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E-11D Holosight Revision


Diabeto

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Please refer to post: https://gaminglight.com/forums/topic/103849-e11d-holosight-addition/

 

I have heard from a few DT that they are a little disappointed in the E-11D holosight.

The main issue I am hearing is that they do not like the sight being a static png.

When ADS and moving your head around, the sight stays static and does not move with the weapon itself. 

My suggestion to fix this is to use the holosight from the Westar 11 (rw_sw_westar11) and change the yellow tint on the sight to a green one.

The sight from the Westar skews as the weapon moves making it seem more "realistic" rather than having an image planted in the middle of the users screen. 

 

I also noticed the E-11D and the E-11D holosight have slightly different stats. Refer to images below:

 

image.thumb.png.18d77ca21b06ac1a9c96b1e0ed0cd022.pngimage.thumb.png.e4e33a101d97e198338cca62bf47d632.png

 

I realize this may be intentional, if this is the case, we would like to know.

 

After talking with fellow command and our overseer (all credit to Salt for the idea) we would like to have both weapons merged and have the holosight be a toggleable option in the "c" menu. 

The toggle would be similar to the toggle mode for rocket types on the smart launcher (rw_sw_smartlauncher).  Refer to image below:

image.thumb.png.86b4dd66a4cebcc33ed18423571a2f58.png

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MAJOR +++ SUPPORT
Genuinely this was the way it should of first have been executed and seems way better IMO

Current Gideon Hask


Resigned DT Command AX4/SC0 [Command member for nearly a year]/Fomer DT SC01/ Retired Rear Admiral/Naval LT/Tenn Graneet/Nova Maj/Havoc Maj/Naval SO/ DT NCO x2
 

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+ support

pretty sure they gotta make a whole new weapon tho

also check if you have gear on for the normal e-11d

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+Support 

* Just makes more sense than having a completely new gun

* allows people to have a preference to scope or no scope without being punished by needing to gear-up two different weapons that should've been the same from the start

*  opens potential to start having equipable attachments 

Former: DT Commander XO1||GM-VII Salt||MC R COL/Para Salt

MC Commander, DT SC01 XXIII (First Tick 23 SC01), SCT NCO,
Purge Officer  Spectre 03

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+Support

Would be cool to have it be a toggle option because some may prefer to not use the sight but I myself have heard complaints about the sight right now so an update would make it whole. Also I don't think it would be that hard to do what is being asked but I am not developer so I wouldn't know but get this added!

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+Support 

* Just makes more sense than having a completely new gun FR

* allows people to have a preference to scope or no scope without being punished by needing to gear up two different weapons that should've been the same from the start

*  opens the potential to start having equipable attachments

 

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  • Manager

ACCEPTED

Having it as an attachment on the existing E-11D shouldn't be an issue. The decision to make the sight static was to make it appear as a crosshair equivalent for better accuracy, due to the comments and replies mentioning the need for better aim, rather than having a sight susceptible to gun sway/movement (when ultimately it shoots towards the player's crosshair). However, this suggestion has shown otherwise and it will be amended.

Thank you for your suggestion! We appreciate your support in improving our server!

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