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Posts posted by Nenea Tanti
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- Popular Post
- Popular Post
After taking into consideration the feedback from the community the following changes have been made:
-the rust guns were removed and replaced with weapons already on the server
-the medic gun has been removed
-the D4 model has been removed and will be replaced with the old Blackburn model
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Mobile Task Force Epsilon-11 Branch Update
Job: MTF E-11 Commander
Adding: tfa_remington870, tfa_csgo_e11_smoke, tfa_tar21
Removing: tfa_csgo_nova, tfa_csgo_smoke, tfa_l85,
Job Model:
Adding:
models/ninja/mgs4_pieuvre_armament_merc.mdl
Removing:
models/auditor/re7/chr_chris_redfield_fb_gmod_pm.mdl
models/konnie/re8/chrisredfield_jacket.mdl
===========================================================================================================================
Job: MTF E-11 Officer
Adding: tfa_csgo_flash, tfa_ragingbull
Removing: tfa_csgo_revolver
Job Model:
Adding:
models/auditor/r6s/maverick/chr_maverick_pmrig.mdl
===========================================================================================================================
Job: MTF E-11 Coldsilver
Adding: tfa_remington870
Removing: tfa_csgo_xm1014
Job Model:
Adding:
===========================================================================================================================
Job: MTF-E11 Coldsilver Alpha Unit
Adding: tfa_remington870
Removing: tfa_csgo_xm1014
===========================================================================================================================
Job: MTF E-11 Auxiliary Unit
Adding: N/A
Removing: N/A
===========================================================================================================================
Job Name: MTF E-11 Marksman
Adding: tfa_csgo_mp5
Removing: tfa_honeybadger
Job Model:
Adding:
models/notart/dagger-02.mdl
Removing:
models/player/joheskiller/ghilliesuit_forest.mdl
===========================================================================================================================
Job Name: MTF E-11 Spotter
Adding: tfa_m4a1, tfa_browningauto5
Removing: tfa_l85, tfa_ithacam37
===========================================================================================================================
Job Name: MTF E-11 Rapid Care Unit
Adding: tfa_m416, tfa_csgo_flash
Removing: tfa_bizonp19
===========================================================================================================================
Job Name: MTF E-11 Combat Engineers
Adding: tfa_pkm
Removing: tfa_m249lmg
Job Model:
Adding:
models/notart/demon-03.mdl
===========================================================================================================================
Name of Job: MTF E-11 Foxtrot Unit 1
Adding: N/A
Removing: N/A
===========================================================================================================================
Job Name: MTF E-11 NCO
Adding: tfa_f2000, tfa_csgo_nova
Removing: tfa_csgo_m4a4, tfa_csgo_sawedoff
===========================================================================================================================
Job Name: MTF E-11 Enlisted
Adding: tfa_csgo_m4a1,
Removing: tfa_scar
===========================================================================================================================
Job Name: MTF E-11 Pathfinder
Adding: tfa_magpulpdr
Removing: tfa_ak47
===========================================================================================================================
Links:
N/A
===========================================================================================================================
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I'd like to start off by saying a couple of things:
First of all E11 High Command and CI Gamma were not consulted about this branch update which isn't all that good and hurts our cooperation and branch relations we built so far.Second, I'd like to point out that the reason Alpha Unit has such high HP and Armor are because they are part of a donator only branch and that they have HEAVY restrictions in place.
Third, CI only got +50 HP on most classes due to Delta-5 being added to the server, thus having to deal with more MTF equipped with better guns, while I can see the point of CI having the advantage when they have more people on than MTF but recently that only happens only on Friday at around noon when they're getting ready for their meeting (I mean no disrespect to CI here).
Now with that out of the way,
-support for the HSU changes beside the guns, you guys want an Alpha Unit but without any of the restrictions we have in place which is not only unfair towards CI but towards E-11 as well
+support for everything else
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On 10/9/2021 at 12:14 AM, Mind Stone said:
+Support
HCMD should be able to remove people who abuse their donator jobs.
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On 9/29/2021 at 7:42 PM, Nydekore said:
-Support
035 is fine as he is, he is powerful enough already being able to breach literally everything. If MTF are maintaining something said SCP should not be able to breach anyways.
I get where you’re coming from with this one because they are able to team given they are the smartest of the SCPs. That being said, I don’t want 049 breaking 035’s doors, no cc doors should be broken by any other SCP than it’s original inhabitant.
Sounds just plain annoying and 066 is a “safe” class for a reason, there’s no real reason to contain him harshly because he’s harmless if you don’t say a funny little word.
He is tanky enough and the site is so close quarters so no need for speed increase.
I believe you already made a suggestion for this that got mass -supported. Don’t push for things already denied.
He’s fine as is besides the minges that abuse his swep to damage the MTF that pass by his cell.
We have a rule against invisible entities killing for a reason. Sounds just plain unfun.
Sure, vampires from folktale, but there’s nothing I know of in 2191’s log saying he can’t be seen through mirrors. Also sounds just unfun for D4s who now would get called onto site for 2191-1 just to do nothing.
This isn’t a -support, pretty sure he’d already be able to though considering it’s a “reasonable RP action”
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56 minutes ago, Alexxx said:
I was told by Coltable that they wouldn't give out the cross arm sweps.
From what I understand/seen SF and HCMD jobs got their sweps back
- 1
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What bug is occurring? Combat Engineer is spawning with 175 hp instead of 200, Commander, Coldsilver and Coldsilver Alpha Unit are missing their Cross Arms sweps, Rapid Care Unit spawns with 150 armor instead of 175, Ambush Specialist is missing cuffs and the tranquikzer (weapon_cuff_elastic, weapon_m9).
Is it tied to a specific job, swep, player model, etc? Combat Engineer, Commander, Coldsilver, Coldislver Alpha Unit, Rapid Care Unit, Ambush Specialist.
Has it only occurred once, or is it continuous? N/A
Please provide screenshots or a short video of the bug in action: CE HP, RCU Armor
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On 8/24/2021 at 8:46 PM, Gamersquadman said:
+Support
This hurts alpha unit and SCP's a lot
SCP's get RC'D way faster with this
Which means less code reds
Which means less alpha units
When alpha unit was first made people wanted it to be rare to see because of the micro but now it does not matter
SCP becomes unplayable when the amount of ethereal increases
If it did not matter that People could get a ethereal on orange then why cant alpha unit go on site on orange
In the end QM having the ethereal hurts SCP's because they get RC'D so fast why play on them and E11 as a whole as E11 can not enter as often.Massive +Support, E-11 HCMD was not consulted about the addition of the Ethereal on the Quartermaster Job which we would not have agreed with to begin with, not only does it make the D4 Alpha Unit job obsolete but we have seen numerous times people under the rank of CPT with the ethereal or just spamm give it to HSU, literally on day 1 Maynard was running around with an ethereal which proves the people on the job cannot be trusted with the power to give around one of the best anti SCP weapons in the game so yes the ethereal should be removed from the quartermaster
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On 7/27/2021 at 5:20 AM, Pills said:
+Support
-It honestly makes it way too hard to see your surroundings
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On 8/3/2021 at 3:17 AM, [GL] Fizz-y Soda said:
-Support
Eh, I'm sorry but Remington has been meta for too long and I'm glad it's gone. Don't really wanna see it come back for a while. Pretty much the nova is the new Remington
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On 8/5/2021 at 4:00 AM, DumpTruck said:
-Support TRT has been nerfed 3 times Absolutely not needed at all taking there health away makes it obsolete and useless the they are TRT they have to have quick response speed or it'll be easy to kill.
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RCU and Marksman HP changes have been reverted back to normal
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4 hours ago, The Apple said:
-Support on the suits model for HCMD, They are already used so much especially for CI that it may be confusing.
Otherwise + Support
Every HCMD job on the server has some variation of the suit model beside E11 and Nu7 I don't see the issue with it
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- Popular Post
- Popular Post
MTF Epsilon-11 Branch Update 8/5/21
===========================================================================================================================
Job: MTF E-11 Commander
Adding: tfa_csgo_nova, tfa_l85,weapon_doom3_flashlight, cross_arms_swep, cross_arms_infront_swep, high_five_swep, point_in_direction_swep
Removing: tfa_mossberg590, tfa_csgo_ak47
Job HP: 225-->250
Job Model:
Adding:
models/konnie/re8/chrisredfield_jacket.mdl
models/auditor/re7/chr_chris_redfield_fb_gmod_pm.mdl
Removing:
models/suno/player/ghost/ply_ghost.mdl
===========================================================================================================================Job: MTF E-11 Officer
Adding: guthscp_keycard_lvl_4, weapon_doom3_flashlight,tfa_remington870, salute_swep, cross_arms_swep, cross_arms_infront_swep
Removing: guthscp_keycard_lvl_3,tfa_mossberg590
Job Armor: 175-->200
===========================================================================================================================
Job: MTF E-11 Coldsilver
Adding: tfa_m16a4_acog, weapon_doom3_flashlight ,tfa_csgo_xm1014,tfa_vikhr, tfa_tec9, salute_swep, cross_arms_swep, cross_arms_infront_swep, tfa_csgo_awp
Removing: tfa_csgo_g3sg1,tfa_mossberg590, tfa_aw50, tfa_csgo_cz75
Job Armor: 200-->225
===========================================================================================================================
Job: MTF-E11 Coldsilver Alpha Unit
Adding: tfa_m16a4_acog, tfa_intervention, weapon_doom3_flashlight,tfa_csgo_xm1014, salute_swep, cross_arms_swep, cross_arms_infront_swep
Removing: tfa_csgo_aug,tfa_mossberg590
If possible we would like to increase the damage of the ethereal from 150 to 200
===========================================================================================================================
Job: MTF E-11 Rangers
Job Name: MTF E-11 Rangers --> MTF E-11 Auxiliary Unit
Job Model (Model Paths):
models/player/r6s_mute.mdl
Job Description:
“This Epsilon-11 operative has been trained and tested in the art of close quarter combat. They are equipped with heavy duty weapons and armor.”
Job Weapons (Ex. tfa_csgo_mac10):
Adding:
tfa_deagle
tfa_ins2_mk18
tfa_nam_stevens620
weapon_doom3_flashlight
salute_swep
Removing:
tfa_kac_pdw
tfa_glock
tfa_remington870
Job Salary: Staying the same
Job HP: 250
Job Armor: 150
Job Slots: 7-->5
Extra Info (Ex. Workshop link for models):
===========================================================================================================================
Job Name: MTF E-11 Marksman
Adding: weapon_cuff_elastic, weapon_doom3_flashlight, salute_swep, cross_arms_swep
Job Slots: 6-->8
===========================================================================================================================
Job Name: MTF E-11 Spotter
Adding: tfa_ithacam37,weapon_doom3_flashlight, salute_swep, util_binoculars
Removing: tfa_1897winchester
Job HP: 225
Job Armor: 150Job Model:
Adding:
models/player/blackmesa_marine.mdl
Removing:
models/ninja/mgs4_praying_mantis_merc.mdl
===========================================================================================================================
Job Name: MTF E-11 Rapid Care Unit
Adding: weapon_doom3_flashlight, salute_swep, cross_arms_swep, tfa_bizonp19
Removing: tfa_csgo_mp7
Job Model:
Adding:
models/player/r6s_doc.mdl
Removing:
models/payday2/units/medic_player.mdl
===========================================================================================================================
Job Name: MTF E-11 Combat Engineers
Job Armor: 200-->225
Adding: weapon_doom3_flashlight, salute_swep, cross_arms_swep, tfa_m249lmg, tfa_csgo_xm1014
Removing: tfa_fg42, tfa_browningauto5
===========================================================================================================================
Name of Job: MTF E-11 Foxtrot Unit 1
Job Model (Model Paths):
Job Description:
“Mobile Task Force Epsilon-11 handles internal security for the SCP Foundation, under oversight by MTF Alpha-1. They are a special ops force deployed to Foundation Sites when standard protocols fail and multiple breaches are imminent. As such, most of their operations are classified.”
(This job isn't going to spawn or go into the facility without a reason they're gonna follow the normal E-11 SOP this is just a donator class for people to try out E-11 and that is the NTF description from the SCP Wiki )
Job Weapons (Ex. tfa_csgo_mac10):
Adding:
tfa_ithacam37
tfa_csgo_p90
tfa_m92beretta
guthscp_keycard_lvl_3
weapon_cuff_elastic
weapon_m9
tfa_csgo_frag
tfa_csgo_smoke
weapon_doom3_flashlight
salute_swep
Job Salary: 180 $
Job HP: 225
Job Armor: 150
Job Donator Rank: Silver
Job Slots: 6
Job Model:
models/player/ntf_male.mdl
models/player/ntf_female.mdl
Needs /e11, /mtf, /site, /ff comms
Extra Info (Ex. Workshop link for models):
===========================================================================================================================
Job Name: MTF E-11 NCO
Adding: weapon_doom3_flashlight, salute_swep
===========================================================================================================================
Job Name: MTF E-11 Enlisted
Adding: weapon_doom3_flashlight, salute_swep
===========================================================================================================================
Job Name: MTF E-11 Pathfinder
Adding: weapon_doom3_flashlight, salute_swep
===========================================================================================================================
This update was approved by Gamma Command and Dang
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It is truly amazing to see that CI's witchunting knows no limits, the sit was dealt with in game, and as it was already explained "body blocking" isn't an official rule written in the MOTD but I will not do it again after it was explained to me that it isn't allowed.
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To make it clear these HP/Armor changes were approved by M8VP and Enuz a while back but it took us some time to finish this update and we deem the changes fit considering Nu7's last HP/Armor nerf and the fact that E-11 is PAY TO PLAY only and we are supposed to be a elite task force that comes in to rescue the site in dire situations
- 1
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9 minutes ago, Alexxx said:
Huh? I meant that this job is just the same as the Internal Operative that was in the branch update that got denied, it's basically that but with a different name that's what I mean.
That's the point It'd be way to unfair and unfun playing as an SCP if it's code red and 3 Alpha unit's would be on because they would just get shredded.
It also shouldn't have as much HP as almost an CI Heavy.
It'd be smart talking with the current HCMD members of CI, Meaning Fizzy , Ignis and Warren and getting their opinions on it, Also thanks for the enlisted HP.
It is NOT the same as Interal Operative, they will not spawn in the facility or enter the facility on code blue/yellow without proper reason, this job is just supposed to be a donator class for donators to play on, not a new Internal Operative.
Personally I don't think its that bad, as we have very few Alpha Units.
RCU would have the same HP/armor as NCO/most other E-11 jobs -
2 hours ago, Alexxx said:
-Support
My reasons:
This was suggested last time, and what happend It got denied it's basically a replica. As Some have said on the branch update that got denied last time, If you want to increase E11 Activity come up with something new that interests your E11. By this I don't mean new jobs.
I see absolute no reason to Increasing the Alpha unit's slot to 3 as 2 are more than enough. It'd Just be unfair to the SCP's getting ganged on by 3 Alpha unit's with Ethereals.
I mean, Isn't RCU supposed to be a Medic? I mean yeah, It's a Medic for MTF but It still doesn't need that much hp Imo.
I really don't understand, I see you are de-buffing the armor but 275 HP is Just way to much.
Rest +Support
Like I really mean no harm with this post but like I don't want CI being absolutely weak again and then It's gonna return to whoever get's the best branch update and thats just not fun
And -Support on the 200 hp for enlisted more then a GENSEC SCMD.38 minutes ago, Warren Talos said:-Support
Ok so there is a lot of things i don't agree with in this post let me start with saying that CI HCMD didn't get any contact about anything in here and they didn't ask us for opinions or tell us about the ideas that they have since CI is going to be mostly affected by this so anything that i talk about here it means that i don't Agree with
- MTF E11 Ranger: this job is getting a lot of hp and it doesn't matter that it has 5 slots its just the fact that its a big buff and not talking to their opposite Team about it its too much for a "Sub-branch" so thats going to be a No.
- MTF E11 Foxtrot unit 1 : this job is not really going to work on your favor and I think Saint or you tried to add it before and it got denied and now you are trying to add it again but with a different name and a donator rank of Sliver i don't think this job is good since E11 is suppose to be the backup to the foundation and this job acts like Nu7 and it has 6 slots thats too much tbh and overall not a good Idea .
- MTF E11 Marksman i dont have a problem with the slots what i have a problem with is the HP 175>200 this is a sniper class its not suppose to be this chunky
- MTF E11 Rcu : This is suppose to be a Combat Medic so its not suppose to have A Lot of HP if you would remember Sawbone or you could say bio engineer they are combatin and they are medics but they are not suppose to have alot of hp and armor so thats a No
- MTF E11 Pathfinder : 200hp 200armor No
- MTF E11 Enlisted : 200hp This is a enlisted job its suppose to be shitty so they join a subbranch or they move up to a better one so this is a No from me
this is all the -Support that i got just to clarify again CI Military Gamma didn't get any contact about any of this stuff
anything else is a +support
3 minutes ago, [GL] Fizz-y Soda said:Also too many people use the suit and tie model. It's gonna get super confusing.
1) What exactly is the Foxtrot Unit 1 a copy/replica of?, the Foxtrot Unit 1 from SCP Containment Breach or what?
2) I really cannot comprehend why alpha unit getting 3 slots is such a big issue for CI, the class can ONLY be used on code red or bellow, its very hard to get into and its main purpose is fighting SCPs, not CI so I don't see any issue with that.
3) Even if RCU is "just supposed to be a medic" it shouldn't have to be easily gunned down by 1-2 Alpha Operatives.
4) First of all these changes were talked with Enuz, M8VP, Rang and Dang a while back (excluding the Foxtrot Unit 1 as it was added later) but it took us a while to finish up the update all together, also we are not required to get "approval from Gamma Command" as so far we were never contacted about any CI Branch updates or other stuff like that. (however I will leave enlisted HP/armor as it is now instead of increasing it)
5) Not everyone uses the overcoat model- 1
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===========================================================================================================================
MTF Epsilon-11 Branch Update July 2021
Job: MTF E-11 Commander
Adding: tfa_csgo_nova, tfa_l85,weapon_doom3_flashlight, cross_arms_swep, cross_arms_infront_swep
Removing: tfa_mossberg590, tfa_csgo_ak47
Job HP: 225-->250
Job Model:
Adding:
models/player/Suits/male_01_closed_coat_tie.mdl
models/player/Suits/male_03_closed_coat_tie.mdl
models/player/Suits/male_05_closed_coat_tie.mdl
models/player/Suits/male_04_closed_coat_tie.mdl
models/player/Suits/male_06_closed_coat_tie.mdl
models/player/Suits/male_09_closed_coat_tie.mdl
models/player/Suits/male_08_closed_coat_tie.mdl
models/player/Suits/male_02_closed_coat_tie.mdl
Removing:
models/suno/player/ghost/ply_ghost.mdl
===========================================================================================================================
Job: MTF E-11 Officer
Adding: guthscp_keycard_lvl_4, weapon_doom3_flashlight,tfa_remington870, salute_swep, cross_arms_swep, cross_arms_infront_swep
Removing: guthscp_keycard_lvl_3, tfa_mossberg590
Job Armor: 175-->200
===========================================================================================================================
Job: MTF E-11 Coldsilver
Adding: tfa_m16a4_acog, weapon_doom3_flashlight ,tfa_csgo_xm1014,tfa_vikhr, tfa_m98b, tfa_tec9, salute_swep, cross_arms_swep, cross_arms_infront_swep
Removing: tfa_csgo_g3sg1,tfa_mossberg590, tfa_aw50, tfa_csgo_cz75
Job Armor: 200-->225
===========================================================================================================================
Job: MTF-E11 Coldsilver Alpha Unit
Adding: tfa_m16a4_acog, tfa_intervention, weapon_doom3_flashlight,tfa_csgo_xm1014, salute_swep, cross_arms_swep, cross_arms_infront_swep
Removing: tfa_csgo_aug,tfa_mossberg590
If possible we would like to increase the damage of the ethereal from 150 to 200
===========================================================================================================================
Job: MTF E-11 Rangers
Job Name: MTF E-11 Rangers --> MTF E-11 Auxiliary Unit
Job Model (Model Paths):
models/player/r6s_mute.mdl
Job Description:
“This Epsilon-11 operative has been trained and tested in the art of close quarter combat. They are equipped with heavy duty weapons and armor.”
Job Weapons (Ex. tfa_csgo_mac10):
Adding:
tfa_deagle
tfa_ins2_cw_ar15
tfa_csgo_xm1014
weapon_doom3_flashlight
salute_swep
Removing:
tfa_kac_pdw
tfa_glock
tfa_remington870
Job Salary: Staying the same
Job HP: 200-->275
Job Armor: 175-->150
Job Slots: 7-->5
Extra Info (Ex. Workshop link for models):
===========================================================================================================================
Job Name: MTF E-11 Marksman
Adding: weapon_cuff_elastic, weapon_doom3_flashlight, salute_swep, cross_arms_swep
Job HP: 175-->200
Job Slots: 6-->8
===========================================================================================================================
Job Name: MTF E-11 Spotter
Adding: tfa_ithacam37,weapon_doom3_flashlight, salute_swep, util_binoculars
Removing: tfa_1897winchester
Job HP: 200-->225
Job Armor: 175-->150Job Model:
Adding:
models/player/blackmesa_marine.mdl
Removing:
models/ninja/mgs4_praying_mantis_merc.mdl
===========================================================================================================================
Job Name: MTF E-11 Rapid Care Unit
Job Armor: 150-->175
Adding: weapon_doom3_flashlight, salute_swep, cross_arms_swep, tfa_bizonp19
Removing: tfa_csgo_mp7
Job Model:
Adding:
models/payday2/units/medic_player.mdl
Removing:
models/payday2/units/medic_player.mdl
===========================================================================================================================
Job Name: MTF E-11 Combat Engineers
Job Armor: 200-->225
Adding: weapon_doom3_flashlight, salute_swep, cross_arms_swep
===========================================================================================================================
New Job
Name of Job: MTF E-11 Foxtrot Unit 1
Job Model (Model Paths):
Job Description:
“Mobile Task Force Epsilon-11 handles internal security for the SCP Foundation, under oversight by MTF Alpha-1. They are a special ops force deployed to Foundation Sites when standard protocols fail and multiple breaches are imminent. As such, most of their operations are classified.”
Job Weapons (Ex. tfa_csgo_mac10):
Adding:
tfa_ithacam37
tfa_csgo_p90
tfa_m92beretta
guthscp_keycard_lvl_3
weapon_cuff_elastic
weapon_m9
tfa_csgo_frag
tfa_csgo_smoke
weapon_doom3_flashlight
salute_swep
Job Salary: 180 $
Job HP: 225
Job Armor: 150
Job Donator Rank: Silver
Job Slots: 6
Job Model:
models/player/ntf_male.mdl
models/player/ntf_female.mdl
Needs /e11, /mtf, /site, /ff comms
Extra Info (Ex. Workshop link for models):
===========================================================================================================================
Job Name: MTF E-11 NCO
Adding: weapon_doom3_flashlight, salute_swep
===========================================================================================================================
Job Name: MTF E-11 Enlisted
Adding: weapon_doom3_flashlight, salute_swep
===========================================================================================================================
Job Name: MTF E-11 Pathfinder
Adding: weapon_doom3_flashlight,tfa_m98b, salute_swep
Removing: tfa_csgo_awp
===========================================================================================================================
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On 7/4/2021 at 7:38 AM, frog said:
-support In my opinion i find the fact that 096 doesnt have a timer and can kill anyone that fails is enough ,I also don't want this to be a another fucking 106 situation where it just defy all senses of lore just because its convenient for more people this would be like giving tranq scps a fucking 5 minute timer to be tranqed again if the person who tranqed them dies
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On 7/3/2021 at 10:58 AM, Noah Lee said:
https://medal.tv/clips/3RHwvx2MY5vRz/27PwbFchTkFx
https://medal.tv/clips/3RHvOr1dTnc9K/x3SvwM8xFn1l
https://medal.tv/clips/3RHw3WgqHQdUj/D3D46YUXOEm8
Massive - Support
So upon seeing this suggestion, and seeing the video, the recoil is sketch as fuck, so we invited one of our better PVPers that we have in our branch @Smoll so the fist clip linked, is smoll shooting the MP7 on my head and you can see the recoil is very difficult to control, the second clip we attempted to recreate actual battle with a d class or some individual that doesn't wish to die, and you can clearly see the recoil is difficult and it is still rather hard to hit someone, and you may say "oh hes just bad" but this man is up there with kenzo and funkmaster when it comes to combat as d class ETC, but its still insane, the 3rd clip is smoll shooting me full body and fully controlled recoil and it doesn't even remotely match what clip was provided for the recoil. -
22 hours ago, Nydekore said:
-Support
We all know how mech raids typically go and this would be exactly like them. It's super easy to hole up in a room with one entrance and just spam fire into a choke to the point where just getting to generator room would be an instant win for CI.
Also, this would be another case of a situation where MTF wins nothing besides "oh, your site isn't screwed, congrats."
This is like a worse mech raid with a smaller area and with the possibility to cause a code nuke, it also has no cooldown which means it would just end up being spammed each time the site finally gets recontained
- 1
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What are you suggesting? - Allowing E-11 to enter D Block to at least grab/give back D Class and to kill CI if they are inside then leave after.(Got perms from Security HCMD)
How would this change better the server? - It would allow E-11 to do its job without being stopped by low Security/Nu7 numbers or if they are not present in or around D Block, allowing us to feed or recontain SCPs when Nu7/Security have low numbers and no one else can give us D Class and the entire site gets fucked.
Are there any disadvantages of making this change to the server? If so, explain. - Not really
Who would this change mostly benefit? - E-11
Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - "There are circumstances beyond standard riots that need to be addressed (Examples: CI inside D-Block, E11 needing to take a D-Class to prevent a SCP breach, etc)" does not count because
- 1
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6 hours ago, Chief_ said:
-support
Ci and MTF have relatively balanced jobs for their sides. CI being stronger because they have to raid the facility and still don't get out alive all the time.
Ci first has praxies fist which made mtf want something of their own. AKA 7101.
If Ci get another op/powerful job mtf will want another one to balance them.
Wassabi's MTF Ban Appeal
in Accepted
Posted
Epsilon-11 High Command has agreed to lift the blacklist from E11