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Maintenance Branch Update [Completed]


Ayaya

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Maintenance Branch Update

 

—Main Branch changes—

 

 Name of Job: Maintenance Low Command 

.

Job Model (Model Paths):Unchanged 

 

Job Description: Unchanged 

 

Job Weapons (Ex. tfa_csgo_mac10)::  Adding: tfa_nmrih_wrench 

 

Job Salary: 200 

 

Job HP:  Unchanged 

 

Job Armor: Unchanged 

 

Extra Info (Ex. Workshop link for models): 




 

Name of Job: Maintenance Senior Command 

.

Job Model (Model Paths):Unchanged 

 

Job Description: Unchanged 

 

Job Weapons (Ex. tfa_csgo_mac10)::  Adding: tfa_nmrih_wrench 

 

Job Salary: 225

 

Job HP:  Unchanged 

 

Job Armor: Unchanged 

 

Extra Info (Ex. Workshop link for models): 

 

 Name of Job: Maintenance Trainee

.

Job Model (Model Paths):Unchanged 

 

Job Description: Unchanged 

 

Job Weapons (Ex. tfa_csgo_mac10)::  Adding: weapon_physcannon

 

Job Salary: 200 

 

Job HP:  Unchanged 

 

Job Armor: Unchanged 

 

Extra Info (Ex. Workshop link for models): 


 

—Sub-branch changes—

 

Name of Job: Trauma Engineer

 

Job Model (Model Paths): Unchanged

 

Job Description: These highly trained Utility members have undergone mechanization in order to surpass their limits. With their complex skills and precise movement they are able to maintain containment cells, perform surgeries and even work on explosives.

 

Job Weapons (Ex. tfa_csgo_mac10): Unchanged

 

Job Salary: Unchanged

 

Job HP: Unchanged

 

Job Armor: Unchanged 

 

Extra Info (Ex. Workshop link for models): Allowing Trauma Engineer to have the ability to craft hand held grenades.By calling an ET to build them. 




 

Name of Job: H.L.P.R Bot Unit (Level 55 > 0)

 

Getting rid of the level requirement for it.

 

Job Model (Model Paths): Unchanged 


Job Description: Unchanged 

 

Job Weapons (Ex. tfa_csgo_mac10): Adding weapon_cuff_elastic

 

Job Salary: Unchanged 

 

Job HP: Unchanged 

 

Job Armor: Unchanged 

 

Extra Info (Ex. Workshop link for models): The main change of H.L.P.R Bot is adding a new mode named “Target Mode”. HLPR bot wishes to add a new hacking mode to include RP for EOI/others of which can already hack it. This is called "Target mode". When someone attempts to hack the HLPR bot, they must roll above an 80. If the roll is to fail, just like kill mode, the HLPR bot will call out the person's branch of which attempted to hack, and where it was hacked. There will also be an 'electric shock' that occurs, where the HLPR bot will shoot the leg of the attemptee' to symbolize it getting an electric shock. If successfully hacked, then the hacker will tell the HLPR bot "Kill mode" or "Kidnap mode" then the person of which they wish to do those actions to. 


 

 
Name of Job: Mobile Mop Force 

.

Job Model (Model Paths):
Removing: models/ninja/mgs4_Marine.mdl

Adding: models/wheatleymodels/soma/simon_divingsuit.mdl
 

Job Description: Unchanged 

 

Job Weapons (Ex. tfa_csgo_mac10): Removing: guthscp_keycard_lvl_2
Adding: guthscp_keycard_lvl_3  

 

Job Salary: Mobile Mop Force are specialized members of maintenance who are stationed in LHCZ. These highly trained maintenance deal with on site anomalies and other miscellaneous tasks they are trained for. Including the cleanup and incineration of any anomalous entities or remains. Mobile Mop Force have a clearance level of 3.

 

Job HP: 125  

 

Job Armor: 150

 

Extra Info (Ex. Workshop link for models): https://steamcommunity.com/sharedfiles/filedetails/?id=643652637

CI can sabotage the sewage system of the Foundation, (Only if 2 Mobile Mop Force are online and not AFK) CI must make a roll on the surface near Gate B (at the sewage pipe) to sabotage it (CI may only attempt one sewage sabotage per raid). If successfully done, an admin would change the Site Code to Code Brown, causing all MMF to report to LCZ Bath
rooms to fix the issue. Once in the bathroom for 2 minutes you must make a roll of 40+ to fix the issue, if failed you must wait another 2 minutes to retry. MMF have priority when fixing Code Brown, and all MMF must report to LCZ Bathrooms, but other Maintenance may assist. MMF will now spawn in LHCZ!!

Comms: /site, /utility, /ff
 


 

 Name of Job: Mobile Field Expert 

.

Job Model (Model Paths):Unchanged 

 

Job Description: Unchanged 

 

Job Weapons (Ex. tfa_csgo_mac10):: Unchanged   

 

Job Salary: Unchanged 

 

Job HP:  Unchanged 

 

Job Armor: Unchanged 

 

Extra Info (Ex. Workshop link for models): 

Changing name to “Field Expert”
Comms: /site /mtf /Nu7 /utility and /ff 




 

---------------------New Jobs!---------------------


 

--------------

 Elite Mop Force Job 

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Name of Job: Elite Mop Force

 

Job Model (Model Paths): models/color/engineer_suit_hazard.mdl
models/gold/engineer_suit.mdl

 

Job Description: Enhanced Mop Force are Maintenance who have spent years dedicated to MMF. Due to their superior maintenance skills and experience they have been authorized to use a newly constructed experimental trash collector, along with other perks found in their new rank.

 

Job Weapons (Ex. tfa_csgo_mac10):
Adding: m9k_honeybadger
Adding: tfa_csgo_nova
Adding: gl_armorkit

Adding: broom

Adding: guthscp_keycard_lvl_3  

Adding: weapon_cuff_elastic

Adding: Custom upgraded trash collector

 

Job Salary: 200

 

Job HP: 150

 

Job Armor: 175

 

Extra Info (Ex. Workshop link for models): https://steamcommunity.com/sharedfiles/filedetails/?id=1105816172

Whitelistable by “Utility High Command”, “Maintenance Senior Command” , “Maintenance Low Command”

Comms: /utility, /ff and /site

Slots: 3



 

--------------

Utility Safety Inspector Job Proposal

--------------

 

Job Name:

Utility Safety Inspector

 

Job Description:

 

Utility Safety Inspectors are tasked with the ongoing safety of personnel, equipment and facilities. They are also tasked with conducting assessments and investigations into potential hazards that the Foundation may pose. They have Level 3 Clearance in the facility.

 

HP & AP:

 

HP: 125

 

AP: 125



 

Loadout:

 

Adding: weapon_doom3_flashlight,

gmod_camera,

ztm_trashcollector, 

weapon_physcannon, 

weapon_armorkit, 

guthscp_keycard_lvl_3,

tfa_usp,  


 

Model:

 

models/humans/bms_cwork.mdl

 

Extras: 

 

Whitelistable by “Utility High Command”, “Maintenance Senior Command” , “Maintenance Low Command”

Comms: /utility and /site

Slots: 5


 

Job Particulars:

 

The basic premise of Utility Safety Inspectors (USI) is to create a more roleplay orientated job for the Maintenance department, aiming to create ‘fun roleplay’ in which USI’s patrol the site engaging in SafetyRP (SRP). SRP would involve the critical analysis and assessment of perceived hazards or faults commonly or uncommonly found throughout Site-13 and Surface area, such as SCP Containment Cells, bloodborne infectious disease among Medical staff, food safety analysis in the D-Block Canteen or assessing lockout-tagout procedures in the incinerator.

 

Roleplay that is fun and self-deprecating tends to draw a crowd, naturally SRP involves bystanders and passersby to join and assume a role, the protective Foreman or the whistleblower, a myriad of scenarios are borne out of this type of RP.


 

Document writing will also form part of this roleplay, optional of course, but gives Maintenance something to do off-server and keep the roleplay grounded in reality. Much like Research and their quasi-Scientific reports, Maintenance would now engage in risk assessment reports, incident reports, hazard identification reports and many other types of creative writing.

            USI will be able to fine people 500-1000 dollars depending on which safety hazard they violated, they can only do this with NCO+ and the NCO or command member can roll off to hide said safety hazard so they don't get fined. With each rank they are allowed to go deeper into the site
            


 

Approved by:

O5 Council: Weiss

 

Ethics Committee: Kevlar, Piller

 

Site Administration: SD Alexx,  LCZ M. Mind, CIG Cecil, DoL Spixe, HCZToasty, DoRS Hex

 

Utility HCMD: HOMS Zack, AHOMS Glaze, AHOMS Ezekiel


Research HCMD: HOR Moonrose, DHOR Nydekore

 

MTF HCMD: D5 CMDR Ozzie, D5 VCMDR Shadows, D5 VCMDR Trizium, Nu7 CMDR Soul, Nu7 VCMDR Yato, E11 VCMDR Goat

 

CI HCMD: CMDR Pills, DDOP Dumptruck


Security HCMD: DHOS Drizzle

Edited by Ayaya
Adding Job slots and giving MMF foundation forces comms
  • Heart-Eyes 1
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+ Support

Edited by Lord Stolas
I needed to give the biggest +support possible

SCPRP: AHOME | Nu-7 Quartermaster | E11 Staff Sergent | Senior Medical Specialist | Experienced Marksman | Junior Combat Engineer | Rapid Response Team | Ranger |
SWRP: Pyke Soldier I | ST SFC | Apprentice IV

 

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+support

Give Ozzie access to play the OSHA job 

Former SCPRP: CI R&D Chief Director of Operations || Research Administrator || RFA Operations Advisory || RRH Analyst Xray 77 || CI General || Senior Event Team || CI Lieutenant Commander || Exemplary Investigator Award Recipient || STF D4 Poseidon PL7 || A1 SPC "Quantum"

Former ImperialRP: Naval Captain || Security Director || GM VI 

Former PoliceRP:  EMS Captain || RRU Rapid Response Team Manager || FBI Assistant Director 

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looks really good might have to come out of retirement for this

+Support 

                                                                                                                                      spacer.pngI keep a stiff upper lip and I shoot, shoot, shoot from the hip I got a stiff upper lip, come on baby.                                   

Retired Nu7 Captain/Maintenance OM

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12 hours ago, Nydekore said:

-Support

I hate Ayaya!

(+support)

 

Freedom at last.

Former: Assistant Inspector, Head of Longshot, Research Assistant Supervisor & Operations Supervisor, G.O.C. Officer & Head of bulldozers, CI COL, EOI D-2, DJ

Former: Scout Captain, Second Lieutenant, Senior Crewman, Storm Commando Captain.

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On 11/12/2022 at 2:36 PM, Nympha said:

+SUPPORT

It seems like Jimm lied in his resignation!

Dawg this update was started in june-july and only came out now because I had to push for this to come out after my resignation. I literally spent a few hours discussing this with high command and some medical/maintenance command. + it is missing a lot more details than what was originally planned for this. Though I will agree there is some new additions that I was aware of that are actually interesting.

+Support

  • Skull 1

Maintenance Command | Medical | E11

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1 minute ago, Jimm said:

Dawg this update was started in june-july and only came out now because I had to push for this to come out after my resignation. I literally spent a few hours discussing this with high command and some medical/maintenance command. + it is missing a lot more details than what was originally planned for this. Though I will agree there is some new additions that I was aware of that are actually interesting.

+Support

I think you lied

 

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