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Foundation Administration Job Updates Workshop files: https://steamcommunity.com/sharedfiles/filedetails/?id=2357711015 - Fixed SCP Operative Models https://steamcommunity.com/sharedfiles/filedetails/?id=2358846481 - Nick Fury Model ================================================================== Job Update ================================================================== Job Name: Site Director Job Model (Model Paths): models/gonzo/scpoperatives/scpinfiltrator/scpinfiltrator.mdl ------> models/gonzo/scpoperatives/scpinfiltrator/scpinfiltrator_t1.mdl Job Description: Same Job Weapons (Ex. tfa_csgo_mac10): Removing: tfa_luger Adding: tfa_csgo_sawedoff Job Salary: Same Job HP: Same Job Armor: Same Additional info: Skela wants a sawed off. ================================================================= Job Update ================================================================== Job Name: Director Of Task Forces Job Model (Model Paths): models/gonzo/scpoperatives/scpdirector/scpdirector.mdl ----> models/gonzo/scpoperatives/scpdirector/scpdirector_t1.mdl New model path: models/kryptonite/nick_fury/nick_fury_t1.mdl Job Description: Same Job Weapons (Ex. tfa_csgo_mac10): Removing: tfa_mp7 | tfa_vector Adding: tfa_csgo_deagle | tfa_csgo_mp7 | tfa_csgo_awp | tfa_mossberg590 | cross_arms_swep | salute_swep | tfa_nmrih_maglite | weapon_extinguisher Job Salary: Same Job HP: Same Job Armor: 200 Additional info: DoTF job is very outdated. Currently, all SA jobs (apart from Site Director) are a bit outdated and need changes. These Job balances were originally made when A1 were here, same with Omi-9. The only people able to escort are RRH and CS. CI General is the most up to date and SA is far behind. Currently, DoTF has MP7, Vector and 200, 100. I believe this will rejuvenate it. CSGO MP7 is very unique in that no one uses it on the server apart from old CCs. I also fixed the hitboxes of the SA models so now they're quite good and encourage our SA to use the jobs. It brings that special feeling when you see one near. Give me Nick Fury model please. ================================================================== Job Update ================================================================== Job Name: Director of Research, and Security Job Model (Model Paths): models/gonzo/scpoperatives/scpoperative/scpoperative.mdl ------> models/gonzo/scpoperatives/scpoperative/scpoperative_t1.mdl New Job Description: Leader of Research, and Security Personnel on Site-10, has a Level 4 clearance to all general security and research materials. Job Weapons (Ex. tfa_csgo_mac10): Adding: tfa_m3 | tfa_csgo_awp | salute_swep Job Salary: Same Job HP: Same Job Armor: Same Additional info: DoRS only gets an UZI and S&W Model 500. Needs weapons and salute swep to actually survive. ================================================================== Job Update ================================================================== Job Name: Director of Logistics Job Model (Model Paths): models/gonzo/scpoperatives/scpcaseofficer/scpcaseofficer.mdl ---> models/gonzo/scpoperatives/scpcaseofficer/scpcaseofficer_t1.mdl New Job Description: What would we do without him! He runs all of utility in the site, which consists of the Medical and the Maintenance Field. Job Weapons (Ex. tfa_csgo_mac10): Removing: tfa_honeybadger tfa_ithacam37 Adding: tfa_vector | tfa_m3 | weapon_physcannon | cross_arms_infront_swep | cross_arms_swep | ztm_trashcollector | tfa_nmrih_crowbar | tfa_nmrih_spade Job Salary: Same Job HP: 200 Job Armor: 200 Additional info: DoL is missing a bit and needs quite a lot. ================================================================== Job Update ================================================================== Job Name: CI General Job Model (Model Paths): Same Job Description: Same Job Weapons (Ex. tfa_csgo_mac10): Removing: tfa_csgo_sawedoff tfa_csgo_ump Adding: tfa_remington870 tfa_m416 Job Salary: Same Job HP: Same Job Armor: Same Additional info: CI General was last updated in October and needs rejuvenation. Only gets one life so a Remington and HK416 is fair. Also, Gamma Command gets the same weaponry anyway.
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What do you want to see? - A drug dealer job that can spawn in usable drugs and sell them to other players. Why should we add it? - In a server oriented around police-criminal interactions, its very strange that there's no drug dealer class considering drug crime is probably one of the most prominent forms of crime. Adding a drug dealer class would increase RP depth and add more money making methods to the server. Also, as of right now there's only two things to spend money on: cars and guns. Drugs would add a nice touch to the server. What are the advantages of having this? - Increased variety + depth of RP (drug crime, drug dealing, opening of bars, drunk driving, etc.), expanding on a fundamental form of crime (drug dealing) on a police-criminal oriented server, more money making methods, and just a generally fun addition with drugs tripping out how you see things. Also, it gives people more ways to spend money (everyone is rich on the server and doesn't need to make much money- however, adding more ways to *spend* money will increase RP depth) Who is it mainly for? - Everyone: Criminals (more fun and money making opportunities), police (DUIs using "/me administers breathalyzer", drug calls/illegal parties), civilians (opening a legal bar if you chose to), Links to any content- https://steamcommunity.com/sharedfiles/filedetails/?id=855432944 (one possible drug mod that could be implemented)