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Found 5 results

  1. Battalion/Jobs targeted: N/A Link to current models that are requested to be replaced (if replacing): N/A - Content size: N/A Link to new models: https://steamcommunity.com/sharedfiles/filedetails/?id=1811368275 - Content size: 24 mb How would this benefit the server (will it help battalion/server activity and how?): I believe it will help server activity to add a new addition to our server and add more creativity and options for new events and simulations! If the new pack is larger in size, do you believe the benefits exceeds the risk of adding more content to the server (risking loading times and possible performance) and why?: I don't think that this pack size is that hefty for a pack this good. It is well worth it because we are adding more options for our server to use for events/simulations. I don't think that this change would make a big enough difference to change the performance of our server because our new map is even more optimized for things like this anyway! It also comes with body groups to be able to customize your Ewok for your event as well and it doesn't need to be scaled at all since it is already placed at the correct size which is amazing! ------------------------------------------------------------------------------------- What do you want to see?: I would like to see Ewok spears to be added to our server to match the models coming with this suggestion. Why should we add it?: So we can have more choices of weaponry for events and simulations. What are the advantages of having this?: We would have more options to work with and would be loads of fun to use for Simulations and it's only 2 mb and wouldn't change the performance of our server. Although the only disadvantage is that you would have to buff the damage once implemented because currently it is really weak. I recommend around 300 or 400 since it is meant for event characters and is also melee but also throwable. The second pack is also needed as well because without it the main pack in unusable but it is still worth it to get both. Yes the other pack that is required is quite hefty at a 95 mb pack but i'm sure a little bit of extracting should do the trick to cut some mb off. Who is it mainly for?: Mainly for Ewok events but honestly anyone would be able to use them for Simulations or any other type of events involving these spears. Links to any content: https://steamcommunity.com/sharedfiles/filedetails/?id=1931913260&searchtext=ewok https://steamcommunity.com/workshop/filedetails/?id=1825542758 (2 Links) Also who wouldn't love obliterating little Teddy bears?!
  2. Post name: “General Suggestion: Small buff to the Winchester carbine What are you suggesting?: Add a small dmg buff to the Winchester carbine (tfa_winchester73) allowing it to be more viable at medium ranges. How would this change better the server?: After all the Nu7, E11, and Gensec branch updates I think there should be a small buff to the carbine. With this small DMG buff it would allow D class to have a chance at mid ranged combat. Currently the only viable way to use the carbine is hitting consistent headshots (which is a pain with the sights) and not getting shot in the process. This will also allow it to be a viable weapon for ET to use for certain loadouts, GOI. Are there any disadvantages of making this change to the server? If so, explain. - If it is buffed to much it may change the meta but other than that I don't see much of a disadvantage. Who would this change mostly benefit? - D class cc's as well as ET.
  3. What are you suggesting? - Add a way to track how long a player has been on a certain job (or a list of time on all jobs if possible) Per Session How would this change better the server? - It would allow command to check how long enlisted an enlisted has been on a certain job. Are there any disadvantages of making this change to the server? If so, explain. - No. Who would this change mostly benefit? - Command- allow them to check enlisted's activity, without having to stalk them on the tab list Enlisted- Allow them to get noticed noticed during late night hours (if it's the list of all jobs and they #AFKForIgneous), or allow them to get noticed for the hours they were on before command was on. Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - None.
  4. Post name: “General Suggestion – D class killing CI MOTD change. What are you suggesting? - Change the motd to not allow D class to purposely kill CI How would this change better the server? - the number of times I have been killed by some cocky D class when raiding CI is Infuriating. When CI finally come off raid timer, we sometimes use our raid to go help D class escape but when we get killed it practically makes us loose a valuable part of our raid. CI have one life when raiding so it gets infuriating when we get killed by the people we are supposed to protect. In CI SOP we are not allowed to attack D class unless they interfere with our raid which may not sound bad at first but if they go to armory and get a big weapon just to kill CI you can die quick. So, this will hopefully make D class and CI relations better and encourage more D block raids. Sometimes we don’t even try to raid if a certain amount of D class is on that try to kill CI so it would make it more encouraging to raid for D block if this was added. Are there any disadvantages of making this change to the server? If so, explain. - Maybe make the D class freedom a bit less but that’s about it. Who would this change mostly benefit? - CI and D class because CI will be able to do better raids and D class can cooperate with people trying to help them and not have a cocky D class kill their rescuers further improving relations.
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