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About 1st GA Cletus Jackson
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Locus, I appreciate your input and want to point some things out. "server population being a bit lower than normal" - The server has dropped 25% overall in maximum population compared to March. I do not have data for 2023 that shows a full 100 players connected. This should be concerning. Here are my suggestions for the merge. "- As per the Merge, switching ranks will be easier said than done. However, the fairest way for everyone would be to put non-low or high-command tac unit members into the SGT role. This way, they are put into a supervisor position and can spread their knowledge and wisdom to the enlisted ranks of the PD. Low command tac units will be merged into the Lieutenant and high command will be merged into a Captain or Colonel." I am unfamilar with the number people that hold command ranks in Tac Units. However, I do not think that having multiple Lietenants, Captains or Colonels are a bad thing. Those ranks in Real life departments are held by multiple individuals at the same time. With this being said, please provide what you think should be changed to bring people back to the server. Thank you
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Calamity, As stated at the very beginning of this post. This is a condensed version because suggestion rules state that it should not be long. The "plz nerf everything" comment is unnecessary. I'm not asking for Nerfs, I'm asking for BALANCE. My belief that the server is dying is due to the extreme unbalance in many areas. Some of these recomendations are more extreme than others like wiping bans but it's a method to get the server population back. The maximum server population was at 85 in March. It's been declining since then. Please look at this suggestion objectively Thank you
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IMPORTANT READER CONTEXT: To abide by forum rules, I will attempt to condense this information as much as possible. if the Staff team is interested, I will write an informative extended version of this suggestion. If you have questions, please comment below and I can elaborate. Again, these suggestions can be combined and altered to the staff's liking. If you do not like one part, please do not - support the entire post, rather comment what you like and don't like. I've been playing Gaminglight for over 8 years, starting in 2015. Since then I've seen the PoliceRP server go on a downward spiral and it's at a very low point at the moment with an average of 32 players this month and a maximum amount of players at a single time of 58 players. There needs to be a change or else the server will fizzle out and die. The highest player count AT A SINGLE TIME for the server this year is 85 players in March 2023. Since then the highest player amount at a single time has dropped significantly over the following months. Does anybody remember the last time the server had 100 ACTIVE players on it? These suggestions are built upon players' most common problems/issues with the server. Here are some issues I've witnessed and heard from players over the years. - Low player count / Majority of players on the server are AFK. - extremely unbalanced combat - Militarized Police - ingame economy suffering from inflation. - Many unused free-to-play jobs - long download time for content - Bureaucracy and politics plaguing departments ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- What you want to see? - Here are some suggestions that could bring more players back to the server and address the issues above - Remove the inventory system and replace it with a pocket. - Currently the Gun Dealer. Heavy Gun Dealer and Black Market dealer jobs are not played very much, if at all. Removing this inventory system creates a need for individuals who want weapons to go and purchase them. This will get players to become dealer jobs again, open their own stores, and create RP within the server. The pocket system will also prevent Self-supply when the player dies or switches jobs. They lose what is in their pocket. This will also prevent players from storing their weapons during a firefight to prevent losing them. - Wipe the current ban list - A little self-explanatory, but allow individuals a second chance to come and try out the server. By keeping players banned, they will never contribute to growing the player count. - Condense departments back to how the server originally started (PD, Swat, FBI) - There are many complaints about the departments. These range from the "Militarization" of the police, I.E., Overpowered officers in tactical vehicles are responding to minor crimes and there is a lack of accountability and punishment in separate departments with different SOP's and much more. By merging the 9 departments into 3 departments, we can solve many issues that plague the server. Removing the extra departments will decrease the download/load time and lag massively. This means new players can join much faster and have a smoother playing experience By having just a police, FBI, Swat, and EMS building. We can allow for businesses and bases to be near the central part of the map. Currently, government buildings take up all of the "downtown" buildings. On the current map, there are just 2 shops allowed for player use at the end of the road near the bank. This forces players to spread further on an already big map and makes it difficult for new players to find a place to put their gun store or base. By condensing the departments, we can have more accountability and control over officers' actions. Many times, Tac Units in different departments are not punished appropriately or at all as opposed to their counterparts in PD. This is because there are no "checks & balances" amongst the departments since they all operate to their own "SOP". Militarization Issue: Many citizens complain about the unrealism within the server. Yes, it's not a "serious RP server" but it's getting out of hand that the SWAT, SRT, and other tac units are conducting traffic stops on citizens. Almost every time there is a shootout, the tac units are on the scene within seconds. It's almost impossible for criminals to win unless they are a custom class. If we condense the departments, there will be enough officers on regular PD to give the "realism" back to the server. Fixing the /911 bug: Currently if you call /911 and there are less than 5 PD officers on. The user will get a message back that says "There are no Police Officers Online!" and not send in your call for help. The script doesn't take into account the other Tac Units online. Implementing this will provide more officers online, thus enabling users to call /911 and get help. Merging will make the law enforcement in the server uniform again, with everyone adhering to the same policies. - Another way to add realism and to reduce militarization is to have players only switch to SWAT when a situation calls for it, such as a Bank robbery, Hostage situation etc. This way, all the SWAT spawn together, group up and arrive together. Giving the PD ample time to set up a perimeter and RP in the scenario. (Since in real life, SWAT just doesn't appear immediately; they take a little bit to get to a scene.) Once the situation ends, they switch back to regular PD, FBI, etc. This fixes the militarization issue and the /911 bug. - As per the Merge, switching ranks will be easier said than done. However, the fairest way for everyone would be to put non-low or high-command tac unit members into the SGT role. This way, they are put into a supervisor position and can spread their knowledge and wisdom to the enlisted ranks of the PD. Low command tac units will be merged into the Lieutenant and high command will be merged into a Captain or Colonel. again, this is just a suggestion; do as you see fit - Economy Reset and or/ Remove 750K starting cash, instead make starting cash 25K. - By starting every player at 750K, the dollar's value in the game drops dramatically. Significant disparities exist between those with hundreds of millions of dollars on the server and those just starting out. Changing the starting cash to a much lower sum will reduce inflation instantly within the economy and make people value their money more. - An economy reset combined with the new starting cash will put every player on an even playing field. Thus enticing players new and old to spend more time on the server running a shop, selling drugs, printing money etc. It will boost actual engagement in the server instead of the "AFK job" populating the server. - Simply health of characters: - All non-government classes are 100 Health and 0 Armor with the exception of specific VIP jobs. For example, Pro-Thief or Hitman could spawn with a maximum armor level of 20 or 25 since they are the "Professional version" of their class, and the fact that VIP jobs always get little extra goodies over the regular job. - PD and FBI regardless of rank are 100 health and 50 armor. SWAT is 100 health and 100 armor. - This will help to balance combat by giving everyone almost an even playing field without making one class OP over the other. In real life, the majority of police officers wear flexible body armor that stops small-arms fire (9mm, .40, .357), while SWAT wears hard body armor that stops higher caliber rounds (5.56x45mm, 7.62x39mm M16 and AK-47 rounds) - This will now drive combat into the weapon you are using, which will purposely push players to seek out the different types of gun dealers, giving life to the class once again. Why should we add it? - by implementing these features, we can balance the server and get new and old players to play on the server again. What are the advantages of having this? - Better performance, less download time, overall better quality of life for players Who is it mainly for? - The entire community and those who are new to joining the server. Links to any content - Statistics and data on the server were found here. https://gmod-servers.com/server/235279/stats/ https://www.battlemetrics.com/servers/gmod/14633137?playerCount=30D&serverRank=1M&timePlayed=1M Authors Note: I couldn't add the graphs to show the data of the declining player count. I will attempt to add it or you can click the links above and see the data I'm referencing. Although some of these suggestions may rub some feathers considering they are server changing, you have to realize that if nothing is changed, there will be NO server for anyone to play on. Thank you for taking the time to read this. Please leave your comments down below, I want to see this community and server prosper.
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Your In-Game Name: Mnt Dew Your SteamID: STEAM_0:0:38111415 Staff member's In-Game Name: AmethystRibbon What did they do? Calling us dumbasses, breaking rule 5 of the staff handbook. 5). Do not hover around other staff/players when they are roleplaying, nor fly through active roleplay situations. Evidence (REQUIRED): https://medal.tv/games/garrys-mod/clips/spdAznaJEZmtv/d1337XrcsEpo?invite=cr-MSxDaHosMjY5ODY0ODIs 53 seconds is when she calls us dumbasses, but you should watch the entirety of the clip. As you can see SM Jose question twice why the admin is there when no-one has made a staff report on the situation during the active roleplay. What do you think is an acceptable punishment? Demotion.
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+Support We need more RP in this server, The gamemode has gone way to far away from it's core. This is just a small thing that can add lots of realism.
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What you want to see? - a change to the murder rules. The victim (murdered) AND the Murderer must BOTH be in a secluded place. However this does NOT apply to hitmen. Why should we add it? - The current rule only requires the murderer to be in a secluded place. Which has transformed into them climbing on a rooftop and just shooting people. Nothing frustates me more than when I'm on a traffic stop and I get sniped by someone from across the map. It is ruining the RP. It would make more logical and rp sense for the class to be doing back-alley killings or home invasions rather than just blatent D.C. shooter style shootings. Keep the ruling for the Hitmen as this would make more RP sense for them to shoot targets across the map since they have an RP reason to kill someone via a "Hit". What are the advantages of having this? - Makes the murderer class more realistic, prevents them from just shooting those actively engaging in their own RP situations. Will lessen the frequency of rooftop shootouts, which is no fun for PD since we have zero ability to climb up a building. Who is it mainly for? - Everyone in the server Links to any content - Not needed
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De-Militarize the server - Denied
1st GA Cletus Jackson replied to 1st GA Cletus Jackson's topic in Denied
That's not how it should have to be. I'm trying to speak for the people that don't join large clans. The little people that come and play this server. -
De-Militarize the server - Denied
1st GA Cletus Jackson replied to 1st GA Cletus Jackson's topic in Denied
What about a resolution to where Tactical Unit's are not allowed to patrol? -
De-Militarize the server - Denied
1st GA Cletus Jackson replied to 1st GA Cletus Jackson's topic in Denied
This would require zero Rehaul nor speedrunning. When the situation arises, then players may move to the roles that are needed. If you have time requirements within your department then that's a seperate issue. I think many players are tired of no RP on a RP server and the special forces patrolling the streets. -
What you want to see? - a ratio 3 to 1 for police. For every 1 special forces police officer online you must have 3 regular PD Online. (The only time this is not valid is for extreme situations, Bank robbery, Hostage situation) Why should we add it? - PoliceRP is far from what it orignally used to be. This gamemode is supposed to mimic real life somewhat. It is not realistic to have barely any police officers online and just tactical Unit's responding to everything. The server feels very militarized and it creates no RP. All the time I call the Police for a minor crime and heavily armed units in helmets show up. Also the /911 bug will be fixed because you need more than 5 regular PD online for it to work, if the player count falls below it returns the message "There is no police online!". What are the advantages of having this? - It creates more realistic RP. create's the presence of a UNITED police as you see the same uniforms and cars patrolling around versus 5 different factions. It forces balance on the server in terms of combat. So criminals or citizens are not swarmed by tactical Units 24/7. Fixes the /911 Bug Who is it mainly for? - The entire server, brings it back to its core. Links to any content - none needed.
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SS Deputy Director Tom-Player Report
1st GA Cletus Jackson replied to 1st GA Cletus Jackson's topic in Accepted
So are government jobs exempt from !motd rules then? -
SS Deputy Director Tom-Player Report
1st GA Cletus Jackson replied to 1st GA Cletus Jackson's topic in Accepted
Should another report soley for the staff member? Because 2 parties are at fault here -
SS Deputy Director Tom-Player Report
1st GA Cletus Jackson replied to 1st GA Cletus Jackson's topic in Accepted
No this post is here because I don't feel the staff interpreted the rules correctly. The player also broke a simple rule. I Do not know his steam id even though i tried to find it out. -
SS Deputy Director Tom-Player Report
1st GA Cletus Jackson replied to 1st GA Cletus Jackson's topic in Accepted
If you read my post, The admin said it doesn't apply to non government jobs, which i didn't believe him. That's why I made this post so SMT can say something about it