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Rabbit

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Posts posted by Rabbit

  1. Name: Rabbits 
    Rank: whuts ever
    Branch: Hem
    Steamid: 
    Protection experience:
    100+ Word count of why you want to be in this branch:

    Would like to see this breach die again


    Please use the GoogleForums to apply

     

  2. 2 hours ago, Jack (utility one) said:

    A minimum of a warn for player dies.      a max of a week ban for using highly offensive slurs towards those with mental disabilities.

    Why bother keeping him around? just perm ban and be done with him.

  3. 14 hours ago, Bread said:

    Its a special class. Not just a SCP. CI/Nu7/E11 should be entitled to one "special" class.

    I agree Nu7 should have its own special class, just not an scp.

    14 hours ago, Bread said:

    They wouldn't. Only if the foundation research team agrees to let them test too. 

    So here a better idea how about the guy holding the sword is just an AI or what ever, and the sword it's self is the SCP, and CI can just kill hi. Do me /me picks up sword, so Rnd can have a Crack at it.

    .

    Or we could drop the whole SCP thing and just say it's a high tech robot 🤖. I would say this is the best option.

    .

    I still do believe if your going to tag something as an SCP it should have no direct connection with Any of the branches.

  4. 1 hour ago, frog said:

    plus idk if you know this our new class is getting picked by the overseers of d4 and you have to be d4 to be in it so its a subranch and it has a initial 6 minute nlr with a 5 minute after so you wont see much of the e11 class since it will not be code red for more than 10 minutes so you might see 2 of them 4 times if your lucky and also the people on the job can not buy armory weapons and the only weapon that it has to kill combat is a shotgun so its really not gonna be that op to anyone except scps and these new hsu's have a very good weapon being added with alot of weapons to use making code reds even shorter so the e11 class will barley be used

     

    9 hours ago, Orange 🍊 said:

    Not much of a restriction if it can counter every CI raid, especially considering you can watch Gate A.
    CI gets called out at gate A -> SCP runs to EZ -> Kills CI  -> back to Docile -> Repeat
    The 10 Minute NLR is less than the CI raid timer, so it'll be back to counter the next raid.
    Also, why should a noncombatant be included in the count for the SCP to flag on, that's like including Foundation Noncombatants into CI Raid Adverts/Mech Raids.

    Based off what everyone is saying I think the new scp class should of been its own post separate from Nu-7 branch update, because these are just a few problems that people have shined light on and their many more corners and sides of an SCP thats locked to one branch .

    For EXP

    Is it Fair for one branch to have their own personal SCP locked to their branch, while no other branch has their own?

    Should there be an SCP with such heavy combat focus that's geared to helping the foundation? while SCP 912 is a thing its limited to a stuck stick and cuffs.

    How would CI RND test on this SCP?

    How would this affect other SCP breaches?

    How would this affect GOI/CI Raids?

    And most importantly what does this mean for Janitorial!

    I could keep going, but you get the point im trying to get to, adding a new scp is a big deal and needs to be handled with care not to upset the balance of power between NU-7 E-11 and CI.

     

  5. On 12/31/2020 at 4:06 PM, CanOBeanz said:

    +Support

    I can see expanding the self defense rules to include responding aggressively to any threats made by people holding weapons (not including enacting fear RP obviously), and also to the destruction of garbage bags.

    You guys have done a pretty good job within your current self defense restrictions, so I think yall deserve some more conditions to be added to your ROE.

    +Support I've only been back for about a week but the Rp interactions i've had with non-combatants has been amazing and should be rewarded, but if things get out of hand again it should be reversed quickly

  6. 8 hours ago, Gunther said:

    +Support, if someone can provide me a toolgun, I can provide a build I made a long time ago, its a build that was approved by JMT, I don't remember who, it was like 7 months ago. When I get a chance, I'll provide a screenshot of the build.

    Edit: https://steamcommunity.com/sharedfiles/filedetails/?id=2139812305 Made it into a dupe, now y'all can test and download it.

    Does the defender sit in the blue half circle?

  7. what are you suggesting? -  LCZ edit

    How would this change better the server? -  Map Balance 

    Are there any disadvantages of making this change to the server? If so, explain. - 

    .

    I've checked out the other map edit suggestions and compiled them with a few changes what I thought would make LCZ more interesting

    1) Moved the Medbay from the north side to the south side below 457 CC.

    2) Moved the Item SCP Room where the medbay used to be

    3) Added a large empty SCP test room

    4) Elevator options  ( keep it attached to medbay or detach it pick one)

     

    LCZ as is right now has one main hall way that goes to HCZ this has the effect of forcing everyone to go the same way if you want to leave LCZ, by moving Medbay and the Elevator below 457 CC's this give D-class an immediate choice of which path to take  apon escaping D-Block, Also splits foot traffic adding life to the rest of LCZ.

    Now the Elevator I was thinking of detaching it from Medbay so medlic dont have D-class running in killing everyone trying to get to HCZ or CI  passing though because its the fastest route to LCZ and killing every one while their passing through. Detaching it would also benefit MTF and CI dude to  the Elevator route no longer being cut off by a medbay lock down.

    Now this would mean LCZ would lose the ability to lock down one of two ways out of LCZ so i would understand people not wanting to lose that ( Hint Option 2 )

    Next if the SCP Item rooms, now moving this is to give  utility  back their spawn  and replace the foot traffic that would be lost by move medbay.

    Large Test room because sometimes you just want to build a massive test or a big room to cry in.

    One big thing I didn't touch is Gensec spawn it needs to be move somewhere that's a lower traffic area so Gensec don't get thrown in combat the sec they walk out the door but their needs to be a hallway that bypass's it so D-class won't choices in path isn't effect to heavy.

    Who would this change mostly benefit? -  Every one (Mostly Medical)

    Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion -  Yes

     

     

    spacer.png

  8. -support

    I don't see where this would connect to the current layout.

    Make another map that shows the whole map/lay out

     

    Now im 100% down for a bigger LCZ 

  9. what about the rest of the rule?
     

    1) Non-Combatant Branches (Research and Utility) will not longer be able to call out / interfere with a Chaos Insurgency raid. This includes calling one out, shooting them, or in any way interfering with the raid. (Subnote: This does not include Mobile Mop Force or Advanced Combat Medic. HLPR Bot's and R.I.G's will count as Non-Combatant however.)

    2) Chaos Insurgency will no longer be able to shoot / interfere with Non-Combatants and their RP. This includes ALL Chaos Insurgency classes (Shades included!) besides the Spy classes (Maynard and Sleuth).

     

    Personally if you valued your life you would run away from the scary guys with guns, not standing around waiting to closing doors in their face or attacking them.
    I do think adding this to the MOTD would help flush out the problems we're having with the rule but it you have to hold both sides accountable.

     

     

    • If Non-combatants are running around with guns their going to get shot.
    • If Non-combatants are getting in the way their going to get shot.
    • If Non-combatants are going to try and close doors in CI face their going to get shot.
    • If Non-combatants are going to call out CI their going to get shot.
    • If Non-combatants are follow CI their going to get shot.

    What a Non-combatants does any of these it should be considered FailRP.  Other wise this rule is just one sided!

    The only way for this rule to be effective is to add it to the MOTD but this has to be done with great caution due to this rule bring able to ruin CI ability to raid.

     

     

     

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