.

    How would this change better the server? - Quality of life, and improving the class overall by adding new weapons, and categories to clean up the item list.

    Are there any disadvantages of making this change to the server? If so, explain. - Not necessarily. 

    Who would this change mostly benefit? - Class-D.

    Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - All Below.

    Old Categories:
    Other

    New Catergories:
    Medical
    Submachine Guns
    Pistols
    Melee Weapons

    Old Weapon List:
    First Aid Kit: $4,500/1, $40,000/10
    USP: $2,500/1, $30,000/10
    Glock-18 $2,000/1, $24,000/10
    HK-45C $1,250/1, $15,000/10
    Crowbar $350/1
    Lead Pipe $250/1

    NEW Weapon List:
    First Aid Kit: $4,500/1, $40,000/10

    Uzi Submachine Gun: $11,500/1, $110,000/10

    CZ-75 Full-Auto Pistol: $8,500/1, $80,000/10
    Tec-9 (Full-Auto): $7,500/1, $70,000/10
    Colt Python Revolver: $7,000/1, $60,000/10
    M92 Beretta: $3,500/1, $30,000/10
    Tec-9 (Semi-Auto): $3,250/1, $28,000/10
    USP-S: $2,500/1, $24,000/10

    Sledgehammer: $500/1
    Crowbar: $350/1
    Lead Pipe: $250/1
    481241731_2021-05-28(6).thumb.png.5fa0b0755ff31a6a535cff8e52cbe317.png
    Shipment Code: https://..com/1Q2zBdms
    New Shipment Categories: https://..com/WBq3fhuX


    This post was made in direct response of This Suggestion

     

  2. What are you suggesting? - Further stats changes on select weapons.

    How would this change better the server? - Some weapons still need stat changes to be more viable. Most of these are just weapons that I missed or didn't get any changes last time, or had some issues with them.

    Are there any disadvantages of making this change to the server?  No.

    Who would this change mostly benefit? - The server.

    Assault Rifles
    ━━━━━━━━━━━━━━━━
    tfa_csgo_ak47
    Range: 26500

    tfa_csgo_m4a4
    Range: 26500

    tfa_val
    clipsize: 30 | Damage: 31

    tfa_f2000
    IronAccuracy: .01 | KickDown: 0.3 | KickHorizontal: 0.2 | KickUp: 0.2 | Spread: 0.03

    tfa_m4a1
    IronAccuracy: .01 | KickDown: 0.3 | KickHorizontal: 0.2 | KickUp: 0.2 | Spread: 0.03

    tfa_csgo_galil
    Damage: 36

    Light Machine Guns
    ━━━━━━━━━━━━━━━━
    tfa_minigun
    Movementspeed: 65% | Damage: 24

    iw_auger_dw
    Damage: 29 (From 25)
    Reason: The multiple nerfs that this weapon received made it a very difficult gun to use against someone not moving. 


    ━━━━━━━━━━━━━━━━
    Shotguns
    tfa_remington870
    Spread: 0.08 | IronAccuracy: 0.08

    tfa_m3
    Spread: 0.08 | IronAccuracy: 0.08
    ━━━━━━━━━━━━━━━━

    Submachine Guns
    ━━━━━━━━━━━━━━━━
    tfa_csgo_mp7
    KickUp: 0.85 | Damage: 30 | RPM: 1000

    tfa_csgo_mp9
    Damage: 31 (From 29)

    tfa_csgo_mp5
    Damage: 38

    Sniper Rifles
    ━━━━━━━━━━━━━━━━
    tfa_m24
    Damage: 145 (From 130)

    tfa_csgo_g3sg1
    Damage: 90 (From 80) | Clipsize: 20

    tfa_dragunov
    RPM: 225 | KickUp: 3.5
    Reason: Too spammable with little-to-no recoil.

    tfa_psg1
    KickUp: 2.5
    Reason: Too spammable with little-to-no recoil.

    Pistols (All revolvers +30 damage)
    ━━━━━━━━━━━━━━━━
    tfa_coltpython
    Damage: 85

    tfa_m29satan
    Damage: 85

    tfa_ragingbull
    Damage: 90

    tfa_scoped_taurus
    Damage: 90

    tfa_remington1858
    Damage: 85

    tfa_model3russian
    Damage: 85

    tfa_model500
    Damage: 100

    tfa_model627
    Damage: 90

    • Like 2
    • Dislike 1
  3. What are you suggesting? - Changing the rule "If cuffed, you are prohibited from breaking out of the handcuffs until five minutes have passed since being cuffed, or if left alone and unattended by Foundation/CI personnel." to "If cuffed, you are prohibited from breaking out of the handcuffs unless left alone and unattended by Foundation/CI personnel, and it has been 3 minutes. "

    How would this change better the server? - Less random cuff-breaking after five minutes.

    Are there any disadvantages of making this change to the server? If so, explain. - SCPs will have a much harder time escaping captivity.

    Who would this change mostly benefit? - CI/Foundation

  4. In-Game Name: Bread

    SteamID: STEAM_0:0:127549234

    Rank: Trainee

    Reason for leaving: While I have some really great ideas for events, I cannot find the motivation to execute them. Forcing myself to do rushed, overdone events is not something I want to do, so its best that I depart from the SCP-RP Event Team. I'm sorry I didn't do very much while I was with Event Team, just lots of things piled on top of each other. If I ever find motivation or have tons of ideas for anything, I might come back.

  5. SCP-5208-GL's third playermodel, the armywoman, is listed as "models/player/codeomhs/mean_greens_pms/mg_armywoman/mg_armywoman.mdl", but it should be "models/player/codeomhs/mean_greens_pms/mg_armywoman/mg_armywoman_pm.mdl", as it's an error right now. Quick fix!

    Noticed this while working on something.

  6. Smoll, I know you've been here a while. I understand that English is not your first language, and that's okay. You've had a tendency to be a bit mingy, and have quite a handful of warns, but you've been doing well lately. While there are a lot of mis-translations in this application, that's okay. I don't think it would hurt to give you a shot.

    • Thanks 1
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