Jump to content

Ardo

Member
  • Posts

    50
  • Joined

  • Last visited

Posts posted by Ardo

  1. What are you suggesting? - removing the health bars from cloaker scps and scp 8286 and also make the health percentage to numbers cause people are always wrong at predicting your tranq hp. they tranq you even if your hp is above 4000 for 682 (and 939).

    How would this change better the server? - prevents metagaming gang and tranq hp

    Are there any disadvantages of making this change to the server? If so, explain. - no

    Who would this change mostly benefit? - Everyone

    Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion -

    > you can see the health of the cloaked vamp. I assume this is the same for 966 and the sussy imposter 8286

    20230428173657_1.jpg

  2. 32 minutes ago, Yamato said:

    Okay. This has happened many times.

    1. Either your self-breach thing got reset

    Or

    2. You've been on the server too long

    Being on the server too long obviously will bug things out. 

    One of those things is your ability to break doors.

    However seeing your error it may be your self-breach thing. 

    Because the only doors that cannot be broken are ones that are directly connected with the CC, all outer doors and everything else should be able to break. (Except elevators)

    (Also were you just using 079s outer door for reference or what? )

    im using 079 door as a reference and also when the self-breach resets that happens. I doubt only CC doors are cannot be broken its the whole swep thing that disables your door breaking until the breach timer is finish.

  3. What are you suggesting? - Changing the way scps can break the doors because when maynard or a D class breaches the scp it cannot break any doors.

    How would this change better the server? - I think it should be the CC doors that cannot be broken for auto breaches instead of every single doors.

    Are there any disadvantages of making this change to the server? If so, explain. - No

    Who would this change mostly benefit? - SCPs

    Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - 

    • I couldn't break the checkpoint doors and all doors after letting out.

    20230403020600_1.jpg?width=1245&height=7

  4. What are you suggesting? - Adding these things cause I look like hector salamanca who constantly need help from other people to open the doors and heal me. seriously why would a lvl 100 mobster not have medkit and hacking keycard? I cant even open the armory to get myself some stuff without smuggler medkit and crafting hacking keycard

    How would this change better the server? - make mobster not like a needy old man

    Are there any disadvantages of making this change to the server? If so, explain. - No

    Who would this change mostly benefit? - Mobster

    Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - None

    • Like 2
  5. What are you suggesting? - Changing the player requirement for SCPs to start breaching cause currently there's 84/128 total players but no scps can breach at this time because there is not enough MTFs (currently 5). Does the combat medic and MMF counts to this?

    How would this change better the server? - The last rule of 70+ players was better and without breaching people will not flag on MTFs

    Are there any disadvantages of making this change to the server? If so, explain. - No

    Who would this change mostly benefit? - SCPS20230324034530_1.thumb.jpg.c89eb4e0ea7691a28a035765d3b1d685.jpg

    Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - 

  6. What are you suggesting? - Adding cancel button for when you started breaching because if a D class or other people breaches you, it still kept going.

    How would this change better the server? - should eliminate inconvenience 

    Are there any disadvantages of making this change to the server? If so, explain. - no

    Who would this change mostly benefit? - scps

    Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - none

  7. What are you suggesting? - adding more cameras for 079 to see cause right now its kinda limited. Also there is no option for returning to the CC of 079.  Its hard to see in the dark when the lights are out so maybe 079 can have its own nightvision.

    How would this change better the server? - more fun to play 079

    Are there any disadvantages of making this change to the server? If so, explain. - no

    Who would this change mostly benefit? - 079 players

    Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion -

    Here is my suggestions for more camera placements

    LCZ incinerator room

    https://media.discordapp.net/attachments/1044992597464207493/1084147029955051571/20230311200334_1.jpg?width=1245&height=700

    LCZ Utility intersection 2 (near maintenance CP)

    https://media.discordapp.net/attachments/1044992597464207493/1084147028835176548/20230311200218_1.jpg?width=1245&height=700

    LCZ utility intersection 3 (in front of CP)

    https://media.discordapp.net/attachments/1044992597464207493/1084147085949022271/20230311195738_1.jpg?width=1245&height=700

    LCZ intersection (in front of research CP)

    https://media.discordapp.net/attachments/1044992597464207493/1084147061622055024/20230311195753_1.jpg?width=1245&height=700

    LCZ 173 intersection

    https://media.discordapp.net/attachments/1044992597464207493/1084147086649466920/20230311195709_1.jpg?width=1245&height=700

    LCZ Medbay intersection

    https://media.discordapp.net/attachments/1044992597464207493/1084147086993395802/20230311195556_1.jpg?width=1245&height=700

    HCZ 049 intersection
    https://media.discordapp.net/attachments/1044992597464207493/1084147029162328115/20230311200200_1.jpg?width=1245&height=700

    HCZ 035 intersection

    https://media.discordapp.net/attachments/1044992597464207493/1084147062343475230/20230311195934_1.jpg?width=1245&height=700

    HCZ 682 intersection
    https://media.discordapp.net/attachments/1044992597464207493/1084147062557397022/20230311195901_1.jpg?width=1245&height=700

    EZ gate B elevator

    https://media.discordapp.net/attachments/1044992597464207493/1084147029426581646/20230311200033_1.jpg?width=1245&height=700

    EZ armory intersection

    https://media.discordapp.net/attachments/1044992597464207493/1084147061844365422/20230311200021_1.jpg?width=1245&height=700

    EZ intersection (in front of CP)

    https://media.discordapp.net/attachments/1044992597464207493/1084147062083432549/20230311200006_1.jpg?width=1245&height=700

    Surface Outside Gate A

    https://media.discordapp.net/attachments/1044992597464207493/1084147029690814484/20230311200457_1.jpg?width=1245&height=700

    (Medbay camera needs some fixing btw)

    https://media.discordapp.net/attachments/1044992597464207493/1084147090088787988/20230311103935_1.jpg?width=1245&height=700

    (need to add an option to return to this CC)

    https://cdn.discordapp.com/attachments/1044992597464207493/1084149052893040800/20230312002009_1.jpg
    cant see anything in the dark as 079
    20230312015408_1.jpg

    • Like 1
  8. Your in game name: Ardo

    Your Steam ID: STEAM_0:1:157818557

    The player's in game name: Nobody-02 aka kaiser

    The player's steam ID (required): STEAM_0:1:76093028

    Date and Time This Incident Occurred: February 16, 2023 8:15am EST

    What did the player do: Started to mass rdming all D classes after a mobster beat him in pvp over and over and claiming he is immune to mass rdm for being on nobody job.

    Evidence (required):

    • Here's him telling me to read their SOP and it says DO NOT go around mass rdming while he himself killing every single D classes

    image.png

    image.png.17aa882cca73f0573b81fb9319b513e4.png

    • Partial lockdown as a Nobody job???

    image.png

    • He himself hopped on security CC to make a deal on another Nobody to only kill the mobster but why kill every single D class?

    image.png

    image.png

    • He kept killing my friend over and over and I hopped on D class to see if he also kills me. And he did.

    Recorded Evidences

    https://medal.tv/games/garrys-mod/clips/VsD1FTHAsE-eQ/d13376Z439AD?invite=cr-MSxieWksMTU5NjgzNDQwLA

    https://medal.tv/games/garrys-mod/clips/VscT4USF2wOc_/d1337ZJbzn4Q?invite=cr-MSx0N1MsMTU5NjgzNDQwLA

    Here's him as a security CC making a deal to nobody to kill the mobster and when he was on nobody job then he claims that he decided to side with the foundation even thought he is the one who made a deal to himself.
    https://medal.tv/games/garrys-mod/clips/VsEUgG-OOKFgw/d1337LQnFMwo?invite=cr-MSw1STIsMTU5NjgzNDQwLA

    What do you believe should happen to the player: I'm not sure what kind of punishment for this childish behavior, power tripping, breaking NLR(using previous life information) and MRDM x3

    Any extra information: He claimed that he sided on foundation but what really happened is he hopped on security CC and made a deal to himself (nobody job). He is also using the previous information of his life after getting killed basically breaking nlr. He started acting like a child when he dies from a D class or loses pvp.

  9. +Support

    after coming back in SCP-RP from 2020 I literally see no change on scps except they gave 682 some stomp noises and new scps.

    On 1/23/2023 at 9:00 PM, Avalon Levi said:

    - Support (ATM)
    Theres already a suggestion to remove crouch + Jump Spam on forums, if it gets denied i will change to + Support.

    i can already see that suggestion being denied cause people just want to bhop in RP and power game against scps.

  10. On 1/23/2023 at 4:21 AM, Destroyer2 said:

    I'm sorry but this will destroy combat system also crouch jumping aint hard to counter honestly 

    -Suppport

    First point thats not crouch jump 

    Next point its cuz their swep is trash at hitting 

    If he wasnt being shot from 5 sides he could've easily killed you

    "crouch jumping aint hard to counter honestly" the thing is there is no counter in crouch jumping i dont know how do you counter that other than giving more attack speed buff on scps which people will cry about cause they make them "op"

    and first of all im spamming CTRL + SPACE I dont know why you dont see that and the only thing you are proving here is SCPS are the worse branch to play in SCP-RP and even if he is being shot at 5 sides he could have killed me if i wasnt crouch jump spamming

    On 1/23/2023 at 8:48 AM, Pure said:

    TRUE honestly Skill issue just learn Crouch spamming not that hard

    I dont know whats your point here its not about learning crouch spamming

  11. +support

    I don't know how will they implement this but this is very unfair to scps cause they cant kill you with crouch jumping only with luck hoping their hitreg gets registered.  Crouching jumping is the main reason i keep suggesting buffs to more scps.  imagine bhopping cringe everyone plays like a normal person

    Here is the reason why crouch jumping spam is stupid, in this clip Scp-939 cant literally hit me. The existence of it makes it all scps should have attack speed buffs so they can actually kill people in RP. its just powergaming if you cannot be killed. scp branch being the worst in scp rp is something I never would have thought


    https://medal.tv/games/garrys-mod/clips/RH8CVnj5gFYDo/d13377r7tXjA?invite=cr-MSx0ZzUsMTU5NjgzNDQwLA

  12. On 1/18/2023 at 12:32 AM, Hex-G said:

    SCPs are about role playing as said SCP. 99% of SCPs don't vape or smoke. While I would be ok with the emotes being added for personality and other things I don't agree with donor weapons or the vape/smoke sweps.

    Roleplaying as scp is very tricky because you are just alone in the cell couldn't do anything other than self breach and looking at the wall for 30 minutes. This is probably the main reason why no one plays as scps because its so boring. Sometimes when people tells you to flag up but they never come. you don't often see people play scps during active hours so thats why some people call this D class simulator or just CI vs MTF RP

    3 branches of MTFs vs 0 Scps online
    20230112074334_1.jpg

  13. What are you suggesting? - I often use them on scps and they are pretty fun not gonna lie. blacklisting them kinda makes the scps boring especially on safe scps.

    How would this change better the server? - fun stuffs

    Are there any disadvantages of making this change to the server? If so, explain. - no

    Who would this change mostly benefit? - everyone who bought the fun sweps

    Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - cant cause they got blacklisted.

  14. What are you suggesting? - range buff for raptor scp cause why is it that you have to kiss people to hit them. The speed of raptors does not compensate and guns will just knock them back. Negevs will be their worst nightmare.

    How would this change better the server? - I wanna see if this makes the raptors viable

    Are there any disadvantages of making this change to the server? If so, explain. - I think not

    Who would this change mostly benefit? - SCP-1265-A

    Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - for reference this is the range of a raptor 20230112022551_1.jpg

  15. On 1/9/2023 at 6:31 AM, Rito said:

    +/- Support

    Kinda neutral here, some of these changes are reasonable, but for example SCP 2191 is already a pain in the ass with its 600 hp, giving it a 1000 would be insane, he has been nerfed countless times in the past and is still a relatively good SCP considering he has the ability to cloak and kill while cloaked plus regenerates it. Honestly it is a pretty big suggestion and will need way more people than just me to consider it.

    the vampire scp is actually that weak once you got thermals and i only played him for two times and immediately died cause MTFs have thermals 24/7. and he starts off with 400 hp not 600. guns have knockback so you can easily escape the vampire

    +support on some scps like 682, 939
    Note on 682: you are not guaranteed to heal because its janky
    Note on 939: 939 suffers bad hitbox reg very very bad you cannot kill anyone so I recommend buffing its attack speed. I'm never touching scp 939 ever again because of it.

    but on some make it
    2191 >> 800 hp (trust me he is extremely weak at the start. only gets strong over time)
    076 >> 5000 hp
    098 >> 800 hp
    5208-GL >> 500 HP or 400 hp with better gun (A D-class with honey badger is enough to kill one soldier)
    049-2 possibly range buffs. 1000 hp is too much
    354-4 already have hp buffed
    I wanna add additional buff on
    1265-A range buff cause you literally have to kiss people to hit them (extremely short range). the speed doesn't compensate in anyway.

    Here is my opinion why all scps are weak. they are only strong during dead hours.

    - Guns have knockbacks. strong against melee SCPs
    - MTFs comes in groups, you will suffer a significant damage
    - MTFs have Speed, HP and Armor boost they can pay
    - MTFs have CCs
    - It doesn't matter if an scp can instakill. the bad hitbox reg will save you
    - I like how MTFs doesn't even realize how easy they can RCed scps and most people just want CIs vs MTFs and MTFs vs D class rp.
    - E-11 just lowers your health and then tranqs you and then finishes you off at 4000 hp or 2000 hp with etherial. since you cant kill them anymore once you are tranq. also softlocks your game if you died while tranq
    - Crouch jump will cheese most scps cause the hitbox reg will not register most of the time
    - Doors. strong enough to stop most scps. people leave every single door open always.
    - Scps cannot team anyway so they have to deal with 3 branches of MTFs all at once (4 if Gensecs is in lcz). I swear there's not a single day they would not complain
    - Etherial one shots most scps so. there was once foundation called a ragnarok but E-11 already RCed them lol so it was a pointless ragnarok
    - Mass breach event except MTFs speedrun it

    I just wanna say you can cheese scp 106 by doing cl_showpos 1 on console and going to 177y. please change that.

    You literally cannot play scp without try harding. its not fun but hey at least you last for another minute before dying

    • Thanks 1
  16. What are you suggesting? - Can the emote swep change to slot 6? it doesn't make any sense why emote swep is on the primary slot.

    How would this change better the server? - So we don't missclick the emote swep during combat.

    Are there any disadvantages of making this change to the server? If so, explain. - None

    Who would this change mostly benefit? - Everyone

    Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - https://medal.tv/games/garrys-mod/clips/Q6A73-vZPHQKB/d1337kFwjOnB?invite=cr-MSxxcU0sMTU5NjgzNDQwLA

  17. 2 hours ago, Stryker_ said:

    I think you are forgetting that there are so many factors to include this, you need 3 yes freaking 3 D class for some SCP's lets focus this for 682. First of all most of time you won't have access to 3 D class as most of them don't even want to be cuffed or there is none, second by time you have 3 D class you need to get to 682 CC which is a pain in the ass with these shitty hallways and doors you get stuck on 24/7. So if the advert is at 2/4 (think its 20 minutes for 682) you just don't even try anymore if u don't have left D block already. 

    Second: 1 Single D class escaping HCZ can just breach any SCP rly cause SCP's also ignore them anyway (Yes u may blame MTF for that but oh well on low hours its so freaking easy to escape).

    Third: Maynard and CI the worst even, cause Maynard is legit a minge class for me its only purpose is jus breaching SCP's and be annoying asf. 

    Fourth: SCP 354-4 might have more HP, but is way slower has cooldown on his ability so he is so much more useless in my opinion. 682 can oneshot every class or well close to it and is faster then any MTF job (Even TRT and Raptors)

    - you should not forget that there's always E-11 with at least 1-3 etherials and 682 basically only have 3500 hp because of tranq at 4000. E-11 usually tranq 682 and finishes him off with etherials
    - I don't often get breach by Maynard and CIs especially when there's more than 10-30 MTFs online.
    - MTFs always sweep hcz and not all D class are experts and pro.
    - why don't you try spam crouch jumping and see how op it is against 682's bad hitbox reg
    - don't forget MTFs can always use doors to close on 682. you all usually left everything open when there's scp breached. D5 raptors have the biggest advantage because of its speed can outrun 682.
    - unlike SCP, MTFs can even speed boost themselves. lots of people are rich.
    - like I said scps are only strong on inactive hours. you are saying scps should only flag on during that time.

     

    18 hours ago, ZeferGaming said:

    682 can one shot anything in the server. 

    thats true only if bad hitbox reg is not a thing. you don't always guaranteed to kill with your slow attack and try to survive 3 people shooting at you all at once dealing 3k damage.

     

    6 hours ago, Stryker_ said:

    Mass breaches also happen way to often to. Cause of this I'm against it.

    one word: etherials. one shots most scps
    at this day 682 is not strong anymore than from the last 2 years.

    • Like 1
  18. What are you suggesting? - giving range buff on 194 because currently if people keep moving you will never gonna hit anyone and its attack does not register at all even if you successfully hit them. The range is so small it doesn't register the hit for some reason. So basically scp 194 can only kill afk people.

    How would this change better the server? - this would hopefully fix 194 hitreg

    Are there any disadvantages of making this change to the server? If so, explain. - I don't think so

    Who would this change mostly benefit? - scp 194 only

    Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - None

×
×
  • Create New...