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Showing results for tags 'addition'.
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Link to new pack(s): https://steamcommunity.com/sharedfiles/filedetails/?id=2217286711 How would this benefit the server (will it help events or is it purely for decorations and how?): I think this would be an interesting addition for things like FS and ARC and IC as it would be entirely unique in no one else would have it and it would give a valid chance at boosting activity for all 3 battalions. While I will admit this is purely a want over a need this weapon is rarely used on most servers (I've only been on one server that used it, and it was incredibly popular). I do believe this will be used quite a lot from the battalions that would have it as it has its own animation and is different entirely from the Z-6. (As for adding to jobs within the 3 battalions/sub battalions I would suggest inferring to FS-1, Purge Commander, IC Commander, ARC Lead, and 501st Commander). I have talked to all of the highest people in the sub battalions/battalions who think it would be cool and good to have as well. Do you believe the benefits exceed the risk of adding more content to the server (risking loading times and possible performance) and why?: I do believe this weapon exceeds the risk of adding new content as it isn't large overall being 15mbs and the required addon with it is already on the server as it is required for the current weapon packs that we have on the server itself (shooting sounds, reloading sounds, empty mag sounds, blaster round sounds, etc.). It would have an incredibly high chance at renewing/gaining interest in the battalions involved. How would this benefit the server (will it help battalion/server activity and how?): This would benefit the server by adding something new within battalions to have, it would add something for people within the battalions/sub battalions themselves to be excited about and look forward to trying to get/use. It would also add something that people outside of the battalions/sub battalions to envy and want and attempt to join in order to use and gain access to the weapon itself. Overall, it isn't an inherently large pack so risk to the server itself in non-existent if not minimal and it would only add more things for the players of the community and server to look forwards to using. 8/20/24 Edited to add tags not sure if they are important or not I completely forgot they existed, apologies.
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Battalion Name: Royal Guard Job/Class Name: Saber Guard Model Path: models/player/starwars/mistersweetroll/saberguard.mdl Requested Loadout: Custom Saber: Requesting Dual-Wield sabers (One blade/hilt per hand) Saber Name: Saber Guard’s Blades Hilt: models/swtor/arsenic/lightsabers/grantekf11-dlightsaber.mdl Blade color: Red (255,0,0) Length: 45 Saber Damage: 200 Force Abilities: Force Reflect, Saber Throw, Force Leap, Force Absorb, Force Rage. Cross_arms_infront_swep Cross_arms_swep rw_sw_bino_dark Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): I believe the weapons are appropriate in light of other battalions' loadouts because RG has a similar weaponry setup. The force abilities are true to lore and are mostly used as a Royal Guard anyway. Furthermore, the use of dual wield lightsabers allows for a different playing style than the Royal Guard is accustomed to. It enables the saber guard to be more effective in confined spaces when dealing with a threat to their VIP or mission. Health: 1500 Armor: 0 Reason for health/armor: The reason for the health is that it is 200 HP lower than the Sovereign and 300 HP higher than the Senior Guard. This job's role is to eliminate all hostiles in a small area. The increased HP allows the person on the job to survive longer in close combat against Jedi with high HP. Because it is the same as every other RG job, the armor will be 0. If the class had armor it would be stronger than the Sovereigns. Description (Optional): Saber Guards were among the most fearsome warriors of the Galactic Empire. Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: I believe that these changes to the battalion will benefit the server by attracting more players to the donator battalion and making the battalion more active on the server because there is now a new goal and role to strive for. The Saber Guard will be a difficult sub branch to join, with only 5 members. Saber Guard will be the best that RG has to offer, representing the battalion to everyone. These battalion changes will allow RG to have a different duty on the ground and on the ship while still being recognised as the efficient killers that we are. Requested Job Slots: 5
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