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Bill Danger

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  1. What you want to see? - Change MOTD/rules to disallow vehicles to fully block the doorway. To keep some aspect of this as it is a smart idea require enough space to allow a standing player to walk through with out jumping over something. Why should we add it? - As of now large vehicles like SUVs can fully block any door. That may not be a problem for some doors as they can be moved but on doors like that of Grocery they can get wedged and made impossible to move by just shooting the person in the driver seat before any progress can be made. Editing the rule like this means cars can still block some doors giving a funnel effect but still allow people to enter WITHOUT CROUCHING. What are the advantages of having this? - Gen Stores and other robberies can be made actually playable (groc is unplayable if the door gets blocked) Who is it mainly for? - GOV and potentially crims who like to raid people Links to any content - N/A
  2. What you want to see? - I'm trying to have a use for the old Cadet room in the PD, I was thinking a shooting range with some panels explaining each of the standard weapons that PD can use and an area you can test your weapon out. Or we could make it a Lounge with a few couches and vending machines so PD have an area to chill out. Or maybe we could turn it into a vehicle recognition panel area where PD can learn all the vehicles so during a pursuit they can rapidly call out what they are chasing. Or, just a planning room with a map table in the center so PD can plan patrols and raids on compounds. Or it could just become the SCU command room idk. Why should we add it? - It adds a purpose to the room so it isn't just a waste of space and processing power for the server. What are the advantages of having this? - As I stated above, it would make it so the space is not a waste of processing power for the server to render. Who is it mainly for? - PD Links to any content - N/A
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