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Bossatron1924

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Posts posted by Bossatron1924

  1. What are you suggesting? - Adding new crates for afking on the server and buffing the AFK crate due to the AFK crate being bad

    A money crate that has the current values of the current AFK crate but adds 1 new drop. Would take 30 minutes to get and comes automatically unlocked.
    $100,000 - Common
    $200,000 - Uncommon
    $500,000 - Uncommon

    $1,000,000 - Rare
    $2,000,000 - Epic
    $5,000,000 - Legendary
    $6,500,000 - Mythical

    A weapon crate that drops mediocre 1 life weapons but still useful. Would take 25 minutes to get and comes automatically unlocked.
    tfa_model500 - Common
    tfa_glock - Common
    tfa_mp9 - Common

    tfa_deagle - Uncommon
    tfa_contender - Uncommon
    tfa_1887winchester - Uncommon
    tfa_winchester73 - Uncommon


    tfa_auga3 - Rare
    tfa_famas - Rare
    tfa_acr - Rare


    tfa_intervention - Epic
    tfa_vikhr - Epic
    tfa_honeybadger - Epic
    tfa_csgo_nova - Epic


    tfa_csgo_awp - Legendary
    tfa_f2000 - Legendary
    tfa_m16a4_acog - Legendary


    tfa_barret_m82 - Mythical
    tfa_csgo_negev - Mythical
    tfa_usas - Mythical
    tfa_striker12 - Mythical


    And now the difficult part.

    "What do we do with the AFK crate? We practically removed all the main things like money and guns, how can we make it worth more to get it?"

    Well, we add more powerful stuff and more money to the crate to balance out the fact that you have to wait an hour to get a whole 1 key for this crate.

    tfa_ak47 - Common (lets be honest this thing is great, but i gotta put something in common so its more of a runner up prize compared to whats on this list.)
    $750,000 - Common

    tfa_m249lmg - Uncommon (M249 and PKM would be the base prize if you manage to not get an AK)
    tfa_pkm - Uncommon
    tfa_m98b - Uncommon 
    $1,500,000 - Uncommon



    tfa_jackhammer - Rare
    tfa_barret_m82- Rare
    (look if i didnt include one of the hardest hitting snipers in the server on a more buffed AFK crate, it wouldn't be good.)
    m9k_sticky_grenade - Rare (this is more filler than anything else because i can't put branch specific weapons in here that'd get denied)

    $4,500,000 - Epic
    tfa_striker12 - Epic
    (mythicals from the gun crate would go on lower tiers of the AFK crate to show that its worth waiting 1 hour for something that you couldn't get in 4 crate unboxing of the gun crate.)

    tfa_csgo_frag - Legendary (This thing is probably more useful than the sticky grenade, but still can be avoided)

    m9k_suicide_bomb - Mythical (this is the most avoidable thing in the game, and it would make some worth having it in this crate.)

    How would this change better the server? - It would allow more AFK options instead of waiting 1 hour to get a crate, open it, and get a pistol. AFKing on the AFK Class D jobs is severely underwhelming for waiting an hour just for 1 key and dependent on what job and what time you AFK, maybe +$5000 to your in game wallet. It would also be more enticing for people to AFK for 2 crates you physically can't buy from the F7 crate menu, and allows them to AFK for crates someone would want/need.

    Are there any disadvantages of making this change to the server? If so, explain. - Having to code this to the AFK jobs, adding 2 new crates, and changing weapons on the AFK crate. could also result in a lot of nerfs or an economy moment.

    Who would this change mostly benefit? - Those who AFK on AFK class d.

    Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - N/A

    (if this is added but the explosive type stuff is removed and replaced with other things i can understand it from a management POV)

  2. 34 minutes ago, K I W I said:

    -Support
    This really only negatively effects GOI as they're pursued while on site, considering Bio sawbones is the only combatant job with defibs that can be targeted by any and all combatants unlike field medic which 1 is not pursued and 2 is not a combatant and can only be killed/targeted by E4 exclusively not to mention Sawbones can only revive twice in site total per raid.

    it also creates a loophole where one can get out of line of sight just by closing a door, and defibing on the spot instead of waiting a set time. (as you didnt include a time for being out of combat)

  3. Name: Bossatron

    Current & Former GL SCP-RP Ranks: Current: CI COL, A3 Exeller III. Former: STF D4 Ares BA4, E11 LTCOL, A1 2LT, SF Aphrodite Z36, R&D SVA, (OLD EOI) H3 Echidna III

    SteamID: STEAM_0:1:461424346

    DiscordID: Bossatron1924#6544

    How well do you know the G.O.C. lore (On a scale of 1-10)? 7

    Why do you believe that you are the best fit to be an Officer?

    I think I am the best fit to be an officer because I am a decently active member of the community, along with my management skills of CI sub divisions and the current deputy head of E4. I also believe I am the best fit to be an officer solely because I enjoy SLIGHT passive roleplay (unless GOC ends up being hostile to near everyone) and some interaction with my enlisted. I may be used to managing stuff within the background, being sub branches and a little bit of command organization, but I still get active enough to interact with the branch entirely.
    I am a decent helper to a branch, being shown that I can mainly act near independent with little assistance, and I can make good suggestions for a branch, whether it is a job suggestion, weapon change suggestion, or sub branch making/change. I work well with my peers and cooperate with them well, especially if we are working on the same assignment/duty.

    What skills and qualities do you possess that show you are competent enough to be an Officer?

    My Skills and qualities include management skills, an open mind about suggestions and feedback, along with sub branch management; and the ability to cooperate surprisingly well with peers. Despite my mentality, I can still produce good suggestions given that I am at least allowed a fair amount of time to make the suggestion in question, and I can still allow others to poke their inputs in and have opinions about my idea, instead of just forcing it upon them and forcing them to like it. I take constructive criticism a lot and am always open to improvements, as I still enjoy learning how to do new stuff, and eventually being able to pass it down to others.

    How will you maintain branch relationships and upkeep communication with other branches?

    I will maintain branch relationships by enforcing existing rules involving no toxicity, and reminding the branch members that this is still a game and it shouldn't be treated like a real world protest with the amount of insults one throws after ganking another branch member. It's also important to allow them to submit open complaints about something that could harm branch relations, like discovering that enlisted are abusing a loophole and that other members encourage the usage of said loophole. If one cannot submit complaints openly, then branch relations heat up to the point where SA has to intervene and implement rules for the branch that initially caused the problem.
    Its also good for PTs to be hosted, mainly cross branch PTs, as they are the most potent to improving branch relations and allowing more cross-branch RP to happen.

  4. What are you suggesting? - Changes to Mining, and the addition of a few new nodes, (or re-addition of the fabled "+37 rock")

    These new nodes will be exclusively found within the Cloverfield Mine Co. area, being an exclusive there. Meant to be a rewarding adventure to mine untouched rock.
    New nodes (the names are just what i like to call them, the ore contents will be the same, and for simplicity sake I will call the harvests "HPH", or harvest per hit)

    Electrified Copper: +16 copper HPH, 3 nodes
    Enriched Iron: +14 iron HPH, 3 nodes
    Shiny Diamond: +6 diamond HPH, 2 nodes
    Chaos Ruby: +4 ruby HPH (to account that ruby sells for $150 per 1 ore, I think the chance per harvest goes up, while the price decreases to $125-$130 to balance it) 2 nodes 

    And now, the fabled "+37 rock" (as I call it)

    There will be only 1 of these rocks, and it will be located in the Cloverfield mining area. It will be purple with a hue of R: 33 G: 19 B: 56
    To balance the fact that you can get anything from this rock. The rock will contain the following percentages solely to balance out the economy (yes i found it uses a percentage per resource harvested, I just don't know if it can go over 100%, just in case):

    Copper and Iron: 30%
    Wood: 20%
    Plastic: 15%
    Scrap: 15%
    Diamond: 10%
    Ruby: 10%

    The rocks HPH will be a whopping 25. This could be tweaked based on what you get from the damn rock, as its meant to be a legal gambling machine but without wasting money, unless you want to count your power bill as wasting money. If it does need to be tweaked, at least don't make it fall below 15 resources.

    Crafting:
    bcs_axe - 35 diamond, 25 wood, 5 scrap, 10 copper
    bcs_pickaxe - 45 diamond, 25 wood, 10 scrap, 15 copper
    (The cause of the pickaxe and axe being able to be crafted is to allow more people to be able to use them, even if they do not have the proper level for class D miner, donation rank for Civilian miner, expert and pro class D; or they own/are on a cc with a pickaxe/axe. It makes it a bit more "free" while also keeping it a hard to obtain item.)

    tfa_vector - 35 diamond, 35 wood, 15 scrap, 10 plastic, 40 iron, 20 copper
    tfa_smgp90 - 50 diamond, 30 wood, 25 plastic, 20 scrap, 30 iron, 25 iron, 20 ruby,
    tfa_thompson (mobster has this) - 60 diamond, 45 wood, 55 iron, 40 copper, 30 ruby, 15 plastic

    (Note: I really don't understand the pickaxe effectiveness scaling with ore totaling, ya'll probably know more from the config menu of making and tampering with ore nodes)

    The number of ore nodes should be increased by 1-2 dependent on the node (this is basically saying that instead of going to Cloverfield to AFK mine you can go different parts of the map to mine.) New node spots should be near the building dividing a sightline from E11 base and CI Cave, and an area above CI Base, being called Cloverfield Mines. Dupe will be given upon request (and at discretion, expanded upon i had to use my 35 prop limit for this)

    Are there any disadvantages of making this change to the server? If so, explain. - in my eyes no, in the real estate or banker's eyes, and quote "It could ruin the economy of the server and cause an economy reset!"

    Who would this change mostly benefit? - Civilian Miner Job, Class Ds with a pickaxe, CCs with a pickaxe. Essentially those who use mining as a profit and weaponry. Would also somehow improve civvie RP because its a new area to "slightly" celebrate the launch of the civilian jobs.

    Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion -
    spacer.png
    spacer.pngspacer.png
    Also no im not making a lumbermill, theres already more than 7 minable trees on surface

  5. On 5/1/2023 at 9:43 PM, CyanicZed said:

    -Support

    Utilize all of what is available to Nu7. During that entire raid not one flashbang, smoke, or frag was thrown. Previously smoke grenades have been an easy way for MTF to push into the mech raid and get kills, can't shoot you if we can't see you. One grenade in our main crate area would have created a disruption and we would have been forced to rotate around. You cannot claim there is no merit to using these devices if you never attempt to use them in the first place.

    - Not to mention your spawns are right outside of where this is, compared to where they would be if the raid was moved to the surface. This is not an issue of numbers the foundation has the upper hand in this area. You can return, we cannot.

    - None of the tools that you could use to push out were used. You don't need to rely on E-11 if you just play better. Secondly you would fair much better if MTF would keep at it instead of flagging off onto other jobs. You're job as an MTF during a mech raid is to direct people to the Foundation Ops channel, there should be no lack of communication, and if there is that is not caused by the location of the mech raid.

    Should've gone to SA instead of making a suggestion like this, not exactly your job to change an entire raid area because of your inconvenience 

  6. sarkic brunch update


    Name of Job: Sarkic Initiate (Bronze+)

    Job Model (Model Paths): Staying the same

    Job Description: Staying the same

    Job Weapons (Ex. tfa_csgo_mac10): +tfa_csgo_mp9 -tfa_magpulpdr

    Job Salary: Staying the same

    Job HP: Staying the same

    Job Armor: 150 (+25)
    Job Slots 3->5

     

    Name of Job: Sarkic Acolyte (Silver+)

    Job Model (Model Paths): Staying the same

    Job Description: Staying the same

    Job Weapons (Ex. tfa_csgo_mac10): Staying the same

    Job Salary: Staying the same

    Job HP: Staying the same

    Job Armor: Staying the same

     

    Name of Job: Sarkic Cultist (Gold+)

    Job Model (Model Paths): Staying the same

    Job Description: Staying the same

    Job Weapons (Ex. tfa_csgo_mac10): +tfa_g3a3 +tfa_mossberg590 -tfa_browningauto5 -tfa_acr

    Job Salary: Staying the same

    Job HP: Staying the same

    Job Armor: 175 (+25)

     

    Name of Job: Sarkic Prophet (Platinum+)

    Job Model (Model Paths): Staying the same

    Job Description: Staying the same

    Job Weapons (Ex. tfa_csgo_mac10): +tfa_dbarrel -tfa_browningauto5

    Job Salary: $285

    Job HP: 225 (+25)

    Job Armor: Staying the same


    Job Addition

    Name of Job: Sarkic Preacher (Diamond+)

    Job Model (Model Paths): models/player/viz/cultsquids/pm_cultist.mdl

    Job Description: Veteran Member of the Sarkic Cult, years of experience and specialization of dark magic have allowed them to advance into the upper ether and guide the lower members to finding their lost god.

    Job Weapons (Ex. tfa_csgo_mac10): +tfa_ak47 +tfa_intervention +tfa_csgo_xm1014 +weapon_hdevice_pro +gl_medkit +m9k_rpg7 (lore in a second) +tfa_csgo_frag +tfa_csgo_flash

    Job Salary: $250

    Job HP: 200

    Job Armor: 200

    Job Slots: 2

     

    Sarkic is a barely played branch because; well, It's a donor branch (not similar to e11 obv). When the bronze job for sarkic was added 2 years back, some of us expected a diamond job to be added later on. Now that it is, people with diamond don't have to play cultist anymore yay! But now, context. Sarkic is slightly one of the weakest raid jobs due to its slot limitations and mainly, its accessibility. The HP addition for prophet is to make it worth playing instead of it being a carbon copy to preacher, and armor buffs to initiate and cultist to make it worth playing as well. Before I get a shit ton of downvotes saying "nope DB on sarkic" or "nope RPG on non prophet job", the RPG is weak asf, especially to those with armor, and the DB can get outskilled by people if they play their hand properly. A lot of people know sarkic is weak and easy to fight also due to the skill level of the players that play on a job, its even possible for a RCT from Nu7 or a PVT from GENSEC (no branch diss intended this is skill comparing) can kill a cultist or a prophet just because first time sarkic players or randoms don't know which branches would shoot them or how powerful each are. 

  7. What are you suggesting? - The addition of all the guns that aren't custom guns (like OSA or the Scorpion EVO), guns that aren't physically broken script wise (like the CSGO M249), and admin guns (obviously).

    How would this change better the server? - It would allow other people play with guns that are usually restricted behind good jobs (like officer or donator jobs), it could also change some meta's involving current guns.

    Are there any disadvantages of making this change to the server? If so, explain. - The only disadvantage I'd see is how the guns would be divided into the normal and VIP armories

    Who would this change mostly benefit? - Every user that uses the armory NPC.

    Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - N/A

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