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Firekirby

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Posts posted by Firekirby

  1. -support

    I think you have done good work as an NCO, and I've even promoted you up as an NCO. However, I do not believe you are ready for the officer position at this current time.

    I'm going to tell you where I think you do and don't make fit for officer material.

    Where I think you make fit for officer:

    -You like to lead others. It's a trait I'm happy you have as an NCO.

    -You take the battalion seriously most of the time and I think you would host good sims/missions as an officer.

    Where I think you don't make fit for officer at this time:

    -You sometimes seem focused on your power, rather than how you fit in with others and play your role as an NCO. I heard you recently got into an argument with someone who is one rank next to you about who is in command, which is quite unnecessary considering you two are both NCOs. 

    -I think you're still learning how to fit into your role as an NCO in DT, in various aspects.

    -Officers are able to promote others and give PT, which is something I do not believe you're ready for quite yet.

    -You recently failed to meet quota which resulted in you getting a strike, and I really don't see you truly exceeding quota too often. One of the best things you can do as an NCO is host as many tryouts as possible to keep the battalion growing. We are really needing this, especially now. I feel like you require more contribution to the NCO core before moving up to officer.

     

    Final note:

    These are just my opinions and others may feel differently. I am happy to have you as part of DT and as an NCO, I just think you need more time as an NCO to mature a little more and improve your contributions in that role. Nevertheless, I wish you the best of luck!

  2. 1 hour ago, Bub said:

    +Support 

    After keeping an eye on medical healing people in missions and events the healing abilities of the bacta kits are still way to slow as they are currently.

    It takes way to much time for a person to get healed up wich leads event characters litterely being able to kill everyone on a planet.

    The 40HP per second for the booster kit seems like a buff it should get at least (witch still will be underperforming since it would take 15 seconds to heal someone with only 600hp), especially since we aren't able to instandly heal 150hp or overheal  with the stims like before.

    If im honest, i would buff the normal bacta kit to 40hp per second since it can heal non stop.

    And buff the booster kit to 75hp per second since you have to restart healing after the x amount of hp given.

    That way Medical wont be under the constant pressure of having to heal 20 people at the same time even tho there are only 3 of them on the field.

     

    Another option might be to make the healing kits heal groups. If they heal groups they can still be slow but that way you wont have the problem that alot of people have to wait until they get healed. 

    But as of right now, the bacta kits both need a pretty big buff to be able to keep people alive in events. 

     

    I agree with you wholeheartedly, I was going to suggest an HP buff around that amount but I wanted to prioritize the bacta booster specifically, and get to 40 HP/S as a good starting point for testing and future improvements

  3. What do you want to see?:

    I want to see some improvements to the booster bacta kit for the medics of the server.

    Booster bacta buff: 40 HP/S (instead of around 10 HP/S)

    Noise: Slight increase

    Why should we add it?:

    As for the buff:

    Right now, the booster bacta is still very very slow in combat. 10 HP/S doesn't do too much and although people should definitely watch their HP during events, things happen and troopers get hurt. Medics are in demand during big events and in the last mega/jmt/smt I couldn't do that much due to the kits healing at around 10 HP/S, I had multiple people needing my healing and I just couldn't help. In fact I saw some people realizing the healing was so slow that they decided to killbind and walk back. 

    My justification for 40 HP/S:

    When facing against event characters with M45s, etc, it takes mere seconds to drain a troopers HP to a super low amount. I know one of the problems was CCs getting combat healed with their giant HP base. The new booster bacta kit prevents this problem as healing isn't based on % of HP, but rather on a set time and HP amount. With this new HP time, it would still take CCs over a minute to get fully healed from a medic. At the same time, this new 40 HP/S would allow for regular troops to get healed rather quickly when hurt, but not to the point where they could survive if they were enduring constant fire. This would, in my opinion, make medics efficient again. One of the things Beckett said in the recent meeting was he didn't want people mindlessly going into battle and expecting to be healed in 2 seconds, and I think with 40 HP/S this wouldn't be the case as it would still take time for people to get back to their base HP and time for the medics to actually get to these troopers. I think this HP/S would be a good compromise and keep event characters and regular troops as well as CCs happy at the same time.

    As for the noise:

    I'm definitely glad the noise has been reduced, and happy this issue was addressed quickly. However, it's almost too quiet now, especially during events. I'd say just a slight noise increase would be good as medics would know when their healing is actually going through.

     

    What are the advantages of having this?:

    The advantages are:

    Medics can make a significant difference again.

    CCs can't get to their large HP pools in seconds.

    Troops can be healed quickly, but not to the point where they're not careful about their HP.

    Slight noise increase will help medics know when they're actually healing someone in combat.

    Who is it mainly for?:

    The 69th Medical Corps as well as battalion medics.

    Links to any content: 

    N/A

  4. What do you want to see?:

    I want to see a reversion of the bacta kit, and have the bacta injector be brought back. This suggestion leaves stims out of the picture, as I don't see them as important.

    Why should we remove it?:

    The bacta kit should be removed because:

    -It is extremely loud and can be heard across the map. I have hyperacusis (hyper sensitivity to sound) and this sound in particular is so loud that I have to turn my headphones down whenever I use it.

    -The rate of healing is very slow, even on the better bacta kit. A single medic will have a really difficult time making an impact during event, as they will not be able to heal others quickly and efficiently.

    -A majority of players on the server seem to dislike the change. I understand that part of the reason for adding the bacta kit was to nerf CCs HP, but removing the stim already helps with this issue.

    What are the advantages of having this?:

    The advantages of bringing the bacta injector back are:

    -The sound is not nearly as loud but still notifies others of healing occurring. 

    -The healing is fast, which is essential for combat on the battlefield.

    -It can give ammo quickly, which can make the difference between life and death in some scenarios. The ability to give ammo makes the medical experience more engaging and removes the frustration from having to buy ammo in the middle of a firefight.


    Who is it mainly for?:

    69th Medical Corps, and battalions with a medical specialization, however this will impact all players of the server.

    Links to any content: 

    https://steamcommunity.com/sharedfiles/filedetails/?id=727824870

     

    Final Note:

    I know that SMT are constantly working hard to improve the quality and experience on GL servers, and I really appreciate the amount of time and dedication that is put into ImperialRP, and I believe that a majority of changes made to the server are positive. This is just something that I think should be changed as most players do not like the new medical healing items. While I certainly believe these current medkits could be updated in the future, I really see bringing back the bacta injector as a better option for the server's interest. It would be a quicker change than modifying an item and is something players are familiar with already. I believe that removing the stim was an effective way to tone down a CC's HP, and that bringing back the bacta injector would be the best move.

     

    Humbly submitted,

    DT M36/Crystal

  5. On 6/16/2022 at 1:09 AM, NebelFir said:

    +Support
    *Has been a great Command Member all the way back since Havoc
    *Knows how to dedicate troopers in order to make a uncooperative unit follow his orders.
    *Has the knowledge to be a great High Command member
    *Extremally dedicated to improving those in his battalion to be a better member of the community.
    -Is a gremlin

  6. i love dt and if you're not in dt you should join because we kill a lot of things and a lot of people and go on cool missions and do cool things with cool people

  7. +support

    I honestly don't see how Racc could be passed up for this position. He is an amazing commander in DT and is one of the kindest and most competent people on GL as a whole. As others have also said, I've NEVER had a bad interaction with him. He would no doubt do great things here as well. Best of luck.

  8. +SUPPORT

    Crunch is one of the most capable and competent people applying for this position. He has done amazing in leading DT, and, no doubt, would do amazing things as Fleet Admiral. He was also previously in Naval in a rather high-up position. He's no doubt one of the best picks for Fleet Admiral, and the decision HC makes for this application should not be taken lightly.

  9. On 6/11/2022 at 10:41 PM, 99 dead raccoons said:

    + Support

     

    I have worked with Jpackis for quite some time now (just passed the 5 month mark), and I can confidently say he is one of the most committed members of the regiment. He brings a great sense of humor and jokes, remaining serious when needed, and frequently gets along with his fellow troopers. He always lends a hand and is willing to take the next steps, and I think he'd be a great addition to our Command Team.

     

    I wish you the best of luck Mr. Jpoopis!

     

  10. 2 hours ago, 99 dead raccoons said:

    + Support

     

    As the current Commander of DT, I believe Chief/SN03 is an extremely strong candidate for this position. He has NEVER caused any problems within the battalion, in fact usually prevents them from happening. He is mature, hard-working, dedicated, and has consistently shown some of the best activity of any DT. He often exceeds his quota with quality trainings, simulations, and missions, and is always striving to do more, never being afraid to ask his superiors or fellow troopers on how he can improve. All of these qualities combined make for an amazing potential candidate to join Low Command.

     

    I wish you the best of luck.

    He’s a leader by all means.

  11. +/- (mixed) support

    Love the husky pic. Good application! You've been performing really well as an enlisted, following orders when given and carrying out tasks. I think you'd be good NCO material, but the reality is you're also still quite new to DT and learning your limits, as well as still learning what DT offers, so I'm a little mixed on it, as NCOs are supposed to know the ins and outs of the battalion. I'm not saying you're not worthy, but I think it could be really beneficial for you to climb the rest of the ranks through enlisted before becoming a SGT. Just my two cents. Best of luck though!

  12. Overall: +support

    You have made a good addition to DT ever since you've been here. I think overall you'd make a good fit for Unit TI-23! I am going to examine things I've noticed from you on an individual level.

    Where I think you stand out:

    You're good at leading others.

    Your dedication to DT is impeccable, you always exceed quota by a large margin.

    You work well in a tight-knit group.

    You work well under pressure, which would undoubtedly be an essential trait needed for V07

    You're great in combat.

    Your application shows a lot of time and effort.

    Where I think you may struggle against other applicants:

    V07 is a combat-heavy role, and while I think you're great in PVP, I have yet to see another applicant's performance.

     

  13. Overall: +support

    You have made a good addition to DT ever since you've been here. I think overall you'd make a good fit for Unit TI-23! I am going to examine things I've noticed from you on an individual level, and while I have some things that I'd like to see you improve on, do not be discouraged by the criticism! You bring a lot to the table.

    Where I think you stand out:

    Clear leader in DT.

    You know the SOP very well.

    You work well in a tight-knit group.

    You work well under pressure.

    You know your boundaries and limits in DT.

    Application is succinct and gives good knowledge on why you want to become a Unit TI-23 member.

    Where I think you may struggle against other applicants:

    You're good at PVP, but other applicants are as well.

    "What does Unit TI-23 do" not answered as in-depth as it could've been (for example: Yes, all TI-23 members specialize in a field but what are those fields?).

  14. Overall: +support

    You have made a good addition to DT ever since you've been here. I think overall you'd make a good fit for Unit TI-23! I am going to examine things I've noticed from you on an individual level, and while I have some things that I'd like to see you improve on, do not be discouraged by the criticism! You bring a lot to the table.

    Where I think you stand out:

    I've been watching you in PVP scenarios for a while, and you're quite good at PVP in general. This is an essential component of C37 that I already think you would excel at. 

    Your application isn't super long, but it gets across essential info that shows you know what Unit TI-23 offers and what we do, good work overall.

    You have been extremely respectful ever since joining DT. You follow orders well and you keep things serious when they need to be. You know your limits as a DT member.

    You seem to know the SOP quite well from what I've seen.

    You seem to be growing into a leader role more often.

    You've been pretty active lately, and you're exceeding quota now.

    Where I think you may struggle against other applicants:

    Your activity fluctuates often, and there have been times where me and other DT wondered if you were coming back.

    Although I said you're growing into your leader role more often, I have still yet to see enough in this regard, in my opinion. You're now almost to officer, I really want to see what you can do.

    I haven't seen how you work in a tight-knit group yet, and this is a really important aspect for Unit TI-23.

    • Thanks 1
  15. +support

    SN04 is the last person to minge in his current standing and the situation was obviously a misunderstanding from what it seems, we all know pits can consume everyone. Also the person who handed out the warn wants it removed, should just be removed. Also apparently he was jailed for 10 mins so there's no real reason for him to keep this warn. ALSO THE PERSON WHO GAVE HIM THE WARN MADE HIS OWN SIT ON IT, BEING HIS OWN WITNESS. YOU ARE NOT SUPPOSED TO DO THIS!

  16. 1. Your In-game:

    DT M36

     

    2. Your SteamID: 

    STEAM_0:1:97415152

     

    3. The player's name in-game:

    Queen Elizabeth II (he switches it all the time though)

     

    4. The player's steam name (If you know it):

    10/994

     

    5. What did the player do:

    Failure to abide by hit guidelines and lying to staff by saying he's been waiting the hit cooldown.

     

    6. Evidence (REQUIRED):

    hit3.thumb.jpg.de87f7975d7ee980c7c428291b698eda.jpghit4.thumb.jpg.309459874e0e65d42efdf68a0b0c154e.jpghit5.thumb.jpg.2c31c0f77ee9d4143dcb82fb29b1cd37.jpghit6.thumb.jpg.89fd0d41d0497f89c27c0b305dfe65bd.jpghit2.thumb.jpg.a7d7e00b9d40e4de7184d40bef2012ef.jpghit1.thumb.jpg.3c552748d8ebea9f4e47df1ae8db14b8.jpg

    7. What do you believe should happen to the player:

    This player should be blacklisted from bounty hunter jobs, as he clearly states he knows the rules stated in the MOTD for cooldown but is not following them at all. I told him to wait the cooldown and he said "no," and this was followed by me stating "If you don't do so, you will likely get blacklisted from that job," to which he responded "didnt ask." 

     

    8. Any extra information:

    He's been constantly causing trouble ever since he's been kicked from DT, while I am only making this report regarding the failure to abide by MOTD rules I would like to state that he 100% knows what he is doing and has been causing trouble for many people on the server.

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