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Shock kit changes


Cans

Should these kit changes be applied  

  1. 1. Kit changes

    • Yes (+support)
      0
    • No (-support)
      0


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Shock Heavy Specialist Kit Change
Made by Cans and Harry


Weapon Kit: 

 

- Current loadout:
Keys
Dradio
Rw_sw_bino_white
arrest_stick

cross_arms_infront_swep

riot_shield

rw_sw_e11

tfa_stun_e11_5

rw_sw_z6i

rw_sw_t21b

weapon_cuff_elastic

weaponchecker

deployable_shield

activity_logger





 

- Add:
rw_sw_dp23

- Remove:
rw_sw_t21b
 

Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): The Shock Heavy Specialist job has needed a change for a long time, especially since it has little to no short range options, which is one of the main purposes of the sub branch. The T21B weapon remains mostly unused, and a shotgun (the dp23) would be a much more efficient replacement for Heavy Specialists. (suggested by big man Harry)


Shock ERU Kit Change
Made by Cans and Harry

Weapon Kit: 

 

- Current loadout:
Keys

Dradio

rw_sw_bino_white

arrest_stick

cross_arms_infront_swep

tfa_stun_e11_5

rw_sw_rk3

rw_sw_t21b

weapon_cuff_elastic

weaponchecker

rw_sw_tl50

activity_logger

cross_arms_swep

 


- Add:
rw_sw_e11s
- Remove:
rw_sw_t21b
 

Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): The ERU sub branch is supposed to partially specialize in recon, and snipers are needed to allow ERU to carry this out, as they already can use the jetpacks to get a better vantage point.  The T21B is an inefficient option for ERU to have, and should be replaced so that they can operate better as a long range sub branch.




Shock Officer Kit Change
Made by Cans and Harry

Weapon Kit: 

 

- Current loadout:
keys

dradio

rw_sw_bino_white

arrest_stick

unarrest_stick

cross_arms_infront_swep

riot_shield

rw_sw_e11

tfa_stun_e11_5

rw_sw_dlt19

weapon_cuff_elastic

weaponchecker

cross_arms_swep

activity_logger

rw_sw_t21

rw_sw_shield_imp_e11


 


- Add:
rw_sw_dp23
- Remove:
rw_sw_T21
 

Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): The officer kit should have the DP23 instead of the T21, as all Shock already have the DLT-19, which is a better mid range alternative to the T21B, but a shotgun instead would provide a reliable close range weapon.

Shock K2 Kit Change
Made by Cans and Harry


Weapon Kit: 

 

- Current loadout:
Dradio

rw_sw_bino_white

arrest_stick

cross_arms_infront_swep

rw_sw_dp23

rw_sw_e11t

weapon_cuff_elastic

weaponchecker

activity_logger

tfa_nmrih_fists

 


- Add:
tfa_stun_e11_5
dark_trooper_fists
- Remove:
tfa_nmrih_fists
 

Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): The Stun E11 should be added, as every major Shock sub branch is supposed to have one. The fists need to be updated as the current ones don’t have a proper working hitbox (suggested by big man harry)

Current Shock Commander | Imperial Justice Department
"We all make choices, but in the end, our choices make us" -BioShock

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+ Support for the Officer, ERU, and Heavy changes

 

-Support for half the K2 changes

• I believe the stun e11 would be a good addition. however I believe the dark trooper fists are job exclusive for the GM dark trooper job.

• last time I was on the dark trooper fists were overpowered and could one shot anything. This would not only make the K2 job OP but also unfair to others. Due to the large amount of health they job has event actors will often avoid engaging with any of them and if the dark trooper fists were to be added to the job that’d only solidify the avoidance entirely. I’d recommend asking Beckett to look into the hitbox issue of the regular fists via the bug reports. 

CURRENT: None

Former:
Field Commander

First Ever IQ Branch Senior Commander(in SNRCMDR Program)

First ever No Helmet Second Sister 

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+support
Sentry Droid has the Dark Trooper Fists, this would even out the melee strength between K2 and Sentry Droid
The Dark Trooper fists may be one shot for certain people, but due to really high health counts from most players it is not as OP as people may think, maybe it was stronger  before, but in my experience with using it on Sentry Droid it doesn't seem to be super strong, definitely sends people flying which is funny at times.

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