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Clistro

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Posts posted by Clistro

  1. Appeal Denied
    ________________________________________________

    Epsilon-11 Command has convened and has decided to deny your DNT appeal
    Command has reported pulling you aside on multiple occassions and yet you still continued to pull the same stunt by trying to leak level 5 information despite you being nowhere near that clearance. Ontop of this command feels like very little effort was put into the appeal, and we feel you should just wait your DNT. 

    • Like 1
  2. Punishment Altered

    _______________________________________________________________________________________________________
    Epsilon-11 Command have convened and have determined to decrease your punishment from 3 months down to 1.5 months.
    Given the incident in question we are being pretty lenient, but command does see you as being remorseful and apologetic for what you did on E-11. It wasn't just homophobia that you were doing, but also teaming with D-Class and trying to detonate the nuke as well.
     

  3. 5 hours ago, Some Weeb said:

    Uh I don't think hand remaking every model on the server is worth it. Not even in the slightest, it's not just something you can copy and paste. Unless you own the models or made them.

    It's actually not as hard as it looks. you can copy the hitbox numbers from one model and transfer them to the next, but the issue is it's time consuming for the amount of models we have currently.

    image.thumb.png.e085f02f4195ec5b78e49180d225e260.png

  4. Mobile Task Force Epsilon-11 Branch Update

    Job: MTF E-11 Commander

    Addition: N/A

    Removing: N/A

    HP: 225

    Armor: 225


    Job: MTF E-11 Officer

    Addition: N/A

    Removing: N/A

    HP: 200

    Armor: 175

     

    Job: MTF E-11 NCO

    Addition: tfa_tec9

    Removing: tfa_csgo_nova

    HP: 150 > 175

    Armor 175

     

    Job: MTF E-11 Enlisted

    Addition: tfa_csgo_bizon

    Removing: tfa_csgo_galil

    HP: 150

    Armor:150

     

    Job: MTF E-11 Trainee

    Addition: N/A

    Removing: N/A

     

    Job: MTF E-11 Rangers

    Addition: N/A

    Removing: N/A

    HP: 175

    Armor: 175 > 200

     

    Job: MTF E-11 Field Training Officer

    Addition: N/A

    Removing: N/A

     

    Job: MTF E-11 Marksman

    Addition: tfa_m98b

    Removing: tfa_barret_m82

     

    Job: MTF E-11 Spotter

    Addition: tfa_dragunov, tfa_csgo_mp5

    Removing: tfa_m4a1, tfa_browningauto5


     

    Job: MTF E-11 Combat Engineer

    Addition: - tfa_pkm, tfa_g3a3, weapon_doom3_flashlight

    Removing: - tfa_ares_shrike, tfa_m3

    HP: 150 > 175

    Armor: 150 > 200

    Note: Making CE the heavy  job for E-11


     

    Job: MTF E-11 Rapid Care Unit

    Addition: n/a

    Removing: n/a

     

    Job: MTF E-11 Ambush Specialist

    Addition: tfa_csgo_scar20

    Removing: tfa_svu, tfa_mp5sd

     

    Job: MTF E-11 Pathfinder

    Addition: tfa_acr

    Removing: tfa_smgp90

    HP: 150

    Armor: 150 > 175

     

    Job: MTF E-11 Foxtrot Unit 1

    Addition: tfa_scar, tfa_kac_pdw

    Removing: tfa_csgo_p90, tfa_ithacam37

    HP:  150 > 175

    Armor: 150

     

    ____________________________________________________
     

    Job: MTF E-11 Cold Silver

    Addition: tfa_m98b

    Removing: tfa_aw50

     

    Job: MTF E-11 Cold Silver Alpha Unit

    Addition: tfa_m16a4_acog,  tfa_aw50

    Removing: tfa_f2000, tfa_intervention

    HP: 200

    Armor: 225



    ____________________________________________________

    Job Additions


     

    MTF E11 Senior Officer

     

    Job Description:

     

    MTF E-11 Senior Officers are personnel that have proven they’re ready to take the next step in leadership within the Epsilon-11 Mobile Task Force. Senior Officers are expected to lead the charge against any threat whether that be a human or an anomaly.

     

    Loadout:  guthscp_keycard_lvl_3, tfa_m3, tfa_csgo_e11_smoke,  tfa_csgo_flash, weapon_cuff_elastic, weapon_doom3_flashlight, tfa_m24, tfa_csgo_mp5, tfa_f2000, weapon_m9

     

    HP: 200

    Armor: 200

     

    Job Slots: 6

     

    Model Path models/player/calamity/epsilon-11/gaminglight_epsilon-11.mdl

    ____________________________________________________
    Original Branch Update Document: https://docs.google.com/document/d/10SqhkHwK82cooDuhUN8mB3ZfkGG5R7e2BHbGdSdKew4/edit?usp=sharing

  5. 14 minutes ago, GarGar said:

    -support 
    300/100 on a robot 
    It's also just to make it so you can gain all the HP back. Don't think you guys would like it if we did that to E4.

    I'll draw it back to 250 hp and 150 armor. Our main standpoint on this is to make it so that in terms of combat this isn't some class that a CC can mimic in terms of resilience & how long they can stay in the field. I do acknowledge that this was going to be a hard  sell when my head for D-4 Came to me with such a drastic change. We're the furthest branch from a gate so I thought we should give it a try. 

    • Like 1
  6.  

    19 minutes ago, LucarioKing said:

    -Support 
    https://drive.google.com/drive/folders/1wTLvcUBLCn10OkDLBUIlqlh7DI2SMGei
    I think this is just a waste of space, tbh. I mean, this seems unnecessary using 10 voice files for 3 pacific jobs. You can literally use Voice Mod or any type of voice modifiers.

    Voice Scramblers are already being worked on rn according to coltable it's supposedly already going on D4 and E4. I simply added that section to explain what's going on with that. also even if we use voice modifiers 9 times out of 10 people will just explain that they can't understand you. I also don't see where .305 kb hurts anyone to download when stuff like the phase shift is 1.5mbs. This is one swep made for the purpose of RP to make D4 stand out a bit more. 
    184758725_Screenshot(763).png.812058e52cd461f844c29457d52dbafc.png
    621433882_Screenshot(765).thumb.png.01dadef9aef4dd38e5a39055742d3827.png


    (Responding to the quote underneath because for some reason quote movement is being buggy for me)
    I'm aware of this one it's due to the original creator of D4 supposedly wanted to have a hunter faction and this was done intentionally in the past according to original D4 members back in my time they made made SMT aware that CS hunters would look the same & the only reason it got changed in the past wasn't due to similarity but due to the hitbox being terrible

    47 minutes ago, Grеg said:

    Yeah no. 
    Model confliction on the one CC that is completely against coldsilvers.

  7. 15 minutes ago, Grеg said:

    Need access to branch document 

    Here's the direct link: https://docs.google.com/document/d/1hnPUWTrTIFf_N2x0ItNvjABcxEObKuPgPwmRWv-_Zjc/edit?usp=sharing
    you should've been able to access it from the two links in the post but if not mb

     

    1 hour ago, Clistro said:
    1 hour ago, Clistro said:

    Original Branch Update Document

    Edit nvm my bad I see one of the links are bad

    • Like 1
  8. Mobile Task Force Epsilon-11 Branch Update
    Original Branch Update Document
     

    Job: MTF E-11 Commander

    Addition: (1) sc_tranceiver, tfa_l85, tfa_mossberg590

    Removing: tfa_tar21, tfa_remington870

    Whitelisting Addition: MTF E-11 Field Training Officer

    Player Model Change

    Addition

    models/bloocobalt/science/jusaf_06.mdl

    Removing

    models/auditor/re7/chr_chris_redfield_fb_gmod_pm.mdl

    models/konnie/re8/chrisredfield_jacket.mdl


    Job: MTF E-11 Officer

    Addition: N/A

    Addition: N/A

    Whitelisting Addition: MTF E-11 Field Training Officer


    Job: MTF E-11 Cold Silver

    Addition: (1) sc_tranceiver, tfa_aw50

    Removing:  tfa_csgo_awp

    HP/Armor Change

    200/200 -> 250/150 

    Model Change

    Addition 
    models/suno/player/blackburncsv2.mdl

    Removing
    models/player/tf2_holopilot.mdl

    Reason: E-11 High command has been trying to rid of the Delta-4 Glow Stick model for a good while however we've denied a model change in the past. We're now looking towards going back towards the original model Delta-4 had in the beginning with some fixes & customization. The new model has had it's hitbox fixed from the original fridge sized hitbox to normal sized hitbox. Along with that we've added some stenciling updates to give them a personal SCP foundation touch by including STF stencil on the back, SCP rebranding on the side of the helmet, Delta-4 Stencil on the front, and a SCP logo on the shoulder guard to make them identifiable as a foundation asset. Along with those changes we've included helmet markings to make them identifiable as to what role they play. Images are available in the branch update google doc

    Model Pack: https://steamcommunity.com/sharedfiles/filedetails/?id=2730661346

    Job: MTF E-11 Cold Silver Alpha Unit

    Addition: (1) sc_tranceiver, tfa_f2000

    Removing: tfa_m16a4_acog

    Model Change

    Addition
    models/suno/player/blackburncsv2.mdl

    Removing:
    models/titanfall2_playermodel/kanePM.mdl


    Job: MTF E-11 Auxiliary Unit

    Addition: N/A

    Removing: N/A
    HP/Armor Change

    175/150 -> 150/150 [Not sure why but this was classified as a heavy in the HP & Armor update when it’s more of a rapid pace class]


    Job: MTF E-11 Marksman

    Addition: N/A

    Removing: N/A

     

    Job: MTF E-11 Spotter

    Addition: N/A

    Removing: N/A

    Model Change

    Addition 
    models/player/calamity/epsilon-11/gaminglight_epsilon-11.mdl

    Removing 
    models/player/blackmesa_marine.mdl
     

    Job: MTF E-11 Combat Engineer

    Addition: tfa_m3, tfa_ares_shrike

    Removing: tfa_csgo_xm1014, tfa_pkm

    HP/AP: 150/175 -> 150/200 [Heavy Class]

     

    Job: MTF E-11 Rapid Care Unit

    Addition: N/A

    Removing: N/A

     

    Job: MTF E-11 Ambush Specialist

    Addition: weapon_m9, weapon_cuff_elastic

    Removing: N/A

     

    Job: MTF E-11 Pathfinder

    Addition: tfa_smgp90, tfa_csgo_nu_7_smoke

    Removing: tfa_magpulpdr

     

    Job: MTF E-11 NCO

    Addition: tfa_auga3

    Removing: tfa_f2000
     

    New Job: MTF E-11 Field Training Officer

    Description: Epsilon Eleven Field Training Officers are expected to take care of any trainees that flag up for training. This Job is only to be used in E-11 Base and is used for the Training of Recruits & Specialties. If spotted leaving Epsilon Eleven base while on FTO will result in punishment.

    Model: models/player/calamity/epsilon-11/gaminglight_epsilon-11.mdl

    Loadout: tfa_ump45, tfa_colt1911, gl_medkit

    HP/AP: 250/0

    Whitelisting: MTF E-11 Enlisted, MTF E-11 Combat Engineer, MTF E-11 Rapid Care Unit, MTF E-11 Marksman
     

    Job: MTF E-11 Enlisted

    Addition: tfa_csgo_galil

    Removing: tfa_csgo_m4a1

     

    Job: MTF E-11 Trainee

    Addition: N/A

    Removing: N/A


     

    New Content Proposal

     

    [EXO] Death Trooper Scrambler | DT (1)

    (Repurposing In Progress)

     With the use of this addon in game after reworking the audio files we plan to give this to Delta-4 to allow them to give callouts ingame to level 4+ personnel while keeping their voice redacted to level 3 and below. The addon allows the user to link to other players by typing /uplink to grant access to their voice and /delink to remove them from the secure local comms. When speaking in game users will simply hear audio files within the addon’s files which we plan to rework from death trooper noises to radio noises found within a different game to give them a bit of a mysterious touch

     

    SWEP: sc_transceiver

    Storage: 0.410MBs before editing

    Classes using this addon: Commander, Coldsilver, Alpha Units

  9. Name: Danny

    Steam ID: STEAM_0:1:118322929

    Rank: Member

    Reason: I've don't believe I can meet a 5 event quota and I've lost my passion towards doing  events and I feel like I'm to blame for that. I'd try to make large extravagant events were an entire Staff room was transformed into a new location, and while that was interesting it always hurt seeing only 4 - 5 people participating for something I had put 6 to 8 hours work & would require two ET to even be pasted. For those that participated in the LCZ Rail line events thanks for helping me keep interest in ET for as long as I did. If you're reading this and you're ET and want one of my dupes let me know and I'll hand them over to you if you want them. 

    Event Dupes:

    Tree Power Research Office
    imageedit_2_4496697595.jpg.cdf44cb9ebe474ebee513b773278d285.jpg

    Power Core Energy Stabilization (Never Used) (WIP)
    imageedit_19_2866764721.jpg.969980c44bbe4bd312f5de0fb28c3f38.jpg

    LCZ Metro First Station
    imageedit_15_5872706062.jpg.0ec1a99e512f12b06ac9af462cd09c6e.jpg

    SCP 002 Research Lab with One Way Wall for vision
    imageedit_17_9792193109.jpg.db86ad84d936d49656e6e2f4255efad2.jpg

    LCZ Sewer System
    imageedit_3_8496341885.jpg.48f6183b12be9e7cb3d26c6b351a3a21.jpg

    Bridge Maintenance
    imageedit_1_7911117723.jpg.eae41f3932e339eec53b4d13a0b00251.jpg

    Bio Hazard Station [4 ET event] [One file was corrupted and unpastable]
    imageedit_5_4426486785.jpg.81071bb86a57a528a3e17120aad063c2.jpg

    Maze Station Checkpoint
    imageedit_9_5768245693.jpg.8f2fdcddeef9260a044652357d07b274.jpg

     

     



    Station PT Arena (WIP)
    imageedit_13_7792063071.jpg.7c552dde4806f67b1adc110c1ad5dc94.jpg

    Intersection (Never Used)
    imageedit_7_8058801111.jpg.9b5bc5cac66519e2743d5605f76d464c.jpg

    Nexus (WIP) (Never Used)
    imageedit_11_8681644503.jpg.0dd74e1fdeae4464c319311c8d4cfd04.jpg

    Redacted Projects Station (Used for only 2 people)
    imageedit_23_7238914599.jpg.d7830ef22763313a3082b4a3e72420eb.jpg
    imageedit_25_7501075535.jpg.c2edd5f701969739be8c1df33fee6214.jpg
    imageedit_27_3593896881.jpg.91d0365a3e3980b8bffa75ff2dd161d7.jpg
    imageedit_21_4607957531.jpg.51f7e78dba77a36d0947e3228c6e2ebd.jpg

    • Gaminglight Love 2
  10. 4 hours ago, PandaInShitpostLand said:

    -Support. here's my reasons

    "This would prevent MTF E11 Ambush Specialist from Running up to CI and Sarkic and putting C4 on their face and Detonating it at point blank range"
    This is already a rule... its Suicide Bombing you aren't allowed to do it

    "It would also keep them from planting 4-5 C4 on Gate A door and detonating it as soon as the door opens"
    This is literally the point of the class. he is the "Ambush Specialist". he sets up an ambush with C4 taking out a good amount of CI, as a way to counter this you can send in an Infiltrator or open the door and back up.

    "Also Disallowing them from putting C4 on Other E11 and having them run at CI/Sarkic."
    This is a rule, Not allowed

    While this may not seem like enough to some. remember Ambush only gets 5 C4 and one M9K Sticky Grenade, he doesn't have an infinite amount. him doing that would drain his supply of explosives faster than an edgy joke gets you cancelled on twitter

    If you see someone strapping C4 to E-11 or any other MTF personnel you should just bring that up with E-11 HCMD as there is already a rule in place where u can get blacklisted from ambush specialist if you're caught attaching C-4 to MTF Personnel. Suicide bombing is also against the rules  as well and can also get your blacklisted from the job.

  11. On 11/29/2021 at 7:41 PM, Williams said:

    +Support

    -Great at firing without crossfiring

    -Dedicated/Active

    -Non-toxic person

    Overall: Pretty good community member isn't bad to hang around with, good at firing without crossfire, has experience with multiple situations from D5 and E11, overall pretty good member.

     

  12. In-Game Name: Danny

    SteamID (Ex. STEAM_0:1:123456789) : STEAM_0:1:118322929

    What is your ULX Rank?(Donator/Staff): Platinum

    What is your time played on the SCPRP server?: 6 Weeks

    What is your RP Rank (MTF,SEC,CI, Etc.)?: MTF E11 LTC

    What is your time zone?: EST

    How would you rate your knowledge of the SCP world? (1-10): 6 

    Do you have any experience as a Gamemaster or Event Planner? (If so, explain it): I was a former member of this SCP RP's event team. I left the team after 6 months [1/11/2020 - 7/17/2020] at the rank of Member. My time as a SCP event team member was mostly spent creating custom lore events as this gave me more creative space when creating events. The second position I had was on GL military rp's War Dog ET where I would set up small scale events such as terrorist outposts and the such.

    How Active are you? (1/10): 9/10

    How many warns do you have? (Across all Gaminglight Servers. Put the date/reason/server, then explain each one.):

    [SCPRP 12/2/19]  - I have one due to "teaming" with SCPs this was caused because I continued to ride an elevator after 939 got on it and he killed CI because they moved. I got warned because the person was in my custom class so it was assumed that I was working with him. 

    Why should we allow you to be an Event Team Member (150+ Words)?: I’ve been a long time member of this community jumping from server to server and investing my time and earning into the community. I believe that this is proof that I plan to follow the guidelines because not following the guidelines puts everything I invest into the server at risk. I also have members of JMT, Former JMT and even a member of SMT that can vouch for my level of trustworthiness with an event team rank. And If that isn’t enough, I have my reputation as a former GL SCP ET as proof that I can be trusted with an event team rank. As for the construction of events side I can be trusted to be a great member of event team because my experience in the community has taught me many event techniques such as holograms, room construction, one way mirrors for redacted scenarios, and voice generation of Cassie, SCP 079, and even artificial voice for the use of creating unique events.

    describe an event you could create (The more specific the better): I have two scenes I'd  like to use one new and one old [Update one new more scenario]

    Old Scene - LCZ  Underground Utility Station https://medal.tv/clips/68633798/d1337jXPDEy3?invite=cr-MSxzSFAsODI0Mjc0NCw

    With this old school event I used to do Maintenance would be called into lower to deal with the after math of a small tremor cause the utility station to be damaged. In order to get in maintenance would have to climb into a pipe in-between HCZ and LCZ and clear rubble blocking a door that would allow the rest of maintenance, security, and research to come down to the station. Once security has made it down maintenance will have to quickly patch holes that will allow hostiles to come pouring into the station these hostiles would be: snakes, spiders, and even D Class tunneling in through the sewage line (Spiders, and Snakes would be players). while maintenance is doing  that research's job is to re calibrate a micro power generator down there to ensure that LCZ remains properly powered. Depending on how things are going I could adjust the water level and anyone standing in it without a hazmat would be colored green as a sign of infection and would have to report to medbay for a screening where they'll roll with medical to see whether they're safe or not. Occasionally I'll bring this station back with a couple of changes like a new generator stoles from a GOI or a new researching project to increase power production.

     

    New Scene - LCZ Metro Line Station https://medal.tv/clips/68617102/d1337ubXrYd3?invite=cr-MSxzNzAsODI0Mjc0NCw

    Metro is a new concept I want to try this time around with a story concept of abandoned research wings. This is another maintenance focused event where maintenance has to come down and clean up rubble building  on the tracks and restoring the station full operation. Maintenance will roll in with security and after security have come in and cleared the area Player zombies will come in from the Tunnels cause chaos to maintenance personnel and security. should security be deemed unfit MTF will be allowed into the metro area to deal with any zombies or anomalies. Once the first station is clear I plan to make a series of branching stories from the metro lines from abandon power production projects to Secret weapons projects, and even occasionally throw in a hostile faction tunneling their way into the metro line looking for an easy shortcut. this is still a WIP but I hope for it to turn out well.

     

    New Scene - UVB - 76 [[:>Reborn_Wild_Fire]] [[:>Executing_Protocol_76]] https://drive.google.com/file/d/1_8YIbdF_RljCJS11X0VGpm2NBTqrB9Q0/view?usp=sharing

    UVB-76 always fascinated me as an actual creepy look into what goes on over our heads. UVB-76 opened up a world for me of looking at WideBand Radio where you can find multiple countries dishing out secret messages & the use of ghost stations. The biggest ghost station in my opinion is UVB-76 as there have been attempts to find  the station however no one can quite pin it down. The only thing you can hear from UVB-76 is the occasional buzzing sound coming in at around 25bpm and while that may sound boring occasion code language is sometimes spoken over the radio adding to the mystery. As for my basis behind this event I plan to have UVB-76 be involved in the releasing of a dangerous outdated CS who is hell bent on plotting the downfall of all human life. This event be a long planned story event following the assault of  EX D4 Ronin, EX D4 Chupacabra AP3, and EX D4 Orion LE9. These 3 will cause all kinds of problems for the site which each having their own special trait.

     

    Old Scene - Concord Cyan Dawn https://docs.google.com/document/d/1MxA3fuVry6liiUNSowG95fzcD1aCFxgQTta8CDmaFec/edit?usp=sharing

    Concord Cyan Dawn was a custom GOI I made early on in my career as an ET. the group consisted of extremely technical fanatics who are lead by a time traveling & dimension traveling entity known as The Shian. the leader is a time traveling AI hell bent on the destruction of humanity as a way to remove the flaws that they cause in the future. The GOI is capable of bringing with them future tech to use in their fight against humanity. The foundation's job in this scenario is to terminate the Shian and the recover all future tech in for studying.

     

    New Scene - Artifact Power Generation: Metro Line Station https://medal.tv/clips/68835208/d1337cTHTBpl?invite=cr-MSxEeUQsODI0Mjc0NCw

    This one is sort of an update on my Original Concord Cyan Dawn Monadic Plane Crystal but instead of it being stolen from the CCD the foundation was researching a new form of power generation. The site responsible for this research was known as Site 08 a site responsible for electrical artifact studies. The project has lied dormant due to the site's alpha warheads detonating due to [Redacted] leaving the surface Extremely irradiated and impossible to enter even with a radiation suit. However since it's proximity was close to site 50 it was linked with site 50's rail system allowing for an underground route to be accessed after it's been cleared. Once at site 08 research's job is to look at previous notes and discuss with utility on how to move forward either by dousing the crystals in gamma rays to upping the power to re stabilize the crystal so it's safe for transport back. This event will play similar to keep talking and nobody explodes where the artifact will have random traits such as fast moving lights, colors, energy rings, and pulsation. I plan to have a whole document written out that I can provide to research and have research back at site 50 giving instructions to maintenance in site 08 

    Have you read the Event Team Guidelines?: Yes

    What is your favorite SCP? Why?: SCP-____-J. Cool rock I guess.

    Sewer Event.jpg

    Site 08 Core.jpg

    • Gaminglight Love 1
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