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Showing results for tags 'nuke'.
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What are you suggesting? - I am suggesting that, on the rare occasion that we actually get a defcon 1, there should be a minimum amount of time before the nuke goes off like 5-10 minutes, because as an E-11, it is our job to escort personnel out, and we cant escort personnel out if the nuke goes off within a minute or 2, All i am suggesting is a minimum amount of time before the nuke goes off after the defcon changes to 1, so that E11 can do their job and have fun. How would this change better the server? - This change would help the server because E-11 will get to do their job on defcon 1, it isnt a big change, but it allows for much more RP during defcon 1, all the lvl 3+ personnel are able to be escorted out by E11, allowing the feel of an actual nuke happening and the importance of actually getting to the surface alive Are there any disadvantages of making this change to the server? If so, explain. - I dont see that many disadvantages, except for the fact that there will be people wanting the nuke to happen immediately Who would this change mostly benefit? - This change would benefit E-11 the most, because like i said many times, E-11 gets to actually do their job on defcon 1 and escort lvl 3+ personnel out to the surface, it would also benefit the rest of the people playing as foundation members because they would feel like they need to find an E-11 to take them to the surface as fast as possible while avoiding all dangers, instead of just running around waiting for the nuke to go off after constantly dying by the threats
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What you want to see? - 3 (Or more) Class-D with keypad crackers (It would have to be, plus it makes this a little more secure) would be able to activate nuke if they 1: All 3 (if more then atleast 3) Roll a 95 or higher, there is atleast 80 people on, and they have a super admins permission after the roll. Authorized foundation personnel would be able to de-activate nuke if they alone rolled a 95 or higher, 2 foundation personnel rolled a 90 or higher, 3 foundation personnel rolled a 80 or higher and 4 could de-activate it if only 2 roll a 60 or higher and the other 2 roll over a 10. 6 or more personnel could de-activate it instantly if they are all over/at level 3 and at omega warhead door/chambers. Foundation personnel attempting to de-activate it must be at the omega warhead door and have a super admin watching them over a roll. This is meant to be a VERY rare occurrence. The need for keypad crackers for the Class-D is as follows: They will be donators or 30+ level making it more likely that they know the rules and what to do and to simulate them hacking into the control panel and activating the nuke. This could also be something CI could do Why should we add it? - It makes RP a little more "spicy" and fun, it isn't meant to a common occurrence - in fact it would probably happen only once a week at max What are the advantages of having this? - More fun for Class-D and the Foundation in RP as a whole. Class-D would have something to try to do when escaping. Keep in mind the exact criteria to even doing this, it wouldn't be all mayhem. Who is it mainly for? - CLASS-D Links to any content - N/A I'm assuming all of SMT would have to approve this and possibly zeeptin. If you do take any of this into consideration, feel free to change some of this as you like.