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Henessy

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Posts posted by Henessy

  1. 13 minutes ago, Luxxy said:

    - support

    As I do agree the sit wasn't looked at properly, I don't think he should get in trouble for one bad sit. As shown on the left hand side of the screen there were other sits waiting that I know he was trying to get through (being the only active staff at the time). People make troll/false sits all the time so I can see where he would get annoyed thinking hes getting his time wasted. *I do think he shoulda looked at the video first before closing the sit and ruling it not body block* but people make mistakes. Im sure he will be more inclined to treat "smaller" sits more professionally in the future. Ive also personally seen a lot of staff neglect their sits, some of which are in the comments.

    Regarding this:

    3 sits were open 2 of which were for ET. Also, he clearly wasn't the only staff online at the time because during the first clip you can see "Stonksman returned spider pig to his previous location" and since stonksman is only a Moderator clearly Noah was not the only staff online.

    Regarding the report:

    A Senior Admin doing sits like this and entirely disregarding his duties is just sad.

    +Support
     

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  2. I want to quickly address some points being made above - of course feel free to tell me if I'm being an idiot, but this is how I see it:


    E-11 Marksman

    Yes, Nu7 already does have a Sniper class. Yes, E11 also in one way or another has a sniper class.

    The issue being that every single time snipers are required on the surface, Nu7 either can't respond or have no one online to do so. It's a daily occurrence now that CI is camping Gate A/B with their Longshots and the only way E11 can defend themselves is either donate $80 to have a sniper which is worse than the longshot sniper or by purchasing a sniper every time through the armory. Either way this is just not practical. As I mentioned beforehand every time we require snipers on the surface Nu7 are unable to respond as it is their priority to attempt to resecure the site. Even if they aren't busy, most times there aren't any snipers available regardless.

    Regarding the "clone classes are not allowed" part, both Nu7 and E11 have "engineer" classes, but that doesn't seem too much of an issue. Regardless, Rang has approved this update including the sniper class beforehand.


    E-11 Internal Operative

    I personally can't speak as much about this class, but I do know that the class only can enter during blue and yellow and strictly are not allowed to do any work belonging to Nu7, so no work will ever be taken from Nu7.



    I hope this served some insight on why the classes were made/the thought process behind it

    • Like 1
    • Thanks 1
  3. 3 minutes ago, NeoID said:

    You know what,

    +Support

     

    - Ok, hear me out if there was some sort of maintenance system. Sewers, vents, pipes, tunnels, whatever that somehow connected to surface in the next map update, it would add an EXCELLENT new aspect to how infiltration could work. Sarkicks and CI crawling through vents and tunnels, with the Element of Suprise? Currently, the only way in or out of the site is by kicking down the door of the gates, but my god if we could have CI, Sarkicks and Sleuths, be able to crawl through the vents or something, it would add a whole new aspect for both Combat, and RP. Not to mention it would make Maintenance a lot better in the sense of they can do a lot more maintenance things, rather than just repair cells when MTF need it. Hunting the escaped D-Class would be more complicated, and honestly cool. Rather than charge to the gate, they could just cower in a vent or sewer with stealth

    It is already hard enough as it is to be watching Both gates, entirety of EZ, upper/mid/lower HCZ and essentially parts of LCZ too, having an entire system that goes through the map that is pretty much cut off from the main map would be way too much to keep an eye out for. Just imagine how sweeping the site would look like

    -Support

  4. Coltable's suggestion of changing it so sleuths have to track the SCP down while more acceptable still, in my opinion, doesn't really address the core issue of it being a invincible CI Spy that spawns inside the foundation

    -Support

     

    On 4/18/2021 at 11:28 AM, Rektify said:

    That sounds alright but I would like for it to work against the CI too, make it a risk depending on that certain player on SCP 1316. If the Slueth decides to take the information, the cat's location and intel must be pinged to the foundation and they will know CI personnel are in the facility.

    I still don't think the SCP is a good idea however if it would be implemented into the server then I think this is a good way of doing it. Gives more incentive for a sleuth to be actively getting themselves into "danger" and pose a risk for sleuth unlike normal sleuth operations. Again, I don't think it should be added but if it does, then that would be a better idea than both of the proposed ideas

  5. Name: Henessy
    SteamID: STEAM_0:0:210340034
    Rank: Trainee

    Whilst I haven't been long part of ET, I simply dont have time anymore to handle Staff, E11 Command + Subbranch Command and ET ontop of that. I apologize for the short time i've been in ET and thanks for giving me the opportunity to be apart of this great team 🙂

  6. +Support

    Rules regarding it could be added or a nerf in general - The candy cane is so extremely OP. The speed of which someone can heal themselves with is just crazy. Regardless, the argument of "people paid 20 bucks for it so it should be strong" isn't quite right with me as I do agree it should be stronger but not OP no matter how much money anyone paid for it. Just because it's paid for doesn't justify it being OP

  7. Name: Henessy

    Rank: Captain

    Duration: 03/11/2021 - 03/15/2021

    Reason (If Private That Is Fine): Loads of work and fucked up sleeping scheudle that I need to get into order - Gonna miss y'all

    • Like 1
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