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Update to the Criminal Crafting Menu


eatenkayterd

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Battalion Name: Crafting Menu (Criminals and Pyke)

What would you like to see added?:

New items added to the Criminal Crafting Menu, below are the items desired, the reasons for adding them, and the suggested (but open to discussion!) costs of these items.


 

Add:

rw_sw_nade_impact

rw_sw_nade_incendiary

rw_sw_nade_smoke
 

Reason for change:

These grenades provide interesting new tactical options for Criminals and Pyke to employ during raids while themselves not being especially powerful. Oftentimes Criminals rely on the use of tactics and subterfuge rather than overpowering their enemy, these grenades fit perfectly within this role. Other battalions already employ these weapons as well and playing against them can be just as entertaining and interesting as using them. Additionally Criminals are the opposition on the server and the more varied their tactics the better they can serve that goal. Lastly these grenades especially the Smoke and Incendiary can be used to create interesting RP situations outside of directly attacking people in raids.
 

Add:

rw_sw_nade_bacta


Reason for change:

Criminals currently already can craft a Bacta grenade however it is either disabled or broken as crafting it results in an item that cannot be used. Replacing it with this functional item would not only allow Criminals to actually use an item they already have access to but increase consistency as this seems to be the servers new preferred Bacta Grenade.

Remove:

weapon_bactanade

Reason for change:

This item is non-functional and has never worked (as long as I have used the Crafting System) but can still be crafted, removing it and replacing it with the above working item seems only logical.

 

Item Costs:

As these are craftable items they come with a crafting cost, below will be the suggested material cost for the new items added, very open to discussion on the exact cost of this however. Listed alongside material cost is the amount of GC total the materials are worth to better illustrate the cost of the items that a Criminal must pay in order to access these items each time the item is crafted.

For reference this is what each Material is worth if sold to the Crafting NPC per unit sold:

 

Phrik: 3,500 GC
Cortosis: 50 GC
Malsarr: 50 GC

Dedlanite: 20 GC

Stone: 5 GC (This item is not used in any recipe)

 

  1. Weapon: Impact Grenades (rw_sw_nade_impact)
  2. Materials: Dedlanite (25), Cortosis (20), Malsarr (20)
  3. GC Cost: 500+1,000+1,000=2,500
  4. Reason for Material Cost:

The Impact Grenade is essentially an instant detonation Thermal Detonator with greatly reduced damage, as such its cost is similar to the Thermal Detonators already in the Crafting Menu. The price was reduced by 600 GC Material Cost to reflect the much lower damage.
 

  1. Weapon: Incendiary Grenade (rw_sw_nade_incendiary)
  2. Materials: Phrik (1), Dedlanite (60), Cortosis (50), Malsarr (50)
  3. GC Cost: 3,500+1,200+2,500,2,500=9,700
  4. Reason for Material Cost:

The Incendiary Grenade is a powerful tool in a smart Criminals hands denying an area to the enemy for a short period, as such the prohibitively dangerous to mine Phrik is added to prevent just any Criminal having access to this. In addition the Dedlanite, Cortosis, and Malsarr prices are double that of the Thermal Detonator. This should hopefully match the relative prices of the other Crafting Tables items and prevent these weapons from being used recklessly.

 

  1. Weapon:: Smoke Grenade (rw_sw_nade_smoke)
  2. Materials: Phrik (1), Dedlanite (120), Cortosis (100), Malsarr (100)
  3. GC Cost: 3,500+2,400+5,000+5,000=15,900
  4. Reason for Material Cost:


This grenade is not especially powerful as all it does is obscure vision from other Players and would most likely be used sparingly as it is not needed often. The cost being so high is to discourage spamming the Smoke effect as this could cause lag and other issues. As such the prohibitively dangerous Phrik is required to craft and the other Materials are 3 times the price of a Thermal Detonator.

 

  1. Weapon: Bacta Grenade (rw_sw_nade_bacta)
  2. Materials: Phrik (2), Cortosis (110), Dedlanite (200), Malsarr (110)
  3. GC Cost: 7,000+ 5,500+4,000+5,500=38,500
  4. Reason for Material Cost:

This is the already listed price of the currently available (but broken) Bacta Grenade in the Crafting Menu. As it is the same weapon functionally and it already has a price, reusing the already existing items cost seems fair and logical.

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So I really want to +support this post for a couple things in it but also there are some things that I both disagree on and have not seen with pyke.

 

First off the reasoning of using more tactics I think is a little funny as the other day when talking about it and what I've seen is the pykes "tactics" seem to be run and gun for the most part. And when bringing this up the conversation was immediately shut down. I personally have not seen that many tactics that you guys can do right now nor when I was in pyke. An idea is planning out a lookout, sniper, rendezvous, ext.. however everyone wants a piece of the action and just run guns. It help you guys have the BM weapons already and can already do tactics but I haven't seen them.

 

Second I do not think you guys should have the bacta grenade personally as I feel like that should be something exclusive to medical to drive more people to them. It's a really good grenade for that and I would love to see more medical at this time.

 

+Support for the other grenades though (impact, Smoke, incendiary)

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