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General Suggestion - Rule Update/Addition for Combat Healing (again)


Curtis

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What are you suggesting? - We had a rule for no combat healing which was you couldn't heal someone for 7 seconds if they have engaged in combat, now that rule was removed because it was hard coded into the Medkits. I think we should either add it back or add a hard code to the defbis to be like 3-5 seconds. Currently if we are fighting anyone, someone can just come up and revive them. This is a bigger problem in large groups of people fighting compared to a few people fighting. Adding a cooldown to this would make it slightly more realistic because you have to (A) charge up the defibs, and (B) make sure everyone is clear and then hit it. This would primarily help those that do not have defibs in a combat situation. One could also argue that well just kill the medic, but for instance if your in a tight corridor such as D-Block hallway right outside D-Block then it is very hard to get to those medics, but if your in a larger open area its easier to target them. 

Maybe there is a way to add if there is X number of people around you in this team then there is a cooldown and if there isn't then you can revive easier, just shooting out ideas. 

How would this change better the server? - It would make things more tactical again regarding combat instead of someone being able to be killed and then just being revived and run to safety to heal and get armor. 

Are there any disadvantages of making this change to the server? If so, explain. - If there isn't a lot of people around and someone is being revived it is not much of an issue, however when there are a mass amount of people this is what causes the problem. Once you have a large group of people it can cause more problems because as soon as one person dies then they get revived and full health and its a hard cycle for whoever you are fighting against, but when its only one or two people its not much of an issue. This can also be bad to the server because If there aren't a large group of people in a tight area then it makes total sense not to have a cooldown. 

Who would this change mostly benefit? - Everyone on the server for the most part. 

Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - N/A

 “Be the change that you wish to see in the world.” ― Mahatma Gandhi 

Retired Director of Intelligence(2023) &  Former Epsilon-11 Commander (2020/2023)

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I do not play SCP-RP Much anymore but this healing system was implemented in all servers. Combat healing was the worst idea to implement into the community as it causes distress from all sides within the community. I personally do not believe people should be healing themselves until a roleplay situation as been 100% dealt with. The fact you can heal in the middle of a gunfight is not roleplay at all (Even for semi serious roleplay). Not to mention its another add on to the servers which just does not make sense to have.

 

Knowing you start shooting a CI or MTF and they can just heal in the middle of the fight is so unbalanced for D-Class. Or the SCPs who hit a MTF, and then the MTF runs away just to hide for 30 seconds healing and come back. Same can said about other GL servers. I would hope people consider this to be removed or maybe altered so they cant heal for a while.

Edited by Calamity

Gaminglight PoliceRP Retired Superadmin

“Genius is one percent inspiration, ninety-nine percent perspiration.”

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Make it so the right click charge has to be done over a dead body, and taking damage stops the charge (because you do have to charge it lol)

Retired: Nu7 SM Zarl/Head Of Medical Staff Zack/Medic Man Larry/HTF Head

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