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Found 24 results

  1. Name: Phalanx Rank: RMS ExM https://docs.google.com/document/d/1JHiwH98SY1ANdG7MsihOl9C4qcJmkbn8_5Azqx0Q-_U/edit?usp=sharing
  2. Gakod

    MR "New SCP-AXE"

    NAME:Gakod RANK:MS IDEA: Is the d class axe an anomaly? Hypostasis: We seen that the axe can hit a person from far away and get a d class to test,when we got him in the test room the axe didn't work so we descovered that the SCP-AXE has 2 parts SCP-AXE-1 the axe and SCP-AXE-2 the d block fance.So when a d class hits the face the hit goes sometimes even 10 meters away.We saw that somehow the axe can't pirce through skin only through armor, evan when sharpen it dose nothing to the skin. CONCLUSION: The axe is an actual scp so, SCP-AXE-1 the axe and SCP-AXE-2 the d block fance
  3. NAME:Gakod RANK:RMS IDEA: We mix a small portion of SCP-999 slime whit some water and see if it can cures depression, We got the mixture and give it to a very depressed class d, after 10 minutes the class d but the d class was not cure from depression, the depression cured just after SCP-999 got in contact whit the class d CONCLUSION: SCP-999 slime and water mixture can't cure depression or any other mental disease Was Your Hypothesis Correct?: No
  4. Name: Gakod Rank: RMR ExM Idea: See if SCP-500 can cancel some negative effects of a scp Hypostasis: We know that SCP-500 can cure every desease but can it cure ongoing scp effects, for this test we chose the coke scp(if you don't know is a scp that seems a bottle of coke but when you consume it it gives temporary hiper energy but comes whit diabetes) if it can cure it and some other scp(in future testing) means that SCP-500 has no limit.(what can it not cure?) Conclusion: The D-Class was in perfect health after this no diabetes and not even hiper energy.
  5. Anomalous Eye Drops First Test All Tests performed were done by RMS Joyful In Game Name: Joyful Rank: RMS Basic Description: I will be conducting basic research on a contaminated dosage of saline that came into contact with one of our doctors. I will use basic instruments to document the differences and note the effects. Hypothesis: This is an anomalous matter that has taken on some form of Biological matter. It is alive just as if bacteria were considered and or Pathogens. Observations: The following is the record of times and actions of the experiment process: 0000 - Begin Research - Places the fluid in small amounts on three separate slides to observe under a microscope 0005 - Visual differences discovered between the contaminated eye drops and the safe saline. The contamination contains an orange tinge to the coloring as well as contains particles that seem almost like metal particulate. 0010 - examining closer I noticed that the contaminated eye drops seem to move slowly on their own almost as if it’s organic 0015 - the organic matter seems to respond to a bit of hair that has fallen off my arm and turned it to a rusty pin immediately. That begs the question “will it turn dead tissue to rust?” 0020 - deciding self sacrifice was the easiest way to go I sliced a 4 square cm piece of tissue off of my forearm and pleasing the tissue on a glass platter 0023 - The sample took to it immediately without hesitation covering the skin with thick coats of rust and causing a rusted iron smell from both the blood and the metal 0026 - I’ve come to a standstill in the experiment. After slicing the skin sample in half the internal structure of the epidermis is intact and still contains blood and nerve endings. This begs nothing but more questions that will be on hold until I can receive a living subject with no life value. 0028 - categorized all samples in safe containers and labeled everything, sterilized me and the work area. End of Session 1 in Researching Was my Hypothesis true? Yes but it requires further testing to see the limits of the anomalies Sentience. I Discovered quite a few things with this little bit of research about how certain properties and Matter can take on a living form and how ruthlessly it will use resources to grow. Much like the Fungus Experiments I conducted prior this anomalous substance is very alive and will thrive if it comes into contact with unsuspecting victims. This medical research will benefit us purely because this Saline solution was placed in a container which made the victim think it was medical equipment. Finding out the properties and how to combat this is the only way we can prevent this from becoming a widespread problem.
  6. https://docs.google.com/document/d/1Z7uhYZ91kfF4XnJjOz9_HzX-eIDiFdv2OG5dqljIg0U/edit?usp=sharing
  7. **The "Rasputin" Biohazard index.** Is meant to be a helpful index in which to catalog and Classify the many Biohazardous SCPs there are on site, there will be a second edition that is meant for those that create Entities that move, such as SCP-049-2, SCP-610, SCP-008-2 and several others. If a Hazard is at or above Rasputin Biohazard Index (RBI) IV it is REQUIRED to be handled within a Biohazard suit and PPE, Specially designed PPE, or by remote methods such as HLPR bots and RIS units. **- Class of Object:** (Safe, Euclid, Keter, [REDACTED] or Unknown) **- Range of Infection:** (in meters/yards) **- Chance of Infection:** 0-10 (0 = Near totally Avoidable in day to day activities, 5 = Enclosed or densely populated outdoor areas are high risk. 10 = all trace contact will lead to infection. **- Gestation period:** 0-10 ( 0 = 1+ year after infection, 5 = within a month of infection, 10 = Within 1-3 days of infection.) **- Symptom Severity:** 0-10 (1 = nearly unnoticeable, 5 = Severe Raspatory, intestinal and Cardiovascular problems 5-20% chance of death, 10 = 90%+ chance of death and/or Severe Mutilation and organ failure.) **- Mutability:** 0-10 (0 = no natural mutations recorded, 5 = once every 3 months, 10 = nearly every new host. **- Medicinal resistance:** 0-10 ( 0 = no medicinal resistance, 5 = strong prescription medications work, 10 = Total or near total medicinal resistance.) **- Chemical resistance:** 0-10 (0 = Extremely weak Chemicals disinfect, 5 = Standard Medical Disinfectants work, 10 = Extreme Industrial Chemicals have little or no effect.) **- Environmental resistance:** 0-10 (0 = must be inside of prime host to survive, 5 = Harsh temperatures and environments sterilize, 10 = Extreme Environmental factors required/extremophile) **- Extra Anomalous Effects:** **- Notes:** **Tally scores from above.** -/70 (class I is 0-14, class II is 15-29, class III is 30-44, class IV is 45-59, class V is 60+)
  8. In-game Name: Infinity Boot Rank: SMS Doctor THIS IS A COMPLILATION OF TESTS, IT WILL BE UPDATED. Special thanks to: ammonoium (escort) johnny Richmond (Willing test), PVT Husky and Remus JW5D (escorts lost) Specialist thanks to: Research boi 69 (test) and Lingerdinger404 (Escort), Research reminded me what was on after distractions, co-operative, kind, all around good D-class. LingerDinger was a SOLID and I mean SOLID Escort, great aim, do recommend for promotion Initial Resource Assessment: Small motor, D-class, Morphine...not much Total Resource Consumption: Roleplay Aspects: Removing a digit (Left pinky in this case), finding the nerves and attaching the nano-wires. not much special yet. Idea: Nerves can give Electronics commands Via nerves Basic Description of what you will do: remove something from a D-class, attach electronic devices to the body and then give commands to move it. Hypothesis: The body can give commands. Test 1: Observations (can be a video or audio): The small motor was able to get Commands and move when the D-class attempted to move his pinky. Detailed description of what happened during the test: D-class was taken into the Medbay OR, he was sedated but kept awake, soon I removed a finger, slowly finding the nerves and attaching the mirco-wires. With some difficulty I attached the wires, the motor turning on. i gave the command to the D-class to move his pinky, the stub slowly moves, the motor moving around slowly, clearly showing it has command. once completed the D-class had his pinky attached and was returned to medbay. Test 2: Initial resource assessment: D-class, Motorized Artificial Digits (MAD), general surgery supplies, escort and programming. Observations (can be a video or audio): With some simple adjustments the MAD are able to move and be commanded by the user. <50 it doesn't work, 51-60 it moves slowly 61-70 it moves somewhat normally 71+ It works as well, or better than a normal finger. Detailed description of what happened during the test: D-class "Research Boi 69" was taken to the medbay, he was cooperative and helpful for a D-class, once there he was to do some simple movements and tasks with his fingers, when done he was sedated and the fingers were removed slowly, Once that was Done a group of D-class entered Medbay, causing trouble. LingerDinger the Escort was able to dispatch several, in my way to lockdown medbay to stop these attacks I had to kill one myself (someone I don't like so it was satisfying as hell.). After all of that, Surgery resumed, Fingers were removed with little difficulty, bleeding stopped. Though attaching the thumb and asking the patient to move it, The Thumb was slow and clunky, something was wrong with it though I ignored it for now (59). When every Digit was replaced and attached I asked the subject to move his fingers, when he didn't comply I asked again, he replied with "I am moving them.", they didn't work, Through a Diagnostics (wire connections, metal, programming, circuits and then power and torque), I found out that Power and Torque were off, leading to them unable to move, with a quick adjustment they moved and were able to do the tasks done with normal fingers easily (87). With the test fully done Linger and I took him back to D-block, where he was released with...no other D-class there. Note: LingerDinger for being in Gensec has great aim, I cannot Express how amazing that he was able to kill a spastic D-class who had a knife with only ONE BULLET IN FRIENDLY FIRE, that being on the D-class I was testing on. (yeah, Promo that man.) Test 3: Initial resource assessment: Observations (can be a video or audio): Detailed description of what happened during the test: Test 4: Initial resource assessment: Observations (can be a video or audio): Detailed description of what happened during the test: Conclusion: Was Your Hypothesis Correct?: What did you learn?: How Can This Benefit Medical?: Ability to create new limbs for those injured in battle is Great, and with no tiring effect, they will be far more stable in surgery if on a Medical Personnel.
  9. https://docs.google.com/document/d/1gnxshcZibE-Ax5E_vf5aYz6VD0a5O594QIn1nVwbAPc/edit?usp=sharing - the link is for commenting, so errors can me corrected on it like that. - this is meant for Project Clean up crew, so Dustin will grade it on that. - this is also meant for a competition me and Dustin are doing, it will be graded by Twixx and others he has chosen. - yes, I will be butthurt... everything hurts.
  10. https://docs.google.com/document/d/1RaqjH_FzqgTkgLHPeruyro7P-BVZZ_feUXkwZNoIfH0/edit?usp=sharing
  11. In-game Name: Infinity Boot Rank: SMS EM THIS IS A COMPLILATION OF TESTS, IT WILL BE UPDATED. Special thanks to: ammonoium (escort) johnny Richmond (Willing test) Specialist thanks to: Initial Resource Assessment: Small motor, D-class, Morphine...not much Total Resource Consumption: Roleplay Aspects: Removing a digit (Left pinky in this case), finding the nerves and attaching the nano-wires. not much special yet. Idea: Nerves can give Electronics commands Via nerves Basic Description of what you will do: remove something from a D-class, attach electronic devices to the body and then give commands to move it. Hypothesis: The body can give commands. Test 1: Observations (can be a video or audio): The small motor was able to get Commands and move when the D-class attempted to move his pinky. Detailed description of what happened during the test: D-class was taken into the Medbay OR, he was sedated but kept awake, soon I removed a finger, slowly finding the nerves and attaching the mirco-wires. With some difficulty I attached the wires, the motor turning on. i gave the command to the D-class to move his pinky, the stub slowly moves, the motor moving around slowly, clearly showing it has command. once completed the D-class had his pinky attached and was returned to medbay. Test 2: Observations (can be a video or audio): Detailed description of what happened during the test: Test 3: Observations (can be a video or audio): Detailed description of what happened during the test: Test 4: Observations (can be a video or audio): Detailed description of what happened during the test: Conclusion: Was Your Hypothesis Correct?: What did you learn?: How Can This Benefit Medical?: Ability to create new limbs for those injured in battle is Great, and with no tiring effect, they will be far more stable in surgery if on a Medical Personnel.
  12. BASELINE PERSONALITY RECONSTRUCTION THERAPY In-game Name: Infinity Boot Rank: EM MS Special thanks to: GMR boy (assistant), Astro (willing test), Spanish (Willing test) Specialist thanks to: Severus ICR0, Assisting in the formation of the idea, testing, escorting and reminding me of Wardens and how they MIGHT have an interest in this. Initial Resource Assessment: D-class, Amnestics, TVs/screens and psychedelic drugs, and assistant. Total Resource Consumption: Amnestics, D-class, Sirens, screens, LSD, assistants, escorts, several cuffs and voice actors. (told it was for a game.) Roleplay Aspects: The D-class would be Given the Test link and would answer them, I or an assistant would Grade it and give the final test result. once the test was done the Subject was taken to a modified Padded cell, where it was being filled with Class-A amnestics and LSD. TV screens were Flashing random images of Black and white figures. Speakers playing loud siren or static sounds, whilst strobe lights were being run. all of this combined would break down many people mentally, works better after long periods of Sleep depredation. for the first roll the Patient will have to roll 70+ (60+ if they are of high rank) second roll must be of 80+ (70+ for High ranks) third roll to finally get them under your control is 90+ (80+ if high rank) thru this if the Patient rolls over one of those numbers twice, the Therapy has failed and you cannot continue. Idea: With the materials at hand a Skilled Researcher or Medical Researcher + MTF oversight could Brainwash a subject. Like GOI [REDACTED] is able to do and has done in the past. Basic Description of what you will do: Give a D-class a test, attempt to change their personality thru amnestics, Drugs and Sensory overload and suggestion (...so SCPRP MK Ultra). Hypothesis: The """T H E R A P Y""" would Make a subject do what we tell them, or what is ingrained through Media in the late stages of brain washing. Observations (can be a video or audio): Several D-class were of the mental fortitude that they were able to withstand the Personality Breakdown, leading to their termination. for having mentally scared or deranged D-class is worse than normal. Several were Broken down to the point that messaging was able to be implemented. Detailed description of what happened during the test: First things first I talked with a few people of what I should do, and I came up with the idea of making the D-class take a test and see how hostile or passive it is (open for others to look at), along with a spread sheet of who was it and their answers, along with the Document of the final results and THEN ANOTHER DOCUMENT for the answer/quiz key. after that large time I finally took a few D-class, they took the test (6-8 D-class took it). Once the Documentation phase was done I compiled the data from the test and spread sheet onto the second document Via the answer key on the first (can you tell I put a lil too much work into this?). Somewhere in this Section I met Chair and Seb. we talked about Boobs for like 20 minutes. pretty fun. (I promised I would put this in here.) Finally, we were able to go onto the Third phase: actual testing. The first D-class was Fairly passive when it came to the test. The test was muddled and a bit confusing since it wasn't fully fleshed out at that point. Though The D-class was put into the Cell, the Heavy drugs and Sensory overload taking it's toll, the D-class was taken out and told if he was going to give in, he refused and was taken back into the chamber, given another Round of degradation, This time the D-class was able to sustain his mental state, he was taken out and given a dose of LSD, and put back in. yet again he was able to maintain his mental state...he was terminated after this was noted. Second test was far more successful, the Patient being degraded to a point where the messages were able to be fed to him Via auditory and visual means, the Screens in the room playing the message and actions he must do. the request was "you are Michael, you hate D-class" the D-class Subject was then put in 432 with another one, his voice changed and was far more aggressive to the other, leading to them fighting a bit, Subjects were detained and taken back to D-block. D-class "Michael" was later found killed at the medical line, presumably Attacked by other D-class. the third, fourth and fifth test were Interrupted by breaches, Raids or Riots, causing them to be indeterminate. These methods could be used without Amnestics to get information from a [REDACTED] Soldier if they are caught. If it is needed I may propose this to other Branches in the Site if they are interested, Specifically Mobile Task Forces or Wardens if they deem it fit for their needs. https://docs.google.com/spreadsheets/d/1tFQaMuv4Y-M4pNaTaLENEm5xYigD8WyXwecoGLL5cSY/edit?usp=sharing (Test Results) https://forms.gle/kC2isbQQNUD5DyDN7 (test) https://docs.google.com/document/d/1vEykjRz2KWxXFKtoWbVVXmmr7643pllzUf9LHhQdoU8/edit?usp=sharing (Test Grading Format) https://docs.google.com/document/d/1zJVQ4zXO6ezTCUfzMom4bz3aedoko8bRK56r9VPFFqw/edit?usp=sharing (Grades Results, notes) Conclusion: The Methods are there, though further testing may be needed to keep the Ability up (REFINING SUGGESTIONS ARE WELCOME) Was Your Hypothesis Correct?: Partially, I did not assume many were strong enough to resist these kinds of Circumstances. What did you learn?: GOI Group [REDACTED] must have something to do this so often. Changing the base personality does indeed change more about them than I would expect. How Can This Benefit Medical?: This Experiment is not particularly about Medical benefits like my others (Drugs and Cultivation Tests), though the ability to Extract Information from [REDACTED] personnel may be beneficial to help reverse their methods or our own medical practices.
  13. In-game Name: Darkrai Rank: RMS SM Idea: can you put amnestics in someone ear and have it still work Basic Description of what you will do: put amnestic in ear, profit Hypothesis: itll work Observations (can be a video or audio): none Detailed description of what happened during the test: we came into the surgery room and i told him to sit down. i then put class a amnestics in his ear. he woke up a few minutes later and forgot the past 6 hours. he said he also lost function of his right ear, which was the one i put amnestics in. he was sent back to d block with his ear still not working and alot of questions Conclusion: yes you class a amnestics work through ears Was Your Hypothesis Correct?: yes What did you learn?: that you can put amnestics in someones ear and have it work How Can This Benefit Medical?: itll be funny if someones being very rude to make them lose function of their ear Cassius was my escort and Camo was my D Class
  14. In-game Name: Infinity Boot Rank: MS EM Special thanks to: The fallowing people! part 3: Sober (Test) and Exalura (Escort) part 4: Trainoverlord (Escort), Salvador Test), Naudia (assistant) part 5: I was unable to get their names to put down Initial Resource Assessment: Standard Drug testing Equipment Total Resource Consumption: Standard Drug testing Equipment and lots of Escorts. Roleplay Aspects: Same Roleplay aspects as in an older Forum post, Though without an assistant it kind of is boring. When numbers are given (i.e. 78, 84+15) it is saying what it rolled at the successful test, the first number was the roll it got during the testing phase, the "+15" is notifying that an assistant or secondary party Modified it, giving it an edge on working during the testing phase for something to be considered "Successful" it must roll a 71, or 56+15 in the testing phase. anything under will be considered a failure at what it was meant to do. Idea: That if I compile the rest of these Test results together Consario won't hate me for flooding the Forums or having to read so many posts. Basic Description of what you will do: Same as the last few times, attempt to synthesize and Create Drugs that can do Various things for Medical and the site as a whole. Hypothesis: The Drugs will Be able to do what they are meant to with minimal side effects, as well as being approved. (important Parts below) SUCCESSFUL DRUGS: - Immune Response Suppressers IRS (success, rated 90 to 95) - Blood Congealing Agents BCA (Success, rated 100+15) - Oxygen Glucose Solution OGS (Success, rates 77) - Organic Material Dissolvent OMD (Success, 92) - Mitosis Enhancing Agents MEA (Success, 94) IMPROVING DRUGS: - Oxygen Glucose Solution OGS (the Success is a little low and I would like to make it higher. DRUG TESTING #1 PT 3 Observations (can be a video or audio): The Observation is that Doing these without an assistant to Modify when needed does hinder the ability for it to be done. Though it was not as best as i wanted, OGS has passed the test (77), Further testing may be done to get it to a better condition but for now i do say it may be moved to a Limited Site personnel test. Detailed description of what happened during the test: Sober (Test) and Exalura (Escort), were taken from D-block to Medbay OR room, whilst working there were MANY distractions, like an MTF with a Shaman hood on, a Maintenance blasting music and slamming doors, a firefight... normal things. Though the first test we did was the OGS, the first attempt was a failure (36) and was found to be too Thick and Rich for the body to handle (93). Second attempt went the same way, failed (13) though this time it was far too weak (23). in the third and final attempt I got the Chemicals to work as intended (77), it wasn't the best but it DID in fact work as i wanted. so i marked it down here as a success The second drug i tested was the MEA, the first attempt was FAILURE (10), and was way too slow to actually help (25). the second attempt was much the same, a bad mix (19) and was too slow (37)...now the third and last attempt had the opposite problem, it still failed (38) but this time it was far too fast, which could lead to Tumors and unwanted Growth. DRUG TESTING #1 PT 4 Observations (can be a video or audio): that "Trioxide-monoarzinide" (O3AZ) Aka Organic Material Dissolvent #1 (OMD) is able to Effectively Cut through Organic material in a VERY Quick manor with "Minimal" amounts of damage to non-organic materials. Detailed description of what happened during the test: D-class was brought into OR for the test, he was rambling about Dave and busters a lot, and for some reason the OR was COVERED in Rubber ducks, I mean at least 30 on the table and floor, the D-class stated this was "because you angered Dave and Busters" or something. in the actual Test the first attempt was a Failure (64), with the Solvent Doing too little damage to organic (44). the second test was also a failure (35), along with the Solvent being HORRIBLE (5), im sure Lemon juice could go faster than that. in the third test Naudia came to help (thank you so much), though she found nothing bad with the Solvent. when applied it was a bit too effective at dissolving (57), the material started Burning the Rubber boots and the metal bucket, causing a somehow worse smell than before (84). on the fourth attempt Naudia found nothing wrong with it as well. though this time when it was tested it was doing AMAZING! (92), eating away the Organic material while leaving he non organic behind easily. I would recommend Some tests with approval from HC to attempt some Tests on the main purpose for OMD, SCP-008, SCP-610 and SCP-[EXPUNGED]. DRUG TESTING #1 PT 5 Observations (can be a video or audio): The MEA agent was able to Heal at least minor wounds (aka Large, semi-shallow gashes) within 5 minutes, leaving a Partially healed scar. Detailed description of what happened during the test: the D-class was taken with a bit of trouble from D-block and taken to the OR, a researcher came in with us and decided that Defecating in the OR sink was a good idea...and did it... FUN! after the researched left I synthesized the Chemical mix needed and injected it just above the Wound...Ii witnessed the Wound slowly sealing shut, able to be easily healed within 5 minutes! so I say it was a success! (94). though the D-class sadly was taken away (Left the server) and i wasn't able to get their name, or the Escorts...they know who they are. thank you! Conclusion: The Chemicals shown to Consario and other Command do in fact work and just needed time. they MIGHT be used later for Help in Surgical and other needs. Was Your Hypothesis Correct?: "The Drugs will Be able to do what they are meant to with minimal side effects, as well as being approved." - yes, they were able to do what was intended with soaring success! now long term effects should be tested and they still need approval, though I do count this as a success What did you learn?: Boot leg medical is fun, Rowphin is an awesome guy. and that researchers really need to get into Chemistry! also the fact that making new Chemical agents is hard. How Can This Benefit Medical?: Many reasons these Agents and Solutions could Assist, stopping bleeding, speeding up healing, getting rid of SCPs we don't like... and what i am most excited about is the fact i may resume my Tissue Cultivation tests! and maybe get Researchers for other tests.
  15. In-game Name: Infinity Boot Rank: MS EM Special thanks to: Consario (Suggestions), Dr. Oregon (assistant) feelingCalm (willing test) Arson (Escort) Specialist thanks to: Dr. Oregon for Helping me get one of the drugs to practical Perfection. Initial Resource Assessment: Cryo-containment, Chemical solutions, an assistant, a Chemical Synthesizer, 1-2 D-class and at least a few Normal Medical supplies. Total Resource Consumption: Cryo-containment, A lot of Chemical solutions, assistant, Chemical Synthesizer, 1 D-class and a lot of Normal Medical supplies. Roleplay Aspects: Now since Synthesizing Medicine isn't talked about much i came up with a system (Consario, Oregon and Other Medical Command can ask for it to be changed.) step one. The Chemical must be Synthesized Before being made, now with an assistant you will do a Basic roll off. If the assistant wins, you modify the Drug and get a +15 to the Testing phase. now if the Main tester wins, the Drug is not Modified and gets no Bonus. now in the Testing phase, the Main tester will apply the drug and Roll, if the Roll is above 70, it Succeeds (so with modification 56+15 will go over), making the drug do as intended, higher the number, the better. now if it rolls under 70, the Drug fails, and you will do another base roll to see what went wrong. Over 50 means it's too strong, under 50 and it's too weak. you may try 3 times before the Test fails and you will have to wait or get another D-class Idea: The Chemicals tested beforehand can be improved Basic Description of what you will do: Take a D-class, make a drug, modify if needed, inject it and record the results Hypothesis: If synthesized and with an assistant it will Be improved faster. Observations (can be a video or audio): the Blood Congealing Agent was MASSIVELY improved, while the Glucose Solution Agent Was not Improved. Detailed description of what happened during the test: the BCA (Blood Congealing Agent) Failed the first time (56), also being too thick (21) though when we tried it again, Oregon found something wrong, modifying the solution we tried it again... it was everything i hoped for (100+15 for the Mod) AND MORE! i am Proud to say that the BCA could be used on Personnel in willing Tests. Second Drug tested this time around was the Glucose Solution Agent (GSA), on the first attempt Dr Oregon Modified the Solution and we Injected it near a wound (52+15), it was too thin (23), so we redid the test. The second time, Dr Oregon Modified it again, injecting it into the Patient Gave the same Dissapointing results (34+15), now when we Saw that it was Thin yet again (2), leading to us to try the third (and final) time with the drug. this time Dr Oregon found nothing bad with it, so when i injected it...it was TERRIBLE (2), when we looked at it closer, the GSA was FAR too Rich, damn near Poison (94). after that failure I Stopped the Test. BLOOD CONGEALING AGENT: The Basic RP with The BCA is that to use it, a Patient must have bleed at least once before during MEDRP, and it cannot be Applied while the patient is bleeding. Once BCA is Applied, the next time the Bleeding happens (aka failing a roll), the Medic will not have to Do the roll, using up the BCA use. though they are allowed to roll again for the Failed task. now to keep BCA from being spammed it may only be used twice in a whole MEDRP, so bleed, Inject BCA, Bleed (stop), Bleed, Inject BCA, bleed (stop). then no more BCA can me used. if needed it can be down to just one use per MEDRP Conclusion: BCA may be used in a VERY limited Fashion on Site personnel if Command gives approval. GSA will need Improvement, Was Your Hypothesis Correct?: Yes, an assistant did help with the Process, making it more thorough (and more fun) What did you learn?: That there may be New Drugs on the way, and Glucose + Oxygen don't like working with me. How Can This Benefit Medical?: Being able to stop bleeding at least one durring MedRP will come in handy, Since being stuck in Bullet Bleeding, bullet bleeding for 4+ cycles is annoying. and it could mean those bleeing heavily already could get the time they needed.
  16. In-game Name: Darkrai Rank: RMS SM Idea: what does 999 do with emotion Basic Description of what you will do: make 999 happy, who will make d class happy Hypothesis: itll make the d class pretty happy Observations (can be a video or audio):none Detailed description of what happened during the test: we walked in and i gave d class some necco wafers, he ate some and gave the rest to 999, 999 became super active and started hugging the d class. the d class felt extreme happiness and hugged 999 through his cuffs. when i talked to him he said he thought that maybe the world isnt as bad as he thought. I did sadly have to amnestise him, but i let him think about that amazing hug before i did. he was then returned to d block Conclusion: 999 makes someone have a more postive outlook on life Was Your Hypothesis Correct?:kinda What did you learn?:how 999s emotional impact can change lives for the better How Can This Benefit Medical?:whenever someones feeling down we can make them happy with 999 to help them cooprate SEC OFC Jackinthebox was my escort and Mingebaggins was my d class
  17. In-game Name: Darkrai Rank: RMS SM Idea: coukd 131s happiness essence be put in a pill for a soft anti depressent Basic Description of what you will do: get d class to hug 131, get pills, contain happiness essence with the pills, try it on d class Hypothesis: i think itll work Observations (can be a video or audio): i have none, i keep forgetting Detailed description of what happened during the test: we walk in and i tell the d class to hug SCP-131-B. he does and 131 starts running around, after he gets tired i get some of that essence and put it into pills. I then try it on the d class and he said he felt better. I may use these when a patient isnt extremely sad, but they are a bit down in the dumps Conclusion: 131 pills work Was Your Hypothesis Correct?: yes What did you learn?: that 131 emits happiness essence How Can This Benefit Medical?:I may use these when a patient isnt extremely sad, but they are a bit down in the dumps
  18. In-game Name: Infinity Boot Rank: RMS SM special thanks to: Consario and Nemesis (observing and suggestions), Chimpkin (Willing test) Idea: The Creation of several new Drugs to help in Cultivation or Med RP Basic Description of what you will do: Take a D-class and Inject/test Several Drugs on them Hypothesis: The Drugs will Be able to do what they are meant to with minimal side effects (HOPEFULLY) Observations (can be a video or audio): Majority of the Drugs were not Able to do what they were meant, falling short of expectations...but this is what Tests are for. Detailed description of what happened during the test: The Drugs and Solutions used were Immune Response Suppressers (Delays the Immune response if that is needed), Mitosis Enhancers (speed up the Growth of new cells), Blood Congealing Agents (stop bleeding Via congealing the blood), Glucose solution (a Boost of Food for Cells to replicate with, high in oxygen too), Disinfectant solution (Extremely effective, used to Clean anything contaminated) During the test All of the Solutions were Tested in their way, a cut being stopped by BCA (failed, too thick), Immunes response to a Bacterial Petri dish (Great Success!), Mitosis Enhancers (Failed, too slow and ineffective), Glucose Solution (Not Effective at maintaining the reaction.) and Disinfectant (too weak for it to be effective, hurts human cells more than Bacteria) Conclusion: The Pharmaceuticals Should be optimized farther to Get them to operational Standards, maybe release them fully. Was Your Hypothesis Correct?: No, the Drugs fell short of what i hoped (but for the IRS, that worked well) What did you learn?: I am not the best Bio-Chemist, and maybe assistance during that phase would be needed. How Can This Benefit Medical?: Well as said above the Solutions could easily help with some situations, some more common than others. but a SUPER strong Disinfectant might help with 008 oubreaks...maybe even 610.
  19. In-game Name: Infinity Boot Rank: RMR SM Special thanks to: robot246bop (willing test), Naudia (Assistant), Arson (escort), Faye (escort) Specialist thanks to: Rowphin. He has been in all three Tests and is a very good Guy. Initial Resource Assessment: Cryo-Containment, 3 test subjects, Immune Response Suppressers, Solutions, Osmosis Enhancers, Escort, Cultivating Vats. Many Drugs are Experimental and SHOULD NOT be used on Non D-class personnel. Total Resource Consumption: Roleplay Aspects: now at this point the RP aspects are a Treaded path, though for the Organs and beyond i am willing to take suggestions on what could be added, since slapping new skin on shouldn't be as easy (or hard) as putting in a new Section of brain. now here i will admit that i have been using "Cultivation" a lot, and that is because i thought saying "Cloning" which would be more accurate would be a heavy turn off. i Admit it sounds OP but i DO NOT want people to be able to clone entire beings i will go into advanced cloning like in project Everyman, MAYBE if i can get my hands on rho-6 (those are the Cyborg god clones?) i could fiddle around...but other than that NO FULLY CLONED HUMANS Idea: Same as last times, you are able to replace Tissue with Cultivated Samples from what you are needing. Basic Description of what you will do: Remove a Section of Kidney and Intestine, Cultivate them, and then put the Replacements into the Cavities Hypothesis: The Kidney and Intestine will work as well, if not better than the Original for it hasn't be run down with use (Genetic Defects still Apply because it's genetics...) Observations (can be a video or audio): D-class are somewhat willing to listen to you when you tell them to go easy on alcohol, and the Kidneys seem to work Fine when they are Properly Attatched or removed. Detailed description of what happened during the test: Rowphin and Robot were taken into the OR, Robot was first. The Surgery was Rocky as hell, though Naudia helped me when the Patient started to bleed out (as in failed the heavy bleeding roll), The kidney and intestine were taken out and put to Cultivation. When the Cultivation was complete we brought him back from D-Block. Sedated him and then attempted to Put the Cultivated Tissues in. IT WAS A SUCCESS! an ENTIRE Kidney was removed and put back in, and it WORKED! now thinking this was a fluke i tried it on my D-class Friend Rowphin. he trusts me enough to know i won't let him die or get hurt, So i did the same...and it worked again! almost lost his Kidney Sample though (2/3 strikes failed). but that was late enough at night i sadly skipped the Cultivation since it was...3am for me and wasn't going to go longer. so i cut that out, put them back in, he flagged to CI and then i went to bed. Conclusion: The Cultivation Tests may keep going, More D-class will be required of course. Was Your Hypothesis Correct?: Yes, the Organs did indeed work better than before, since The Problems of use were not there (IE Kidney stones) What did you learn?: That Organs can in fact be replaced by Cultivated replacements. How Can This Benefit Medical?: Be able to Grow organs for people will be Important for their survival, if there are no Organs stocked up, get a sample from what is needed, Make it and then put it back into the Patient... though Genetic defects are not taken away.
  20. WORK IN PROGRESS! IM TIRED AND CAN'T FINISH IT In-game Name: Infinity Boot Rank: RMR SM Special thanks to: Tania (Willing Test), Seidner (escort), Rowphin (returning test) Specialist thanks to: Geeko. Man struck a deal, was cooperative, nice and when CI came in and gave him the cuffs to me, LET ME GO. For a D-class that's Saint like. Idea: That you can Cultivate Intermediate Complexity Tissue (bone, Ligaments, Tendons, muscles, Cartilage) Basic Description of what you will do: Take large samples of these Tissues from one (or multiple) People, Make new Tissue, and implant that New tissue into the old tissues wound. Hypothesis: That Cultivated Tissue will work as well as natural Tissue, and will help in recovery of injuries. Initial Resource Assessment: Cryo-containment (AQUIRED), 1-3 Test Subjects, Solutions, Special Chemicals and Drugs (Experimental), Cultivating Vats (AQUIRED), Escorts and hopefully an assistant Total Resource Consumption: Cryo-Containment, 3 test subjects, Immune Response Suppressers, Solutions, Osmosis Enhancers, Escort, Cultivating Vats. Roleplay Aspects: As last time The Operation Is getting rid of General bleeding first (roll), then you get the tissue sample (roll for each kind), Cultivate the Samples (3 rolls, Penalties for taking two or more), Wait the Time (15m normal. 20m if 2 tries used. sample destroyed if failed 3 times). then you get subject back, Stop general bleeding (roll), attach the Cultivated Samples (roll), stitch them up, then make sure their body doesn't reject (roll) Observations (can be a video or audio): The Body can Accept the Cultivated Tissue, leading to Tissue with no prior Damage. Detailed description of test: Only One of the Subjects was able to return for the reattachment (Geeko and Tania went AFK sadly), but when the Attachment was done, other than Bleeding, the Tissue went in fine, the Subject (Rowphin) was told to report any Problems that could be related to the Test. so far non have been reported. This may not be as descript as last time but most of it is repeated. Conclusion: That Cultivating can be used on Intermediate Tissue. Bones, Muscle, Tendons, Cartilage and Ligaments. Was Your Hypothesis Correct?: Yes, the Tissue attached was able to recover in little time, even being used for normal activities in several hours, Vs the Normal DAYS of recovery (talking IRL, not in RP where you just get up and go back to fighting) What did you learn?: More about the Surgical (RP), the process needed to do such a thing...and the expanse this project can do (Project Everyman may come up.) How Can This Benefit Medical?: The recovery of Personnel and the ability to get them back in the field is REQUIRED to keep the site operational. Being able to do Such things may mean Lost limbs may not mean retirement.
  21. In-game Name: Darkrai Rank: RMS EXPM Idea: What does 066 do to the human body Basic Description of what you will do: make d class say eric, see what happens Hypothesis: d class goes deaf Observations (can be a video or audio): none Detailed description of what happened during the test: we went into the chamber and the d class said eric, the music played and when we open the door he was deaf. the guard knew sign language and he said the d class said there brain "felt like a hot slushie in the inside". we took him to medbay and gave him class As. he woke up to realise he was deaf, we tried to say he was deaf for his entire life but it didnt work. He Was Pissed. He lunged at the Guard, trying to choke him. The guard panicked and shot him to death. I told him it was fine and he could go to d block. Thats the end of the test Conclusion: 066 makes you brain feel like a hot slushie AND makes you deaf Was Your Hypothesis Correct?: Not exact but close What did you learn?: D Class have very weird lingo and your brain hurts ALOT when 066 plays the music How Can This Benefit Medical?: Medical could know more about 066 SEC LCPL was my escort and Edgemaster Edgelord was the D Class
  22. Name: Infinity Boot Rank: Resident Medical Researcher and Senior Medic Idea: Small scale Cultivation of Human Tissue Basic Description of what you will do: Attempt to Use Grown samples to assist in recovery Hypothesis: the Artificial Tissue Can assist in the recovery of Wounds. (as of now aiming for minor to Intermediate Wounds, i.e. burns, cuts, degradation and scaring/scared tissue) Initial Resource Assessment: Subject (preferably one with little preexisting problems), some kind of Cryo-containment, Solutions, Some kind of Growth Accelerant and highly disinfected area for Cultivating. Total Resource Consumption: 2 willing, solutions, Immune response suppressants, lots of disinfectant, Cultivating machines, Cryo-containment and Some Medicine for the wounds. Roleplay Aspects: To Get a sample one must, medRP to sleep, take sample (role) stop bleeding from taking the sample (Role) Attempt to Cultivate the Sample. you get three tries (must get over 60 for success, Med bonuses are applied at third role). 1st fail, nothing. 2nd fail, cultivating takes 15 minutes, instead of 10 minutes, third fail, the Sample is ruined and you must get another (MedRP again.). When introducing the Tissue again, you will have 1 attempt (roll off) to see if the Subjects body reacts poorly to the Tissue. if given Immune response suppressants, you get two attempts. if the body reacts, you attempt to force it on (like stopping bleeding), or you can remove the tissue and use another sample/ use the Bandages like before. If you fail 3 times (1st IF it reacts. 2nd it reacts. 3rd it reacts badly) the patient will die and the sample destroyed. though this can be avoided by removing the tissue and adding the bandages back. Observations : the body will naturally inspect the tissue, which may lead to complications. and Human Skin tissue when put in the right conditions and with proper care can indeed Live without a Biological host. Detailed description of the test: We will take a D-class or Willing personnel To the OR and take a somewhat large sample of tissue and then bandage the wound, after that is done the next stage is to cultivate and replicate the Tissue to make an equal amount of Tissue that we started with. With the non-original tissue we will Bring back the Test Subject and attempt to Heal the wound with the cultivated Tissue. if all goes well The tissue will be accepted and the wounds Healing process is Greatly accelerated, more complex and important tissue may be tested with further in the future Conclusion: Tissue cultivating and, dare I say """Cloning""" could be used in a Medical Situation Was Your Hypothesis Correct?:Yes, When Tissue is graphed on it behaved like Normal skin, Skipping the healing process nearly entirely. What did you learn?: That Graphing Skin does cause natural bleeding and Slowing the immune systems response is necessary for an easier Operation. If the proof of concept being this Test is Correct, further studies into more complex Organs will be conducted into. How Can This Benefit Medical?: being able to Create tissue will help those with scarring, and could assist with those who came in contact with anomalous Entities (SCP-106's pocket dimension is Acidic for example). along with the fact once graphed on the Subject does not need Bandages for it. Special Thanks to: Rowphin and CPTDashie for being Willing D-class Subjects, and Bonn for being an escort.
  23. In-game Name: Darkrai Rank: RMS Idea: does 999s gel depend on mood Basic Description of what you will do: make 999 super happy, then get a sample and make a anti depressent Hypothesis:i dont think it will work Observations (can be a video or audio): i forgot, sorry Detailed description of what happened during the test: i had a d class and a escort, i gave the d class some Necc Wafers and he gave it to scp 999, i then got a sample of 999. i then gave part of the sample to a d class and he had the same effects, but they were a bit more powerful. i then put all of the rest of the sample into some pills and tested those out. they had the same effect. Conclusion: 999s gel depends on mood Was Your Hypothesis Correct?: no What did you learn?: how 999s gel works How Can This Benefit Medical?: people with deppression could be happier and be more devoted to the foundation My escort was Security WD Brutus WD9D
  24. https://docs.google.com/document/d/1z-6_JZ-wDHR10eljYTkgWW4z9S0QGdjo8qSQ-VRqVEU/edit?usp=sharing Enjoy!
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