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Posts
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Joined
Starch's Achievements
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you were okay i guess
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i love roleplay
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Goodbye Gaminglight! I'll miss most of you, I just don't have time for the server anymore. I love all of you very much, especially Bon! I can't wait for our wedding! You've been my day one homie and ill always love you more than anything!!!
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I think it went well, one thing I would improve on is using radio instead of the voice amp. During the tournament there's commentary over voice amp that even the teams can hear which a few times giving away a strategy the other side was using helping the other team. If it was through radio the players wouldn't be given an advantage by hearing what the other side is doing. Using the radio instead would solve this by just not giving players a radio. It would also help as some people are watching the stream and playing in game so they have to just mute high command in game which isn't ideal and would otherwise be able to just mute the radio.
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What do you want to see?: The option to trade in weapons to SMT during the merchant events. I feel like a good solution to this would be to give each weapon a GC value added to the Merchant IQ parts list and give us the ability to have SMT take weapons out of our inventory and give us the GC value back. Another option would be to allow us to just sell it in the unbox menu to get some GC back so our money isn't wasted. Why should we add it?: These haven't happen for awhile now but one of the big issues with the server right now is having useless duplicate permanent weapons. People like myself spend real money for these crates, as well as spend a huge amount of time grinding for galactic credits to buy the expensive beckett crates only to end up with the same weapons over and over to get the rare ones we don't have then just have them sitting there essentially wasting the time we took to get them, or wasting real money in the process only to have 50 of the same weapon to look at. Another option would be to add a way to dismantle these extra useless weapons and craft different ones with parts based off rarity. What are the advantages of having this?: People would be more encouraged to buy crates if they knew they wouldn't have to spend money getting the same weapon over and over just to get the rare one in that crate, and would just improve the crate system overall. When the market was disabled everyone was disappointed and adding some type of replacement is just simply needed. Who is it mainly for?: Everyone! PS I love you so much Beckett please
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Starch changed their profile photo
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Thank you! I had almost forgotten that I chose to turn it into a custom clan! But gmod is my life
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1. Your In-game: Starch 2. Your SteamID: STEAM_0:1:68437171 3. The admin's name in-game: Agent Kallus, Harry 4. The admin's steam name (If you know it): [GL] Clarance | Terminator2121 [GL] 5. What did the admin do: I was roleplaying as an Osha Agent as I am no longer in any regiments or RP positions so I was simply attempting to have enjoyment and roleplay in something outside of the normal situations you might encounter day to day within the ISD. As I was making my rounds inspecting the safety of the ship to those who enjoy the roleplay, I went on the radio to let people know that I would be making my rounds. Shortly after I was gagged for 10 minutes. I made a ticket and when I saw my friend Harry I had forgot that I was gagged and tried to speak to my old friend, after I remember that I was false gagged I explained the situation to him. He stated that it was somehow against the rules, even when it isn't listed under the MOTD that it isn't allowed. He then stated that he asked an admin and they said it was mic spam. I asked who said that and he refused to give a name. He later said that it was a former admin and refused to look further into the situation and refused to tell me which rule I broke. If a player does something that clearly isn't a rule, but staff feel it shouldn't be done that player MUST be told to not do that, rather than being gagged with no reason given, and refused any further explanation. Harry was clearly covering for another staff member as he refused to do any actual investigation and just gave me whatever random answer he would give newer players who don't know better to get them to believe him. This has been a common occurrence with staff making up rules that they feel should be enforce rather than what rules are actually set by the wonderful management team, if it is to be enforced it MUST be written in the MOTD so players can know to not do it rather than just being expected to not use a piece of equipment that they are given with no further information on it. As a Senior Moderator and a Moderator they should be expected to both know the MOTD, as well as know how to handle situations rather than just send people away with no attempt at helping. 6. Evidence of the abusive action(s) (REQUIRED): Please excuse my wonderful noises you may hear throughout the clip, I am currently sick and my microphone was placed directly in my throat essentially. https://medal.tv/games/garrys-mod/clips/Z8O16BsbzACY-/d1337CV0HkLv?invite=cr-MSw4Rm0sMTgyODU5MjUs 7. What do you believe should happen to the admin: I believe they should be retrained on how to handle situations and given an MOTD quiz to ensure they understand the rules and that they cannot just make up rules. 8. Any extra information: I have a 5 minute clip that it wont let me post if you'd like to see! Thank you for you time.
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its been real fr bye folks!
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Niner's Imperial Commando Vice Commander Fixer Application
Starch replied to RustyScythe's topic in Accepted
Accepted! Congratulations! Please speak with a Brigadier General+ within Army for training. -
Accepted! Congratulations! Please speak with a Brigadier General+ within Army for training.
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+Support Just yesterday I was warned by him as well just for misunderstanding the differences in rules within the server between SCP and Imperial, and was made fun of during the sit by him for dying so soon from leaving Security Bunks. This seems like a pattern of just giving the harshest punishment possible in any given situation, rather than using these situations as learning moments for the community.
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+Support! It isn't worth doing with the current rewards, buffing it would make people actually want to do it creating more fun random PvP.
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Your In-game Name: Starch Your SteamID: STEAM_0:1:68437171 The admin's name in-game: Silence What warning did you receive: Breaking NLR x2 When did you receive this warning: 1/27/23 Please give a description of the situation that led to the warning: I was playing SCP with a few people from Imperial, obviously we aren't familiar with all of the specific differences in the rules. In my case everytime I join a server recently the whole MOTD is just the missing texture and I can't see it, I assumed the NLR worked the same and told the staff member I was sorry and didn't know NLR worked different and he just told me it worked the same and both the reporter and staff member got more angry after and accused me of lying about everything (I told them how on Imperial NLR only applies to your memories and has no sort of time restrictions on when you can leave bunks, after I said I was HCOM and understood how the rules worked on imperial they seemed to get more upset again). I didn't realize the rule differences and obviously would never intentionally break any rules as a GL Admin and member of the community for around 2 years, I have no warns on my account and would like to keep it that way if possible. Why do you think this warn was false: As Staff player retention is an important thing, if people misunderstand the rules it seems unfair to hand out a written warning when informing them of the actual rules would have done the job just fine and would keep players better when staff are understanding of situations better. According to staff guidelines staff may not be warned by other staff members unless they are JMT+ as well, the screenshots below show him making fun of me for dying in a minute as I am new to SCP, as well as him being a mod and not the proper rank to warn fellow staff members. Evidence the warning is false: https://imgur.com/a/1TH17E8 https://imgur.com/a/7dWGzN9
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-Support love phrong too much don't transfer
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-=Section 1=- ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ In-game Name: Starch Steam Name: [GL] Crayon Eater Steam ID: STEAM_0:1:68437171 -=Section 2=- ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ What is the role of Grand Admiral? The role of the Grand Admiral is to oversee all RP matters along with EHC / SHC, helping ensure the community as a whole is a welcoming / enjoyable place for everyone and the oversight of all High Command branches. This would be shown through many different qualities. Open minded: A Grand Admiral should Being open minded is important to be able to consider a range of perspectives, ideas, and options when making decisions. It allows them to be more flexible and adaptable, and to be open to new and improved ways of doing things. A Grand Admiral should be open minded to be able to listen and consider their viewpoints and concerns. Someone who is open minded is also able to learn from their mistakes and the experiences of others, and to continue growing and improving as a member of SHC. Communication: A Grand Admiral is an effective communicator who is able to clearly and concisely convey their expectations, goals, and feedback to HC / Command members alike. They listen actively and actively seek out different perspectives and ideas. A Grand Admiral with strong communication skills is able to foster collaboration, ensure everyone knows their roles/ expectations, and create a more cohesive Command team. Vision and strategic thinking: A Grand Admiral should have a clear vision for the future and the ability to create a roadmap to get there. They are able to analyze and assess situations, identify opportunities and challenges, and make informed decisions. Why do you want to become the role of Grand Admiral? I’ve always loved the Gaminglight community, and have always strived to improve it in any way I can. Receiving the rank of Grand Admiral would enable me to interact with many more people, and assist them with a fresh perspective and insight into their battalions / problems. I’ve done many things within Army High Command, and have been working to change how we work together, and how the Army branch as a whole functions. I now want the opportunity to work with all the branches and help change how certain areas work and function, rather than just within the Army. The only goal I've ever had in the server was to reach the rank of Grand General, now that I've obtained that I want to keep helping the server be as enjoyable as possible regardless of branch, which is truly only possible for members of SHC. List a few of your notable achievements within High Command? I’ve done many changes in my time as High Command, some of the most notable aside from general changes / updates to documents were changing up the High Command SOP (most people obviously won’t have seen it but it’s very beautiful and has much better info trust me), creating the Info Hub which combined 11 documents into one with 5 of them being brand new, revamping the Low Command SOP / Ground command guidelines to make it easier to read and adding more information that was missing and only taught from word of mouth, as well as I am currently changing how Command itself works within Army. I’ve always been an advocate for battalions working closer together, and giving more responsibility to each rank to better prepare them when moving up the ranks. One way I’m improving that is by creating guidelines for all Army battalions, and allowing Commanders to strike people from other regiments who break those guidelines. Why do you think we should pick you over other applicants? I’ve been in High command for a year and 10 months, and I believe I have gained all the experience needed to become the next Grand Admiral. I have a unique experience in the server that I believe sets me apart from anyone else who may apply. In addition to me creating the first custom battalion in the server and having to create everything needed for it. I've always tried to make the community a more welcoming place for new players to join, and have strived to make it easier to learn to help accomplish that goal. I've made the info hub to help all new players easily find any necessary document when learning about the server, I've added multiple new guidelines within the hub to help with that as well. With that being said I think I should be chosen because I believe the main goal of SHC should be ensuring new players stick around and don't become overwhelmed, or even bore and leave the server. With that being said I feel I should be chosen because I have already been working towards that goal, in addition to my experience in the over two years I have been apart of Gaminglight. Please outline some ideas that you could bring to improve the server as a member of SHC: - Responsibility - Responsibility is an area that I believe could be improved on. I believe that Officers and Command teams both should have more responsibility in order to gain more experience for when they reach their next rank, rather than just having the rank above them handle it without knowing why any decision was made, or being able to attempt to solve any issues themselves first. I’ve found that giving people more responsibility helps them both enjoy the server more, and makes it much easier for them to transition when getting promoted. - Priority Rotation - One big change I would make is to rotate which battalions get priority with different tasks such as interrogation, hacking, ect to give other battalions a chance to experience what doing each task is like rather than leaving some battalions out who never get to do certain things. Battalions like SF would keep their #1 priority, but other battalions would rotate for #2 giving them a chance to fly more in the event of no SF, or whichever battalion has #1 priority on any given task. - Continuous High Command events - Something I'd like to begin doing are Continuous High Command events. Something I think that’s lacking is that events, while if done right are fun and engaging for 30 minutes to an hour, after it’s over you have to wait about a week until the High Command event. I think that giving tasks to do in preparation would give a lot more to do in between events. A few examples of this would be if there were rogue Command / High Command members, and battalions would be given unique tasks and only once completed would the next High Command event begin. These would range from keeping an eye on the suspected rogue command members from a distance tracking their movement, identifying other possible rogue command, monitoring their communications ect. This would make each event more meaningful as each person in the server would contribute to the end result of the event. -=Section 3=- ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ What would be the most important value you would have as a member of SHC? To me integrity is the most important value any member of SHC should have. What that looks like in Gaminglight is someone who is honest, trustworthy, and transparent in their actions and decisions. They are consistent in their values and principles, and they lead by example. If someone lacks integrity, it breeds an environment where all decisions made are questioned, I believe this is essential for the first non lore Grand Admiral to have in order to keep up with the standards of those who are in SHC, and to keep up with the standards of the decisions made. Having integrity to me is vital in order to keep bias out of decisions as well, which have been a major problem in the past. Recall a time when you mentored a member of Command? The most recent time I’ve mentored someone was Brigadier General Tuna. This was around the time where he got Shock Vice Commander the first time around. He had reached out wanting to know what he needed to improve on, which I always recommend people do. Admittedly he didn’t need very much help with what to improve on, but I think just the confidence from knowing the things you’re doing is correct helps just as much and has with Tuna. Mentoring to me looks different for each person, as some people need to learn more about the actual rules, others need to work on their behavior, some people just need to be reassured of themselves, to be the biggest help possible you have to know how to approach each individual issue. more than just helping out a command member with what they should be doing, but also making sure they are confident in their abilities, and are able to make decisive decisions without second guessing themselves. Once I started mentoring people with that in mind, and approaching more as a friend than a typical mentor, I’ve been able to help easier and more efficiently. Anything else you would like to add? I’d just like to thank everyone who makes the community what it is, everyone who plays and participates in any aspect of the server helps to make it enjoyable, and thanks for taking the time to read my application ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━