Diabeto Posted May 8 Share Posted May 8 Please refer to post: https://gaminglight.com/forums/topic/103849-e11d-holosight-addition/ I have heard from a few DT that they are a little disappointed in the E-11D holosight. The main issue I am hearing is that they do not like the sight being a static png. When ADS and moving your head around, the sight stays static and does not move with the weapon itself. My suggestion to fix this is to use the holosight from the Westar 11 (rw_sw_westar11) and change the yellow tint on the sight to a green one. The sight from the Westar skews as the weapon moves making it seem more "realistic" rather than having an image planted in the middle of the users screen. I also noticed the E-11D and the E-11D holosight have slightly different stats. Refer to images below: I realize this may be intentional, if this is the case, we would like to know. After talking with fellow command and our overseer (all credit to Salt for the idea) we would like to have both weapons merged and have the holosight be a toggleable option in the "c" menu. The toggle would be similar to the toggle mode for rocket types on the smart launcher (rw_sw_smartlauncher). Refer to image below: DT UN0 | Imperial Commando Enforcer Diabeto | DT LEAN UN0 Ex: [The First] IC 1156 Maroon | IC 3222 Atin | Purge BJL 1LT Diabeto PB39 | IC DMOV VCMDR 1262 Scorch | DT F16 Talren's First and Only Personal Lean Trooper Link to comment Share on other sites More sharing options...
Gideon Hask Shadow Posted May 8 Share Posted May 8 MAJOR +++ SUPPORT Genuinely this was the way it should of first have been executed and seems way better IMO Current Gideon Hask Resigned DT Command AX4/SC0 [Command member for nearly a year]/Fomer DT SC01/ Retired Rear Admiral/Naval LT/Tenn Graneet/Nova Maj/Havoc Maj/Naval SO/ DT NCO x2 Link to comment Share on other sites More sharing options...
skelel Posted May 9 Share Posted May 9 + support pretty sure they gotta make a whole new weapon tho also check if you have gear on for the normal e-11d hi im jimmy current: coolest guy around former: Tank SHC CSM (and also enlisted) | IC DME CPL | 501st HVYAL, (coolest) ARCAL Hammer, COL for 10 mins, & VCMDR | DT Sarlacc SPC | SF Onyx WO | © 4568 Blu | © 4457 Reaper | 1207 Sev Link to comment Share on other sites More sharing options...
mrguy2988 Posted May 11 Share Posted May 11 +1, PNG on screen Link to comment Share on other sites More sharing options...
Salt Salamander Posted May 11 Share Posted May 11 +Support * Just makes more sense than having a completely new gun * allows people to have a preference to scope or no scope without being punished by needing to gear-up two different weapons that should've been the same from the start * opens potential to start having equipable attachments Former: DT Commander XO1||GM-VII Salt||MC R COL/Para Salt MC Commander, DT SC01 XXIII (First Tick 23 SC01), SCT NCO, Purge Officer Spectre 03 Into The Fires of Battle,Unto The Anvil of War Link to comment Share on other sites More sharing options...
Reeses Posted May 11 Share Posted May 11 +Support Would be cool to have it be a toggle option because some may prefer to not use the sight but I myself have heard complaints about the sight right now so an update would make it whole. Also I don't think it would be that hard to do what is being asked but I am not developer so I wouldn't know but get this added! Current Ranks: Nothing Former Ranks: SCP RP: Former CI 2LT l l Former D5 2LT l Former Senior Moderator l Former RRH Guardian Juliet 7 Level 100 Gang Imperial RP: Former DT 1SGT l Former IF Senior Agent l Former Naval Commander l The Eighth Brother l Shock VCMDR l Shock COL Police RP: Former Police CPL l Former SRT PVT l Worst Police RP PVPER Link to comment Share on other sites More sharing options...
Carol Posted May 12 Share Posted May 12 +Support * Just makes more sense than having a completely new gun FR * allows people to have a preference to scope or no scope without being punished by needing to gear up two different weapons that should've been the same from the start * opens the potential to start having equipable attachments current- DT WO V07- GM Current Staff-SNRMOD former-Royal Guard XII Carol 501st HVYL Carol 501ST LTCOL Carol ST 2LT Carol Tank CPT Carol/Shore AL Carol DT M36 DT CPT OV0 Staff/GM team Former-MOD GM IIx2 DNT-OFFICER Link to comment Share on other sites More sharing options...
Manager Beckett Posted May 14 Manager Share Posted May 14 ACCEPTED Having it as an attachment on the existing E-11D shouldn't be an issue. The decision to make the sight static was to make it appear as a crosshair equivalent for better accuracy, due to the comments and replies mentioning the need for better aim, rather than having a sight susceptible to gun sway/movement (when ultimately it shoots towards the player's crosshair). However, this suggestion has shown otherwise and it will be amended. Thank you for your suggestion! We appreciate your support in improving our server! 2 Link to comment Share on other sites More sharing options...
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