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DEADMONSTOR

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  1. Technically this is a "feature", bullets have a hull size and that is what you are seeing here. It is actually hitting the hitbox around the corner because of that though. SWEP.Primary.HullSize / SWEP.Secondary.HullSize set to 0 fixes this This is what it is like with HullSize 0 : https://i.imgur.com/INlQ6Cg.mp4
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