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Manio

Game Master
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Posts posted by Manio

  1. YtzuGJ5.png

    Thanks Bonez for giving me your endorsement to post this!

     

    What is your name?:

    Steve

    What is your rank?:

    Elite Pilot

    How long have you been a NCO an NCO ?:

    Over a week

    What rank are you applying for?:

    Aviation Officer

    How many strikes do you have? If yes, for what?:

    Zero

    Why should we trust you with an Officer rank?:

    I may be able to come up with 1000 reasons, but they wouldn't matter since the only thing that matters is the track record. I'm not known for minging or being a nuisance on the server. So far people found me to be reliable if anything. In the previous app, I said I used to be a GM, but I recovered the position by the way. I've been entrusted with serious responsibilities in the past and I haven't f'd up in that regard, I'm sure that this will won't be an exception. So, when it comes to trust, I think I've got all the bases covered.

    What can you do to assist command the command staff with this rank?:

    Oh, plenty of things! Like fixing grammar in documents or just making them richer in content. The number one thing in SF is the state of documents, they need a rework and I'm all in for that. Another thing as an officer I'd be able to do is to properly manage SF in a way an NCO cannot. That'd be dealing with promotions, spotting rising talent, managing NCOs, resolving internal issues... By the way, the bottom question kind of asks the same thing as this one since I'll just say all the things I could do as an officer here and will have to repeat that stuff down there. See? Even the app format could use a retouch. But yeah, my main quality is to actively search for things to improve and try to get them improved, hopefully, that's a thing you guys need over there. I can do the standard managing stuff too and threaten everyone with PTs if they don't listen (kidding). Also being able to do a flagup on Discord. Yeah Coolnic I'm going to do it again. And again. You won't stop me. I'd also say sims but I already do those as an NCO so not much would change in that regard.

    What is the point of been being a officer an officer?:

    The point is... To be able to manage a unit. There. How about we ask a different kind of question? What's the purpose of a Commissioned Officer? What's the purpose of you becoming a CO? Now we can write a whole paragraph explaining everything everyone already knows. Of course, being a CO comes with many responsibilities. As I said before in my NCO app, Officers plan for things to happen, and NCOs make things happen. That's how standard military works, but here it's a little bit different. Being an NCO feels like a training ground for CO. It's a period where you can show your superiors whether or not you are capable of doing their work. I'd like to believe I smashed that period with flying colors, although I made some minor mistakes here and there (like that flagup). But, whatever you were doing as an NCO, you will be doing as a CO, just more professionally and with more responsibilities. That includes recruiting people, managing people, managing internal affairs of the unit, hosting training/sims, beating people with sticks for being goofy, etc. But this time around, you have more power to reward or punish behaviors, unlike previously where all you could do was to call shock and hope that some officer will get on soon to help you deal with the rascal. Officers ultimately are what gives a unit "soul", arguably the most important role. And yes, there's paperwork too. Steadily increasing amount of paperwork.

    What would happen if you see a fellow officer messing around and then commanding NCOs to mess around with him?:

    I'll assume that officer is a higher rank than I am because it makes the scenario more interesting. Otherwise, I'd just tell him to stop, and if he didn't listen - call shock to arrest him for insubordination. But this time around, me telling him to stop might not be enough as he is my superior. I'd focus on encouraging NCOs to not follow orders of that officer as it will most definitely get them in trouble. If the officer wants to f around and find out, that's purely on him, but he shouldn't be dragging more people down with him. Once NCOs understand that there will be serious consequences for following dumb orders, that would leave the officer to deal with. Of course, I'd start with collecting evidence and immediately notifying our senior COs currently available (although preferably marshalls). They'd decide on how to proceed with the trouble maker and I'd follow that decision to a letter. Also, there's shock I can call in case the officer in question starts breaking imperial law as well.

    Do you agree that if you are struck within the first week you will be put back down to your last NCO rank?:

    Yessir

    Additional notes

    There isn't that much I can put in here that I didn't put in my NCO app. At the end of the day, it's all up to the current command team to decide whether or not I'm fit for this position, and I think my actions on the server speak more loudly than this app ever could. With that said, I'll leave this thing hanging around until the day arrives.

     

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  2. What is your name?:

    Steve

    What is your rank?:

    Senior Aviator

    How long have you been an Enlisted?:

    Three days

    What rank are you applying for?:

    Pilot

    How many strikes do you have? And why do you have the strikes if you do?:

    Zero

    Why should we trust you with a NCO rank?:

    I used to be SO / DT NCO / GM so in terms of being entrusted with elevated responsibilities I think I'm a safe pick. I put a lot of work into maintaining a friendly approach to people and ensuring the position I hold is being represented appropriately.  I do have a lot of experience with managing people, especially in the field. Most of it comes from a lot of hours spent in games like Squad/HLL so when it comes to the leadership aspect of it I feel confident in my abilities. SF is my primary life now so I want to help the unit regrow to its former glory from a few years ago. I could do it through the enlisted rank, but the privileges of an NCO would make this job much easier. Also, I'm Steve.

    What can you do to assist Officers with this rank?:

    There's no worse feeling than having no help in managing a big group of people. I'd offer my aid in that department as well as make sure SF members are not getting rusty by hosting flight sims. The hosting tryouts part doesn't need to be mentioned as it's more of a requirement rather than something I could offer. I also explain the responsibilities I'd attend to in the question below.

    What is the main purpose of an NCO?:

    Generally speaking, NCOs are the backbone of any unit, holding everything together from falling apart like a house of cards. Their responsibilities lie with babysitting the enlisted personnel, which includes guiding them through their journey in SF; making them soak with all the information and necessary training so one day they can become the best versions of themselves. NCOs are also a translation tool between the brass and your common grunts. COs plan for things to happen, NCOs and Enlisted make things happen.

    General responsibilities would include training pilots, recruiting new pilots, maintaining order in the unit which also includes ensuring that the SOP is being abided by, being a guide for new members, handling tasks given by COs or authorized personnel, maintaining a positive image of SF, serving as eyes and ears for COs - since NCOs are the ones dealing with Enlisted the most, the amount of information they can gather on how the unit functions is pretty sizeable, and the feedback they can provide invaluable. Last but not least - resolving internal conflicts between their subordinates.

    Question, what would happen if you see a enlisted not following orders and they are messing around?:

    Many tools at my disposal allow me to deal with this situation. First and foremost, I'd try to talk to that person to determine whether we can end it with a verbal reprimand and/or a PT or if we will have to escalate it further. I'd call Shock to deal with the problematic trooper in case of further insubordination and breaking imperial laws. Depending on the severity of the infractions, informing COs may be in order for them to escalate the situation and possibly issue a strike if they deem fit.

    Throughout this entire interaction, I'd try to figure out where the unacceptable behavior is coming from. It'd help me figure out whether this person even cares for his position in the SF or if he changes outfits like socks the second he feels fire under his a... Bottom. With that figured out, it'd be easier for everyone to determine the final solution that would close this case shut.

    Do you agree that if you are struck within the first week you will be put back down to your last Enlisted rank?:

    I do.

    Chapter 2: Yapping

    I dedicate this part to Bonez who loves reading.

    The universe we live in is a fascinating place. A place filled with laws we thought we understood until the early 1900s when physicists constructed a first block towards a groundbreaking discovery - an old quantum theory. It served as a tool to correct errors that were conflicting with the current at the time laws of physics. From there, we continued to learn more and more about the unpredictable nature of our universe, and phenomenons that were going to flip the general relativity theory upside down. With the introduction of quantum mechanics, we also were led to believe yet another fascinating theory, a multiverse theory that tells us that there are multiple universes existing outside our own. An idea that was deemed to be probable even by Stephen Hawkings. Imagine, an infinite amount of universes with every possible scenario playing out. And, most importantly, an infinite amount of universes in which I'm the NCO in SF.

     

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    In-Game Name: Dimitrij / DF6

    Steam ID: STEAM_0:0:114478871

    Naval Rank: Midshipman

    What speciality are you applying for?: Security Officer

    What Naval HC (Admiral +) gave you permission to apply?: Fleet Admiral Gallius Rax

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    What can you do to improve the branch you will be responsible for?

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    Being responsible for two branches means quite a lot of work, although the main goal is to ensure an easy co-operation between myself and the people leading said branches. I imagine that the Security Officer role relies heavily on communication between members of the battalions I'm overseeing and their respective commanders and officers. Improvement comes from productive co-operations and providing innovative ideas on how the battalions such function, but that doesn't necessairly mean that there is a need for heavy changes because if something functions correctly, it shouldn't be touched. Now, my main role would be finding anything that needs an improvement by looking for it myself or discussing it with the members of the regiment.

    Now, Shock from time to time tends to be less active when they are needed. They also become hyper active so there is no stable playercount in that regiment. I remember my time being an NCO in Shock and I noticed couple of issues with Training doc, activity of COs and a mild unorganization that some people pointed out before me, this is exactly what I would work on to fix. Sitting down with the members of the battalion and talking about the changes that should be implemented and then giving the final reform draft to the man in charge (currently Marv) is what would happen if I were to receive the Rank.

    I also have experience with Death Troopers since I'm an NCO there as well. I know how they function and how they are supposed to function, hence I know what should be changed, what needs improving and what should be added or removed. Now, the current problem would be a tryout document that could be revised, lack of anything to do while there is no VIPs and people getting bored quickly whenever they join. Also, the lack of enlisted because of the pass/fail ratio DT is famous for calls for more tryouts per day so people can learn from their mistakes and eventually get the tryout right. Now, in DT, there is little oversight over the troopers since they know what to do and when to do it. DT is organized in terms of documents and information, although it definitely needs some kick provided by often SIMs and missions while also making them look appealing for people to go ahead and try to get in because new cadets is what DT needs the most.

     

     

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    Why do you want this rank?

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    My first two battalions were quite literally DT and Shock. I know them, I like them, I want to help them however I can. Shock and Navy have a crucial job of keeping the ship under control as they are the people that often deal with minging before staff gets involved. The activity on that part needs to be high because of that, else the server can get overrun. DTs need more numbers as well, they are an elite and should be dealt with as such, although most of the people in DT already managed to reach the NCO rank before any cadet got recruited so the most common problem I've been seeing was enlisted>nco>co ratio.

    I don't apply for the Rank, I apply for the Role.

     

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    Why should you be trusted with this rank?

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    Currently I have some good hours on my belt with the server so I know how things are being ran. I recently became a staff member (GM) which puts me in a position of being trusted with commands that (if given to the wrong hands) could do serious damage. But commands have nothing to do with it as SO and GM are both differen things requiring different sets of minds. While both require being creative, SO needs competent people that know what they are doing. Wrong man in the position such as this can cause a lot of problems. Now, I have no documented warns nor any bans on my account and I consider myself able to be mature and serious when situation requires it. I also don't minge nor I'm not hostile towards anyone. I keep my head cool and try to stay open-minded no matter how much one side can annoy me.

    This job is about being able to listen to people while also maintaining professionalism and cool whenever dealing with issues. It's what I've been doing for a long time and I think it will suit me perfectly.

    There is also another thing that is important about the SO. People will come to you with questions you need to answer correctly. They will come to you with situations and problems they expect you to have expertise in and handle them properly. When something happens while you were overseeing stuff, you are the first one to blame. Such things put pressure on a single person and unless they know what they are doing, they break and do mistakes. Experience is what matters and I can gladly claim that I have some experience with me. I'm not saying that I'm the guru that knows everything, but I know what situations DT and Shock deal with daily and I know how to handle them; I've been trained for it before and I haven't forgotten.

     

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    Do you understand that if you receive a strike you will be stripped of this rank?: Yes, I do.

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    What is your purpose within your assigned branch?

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    My purpose is plain and clear - I'm here to improve and help out the battalions however I can. I'm not here to force my will down on the people leading the regiments, I'm here to give them advices and work with them so we can together improve the state of things greatly. Providing ideas, making sure people behave as they are supposed to, host tryouts to recruit fresh blood, working with the COs and people leading the branches on things that could improve them and also gathering feedback from the members of the branches I work with to utilize it in ideas that may help the regiment grow stronger. 

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    In-game name: DT 1SG DF6 / Senior Agent Dima May IF22

    SteamID: STEAM_0:0:114478871

    Current RP rank on StarWarsRP: Senior Agent in IF and First Sergeant in DT

    Have you donated to the server?: No, I haven't.

    Have you been banned on any GL server before?: No, I haven't.

    Have you received any warnings (please give reasons if applicable)?: No warnings on !warns.

    How much time do you have on the server?: Over 1 week playtime.

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    How well do you know the LORE? Explain:

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    Starwars lore is large and in-depth so I would lie if I said I know all of it or majority. There are things that I may not know about, especially legends, however, my experience comes from reading comics, watching lore videos, playing on servers such as this and watching all the movies (with an exception of episode IX, I couldn't bring myself to watch that). Starwars was with me since childhood and I'm a big fan when it comes to talking about it. The knowledge I gathered over the years should also be sufficient to run some events as a GM since imperial era of the starwars is definitely not unknown to me.

     

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    Why do you WANT to become a Gamemaster?:

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    I've been a Gamemaster on several servers before so I know the job and what it requires of me. I simply like to spice up the general experience players get on roleplay servers by conducting pleasant and fun events for them. The joy of making a successful event that most of the people enjoyed is a sufficient reward for me. I have many hours in GMOD (9k) so I believe that my experience and knowledge of the game and also how to work with it would prove useful when it comes to making the server more fun and engaging. You see, my way of doing events is actually providing players with some way of challange that is something more than "Shoot this guy that has 10k HP". Some people will eventually get tired of shooting things and will want some lore behind the entire event, that feeling of hunger for some story is what I am left when most of the events are conducted. I think I'm not the only one that experiences such feelings, therefore I wish to apply for the position so I can satisfy that part of playerbase who wish to engage in events more and get some character development out of them.

     

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    Why should you be trusted to be a Game Master?:

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    Entrusting people with administrative powers is always a hard decision because you never know if there are here just to cause some damage. I believe that me spending that amount of time on the server while also being engaged in the regiments I'm in is enough proof that I'm not here to go in and mess things up, else I would just be wasting my time. I still consider myself someone that is not in a spotlight (which is what I enjoy) so some of you may not know me. I don't like standing out because I never had a need of being recognizable by many, although those that interacted with me on daily basis know what type of person I am. I never minged on the server, I never did anything harmful or something malicious and I never intend on doing such things. I wouldn't be writting this application if the state of things would be different.

     

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    Are you familiar/experiences with ULX?: Yes, I am.

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    Are you experienced with being a Game Master and how they function?: Yes, I am.

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    Give a brief example of an on-ship event, as well as an example of an off-ship event: 

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    On-ship:

     

    A distress signal has been picked up by the Imperial Star Destroyer that appears to be two parsecs away from the current position. The ISD command decides to investigate and hyperspaces into unknown co-ordinates that have been provided within the signal. It appears that there is yet another, smaller vessel of imperial origin floating in the space. No lights are on, no sign of life, only dead silence that the crew is supposed to investigate. After sending a small ship towards the vessel, the crew on-board of the ship loses signal with the ISD. The ship itself proceeds to return to the ISD, although they don't respond to call-outs. After an order to shoot-down the ship is given, it rapidly speeds up and flies towards the side hangar bay before crashing in it. Those that survived the crash  run out terrified, confused and somehow hypnotized. Medical is tasked with stabilizing the survivors, both physically and mentally. When that is successful (and if), IF would be able to question the survivor about what he has seen on the vessel.

    "At first, there was blackness and complete silence, except for occasional metal scratching, but we discarded that because the vessel appeared to be heavily damaged so we thought it was just wreckage doing... You know, wreckage noises. Although, after we proceeded to move forward towards the Bridge, we saw something move briefly. It was hard to figure out what exactly it was, but we knew we weren't alone. One of us proceeded to call out for survivors, I thought it was a bad idea to do that. We made our way to the Bridge eventually... It was filled with stench that bypassed our air filters somehow. 0547 almost puked inside his helmet. We got the data and blackboxes before proceeding to extract. That thing though... That thing didn't want us to leave with the stuff we took. First it got 4417, it grabbed him and dragged away. We saw some blaster bolts and heard screams before those ceased eventually. This is when we ran. I was somewhere in the middle and the team got reduced in numbers faster than I could say watch out. Me and three others made it to the ship. We sealed the door off and tried to take off, though we got slammed by something. I think that damaged our communication module. We heard the transmissions, but couldn't reply. This is why we crashed into the side hangar bay, to avoid being shot-down."

    The trooper would then reach for his datapad before giving it to the ISB personnel or the highest ranking near him. If non-ISB would get the file and check it, he would experience some disturbing information. Anyhow, the ISB at the end gets ahold of the data and examines it before giving out an instruction to light up the entire vessel distress signal came from.

    "One of those is crossed out, several remaining. The baits in the darkness, luring people towards them just to sustain. These things are darker than the dark side of the force itself, I can't imagine how many have been lost within those... Entities... Kill them... The survivors... Kill them before the corruption spreads. We don't want to become one of those vessels... I would rather be force-choked for several hours."

     

    Off-ship:

     

    "It is my great honor to represent your ISD in this mission. Know this, troopers - The empire will thrive if we succeed, people shall cherish you."

    The ISB personnel has successfuly arrived on the Star Destroyer. Their presence, as usual, meant something will happen soon. Those people almost never arrive without any purpose or mission.

    The ISB went to seek for the highest rank within the Army and Navy for mission briefing. They had something big planned, something that has been waiting for approval for several years, yet now they got the green light.

    "Good day, gentlemen. You have been gathered here because of a serious issue we have been tasked with resolving. As you may know, after each victory we achieve, resistance always manages to rebuild itself and learn from their past mistakes. They often adapt to our tactics - meaning that we lose more troops than the Imperial Command would wish to. This is where you come in. The task is plain and simple, and I expect no mistakes when executing it. You are to travel to these co-ordinates undetected which means that you will have to come out from the hyperspace away from the planet. Send your best men on the ground, because we will be dealing with veterans. Yes, you heard well. The command has decided to launch a massive invasion on several resistance bases. This one, however, hosts the most experienced resistance command along with bootcamps. If we crush them, the future resistance recruits won't even know how to properly hold a blaster. Organize your men and be ready for invasion."

    The troops gather within the debrief room once more, a speech is given by the Army Command along with the ISB personnel before being mobilized and deployed to the planet. It is cold, though not freezing. There is no life on it except for the one troops are supposed to extinguish. A planet that holds no values or interest, yet provides a great camouflage for one of the biggest recruitment centers resistance has ever created. 

    Silence before the storm, two armies are soon to clash. Each men has been trained from the young age. Most if not all of them survived several conflicts. All of them ready to spill the blood for their leaders. For now, only infiltration units battle with one-another over information that can decide the winner of this battle. However, resistance seems to have ace up their sleeve, something that special forces need to take care of before the battle begins.

     

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    Do you know how to give a weapon/SWEP to yourself/someone? (Give an example):

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    !give ^ tfa_m4 - Gives a tfa_m4 to myself.
     

    Now, there are couple of keywords you can use when utilizing ulx command.

    ^ - Targets yourself
    * - Targets everyone
    @ - Targets the person you are looking at
    ![shortcut] - Putting ! before keyword like !^ will result in the targetting being reversed. If you do !hp !^ 200, everyone but you will be set to 200 hp. If you do !hp !#admin 200, everyone but admins will be set to 200 hp.
    $[ID] - This will target the steam_id or ip of a user. For example - !hp $STEAM_0:0:0 200 will set said steam_id to 200 hp.
    #[Group] - This will target a certain ulx group. For example, if you do !armor #Gamemaster 200, it will give every gamemaster on server 200 armor.
    %[Group] - This will target everyone that is that group and can target that group. For example !hp %admin 100 will grant admin and superadmin 100 hp.
     

    Utilizing those shortcuts, if I wanted to give every gamemaster on the server a camera, I could do !give #gamemaster gmod_camera

     

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    Do you know how to model yourself/someone? (Give an example):

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    !model ^ models/file/file/model.mdl - This command will model me to model.mdl Also, it's best to check if the model has /player/ in its path because if it's not a playermodel, the person will be t-posing.

    (Also you can utilize the shortcuts listed in the question above.)

     

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    Have you read the Gamemaster Guidelines?: Yes, I have.

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  5. image.png.7127368880ca0ef92e59b3f5495e0502.png

     

    In-Game name: DT 1SG DF6

    SteamID: STEAM_0:0:114478871

    Rank: 1SG

    How long have you been in your current rank?: 1 day, ik ik.

     

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    What experiences in leadership do you have?:

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    So, to explain this briefly:

    My experience comes from military servers, IRL training along with other games. I've been a fan of military RP for quite some time now, hence the direction I'm taking. Now, I've been an NCO in DT for quite some time too so I gained an important insight into how the DT runs in day-to-day tasks and how it should be running in order to upkeep the regiment's reputation and performance. My leadership skills were developed over the course of years and one thing I learned that every leader should know - If you expect much out of your men, you should also give them a lot from yourself.

     

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    Why do you want to be an officer?(150+ Word minimum)

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    Being a CO is one way for me to further support the regiment as I'm really into helping DT grow and prosper in the future. Joining the ranks of officers is one way to help the commanders manage the entire regiment and improve it daily so it becomes one of the best things you can become a part of. I showed my activity after receiving Sergeant; proving that I'm a man of my word. You see, Officer is essential for the Regiment's functioning because if there are no officers active - there won't be also any NCOs and Enlisted active too. The quality of the Regiment can go downhill from that point, hitting the rock bottom. Another thing is that COs are here to provide a peak example into what an enlisted or NCOs should shape themselves into, someone to look up to and seek answers that they need to have in order to function properly, someone that they can trust without having second thoughts. The quality of COs determines the quality of an entire regiment, making this role extremely important.

    Now, why would you trust me with such position? Now, during my entire career in DTs, I really didn't mess up big time even once. I respect the rules and I also respect the reason behind them. Even the rules I disagree with, but I know that without them the regiment wouldn't function as it does. Some things are necessary for the smooth functioning and I don't and won't argue on that. I can adapt to any set of rules or any way of carrying out my duties, although if I see something is being done wrong, I will mention it. Another reason of me wanting to become one of the COs is that we heavily lack COs in European timezones. As a matter of a fact, I only know one and it's River. Hopefully (if the application gets accepted) I could help with that activity and be around whenever needed since I get on almost everyday. Now, the last thing you need is a hotheaded CO and I assure you, I keep my emotions in check when it comes to situations that require an exemplary behavior no matter how much of a deep hole you find yourself in. 

     

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    What makes you stand out amongst the others?(130+Word minimum)

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    Again, as I said in my NCO application. This question cannot be answered because it's not something I should determine. Standing out is something I don't often aim into doing. I'm not pursuing anything, I'm not here to show everyone I'm the best and you all should bow to me. I'm here to have fun and help the regiment, following orders while also giving them out, having good relationship with other troopers, being friendly and being someone people can talk to with comfort. Being a leader is one of the things that not everyone can exactly do properly, either it's because they lack proper knowledge or maybe they just don't understand how other people will react to his or her behavior. Most of the people decide that being a leader is having a steel hand, being ruthless. Others think that it's about having a good plan all the time which you are confident it will work. Others think that it's just about giving out orders. Of course,  not everyone thinks that, but from my experience - most of the people do that.

    Now, what exactly does it mean to be a good leader? You see, you can't really have an organized crew under your command if you don't know them nor want to know them. If you rule with steel hand or by fear, you won't be able to make your crew trust in your decisions, they will just follow your orders because they are afraid. If you give out orders without giving something back to your crew, your relations with them will be non-existant, making your crew doubt in your leadership more and more. So, what I like to do is to get to know well my team, if they make an error - correct them. If they do something wrong, nudge them towards doing it properly. If they mess up - don't punish them, show them what they did wrong and how they can improve. Spending most of your time with your team and helping them improve will make them do things like you do, think like you do, fight like you do and make decisions like you would. If you can achieve that, you will see that micro-managing your unit won't be necessary because everyone will know their place and they will be able to do correct decision autonomously. They will also follow you not because you outrank them; they will follow you because you showed them that they can put trust in your decisions and do them without having second thoughts. Shaping your unit into better men is what a good leader should do.

    Hopefully me explaining my way of leadership will let you determine if I'm ready for the position or not. I believe that you should know how a person thinks before granting them with such important position as CO.

     

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    Do you understand that if you fail to meet the expectations of an officer you can be removed from your position?

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    Yes, I do.

     

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    Do you understand that receiving a strike will result in an immediate demotion?

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    Yes, I do.

    Here's some piece of art to decorate my app.


    recruitment1.thumb.png.4b10ff1c9d06a1cd07a5d4a2be5ad318.png
     

     

     

  6. image.png.ed7b2995e6b5ca48f397aa05d152b8c6.png

     

    In-Game name: DT CPL DF6

    SteamID: STEAM_0:0:114478871

    Rank: Corporal

     

    How long have you been in your current rank?:

    Currently one day so this application can be reviewed in 2 days.

     

    What experiences in leadership do you have?:

    The experience I possess comes from some of the Military RP I've played on along with SWRP and other servers alike with paramilitary/military aspects to it. Throughought the time of me being a part of those servers I've learned how to be a proper leader or at least basis of it, the rest comes from my personality. On this server I've been Shock NCO (Dimitrij) for some time before resigning so some people can recognize me from that character and some people experienced my skills in planning and leading in the field and I haven't received any complaints so far.

     

    Why do you want to be a non-commissioned officer?(100+ Word minimum)

     

    The NCO role is essential to each regiment as they are often tasked with leading their troops in combat situations and recruiting others while COs are not present. Leaders of various battalions rely heavily on properly functioning NCOs which is why I wish to become one. I understand that it's an important role and I see that by having it I can contribute the most to the Death Troopers. Although my motivation can be described in one sentence, I would like to fill-up the answer with "why do I bother?". DTs recently became one of the main regiments I play on whenever I join the server and I really like how they are being handled so far, hence why the need for a contribution towards my end. I know that people get burned out quite often and to prevent them from burning out completely they have someone to help them out so the working payload is decreased. COs right now don't have to do tryouts almost ever because NCOs are doing the job well, although not even NCOs can uphold the quota due to the numbers. I believe that some fresh blood in the ranks could be more than welcome in order to bring some ease to the burden by me taking a chunk of it on myself.

     

    What makes you stand out amongst the others?(110+Word minimum)

     

    I really can't answer this question without glorifying myself which is something I don't like to do, therefore I'll keep this straight and simple. I really can't tell if there are other people less or more worthy of the position than me. No one can ever know really. You see, I like to think that being competent in the Death Troopers would make the COs notice it and think to themselves "Huh, he's not an idiot". Most of the time I don't care if someone is superior because I never work towards being better than others; I work towards being better than yesterday me. Now, that doesn't mean I don't look up to people that show a very good proficiency at the job they are tasked with. It's good to have some kind of example you would like to follow, but at one point you have to cut yourself off from that person and develop your own path to make yourself unique and reach the goals you yearned for. That's what I do most of the time and I hope I'm doing it well. Now, what I like to do often is to take any constructive criticism and work with it to not make mistakes in the future which is a part of developing yourself into being one of the best people for the job.

    Now, I'll do something here. To show you if I'm a proper fit for the position I would like to explain the leadership idea in my eyes.

    Going through my experience I've learned that leadership is not only giving out orders left and right to try and assume your dominance. It's also not being extremely strict with the protocols and punishing everyone that went out of their way even a little bit. Good and efficient leadership is often based on the ability to think outside of the box, to be flexible, and to be able to raise the morale of the units you command. Good leadership is about uniting yourself with your fellow troops so you are one body because only then you can achieve amazing success. Being that kind of leader will make troops follow your orders, not because of your rank, but because they know they can depend on you in any situation. Being a good leader is also being strict and decisive when the situation requires it, not because you want to show that you are above someone and they can't do anything to you. In short words, leadership comes from you, not the book.

     

    Do you understand that if you fail to meet the expectations of an NCO you can be removed from your position?

    Yes, I do.

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