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General / Map Update Suggestion - Security Bunks Armory - Denied


Ein

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What are you suggesting? - (Assuming Site-13 "V2" happens or just generally any future site) The addition of a entirely new room to Security Bunks for an armory (using the same armory npc) with fancy gun lockers and decorations and whatnot.

How would this change better the server? - It only makes sense for there to be an armory in the "Security area", while the reception armory could stay as a way for D-Class to get guns, it allows for Security to safely use the armory without risking the Security of D-Block or dying (especially during C.I. Raids). Additionally, this gives lower ranking Security personnel a chance at fighting back against large CI raids.

Are there any disadvantages of making this change to the server? If so, explain. - Weaker Security Jobs could become more of a threat without access to much better weapons (and a lack of GENSEC armory restrictions), further weakening D-Class (however, this can be both a good and bad thing depending on how you look at it)

Who would this change mostly benefit? - Security

Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - N/A

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-support

security get enough special treatment

Freedom at last.

Former: Assistant Inspector, Head of Longshot, Research Assistant Supervisor & Operations Supervisor, G.O.C. Officer & Head of bulldozers, CI COL, EOI D-2, DJ

Former: Scout Captain, Second Lieutenant, Senior Crewman, Storm Commando Captain.

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Denied. The SCP-RP SMT has decided against adding this suggestion for performance reasons, the benefit to the server, or another unstated reason.

Head Admin SCP-RP || Event Team Overseer || Ethics Committee || Ex Security FTO 1LT || Ex Security Warden || Ex CI R&D Senior Agent || UMC Guest [LVL 0] || Former Research Researcher || Former DORSU || Former DOC || Former LCZ Manager ||  I aM sPeCiAl || 

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