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That Fireman Guy

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Everything posted by That Fireman Guy

  1. Any Ideas on how to make the breaches more manageable?
  2. Final Grade: 75, Could use some work but isn't a bad read for what it is! Creativity: Fairly creative ideas with how limited 294 is, albeit I wish there were some more ideas with it, and you could expand on what the drinks did, other than that fairly creative ideas! Length: Fairly short, It would be nice to see some more test logs in this but I can see why it's short due to how limited 294 is. Execution: Fairly boring seeing how bare bones it is, It could use some more interesting ideas, but other than that it's a good short read. Format: Could use some work, separating the 2nd and 3rd log from each other would make it more organized, you should also spice it up a bit with something unique, other than that it looks fairly bare bones but it's ok, I do like how you put what the drinks looked like. Grammar: No grammar mistakes that I see! Pretty OK, but very short. This is my first try at grading a test log. So the grade might not be accurate to what it's supposed to be. But a OK test log none the less.
  3. Thanks for the Ideas! they have been implemented, and yea I get them being mistaken, although since they are immortal it wouldn't really matter, but to avoid the situation entirely I got a new playermodel for the SCP.
  4. May I have some change ideas I should implement?
  5. Would you rather it be replaced by a Keycard or something or just be removed entirely?
  6. 1. Name of the SCP you would like added: SCP-1504 (Joe Schmo) 2. Link(s) to player models: One of these male models https://steamcommunity.com/sharedfiles/filedetails/?id=842630939&searchtext=Civilian+Playermodel 3. Link(s) to SWEPs: the Fists but that may cause a problem with a immortal being punching everybody 4. How much health/armor do you think it should have? Health: Same as 343 (like 100000) Armor: 0 5. Why should we add this SCP? It would be interesting to have a SCP with the quirk that people cannot react to what they are actually saying , and possibly having another SCP that can breach other SCPs. And if possible, give a use to the Key items other than emotes. As well as having a SCP that you MUST keep track of if you want the facility to be safe 6. Basic summary of the SCP: SCP-1504 is a Caucasian male, standing at 1.95 meters tall. The subject’s appearance is unremarkable, aside from a small birthmark on its right shoulder. SCP-1504’s anomalous traits include its inability to be harmed or killed. All actions carried out by SCP-1504 will be perceived by surrounding individuals as being within expectations for the situation. SCP-1504 has been known to attack personnel who will then believe circumstance or their own doing has hurt them. The subject is able to affect electronic and automatic systems. 7. Extra information: This SCP would likely have a cell that uses non-electronic doors, but if that takes too much time you can just put it into the empty cell in HCZ near 280 Some Rule ideas for this SCP: SCP-1504 can't harm any personnel without being attacked, and can only hurt that one person. (This Rule is subject to change) SCP-1504 can not breach SCPs when under a certain amount of players (Under 50 maybe). Anybody (Including SCPs) Interacting with SCP-1504 must ignore whatever SCP-1504 says and interpret it as something else. ( Obviously with limits) In order to Breach SCPs he must call an admin and roll at least a 50+ for Euclid's and 70+ for Keter's. And can get through Checkpoints same way as Breaching (40+ roll). There's a 5 minute delay in between breaches, no matter if they won or failed. When 1504 breaches a SCP, they must advert what SCP they Breached. SCP-1504 may free roam LCZ, but once they are caught breaching a SCP they are AOS, 1504 is AOS while within HCZ and EZ (Optional: Anybody that sees SCP-1504 can only know about the Immortally aspect of his character) These rules are not official of course and the team in charge can and likely will make different rules for SCP-1504. - How to contain 1504: Most likely tranquilizers (2-3 shots) or Blunt Force Trauma (2-3 or more hits with a melee weapon) then cuffing 1504 - If you are interested, feel free to put input and i'll update this accordingly. I'm also new to making SCP ideas so feel free to tell me what I messed up.
  7. I mean, sure if it's possible and won't take long but otherwise nah
  8. +Support You could also move the Fight Club into the town.
  9. What are you suggesting? - A sign telling people how to use Their team's respective comms in training areas How would this change better the server? - It would cause a little less confusion when they finish researcher training and are wandering around and see a D Class running around and want to announce it over Foundation comms so MTF can go over and terminate them. But they don't know how and the D Class gets away. Are there any disadvantages of making this change to the server? If so, explain. - Other than a possible situation where trainees start spamming comms (If they can use them that is), I see none Who would this change mostly benefit? - Newer players who don't know how to use them. TBH It really isn't a big thing it'd just make things easier to those who are very new to the server.
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