Boltak Posted August 6 Share Posted August 6 Job Name: Medical Droid - medical_droid Current Health: 450 New Health: 200 Current Armour: 250 New Armour: 150 Current Load Out: rw_sw_relbyk23 & rw_sw_dlt19s Add: rw_sw_rk3 Remove: rw_sw_relbyk23 & rw_sw_dlt19s Reason for health/armor changes: it is entirely unreasonable for this job to come with such high health and armour. Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: Yes. as its role as a heavy passive RP job would never call for it to engage in combat. As it stands the droid's current health is higher then up to MC Officer AND even higher than our spec ops sub-branch Para aswell as our Assault unit which makes very little sense from both ingame and RP stand points. Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): The changes to the job’s kit will be entirely inconsequential, The medical droid is only ever used during passive RP situations and even in the event one would deploy on a mission IF it was requested it is likely they would be protected by another battalion/MC escort. In RP it wouldn’t make sense for a medical droid to be armed with our main blaster rifle nor for them to have a blaster no other medical or even imperial battalions for that matter have. The RK3 light blaster would be the best fit so the class isn't completely defenseless. Job Name: Pararescue Division - medical_rescue Current Health: 350 New Health: 500 Current Armour: 150 New Armour: 200 Reason for health/armor changes? Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: Pararescue’s health currently is barely above our NCO, On par with our PVT/T1+ Donator job and is 100 less than the MDX Units. This health increase would help them fulfill their duties in the field behind and on the frontline; This would also put them close but still behind the lowest Spec Ops health pools which makes sense seeing as though we are a majority of the time either leading or attending SOC operations that more often than not call for us to engage in combat on top of our medical duties. Job Name: Medical Assault Unit - medical_assault_trooper Add: rw_sw_rk3_dual Job Name: Research Division - medical_research_division Current loadout: rw_sw_se14cc and rw_sw_cr2 Add: rw_sw_umb1 + rw_sw_s5c Remove: rw_sw_cr2 + rw_sw_se14cc Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): I believe that this has many benefits to not only providing research with a viable self defense weapon (Incentivizing Researchers to be able to stay on the job rather than being forced to switch to AUT/Para/Main Battalion Job) it ALSO fits them absolutely perfectly as it matches their aesthetic and RP function as it appears a more futuristic and experimental weapon; stepping away from the CR2 already used by navy and criminal jobs to introduce fresh weapon diversity. Job Name: medical_trooper Current loadout: rw_sw_dlt19s Add: rw_sw_se14cc Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): This is a entirely justified addition as almost every job on the server has at least some form of secondary, In this case the SE-14c is medical standard secondary so it only makes sense that they have access to it. Job Name: medical_sergeant Current Loadout: SE-14c, TL40, DLT-19s + Squad Shield Add: rw_sw_e11t Remove: rw_sw_tl40 Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?) : MC command has decided we'd like to keep the TL40 for our combat oriented jobs (AUT/Para) and officer+ to add some diversity to the medical rank job progression instead of the same load out all the way up. In terms of combat this switch will have not very noticeable impact on the overall combat ability has the E11t is a solid replacement Job Name: medical_vice_commander & medical_commander Current Loadout: (same) rw_sw_se14cc , rw_sw_dlt19s , rw_sw_tl40 , rw_sw_dp23 Add: rw_sw_dispencer_allammo Reason: as command jobs are suppose to take aspects of their other battalions jobs, this change would simply add an element from AUT that has become essential to medicals performance in the field allowing command members to support their own troopers/other battalions without having to switch jobs constantly to access it Reason: as command jobs are suppose to take aspects of their other battalions jobs, this change would simply add an element from AUT that has become essential to medicals performance in the field allowing command members to support their own troopers/other battalions without having to switch jobs constantly to access it Link to comment Share on other sites More sharing options...
halo-news117 Posted August 10 Share Posted August 10 + support this is a good update for medical as it will freshen up there battalion -Former PURGE VICE COMMANDER -ST VICE COMMANDER Link to comment Share on other sites More sharing options...
Manager Beckett Posted August 10 Manager Share Posted August 10 ACCEPTED Thank you for your suggestion! We appreciate your support in improving our server! Exception denied: Job name: Research Division Current loadout: rw_sw_se14cc and rw_sw_cr2 Add: rw_sw_umb1 Remove: rw_sw_cr2 Job name: Medical Commander Current Loadout: (same) rw_sw_se14cc , rw_sw_dlt19s , rw_sw_tl40 , rw_sw_dp23 Add: rw_sw_dispencer_allammo Link to comment Share on other sites More sharing options...
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