Ein Posted May 16, 2023 Share Posted May 16, 2023 What are you suggesting: 1. Move the "reception" area / building with all the desks to the very front of the gate, and add a window to speak through. This should help enhance roleplay and allow for a more secure channel for civilians and foundation to converse. 2. Add 2 doors. One regular fence door (keycard locked) and a larger "vehicle" door (also keycard locked). To the front gate. This will stop civilians just wandering into the base. 3. Add a watchtower (or 2) for sniping and long range observations. 4. Add a keycard lock to the "armory" room in the reception building and put an actual armory in there. Disadvantages: Development time. Who would this benefit: All branches involved with any kind of Surface Operation. Additional Notes: N/A RETIRED Security Colonel / Warden Legate / Juggernaut Enforcer / Research Administrator / M.A.D. Site Operations Chief / RRA Professor / MTF Delta-5 'Front Runners' Captain / Veteran Raptor Operative / Internal Affairs Agency Assistant Director / MTF Nu-7 'Hammer Down' Captain / Covert Agent / Deputy Head Field Training Officer / UN Global Occult Coalition Corporal / Combat Medic Tactical Paramedic / R&D Scientist / Marksman Recon Specialist / MTF Alpha-1 'Red Right Hand' Major / Enforcer Squadron Lead "We are the first line of defense. We are the first responders tasked to save those in danger. We have the responsibility to ensure the safety and well-being of all staff members. Because of that, you are the bravest men I have ever had the honor to serve with.” Link to comment Share on other sites More sharing options...
Trout Posted May 23, 2023 Share Posted May 23, 2023 + support any extra RP e11 can get that isn’t just shooting sounds amazing. MTF E-11 DoRCU 2LT Trout MTF O-1 CPL Calypso Retired Maintenance Command Link to comment Share on other sites More sharing options...
Tazza Posted May 25, 2023 Share Posted May 25, 2023 =neutral= idk about adding any keycard doors like its good for E-11 X Civilian RP but like what about CI or sarkic? its already hard enough to enter site when E-11 is sitting at the bunker granted vents do exist but most raids CI have far to many people for them all to enter and sarkic can go vents most of the time because no one plays sarkic much. Freedom at last. Former: Assistant Inspector, Head of Longshot, Research Assistant Supervisor & Operations Supervisor, G.O.C. Officer & Head of bulldozers, CI COL, EOI D-2, DJ Former: Scout Captain, Second Lieutenant, Senior Crewman, Storm Commando Captain. Link to comment Share on other sites More sharing options...
Antonio Posted May 25, 2023 Share Posted May 25, 2023 7 hours ago, Tazza said: =neutral= idk about adding any keycard doors like its good for E-11 X Civilian RP but like what about CI or sarkic? its already hard enough to enter site when E-11 is sitting at the bunker granted vents do exist but most raids CI have far to many people for them all to enter and sarkic can go vents most of the time because no one plays sarkic much. Link to comment Share on other sites More sharing options...
Silence_ Posted June 14, 2023 Share Posted June 14, 2023 +Support I feel like re doing the fornt gate would make raids more fair and would result in variety of where CI are coming from. Maintenance > other branches Retired Head of Maintenance and Engineering Former D5 2LT | Formerly RRH Logistics "OL-13" | Former Alpha-1 Captain 'Antarctica' | Vulcan Award Winner | Former Senior Admin/Forum Diplomat, Former Event Team Member Link to comment Share on other sites More sharing options...
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