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Honest opinion on TTK?


Jummy

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I believe current TTK multiplier is 0.85? It may be higher, I'm not sure.

Personally, I feel it should be higher. Human players shouldn't be able to take many bullets, and combat ending quicker is a good thing. And I feel faster combat makes RP better, as you'll have to strategize more to get the jump on enemy gamers.

Stuff like D-Class will be harder, but it'll be harder for both sides, since everyone is equally taking damage here.

Non-Combatants will die faster, but so will their threats.

I really don't see a major issue on the off chance they'd buff TTK to a higher degree, it's just rewarding better combat with more engaging fights, and just seeing an unexpected opponent fall on the floor with a gun to the face is just beautiful, ain't it? Hell, it'll even make certain weapons somewhat viable now. Like shotguns will have more of an actual purpose, cause... y'know, they can kill people in a close range much better, like it's the point of a shotgun or something.

Now I'm just one person who thinks this, and I'm sure there's something biased in here, so I'd like to hear other peoples' opinions on this matter.

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I don't believe the TTK is the issue as last year, I felt it took a normal amount of time to kill someone. The issue was everyone had a ton of hp. The TTK was so high that the Fury Soldier had 300/225 and E4 had 300/250. And other jobs also had crazy high hp. So I believe that's why it went down. I feel the main problem with 'why it takes too long to kill' is that the limb damage does like 1/4 of the damage when I think it should probably do a 1/3 or 1/2. I get that it doesn't sound reasonable but it will definitely have a decent increase in TTK. I personally don't have an issue with the TTK but if people want it buffed, just buff that. The reason I am defending the TTK so much is because if the TTK gets high enough, it rewards how many bullets you can dodge and speed rather than aim. I get the roleplay in the TTK increase "humans should be able to tank that many shots" but if the TTK is too high, CI/Sarkic raids are just going to end at EZ a LOT more often. SCPs are going to be recontained much quicker. (So you would need to buff most of the SCPs) and in general I feel like a TTK buff is just a nerf to all of these. I haven't reread any of these sentences so my grammar is probably god awful and idc goodbye

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1 hour ago, Pills said:

I don't believe the TTK is the issue as last year, I felt it took a normal amount of time to kill someone. The issue was everyone had a ton of hp. The TTK was so high that the Fury Soldier had 300/225 and E4 had 300/250. And other jobs also had crazy high hp. So I believe that's why it went down. I feel the main problem with 'why it takes too long to kill' is that the limb damage does like 1/4 of the damage when I think it should probably do a 1/3 or 1/2. I get that it doesn't sound reasonable but it will definitely have a decent increase in TTK. I personally don't have an issue with the TTK but if people want it buffed, just buff that. The reason I am defending the TTK so much is because if the TTK gets high enough, it rewards how many bullets you can dodge and speed rather than aim. I get the roleplay in the TTK increase "humans should be able to tank that many shots" but if the TTK is too high, CI/Sarkic raids are just going to end at EZ a LOT more often. SCPs are going to be recontained much quicker. (So you would need to buff most of the SCPs) and in general I feel like a TTK buff is just a nerf to all of these. I haven't reread any of these sentences so my grammar is probably god awful and idc goodbye

Ah yeah, completely forgot about limb damage, I don't get why that of all things would be so low.

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I believe TTK is a bit slow, should be higher in my opinion

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