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[HRP] Curry

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Posts posted by [HRP] Curry

  1. In-Game Name: DT 1LT Maverick OT2

    SteamID: STEAM_0:0:219458083

    Rank: 1LT (GM IV, Support Agent in TS)

    Reason for leaving: I found a server with a bunch of old friends I used to game with who I always had a fun interesting RP Time with. I may one day come back to this server but for now I will be leaving.

    Do you agree to stay active for 48 hours after this post?: yes

    Do you agree to contact your manager once your 48 hour notice is up?: yes

  2. Just saw this

    -support

    instead I would say have weekly duel tournaments and the winner gets a crystal or hilt or whatever is being handed out. Not only does this allow for someone to get something new but it would be fun for all IQ and be a challenge to improve your dueling techniques. It could also improve activity.

     

    along with getting a hilt for the winner. You could allow spectators of people who arent fighting to bet on who would win and keep track of it on roster for some nice fun as well. 
     

     

    overall this method would

    1.increase activity 

    2.Put some friendly fun and competition in for IQ

    3.Lower the pay to win aspect of IQ.

  3. What do you want to see? -  I would like to see the Models of DT get changed to the ones we are requesting which is 1 model for the whole battalion. 

    Why should we add it? -  You should change the models to the ones we request because they have body-groupers that work and also have a better hit box. This has been tested by me and Katze who is a 1st LT within our ranks. Some of the details that come along with these models are as follows

    -Helmet Removal

    -Cape

    -Pauldron

    -Green Empire Symbol on the left shoulder

    -(All the other normal Body-groupers for DT.

    What are the advantages of having this? -  The advantages of having these models is mainly 1. Our hit boxes are finally fixed so you can shoot above out head in an ADV Firing line and we will not get shot. 2. The body-grouper should now work properly unlike the one we have now.

    Who is it mainly for? -  This is mainly and only for Death Trooper Classes. 

    Links to any content - https://steamcommunity.com/sharedfiles/filedetails/?id=1541525772

    (This has been Approved by my CMDR and 1LT.)

  4. 2 minutes ago, HeadShot720 said:

    +/- 

    The weapons you picked are good but the DT-29 is kinda op but besides that i can agree with the weapons you picked besides the DT-29

    The DLT-19 would only be used by probably officers+ or we put regulations on them when they can use them. We understand the power that the gun has. I even brought that up to our CMDR and told him someone would say something but once again if we do get this we would have strict regulations so fun isn’t ruined for anyone else.

  5. What do you want to see? - Weapons changed on DT.

    Why should we add it? - This has better guns that are fit more towards lore for the DT to be equipped than the bad looking guns we have now.

    What are the advantages of having this? - This content pack (link below) has the DLT-19D along with Krennic's Pistol and a better sounding and looking version of the E-11D. Now the DLT-19 I went into single player mode to test requested by my CMDR and they are quite powerful so these would probably not be used by us in events very often. Now the E-11D I also tested and within this content pack their are 2 versions of these guns. One of them does a significant amount of damage and the other does the regular 25 damage. Both sound well and look well and seemed pretty decent while I used them. We would try to change the E-11D we have now with this one for the sound mainly it is better. The one we have now if you don't know and haven't heard it sounds like a regular E-11 unlike the normal sounding E-11D which has a deep noise when shot. But this is the advantages of adding this into the server.

    Who is it mainly for? - Death Troopers

    Links to any content - https://steamcommunity.com/sharedfiles/filedetails/?id=925602544

  6. What do you want to see? - Senior Death Trooper, Heavy Troopers, Death Trooper Officer, DT VCMDR, DT CMDR {Last Two already have it just adding them} should have an arrest baton.

    Why should we add it? - I have talked to my CMDR and 2LT along with the Shock VCMDR Krug and they both have agreed that these ranks should have the arrest baton. (VCMDR said "Death Troopers in general") We want to limit it to the Senior Death Trooper+ which is SGT+. 

    What are the advantages of having this? - It would allow us DT to stun people (Detain) until shock got to our position or be able to arrest a trooper if they run away and do not listen and are being very mingy. It would benefit us as well if no shock are on. But DO NOTE, we will not be using the batons to arrest if shock are on unless told so otherwise for we do not want to take their job just want to be able to make our job a bit easier and help shock out as well if needed.

    Who is it mainly for? - Senior Death Trooper, Heavy Troopers, Death Trooper Officer, DT VCMDR (already have it), DT CMDR (already have it)

    Links to any content - weapon_policebaton the clipboard of the weapon.

  7. 10 hours ago, Kratos™ said:

    Please understand that DT's have only been on for a Week. And they are not in any way trying to remove duties from other Guarding Battalions. As stated in the DT SOP, We prioritize Thrawn and Moff and then the non-special HC Spots (Currently None atm), The only time that DT will guard a lower ranked Fleet member is IF there isn't already a Guard from either Nova or Shock assigned to the Fleet Member.

    Agreed 

  8. +\- support

    Wouldn’t this bend more towards ISB? I feel like this would be their job for we also have models for them as well. It would also give us DT more people to protect. But at the moment we need our player base to rise a bit more before we add anything else. But great idea.

  9. +support

    These transports/drop ships are very amazing. They are fun to fly and as stated above have a higher capacity which is a benefit to the server. I would suggest we add these and remove the other version. 

    Just make sure you add the good one. I believe there are multiple versions of this ship with one thats sides can close.

  10. Once again I feel like as we wait the playerbase will grow. If anything take 

    Medics, ENG, Pilots, put those in ST or other batallions

    Make a Navy position the head of each or have 1 person in each sector be the head of it.

     

    So example say I joined Pilots in ST and become ST Pilot Lead 

    Medic Lead

    ENG Lead

    then they are the people who keep them organized. RG and IC are donator so they shouldn't be mains doing guarding stuff cause that isn't fair on the other players that will be looked as buy to win. I feel like if we take those battalions I listed above and put them in the other battalions it will let others go into a regiment they enjoy and become that job. 

     

    Battalions should be added into

    ST

    501st

    Possibly Nova. Maybe add in another battalion like 212th or something else like 501st and ST just one more option. Taking those 3 and adding them into a

    would eliminate a lot. 

    So keep Nova, DT, Shock, ST, 501st, Navy, RG, IC, IQ

    1 hour ago, _Alpha_ said:

    RG only protected Vader and Palpatine, they are also a donator only same for IC. DT is protection of HC for practically everyone with ISB while Nova just protects navy in general.

    11 hours ago, Matricies said:

    Hello Jeffe,

    So I used to be slightly against this but now I'm definitely for it. The server started with over 6 branches all supposedly specializing indifferent things and in less then 3-4 weeks we added 4 more (nova,death,commandos,royal guard) without even having the player base for it and the results are very evident. The server peaks around 20-30 players at around 5pm to 9pm CST and I usually only see 1-2 people per branch online with some branches having ZERO activity for the entire day. We have, 10 branches and only tiny activity in each. Not only is this bad for unifying player bases in their respective branches, it just makes it unnecessarily complicated.

    We need to cut down on the branches and bring players together so that we get more activity out of the branches that there are here. Imperial RP should have started with only 4 maybe 5 branches MAX. The following branches are what I consider keystone branches and usually the most active/essential starting branches (Stormtroopers, Naval, Inquisitors, Shock Security, and Starfighters). Stormtroopers is the base branch from which specialization in any other branch like it should occur from, Naval is responsible for the ship operations, Inquisitors is the lightsaber wielding force, Shock Security is the special force responsible for arrest/interrogation/discipline, Starfighters is responsible for flying the fighters/bombers/transports and/or Royal guard is responsible for defending higher ups) These 5 branches have definitive purposes on our roleplay server and are not just slightly advanced copies of another branch. I understand that star wars had a lot of specialized divisons, but we are a game server trying to grow our base and having 10 branches with only 20 people on, is not going to work very well. The following branches may need to be cut: Nova, Death Troopers, Engineering, Medical, Commandos, 501st.

    I can understand Nova a bit as I see them used to follow naval around, but most of these branches simply function as a more advanced stormtrooper on the field and in RP with more equipment and thats it. Nova,death troopers,commandos,501st can easily just be integrated into stormtroopers with a specific job for them and stay as divisons inside stormtroopers. This way people can still be those more elite troopers but be apart of 1 unified branch and not split into multiple semi-active/inactive ones. They are literally just more advanced stormtroopers and while lore wise this isn't exactly correct, what I see on the game server during events/passive rp says otherwise. Medical and Engineering do have a case to stay as they do have a definitive role but they are more support then they are primary branches and could easily be slotted into stormtroopers/naval. Medical does have the equipment needed to be unique, but engineering is basically nonexistant because unless you are trying to passive rp "Fixing the ship" or "Disabling bombs", there is nothing different about it from stormtroopers (They can't even spawn ground vehicles for crying out loud and thats honestly what they should be given the ability to do!)

    Overall, we have too many branches right now and several of them just act as advanced stormtroopers, are more support then they are a standalone branch or can easily be slotted into a primary keystone branch and keep their identity as a special force/divison inside that branch. It might be a bit difficult because we've set up a lot of these branches but we're hurting our base with too many branches and thats why this suggestion was made in the first place. We went too fast, too early and we need to take a step back to give our base a chance to grow. Maybe when the base is like 40-50+, then we could look at making these individual branches ,but for now, they need to be unified because game-wise, theres not enough to warrant having so many.

     

    TL:DR - We have too many branches and our players are spread way too thin across them all. Unify some of the branches into divisions in one and we'll see some better activity from our playerbase. +Support

    1 hour ago, Nimo said:

    Yeah but this post is about removing battalion and we have WAY to many protecting battalions

     

  11. +support 

    I think we could add in another class in EC called maybe like Heavy or Tanker. Clarifying that they can drive or do certain things. 

     

    - support models

    the models look iffy and I feel like the ones we have now look amazing on EC.

  12. On 10/6/2019 at 7:52 PM, _Alpha_ said:

    +1

    Nova should do their job in being honor guards and protecting captured ships and serve as frontline elite infantry.

    Death Troopers should be the bodyguards of high ranking personal.

    Shock should guard lower ranking naval and guard the checkpoints.

    Make 69th medics regimental.

    Put starfighters in with the Navy.

    Put Engineers with the Navy.

     

  13. 12 hours ago, Segaman456 said:

    + Support

    I feel that the droid sound sweps would work well. there are some people that can whistle pretty well to mimic astromech units, but this works perfectly for those who would love to have fun just RPing as a droid.

    Thats would I the whistler. ?

  14. In-game name: 

    ST SGT Maverick 1010

    SteamID: 

    STEAM_0:0:219458083

    Current RP rank on StarWarsRP: 

    SGT

    Have you donated to the server?: 

    Yes I have donated for the Lord Package

    Have you been banned on any GL server before?: 

    No, I have not been banned on any GL Server before.

    Have you received any warnings (please give reasons if applicable)?: 

    No, I have not received any warnings.

    How much time do you have on the server?: 

    1-2 Days (Estimated time that I have in server)

    How well do you know the LORE? Explain: 

    I love lore big time. I always do research and read books and watch videos upon lots of lore and theories. I would be willing to read up on any lore that I needed to before I did an event to make sure the RP for the players goes well and seems dead on if possible on Lore.

    Why do you WANT to become a Gamemaster?: 

    I would like to become GM for I have the experience. If you wish for me to give you contacts you can talk to about my past GM experience I could do so. But I also want to be GM for I feel like a lot of the GM's don't really have their events planned out or watch what they do. I see GM's flying around not cloaked and we have to remind them. The spawners take forever to get turned off. I feel like being a GM you should be able to watch a lot of this and know where and when you gotta be at a place or do something. I feel like doing events you should have everything planned out even if something goes wrong. This is where I come in. I have done an event on this server and mostly lead it with a GM who helped me out. I got some positive feedback based on my Trando Voice acting and the event. I also got some negative feedback on the event for it was just passive RP. But this is why  I want to be a GM for I feel like I could help out making amazing events and could satisfy the players.

    Why should you be trusted to be a Game Master?: 

    I feel like I should be trusted to be a GM for I have the skills, knowledge, and experience that it takes to be a GM. I have a decently well past feedback on my events and make the players satisfied and happy. This is my goal within in GM and I hope I can complete this goal. But this is why I should be trusted to be a GM.

    Are you familiar/experiences with ULX?: 

    Yes I am very familiar with ULX. I will have to refresh myself on a few things but other than that I am confident with my ULX knowledge.

    Are you experienced with being a Game Master and how they function?: 

    Yes I am very experienced with being a Game Master and how they function. They should be professional and do whatever it takes to keep the player-base satisfied. They should also be ready to accept any criticism given to them by the player-base negative or positive and use this feedback to make their events better.

    Give a brief example of an on-ship event, as well as an example of an off-ship event: 

    - On ship event -

    (Doing the one I just did)

    A Trando Trader Zakhal awaits outside the ship. He comms in and requests permission to land. He gets questioned why and he responds with he has supplies and droids that could be use to the Empire. Time goes by and he is finally granted to land and so he does. He is able to sell his full ship to them and he gets refueled. They take the droid which is a R4 Unit and take it. They find out this R4 Unit has precious information on the Rebels and try to slice it out of the droid. 2 Rebels that where tracking the chip inside the droid that was never taken out or known about until last minute destroyed come onto the ship through Moonpool. They both die very quickly due to the strength of the Empires Troopers. They destroy the droid once they get some of the info out of it and call back the Trando Zakhal to capture him and interrogate him on what just happened. Zakhal being cooperative comes back to the ship and gets captured and interrogated. They get a data pad with info on a Rebel Base. They keep trying to get more out of him but that is all he knows. They take him to the Bridge and a Navy LT talks to him. They agree on Zakhal being paid to work for the Empire and not trading with the Rebels anymore. He goes to his ship after almost being killed by IQ Apprentice and get back to his ship. He takes off and goes on his way unharmed and knowingly now part of the Empire.

    - Off Ship - 

    ISD Jumps out of Hyperspace after following a SOS from Tatooine. Grand Admiral Thrawn orders the troopers to go down to the planet and find out what they SOS is and who is sending it. They troopers gather in MHB and go to Tatooine. They are dispatched in groups and they go off to find the SOS. They finally find a Citizen Woman in a Hut alone. She begs on her hands and knees for help. She writes in the sand... "There are Rebels... Help me they are forcing me to call you here.. its a Trap." So the Troopers go off and and hunt down the Rebels which have taken over the Empires FOB. They kill all Rebels and find a Fleet Sub LT dying on the floor slowly bleeding out. They attempt to rescue him. (If fails then they continue to clear out rebels then head home with the Citizen for interrogation. But we are gonna say the Succeed.) They succeed and take the Sub LT to safety and get the Citizen for Interrogation and head off the planet back to the ship. They interrogate the Lady and Sub LT separately to find out what happened. The Lady ends up admitting due to the Empires tricks that she was a spy and doesn't want to work for the Rebels anymore. The Empire doesn't accept her plead and kill her. The Sub LT on the other hand tells them that the Rebels got hands on locations of resources that the Empire is mining out and that they can stop them. Lord Vader gets informed of this and orders execution for his failure to The Empire. (This can go on and on but I am going to stop here.)

    Do you know how to give a weapon/SWEP to yourself/someone? (Give an example): 

    Yes (EX): !give Maverick rw_sw_blurrg1120c or !give Rebel Commander rw_sw_blurrg1120c

    Do you know how to model yourself/someone? (Give an example): 

    Yes (EX): !model Maverick models/tfa/comm/gg/pm_sw_trandoshan_bounty_hunter_v2.mdl or !model Rebel Commander models/npc/linnea/swbf_rebel_soldiermagma_linnea/swbf_rebel_soldiermagma_linnea.mdl

    Have you read the Gamemaster Guidelines?:

    Yes I have and I also have them bookmarked to look back on them for future use.

  15. What do you want to see? - . Sound Sweps added for droids and maybe other lore character roles.

    Why should we add it? -  This should be added because it would help rping as a Droid or other characters better. It would also allow certain characters to say main phrases that these sound sweps offer to to you.

    What are the advantages of having this? - The advantages of having sound sweps would be the ability to immerse yourself into the rp aspect of being a droid or other characters. If you have C3PO as an event character there is a sound swep for him. For our Imperial R2 Units they could get the R2 sound swep. The list keeps going on and on. From Palpatine to Vader.

    Who is it mainly for? - This could be for multiple jobs as stated above. If you check out the links below you can see some of the sound swep options that are offered with this content.

    Links to any content - 

    1. https://steamcommunity.com/sharedfiles/filedetails/?id=671430404

    2. https://steamcommunity.com/sharedfiles/filedetails/?id=1238354250

    3. https://steamcommunity.com/sharedfiles/filedetails/?id=1448956191

     

  16. +Support

    It would make sense for them to be OP for they are the Emperors Guard. It is their job to stand and fight and hold off the enemy. If they don’t have good health like what is being suggested then they are not OP and don’t seem like good guards like I know they are. But this should 100% happen.

  17. + Support

    I have seen nothing but great work from you. You are confident and polite and very professional. You know your shit and thats what it is needed on a GM Team. I would love to see you apart of this team and make amazing events for the community and hopefully as you said get us to max out our players. 

    Great Application, Good Luck.

  18. -support

    Like the others have said. You say you are currently staff on another server. Also have a restriction. But what I really looked at is the time you spent on staff. You seem to leave often.

     

    You said “Mod for PoliceRP a few weeks ago, but left for a different community, then I left thatcommunity, of which i was basically a head of Staff and decided to quit staff for a bit, and here I am applying for staff lol.” 

    You say a few weeks ago. Then you go to a different community which you held the rank of “Head of Staff” and then you quit and attempt to apply here. This shows that your time is short within staff. If you are serious about joining this community’s  staff team I would show more time on the server and make sure you aren’t staff on any other server as well. 

     

    Good luck to you though and hopefully in future you do join the staff team.

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