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Found 3 results

  1. New SCP Jobs, Job Menu, AFK system, Bug fixes, and MOTD additions! 01/30/22 Added: A playable SCP job: SCP-354-4 (Keter Class/Level 70+) Another playable SCP job: SCP-082 (Euclid Class/Silver+) New DarkRP F4 menu + the addition of a "Favourites" tab within the job menu. A new donation guitar melee weapon. Added text signs above Upper Dblock KOS lines. New playable Class-D job: D Class Smuggler (Level 70+) AFK System - Players AFK longer than 30 minutes get respawned and marked as AFK. Changed: Class D Expert - Added Weapon: tfa_luger. Pro Class D - Removed Weapon: tfa_colt1911. Added Weapon: tfa_csgo_elite. SCP-5208-GL - Added Weapon: Modified tfa_m1918bar. Trench Knife damage: Reduced to 50 damage a hit. Sarkic Prophet - Removed Weapon: tfa_ak47. Added Weapon: tfa_l85. Added Weapon: tfa_intervention. On a failed attempt to sabotage lights, teslas, or lockdown, the failure is adverted by staff saying: "/advert [SITE-ALERT] Unauthorized personnel attempting to gain access to Lights/Tesla/Lockdown systems in EZ Power-Room!" SCP-RP Utility/Research Custom Class Format. SCP-082 Buff - HP increased from 400 - 1000. Bug Fixes: SCP-354-4 Footsteps - Custom footstep sound effect has been fixed, Sounds more natural. SCP-082 Hitreg - Fixed Hitreg and also increased distance on SWEP. CI Shotcaller Keypad Cracker - Re-added a Pro Keypad Cracker to CI Shotcaller. Fixed HTF not having access to CI mech raids. Fixed duplicated Trash entities/issues with recyclers. Broom SWEP - Added missing texture to the content pack for Broom SWEP.
  2. Branch Updates, Mining Update, Bug fixes, and MOTD additions! 11/12/21 Changed: Nu-7 Branch Update: The Nu-7 Branch update includes multiple cool new changes and reworks to sub-branches! Check out more details here. Medical Branch Update: The Medical Branch update includes some nice weaponry changes and quality of life reworks, I also hear they got a pay rise! Check out more details here. Security Branch Update: The Security Branch update includes many weapon changes, overhauling security's weapon arsenal as a whole, in addition, they have also made changes to Wardens adding a new Cloaker Wardens job! Still not an SF though... yikes! Check out more details here. Maintenance Branch Update: The Maintenance Branch update also took advantage of the recent insurance scam within the foundation and got a nice pay rise, In addition, they've made multiple weapon changes and rule adjustments! Check out more details here. Sarkic Branch Update: The Sarkic Branch update brings new weaponry for all Sarkic jobs and increases the job slot count on both Acolyte, and Cultist. We've also gone and given Sarkic Prophet's the Timed C4 and made recent MOTD changes to allow them to Suicide bomb with said swep! Check out more details here. D-block Mining Update: We have gone ahead and added some new guns/melees for D-class to use within our mining system! Check out more details here. MOTD Additions/Changes: We have made lots of additions/changes to the MOTD over the past week and I highly recommend you read up on them! You can get more details about said changes on our discord server within the "rule-change-announcements" channel or why not check out our live MOTD here. Fixed: CI Shotcaller Job has been added back to the server. Medkit has been added back to the daily rewards. Multiple keycard fixes in-game.
  3. Shotgun balance changes and new 049/610 Swep fixes! 11/20/2021 Changed: SCP-049 Swep: We have fixed many bugs related to the old 049 swep while also adding in some hard-coded features! SCP-049 is now incapable of turning researchers/robotic Jobs within the swep itself, meaning no more sits revolving said issue which allows for more continuous roleplay to take place! I have future plans to add some custom sounds and voice lines for SCP-049 so stay tuned for that! SCP-610 Swep: Same as our SCP-049 swep, we have fixed many bugs in regards to our SCP-610 swep. The most noticeable fix is that players no longer randomly die after they were previously SCP-610-2 or SCP-049-2 also players can no longer turn the host or other infected players! I know these issues used to frustrate our 049 and 610 mains so I'm happy we can deliver a better quality of gameplay experience for you guys while on these SCP's. Shotgun buff/nerf: We have gone and made some adjustments to the current meta in regards to shotguns! I personally want the weaponry on our server to have a more unique feel, All guns shouldn't shoot or feel the same, they should be used when the situation calls for that gun or type of gun to be used! I highly recommend you guys hop on the server and test these changes for yourselves, but for those of you who can't, some examples of adjustments made are as follows... Browning-Auto: Increased spread, Decreased range. (Useless in mid/long-range, Heavy damage dealer in close-quarters) Remington 870: Increased damage, slightly increased spread. (Excellent for mid-range combat) Mossberg 590: Increased damage, slightly increased spread. (Excellent for mid-range combat) USAS-12: Increased damage, Increased kickback. (Best suited for close-quarters combat) Nova: Decreased spread, Increased range, Decreased RPM. (Best suited for long-range combat, 12 Gauge Slug rounds) Armor kit: We have revamped the armor kit system to now work alongside the current medkit system! Armor kits no longer have a charge up effect and now require "Armor charges" much like the medkit "Medical charges" system. All maintenance branch-related jobs can now spawn in armor charges from the f4 menu and we have also added armor charges to the NPC shop ingame for those of you outside of maintenance.
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