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Tie Inteceptor and Tie Bomber buffs


187th Porter

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Tie Inteceptor:

The Tie Inteceptor which is suppose to be on par or the better of the A wing the rebels have is no where near as good as it should be.
The Inteceptor has the same maneuverability as a standard Tie Fighter and does only a fraction of the damage with only 15 or 20 damage per shot on the server.
To fix this and balance it I would recommend increasing it's speed and increasing the damage output per shot to no less than 75, balancing it by reducing its ammo from 4000 to 2500.

Tie Bomber:
Tie bombers are supposed to feared aircraft among the rebels due to the sheer firepower that they carry and is unleashed upon them.
Unfortunately, the Tie Bombers on the server require you to drop a bomb directly on top of an NPC just to kill ONE NPC while they do next to nothing to players as the damage is abysmal to say the least.
My suggestion as to fixing this issue would be to increase the damage done by the ion bombs dropped by the Tie bombers or increase the damage radius of the bombers by 50% at the very least.
 

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MASSIVE +SUPPORT

Let's get some buffs for SF.

Current: Navy Vice Admiral Chrono Pyke Mobster II Woodland

THE FIRST MOBSTER RANK IN PYKE

FINAL AGENT KALLUS | FINAL APPOINTED VICE ADMIRAL

Former: IC Commander 1138 Boss | IC VCMDR 1207 Sev | IC CSLD SSLD DMS MAJ 4457 Reaper | IC CSVL SSLD DMS 4560 Gren | IC SSS DMS SFC 1597 Chrono | Navy SO PO1 Chrono | Pyke ESR Henchman II Krono | Apprentice I Sonic Royal Guard CDT Chrono ISB Director Orson Krennic Senior Gamemaster | ISB Deputy Director Beerus Acting Marshall Chrono | Support | Forum Diplomat | Senior Commander | Senior Admin | Navy Director of Security Lieutenant Commander Chrono Director of Security ISB 021 Agent Kallus

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+Support Most Guns do more damage then the ships right now and the bombs should be able to hit much larger areas with more damage

Imperial RP | Lead Admin | Assistant Head Gamemaster | 501st Vice Commander

Former | IC VCMR Sev | DT LTCOL SV02 | SHG SHGO Vacander Jax

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