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Pyke Syndicate Saboteur Update


Glorbnob

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Battalion Name: Pyke

 

Job/Class Name: Pyke saboteur 

 

Model Path: 

 

- New model: models/gaminglight/pykes/pyke_officer.mdl


 

Weapon Kit: 

 

- Add: dradio , rw_sw_bino_desert , sw_pyke_a180s (silenced), sw_pyke_a180 (silenced,), rw_sw_dlt20a (silenced), weapon_pyke_electro_staff 

 

 

 

Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): These weapons are suitable for what the class is. The Silenced weapons allow them to complete their stealth objectives while giving them the means to fight in a close quarters with the Electro staff if needed.

 

Health:

- New: 700

Armor: 


- New: 200

 

Reason for health/armor changes: 700 Health and 200 Armor puts it right between Leader and Supervisor, allowing them to act as the elite Pyke they are.

 

Description (Optional): 

 

Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: This allows for investigative groups such as ISB to have the opportunity to root out actual traitors and greatly enhances raids by giving fun new objectives and more to do on our own. Pyke Saboteur is almost a Spec Ops version of Pyke specializing in Infiltration and have the ability to disguise as anyone below the rank of Senior Commander(Obviously the higher rank you disguise at the greater chance of being caught) They have a secondary priority of Guarding Pyke Command and Spice Operations, always acting in the best interests of the Syndicate. They have strict rules and are on a 1 strike system meaning if they mess up they will have to tryout again. Limitations are in place with their use of Black Market weapons, This includes T4's strictly being banned from this class.



 

Job/Class Name: Pyke Leader

 

- Current loadout: sw_pyke_a180, sw_pyke_a240, weapon_pyke_electro_staff, sw_pyke_a180s

 

- Add: dradio , rw_sw_bino_desert , lfs_vwing


 

Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): The Radio is mainly because during events we need to communicate and hear orders when we work with the empire. GM’s can give us a radio but rarely will give it again if we die. Binoculars are simply because everyone else has them and being able to watch people from a distance and not getting sniped because they think they are going to be assassinated is nice. The V Wing is to better allow Pyke to Dogfight with SF. Giving us a Dogfighting ship allows us to engage with SF much easier, and gives us a better starting ship that is not as strong as the ARC 170 to help out Pyke.




Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?:Radios and Binos are standard amongst everyone else, Radios are needed simply so we can interact with imperial forces for the sake of events easier.

Job/Class Name: Pyke supervisor 

- Current loadout: sw_pyke_a180, sw_pyke_a240, weapon_pyke_electro_staff, sw_pyke_a180s

 

- Add: dradio , rw_sw_bino_desert , lfs_vwing


 

Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?):The Radio is mainly because during events we need to communicate and hear orders when we work with the empire. GM’s can give us a radio but rarely will give it again if we die. Binoculars are simply because everyone else has them and being able to watch people from a distance and not getting sniped because they think they are going to be assassinated is nice. The V Wing is to better allow Pyke to Dogfight with SF. Giving us a Dogfighting ship allows us to engage with SF much easier, and gives us a better starting ship that is not as strong as the ARC 170 to help out Pyke.




 

Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: Radios and Binos are standard amongst everyone else, Radios are needed simply so we can interact with imperial forces for the sake of events easier. 

 

Job/Class Name: Pyke Spice Refiner

 

- Current loadout: sw_pyke_a180, sw_pyke_a240, booster_bacta_kit, weapon_armorkit

 

- Add: dradio , rw_sw_bino_desert


 

Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?):The Radio is mainly because during events we need to communicate and hear orders when we work with the empire. GM’s can give us a radio but rarely will give it again if we die. Binoculars are simply because everyone else has them and being able to watch people from a distance and not getting sniped because they think they are going to be assassinated is nice. 




 

Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: Radios and Binos are standard amongst everyone else, Radios are needed simply so we can interact with imperial forces for the sake of events easier. 



 

Job/Class Name: Pyke marauder 

 

- Current loadout: sw_pyke_a180, sw_pyke_a240

 

- Add: dradio , rw_sw_bino_desert , lfs_pyke_transport


 

Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?):The Radio is mainly because during events we need to communicate and hear orders when we work with the empire. GM’s can give us a radio but rarely will give it again if we die. Binoculars are simply because everyone else has them and being able to watch people from a distance and not getting sniped because they think they are going to be assassinated is nice. With Officer Getting V wings We want to Have Nco to fly the Transport while Officer Protects them.




 

Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: Radios and Binos are standard amongst everyone else, Radios are needed simply so we can interact with imperial forces for the sake of events easier. 

 

Job/Class Name: Pyke Infantry 

 

- Current loadout: sw_pyke_a180, sw_pyke_a240

 

- Add: dradio , rw_sw_bino_desert


 

Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?):The Radio is mainly because during events we need to communicate and hear orders when we work with the empire. GM’s can give us a radio but rarely will give it again if we die. Binoculars are simply because everyone else has them and being able to watch people from a distance and not getting sniped because they think they are going to be assassinated is nice.



 

Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: Radios and Binos are standard amongst everyone else, Radios are needed simply so we can interact with imperial forces for the sake of events easier. 

 

Pyke Godfather Don Finnigan B Glorbnob Jr.
Governor P. Quinn

Pioneer of Pyke.

Pushing the Boundary on what's considered Roleplay Daily.

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+Massive Support
Great addition for pyke
Gives them new stuff to do and makes pyke more worth joining
More RP purpose for Pyke and Imperial to do

| ImperialRP |

Current | High Inquisitor | Head Admin | Forums Diplomat | ImperialRP SMT
Former Sovereign Protector Senior Commander

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19 hours ago, zypnic said:

+Massive Support
Great addition for pyke
Gives them new stuff to do and makes pyke more worth joining
More RP purpose for Pyke and Imperial to do

 

Current: Shock PVT Fred

 

EX: DT 1SGT XB3, SF Vice Marshall Fred, Apprentice Fred, Support Team, Forums Diplomat, GM0 Fred, Admin.

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  • Head Admin

+support 

Great addition for pyke
Gives them new stuff to do and makes pyke more worth joining
More RP purpose for Pyke and Imperial to do

+support 

Great addition for pyke
Gives them new stuff to do and makes pyke more worth joining
More RP purpose for Pyke and Imperial to do

Highest General Resin

Head Admin

2ND EVER TANK CMDR Ex ST VCMDR Ex STRM Lead Ex SCTAL Ex DT PFC Ex Senior Gamemaster

 

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On 12/16/2023 at 6:29 PM, zypnic said:

+Massive Support
Great addition for pyke
Gives them new stuff to do and makes pyke more worth joining
More RP purpose for Pyke and Imperial to do

 

| RETIRED GENERAL OF THE IMPERIAL ARMY |
| FIRST EVER IMPERIAL GOVERNOR || Former 501st "Vader's Fist" Legion Commander || Former Senior Commander || Former SF Crimson || Former IF Agent Lone Six |
| Former Imperial RP Senior Administrator || Former Senior Forums Diplomat || Former Imperial RP Gamemaster VII || Retired 501st VCMDR |
season 1 duel of the droids GIF by Star Wars

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  • 2 weeks later...

+Support

- would benefit RP

- cool concept

- whoever thought of this was probably very cool

First Ever Retired Pyke High Command, Turquos

First Ever Pure Criminal Governor, Turquos

First Ever Criminal Senior Commander, Turquos

Ex. Pyke Boss, Reviver of Pyke, Naval Ensign Joe

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  • 4 weeks later...

+MEGA Support
-Something new and unique for a branch outside Imperials
-Rather than just cooking spice for profit, gives a new and creative concept for Pyke operations
-Amazing for RP rather than just killing, but for infiltrating and more activity
-Bosses and Officers should have a radio and binoculars anyway


MAKE IT HAPPEN!

The Grand Inquisitor

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@BeckettI think they are wanting variants of those guns that have silencers or just quite versions of the gun as they seem to be a stealthy version of Pyke

Current: Navy Vice Admiral Chrono Pyke Mobster II Woodland

THE FIRST MOBSTER RANK IN PYKE

FINAL AGENT KALLUS | FINAL APPOINTED VICE ADMIRAL

Former: IC Commander 1138 Boss | IC VCMDR 1207 Sev | IC CSLD SSLD DMS MAJ 4457 Reaper | IC CSVL SSLD DMS 4560 Gren | IC SSS DMS SFC 1597 Chrono | Navy SO PO1 Chrono | Pyke ESR Henchman II Krono | Apprentice I Sonic Royal Guard CDT Chrono ISB Director Orson Krennic Senior Gamemaster | ISB Deputy Director Beerus Acting Marshall Chrono | Support | Forum Diplomat | Senior Commander | Senior Admin | Navy Director of Security Lieutenant Commander Chrono Director of Security ISB 021 Agent Kallus

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We were instructed to put Silenced after each weapon for Saboteur, basically for them to have the same affect as the DC 19 where you don't hear the bullet, If thats not possible its not a big deal anyway considering saboteurs will be using whatever weapons they gained during hostage negotiations

Pyke Godfather Don Finnigan B Glorbnob Jr.
Governor P. Quinn

Pioneer of Pyke.

Pushing the Boundary on what's considered Roleplay Daily.

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  • 2 weeks later...
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