Jump to content

IgnisNuts

Member
  • Posts

    496
  • Joined

  • Last visited

  • Days Won

    5

Posts posted by IgnisNuts

  1. 10 minutes ago, purple2005 said:

    you could implement a feature were the cloaking turns off when you move forcing cloakers to reveal themselves if they want to make a move. But still allowing them to stay hidden at the downside of not being able to move

    This actually sounds like a fire idea, with something like this https://steamcommunity.com/sharedfiles/filedetails/?id=308977650 
    If this replaced the current cloak on all the cloaking jobs that aren't SCP's on the server people wouldn't feel like cloakers are lame af.

    • Like 1
  2. What are you suggesting? - Adding the inventory, banking, and trading system from this add-on.

    How would this change better the server? - With the most recent addition of Blue's Pharmaceuticals people have requested that there are some sort of way to carry the pills or other items without having to gravity gun them everywhere. With the addition of the inventory and bank system, people would not only allow them to store these items, but also trade them with other players. It's easy to add what is able to be picked up or not, as the biggest worry with the current "pocket" swep is that world entities are able to be picked up. Not only that, weapons could easily be able to be stored.

    Are there any disadvantages of making this change to the server? If so, explain. - No

    Who would this change mostly benefit? - Everyone

    Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - https://www.gmodstore.com/market/view/itemstore-inventory-bank-and-trading-for-darkrp

  3. What are you suggesting? - Reworking the current 354-04 swep to something more custom. Give the left click "Primary Attack" a slash with it's arms dealing around 75 damage with no cooldown. Turn the left click dash/speed boost into a Shoulder Bash attack where he charges forward dealing around 150 damage, with around 10 seconds of a cooldown. Move the Stun Slam attack over the R/Reload key, as well as increasing the cooldown for the stun slam attack to somewhere around 20 seconds or so.

    How would this change better the server? - Make 354-04 fun to play, and dangerous to fight against.

    Are there any disadvantages of making this change to the server? If so, explain. - 354-04 will be harder to recontain?

    Who would this change mostly benefit? - 354-04 players

    Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - Current 354-04 Swep

  4. What are you suggesting? - Adding the armory into the HCZ Evac Shelter.

    How would this change better the server? - Allow people to access an armory in HCZ to people that can't enter the Nu7 Bunks.

    Are there any disadvantages of making this change to the server? If so, explain. - Not off the top of my head.

    Who would this change mostly benefit? - Everyone

    Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - N/A

  5. 1 hour ago, Ein said:

    The only issue is that a suggestion like this was brought up before (universal hitboxes) and was denied because it would be far too time-consuming going through each model. If SMT is willing to take the time though I would absolutely fucking love to see this.

    Ah that's what the suggestion I was thinking about was. Yea that would be a pain in the ass for SMT lol.

  6. What are you suggesting? - Set the limb damage multiplier to 1 or increase the decimal percentage that is currently there.

    How would this change better the server? - Make gunfights make more sense in a RP perspective, if someone was shot in their leg or arm I feel like it would hurt almost just as much as getting shot in the chest would. Not to mention, you wouldn't have to worry about "crouch spamming" cause limb damage would do the same as a body shot or when a CC has a broken model hitboxes, it wouldn't give them an advantage anymore.

    Are there any disadvantages of making this change to the server? If so, explain. - No

    Who would this change mostly benefit? - Everyone

    Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - https://wiki.facepunch.com/gmod/GM:ScalePlayerDamage  Previously a suggestion like this was denied for the fact that they said they would have to go through every model to change limb damage which just was not the case.

  7. 4 hours ago, Ireland. said:

    -Support

    Once SOP's are adjusted to better fit the new map and everyone gets used to the map as a whole, the experience will be much better than it is right now, reverting would just be a very extreme solution to a temporary problem that is already actively being solved by HCMD/SA and SMT.

    It ain't even been a month since this map has been out, give it some more time..
    Plus Site-13 is hot cheeks compared to the ones before it.

    • Like 1
  8. 6 minutes ago, CyanicZed said:

    -Support

    Utilize all of what is available to Nu7. During that entire raid not one flashbang, smoke, or frag was thrown. Previously smoke grenades have been an easy way for MTF to push into the mech raid and get kills, can't shoot you if we can't see you. One grenade in our main crate area would have created a disruption and we would have been forced to rotate around. You cannot claim there is no merit to using these devices if you never attempt to use them in the first place.

    - Not to mention your spawns are right outside of where this is, compared to where they would be if the raid was moved to the surface. This is not an issue of numbers the foundation has the upper hand in this area. You can return, we cannot.

    - None of the tools that you could use to push out were used. You don't need to rely on E-11 if you just play better. Secondly you would fair much better if MTF would keep at it instead of flagging off onto other jobs. You're job as an MTF during a mech raid is to direct people to the Foundation Ops channel, there should be no lack of communication, and if there is that is not caused by the location of the mech raid.

     

×
×
  • Create New...