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Showing results for tags 'medic'.
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In-game Name: Infinity Boot Rank: SMS Doctor THIS IS A COMPLILATION OF TESTS, IT WILL BE UPDATED. Special thanks to: ammonoium (escort) johnny Richmond (Willing test), PVT Husky and Remus JW5D (escorts lost) Specialist thanks to: Research boi 69 (test) and Lingerdinger404 (Escort), Research reminded me what was on after distractions, co-operative, kind, all around good D-class. LingerDinger was a SOLID and I mean SOLID Escort, great aim, do recommend for promotion Initial Resource Assessment: Small motor, D-class, Morphine...not much Total Resource Consumption: Roleplay Aspects: Removing a digit (Left pinky in this case), finding the nerves and attaching the nano-wires. not much special yet. Idea: Nerves can give Electronics commands Via nerves Basic Description of what you will do: remove something from a D-class, attach electronic devices to the body and then give commands to move it. Hypothesis: The body can give commands. Test 1: Observations (can be a video or audio): The small motor was able to get Commands and move when the D-class attempted to move his pinky. Detailed description of what happened during the test: D-class was taken into the Medbay OR, he was sedated but kept awake, soon I removed a finger, slowly finding the nerves and attaching the mirco-wires. With some difficulty I attached the wires, the motor turning on. i gave the command to the D-class to move his pinky, the stub slowly moves, the motor moving around slowly, clearly showing it has command. once completed the D-class had his pinky attached and was returned to medbay. Test 2: Initial resource assessment: D-class, Motorized Artificial Digits (MAD), general surgery supplies, escort and programming. Observations (can be a video or audio): With some simple adjustments the MAD are able to move and be commanded by the user. <50 it doesn't work, 51-60 it moves slowly 61-70 it moves somewhat normally 71+ It works as well, or better than a normal finger. Detailed description of what happened during the test: D-class "Research Boi 69" was taken to the medbay, he was cooperative and helpful for a D-class, once there he was to do some simple movements and tasks with his fingers, when done he was sedated and the fingers were removed slowly, Once that was Done a group of D-class entered Medbay, causing trouble. LingerDinger the Escort was able to dispatch several, in my way to lockdown medbay to stop these attacks I had to kill one myself (someone I don't like so it was satisfying as hell.). After all of that, Surgery resumed, Fingers were removed with little difficulty, bleeding stopped. Though attaching the thumb and asking the patient to move it, The Thumb was slow and clunky, something was wrong with it though I ignored it for now (59). When every Digit was replaced and attached I asked the subject to move his fingers, when he didn't comply I asked again, he replied with "I am moving them.", they didn't work, Through a Diagnostics (wire connections, metal, programming, circuits and then power and torque), I found out that Power and Torque were off, leading to them unable to move, with a quick adjustment they moved and were able to do the tasks done with normal fingers easily (87). With the test fully done Linger and I took him back to D-block, where he was released with...no other D-class there. Note: LingerDinger for being in Gensec has great aim, I cannot Express how amazing that he was able to kill a spastic D-class who had a knife with only ONE BULLET IN FRIENDLY FIRE, that being on the D-class I was testing on. (yeah, Promo that man.) Test 3: Initial resource assessment: Observations (can be a video or audio): Detailed description of what happened during the test: Test 4: Initial resource assessment: Observations (can be a video or audio): Detailed description of what happened during the test: Conclusion: Was Your Hypothesis Correct?: What did you learn?: How Can This Benefit Medical?: Ability to create new limbs for those injured in battle is Great, and with no tiring effect, they will be far more stable in surgery if on a Medical Personnel.
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https://docs.google.com/presentation/d/1zleBxGKarsS2eG5DYI9p5zQ2YfTdsg8zQlMiGLsqp_s/edit?usp=sharing Warning image are really graphic.
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Requirements for an ACM application: Medic+ Level 45 No strikes/demotions in the last two weeks Permission to apply from two command members Good Reputation Decent Activity A reminder that if there is conflicting rules in the Main SOP and ACM SOP, the ACM SOP overrides it. Questions: 1. What is your Ingame Name: Surge 2. SteamID (steamid.xyz if you need to get it): STEAM_0:0:66630587 3. Rank: Elite Field Medic 4. Time on server: 2 weeks 3 days 5. Total strikes ever received: For medical none. 6. How many warns do you have on GL: One 7. Who gave you permission to apply: Gordan/jack 8. On a scale of 1-10, how active are you?: 8 9. Why do you think you’re fit for ACM (60+ words): I believe i am the best fit for the Advanced combat medic role because i am a very active Field medic an experienced with combat an protection of individuals within the server, Im wishing to be part of ACM so i can protect our medical staff an for them to avoid being in harms way, Aswell i am very experienced when it comes to prioritizing who gets healed first an who doesn't, as well i am very familiar with the facility an its layout. to assist on moving around to heal other no-matter the location or providing assistance 10: (Bonus question, this is in no way required, but it gets you some brownie points) CI is currently raiding. You see an MTF E-11 CPL at 27% health running away from a fight. Just as you start to examine his condition, an MTF A1 Captain comes up to you and asks you to help them fend off the CI. What do you do? Take the E-11 CPL to safety an get him patched up so their is more men being back into the fight an preventing more deaths.