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Found 2 results

  1. Name: Girth Rank: AR SCP: 049, 049-2 , 294 List of Personnel involved in testing: 1 AR, 1 SR, 1 Research Commander, 1 Researcher Level D Personnel involved(if any): 2 (One with any symptoms of any sickness) Question/Preferred Outcome: After a previous test dealing with Scp: 049 and Scp : 035, I pondered the effects that Scp: 294 would have on Scp: 049 , Scp: 049-2, and a sick D -Class. I collected two D-Class for this experiment and had one turned into Scp:049-2. After the collection of all three test subjects, I led them to Scp: 294. I then instructed each subject to input "The Cure" into the terminal. The outcome I was hoping for is included into this list: Scp: 049 becomes sane and learns how to actually cure patients without turning them undead. Scp: 049-2 turns back into a normal D-class. D-class is cured from any known illnesses . Risks/Safety Precautions: I had multiple researches, including the research commander to insure that the test was done flawlessly, I also included the MTF Commander to insure maximum safety with these Scps. When dealing with Scp-049, we had the MTF Commander detain and stop him from escaping containment. After one D-class was turned, we also separated them from the normal D-class to avoid spread of infection. Background Research: We know from multiple previous tests that Scp-294 will dispense most items you can think of that are tangible. Labor/Work being used: Disposal of Scp: 049-2, and cleaning blood around Scp: 294. Observation: After Scp- 049 drank "The Cure," (with much delight), he immediately fell to the ground dead. After Scp: 049-2 drank "The Cure," it turned a bloody red, and became seemingly braindead. After D-Class drank "The Cure," nothing major happened, however their constant coughing and sneezing stopped. Conclusion: When "The Cure," is dispensed from Scp: 294, it will affect different creatures with different affects. As the lead researcher on this test, I conclude that "The Cure" changes depending on the user drinking it.
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