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E11 8/14/22 Branch Update [Completed]


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-Support

Nah yall gonna use this to camp d block on a code red💀. Fix your members not doing their job first instead of being security not in d block

Edited by wXc GameHunter
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- Support. 

 

Bro if you need 175 HP / 150 AP to stand outside D-Block and press LMB killing D-Classes, there is an issue.

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+Support

Logic makes sense and it makes E-11 fun to play on!

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21 minutes ago, Lafleur said:

Bro if you need 175 HP / 150 AP to stand outside D-Block and press LMB killing D-Classes, there is an issue.

Well they practically doing the work that your branch cant and other tasks such as fighting scp and CI which if I am not mistaken have a similar hp and ap.

To be honest, I don't see it as an issue.

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1 minute ago, MexicanGuy said:

Well they practically doing the work that your branch cant and other tasks such as fighting scp and CI which if I am not mistaken have a similar hp and ap.

To be honest, I don't see it as an issue.

The problem is that they do it on shit like code red or black, where they should be out fighting SCPs or CI but instead just sit outside d block 

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8 minutes ago, wXc GameHunter said:

The problem is that they do it on shit like code red or black, where they should be out fighting SCPs or CI but instead just sit outside d block 

If you see anyone within E-11 doing this, please report it to E-11 command. Most of the time E-11 is outside D-block on code red/black because everything has been RCed/killed and we're waiting for a code change.
I know i'm not a Forums Diplomat, but like Toasty said (including this message), all comments should be kept to + / - supports. Stop arguing in the comments.

𝐌𝐓𝐅 𝐀𝐥𝐩𝐡𝐚-𝟏 𝐋𝐢𝐞𝐮𝐭𝐞𝐧𝐚𝐧𝐭 '𝐌𝐢𝐫𝐚𝐠𝐞'
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3 hours ago, Hale? said:

If you see anyone within E-11 doing this, please report it to E-11 command. Most of the time E-11 is outside D-block on code red/black because everything has been RCed/killed and we're waiting for a code change.
I know i'm not a Forums Diplomat, but like Toasty said (including this message), all comments should be kept to + / - supports. Stop arguing in the comments.

Yeah I see sometimes a few E-11 outside of D-Block during code Black and Red but next time I see someone I will report it to you as sometimes we lose LCZ because of breached SCP's (not saying it's only E-11 fault, sometimes there is just too many SCP's and few MTF's operatives on) but thanks

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5 minutes ago, Domo775 said:

-support 

dawg this is just gonna turn into a repeat of what happened before, where one branch gets more hp and the rest will want more hp and it will just turn into a shit show

Funk stated exactly what I was thinking. Here we are again with jobs about to have 500 total HP. Coltable made a global HP nerf for a reason stop trying to push for more HP and Armor.

-Support

Edited by Sprink
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-support

-COmbat engineer does not need 200 200, for a job u get a PVT

-e11 dont need any health buffs jobs already got high health

-NCO has literally more health than officer jobs

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21 hours ago, Domo775 said:

-support 

dawg this is just gonna turn into a repeat of what happened before, where one branch gets more hp and the rest will want more hp and it will just turn into a shit show

dawg yall don't need 10 entire HP buffs when you already have more HP than the other MTF branches.

 

You have a job which you get at PVT (Combat Engineer) THE SAME HEALTH AS HTF. That is absolutely crazy and so unneeded.

 

HP is completely fine how it is, I don't think your NCO job should be just as good as the other MTF Officer jobs. Its just completely insane and I don't see a reason for it.

 

-support.

Edited by Cardigan Backyardigan
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6 hours ago, scotched said:

-support

-COmbat engineer does not need 200 200, for a job u get a PVT

-e11 dont need any health buffs jobs already got high health

-NCO has literally more health than officer jobs

If this goes through the server will go down the same rabbit hole of each branch increasing HP and Armor until its to the point everyones at 400 400. 
HP is WAYY too high for these jobs.

-support 

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1 hour ago, Cardigan Backyardigan said:

dawg yall don't need 10 entire HP buffs when you already have more HP than the other MTF branches.

 

You have a job which you get at PVT (Combat Engineer) THE SAME HEALTH AS HTF. That is absolutely crazy and so unneeded.

 

HP is completely fine how it is, I don't think your NCO job should be just as good as the other MTF Officer jobs. Its just completely insane and I don't see a reason for it.

 

-support.

This is ridiculous that one of the starting jobs for the branch, a branch with no rank restrictions to join unlike D5 and Nu7, has the same hp as the strongest class in nu7, especially a job used primarily for fixing things.  CE would have the same overall HP as their officer job and more hp than their NCO job.  How is this needed or supposed to be fair?  HP is way too high for these jobs and is unfair to other branches, there will literally be no incentive at all to join them anymore when you have to reach a certain rank to join them in the first place and they are weaker.
-SUPPORT

Edited by 1stSavagerY
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Alright didnt wanna have to do this but im gonna respond to some things:

59 minutes ago, 1stSavagerY said:

 a branch with no rank restrictions to join unlike D5 and Nu7, 

People can apply on the forums regardless of in game rank so this argument is invalid

 

23 hours ago, Sprink said:

Coltable made a global HP nerf for a reason stop trying to push for more HP and Armor.

This was before ttk was changed severely. there is no point in comparing hp/ap values from a .65 dmg multiplier to what is now a .85 damage multiplier. 

 

1 hour ago, 1stSavagerY said:

HP is way too high for these jobs and is unfair to other branches, there will literally be no incentive at all to join them

C.B.R.N- Takes away the benefits of D4 immunity to SCPs like 610 and 049.

FE- Literally a Combat Engineer that can actually spawn armor charges and doesn't have to walk halfway across surface to get in site.  this within itself took away the unique idea and purpose of CE

Goliath/BHM- Literally has a mini gun???

MCU- Literally RCU that spawns in site.

Right now all of these classes have similar hp/ap values and have perks that E11 jobs dont get. Please do not talk about not having incentive to join a branch just because they need an hp/ap buff.

on top of all this you guys have a lot of classes that are not really needed and IMO kill incentive of joining E11 and D5, IE, Rifle Guardian, Enforcer, CA.

On 8/14/2022 at 7:43 PM, Lafleur said:

- Support. 

 

Bro if you need 175 HP / 150 AP to stand outside D-Block and press LMB killing D-Classes, there is an issue.

There is a lot I could say about this but I will refrain and try to keep this as respectful as possible. Our goal is to fight CI and recontain SCPs, we are meant to be tanky and able to deal with those kind of tasks.

I am also currently in a call with Danny while typing this to make sure I dont say anything too harsh and his response to this comment was:

"how did d-block end up getting to the point where we need to stand outside d block " -Danny

 

And as a reminder: This update went through Nu7, D5, Both CI Mil, and CI RnD HCMD + o5 who all approved the proposed changes. This also gives more incentive to donate to the server and more donations allows us to get better things for the server.

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3 hours ago, Its Buck said:

Right now all of these classes have similar hp/ap values and have perks that E11 jobs dont get.

The problem is that E-11 is similar to Nu-7 but Nu-7 spawns on site, but it doesn't justify the massive HP/AP buff. E-11 as also very good class that makes E-11 a great branch like Rangers who are very OP, nearly SF level. 

 

3 hours ago, Its Buck said:

People can apply on the forums regardless of in game rank so this argument is invalid

People can be denied. Someone can buy Bronze 5 mins after joining the server and get on E-11 Trainee.

 

4 hours ago, Its Buck said:

how did d-block end up getting to the point where we need to stand outside d block

D-Block is never in a state where E-11 should be camping in front on Code Red.

 

4 hours ago, Its Buck said:

This also gives more incentive to donate to the server and more donations allows us to get better things for the server.

So you being a branch were you need to pay makes it so you should have SF HP when you get your first promotion in it, while in other branch, you must work teeth and nails got get SF.

 

 

I know forums get heated really quickly, and same as you, I try to be the most respectful possible while saying what I think but it's not always easy. I think a big cause of it are the forums in general, as this is not a place where only 2 people speak but multiple people get involved very quickly and this causes situations to get heated quickly. Yesterday, I spoke to Hale in MP and I had a lovely, respectful discussion, no need to insult each other moms or any hate. Overall I think E-11 would be too OP if this gets accepted and would create a chain reaction in which all branch would want to have better HP/AP and overall make PvP unplayable. My answer will stay as - Support, feel free to answer to me through Forums or Discord if you wish to correct me on something you or anyone believe incorrect.

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On 8/14/2022 at 6:04 PM, Vanny from E11 said:

We’re donator, you’re paying to get stronger things better things.

We’re reinforcements to the site.

We go against CI alone than other MTF on surface.

Makes us different from other branches since some other MTF branches have been catching up to us.

In the past we had more HP to compensate for how we spawned on surface. 


Here's Danny's Paragraph for the non short attention span forums users:

So throughout my time being the epsilon-11 commander I've tried looking at my branch from all angles to see what works, and what doesn’t. I’m not under the impression that E-11 is the perfect branch: our restrictions hold E-11 players back; we spawn the furthest from any gate, and we have the longest travel time before we reach any action. On top of all of that, some enlisted feel the benefits of E-11 are not enough to compete against other branches.

 

We tend to get our uniqueness overshadowed by other branches that manage to do what we do a bit better. MCU & CCU manage to overshadow RCU due to that fact that RCU spawned the furthest from the site, and on top of that was evenly stat matched with MCU. Combat Engineers are overshadowed by FE who spawn onsite and can do the same repairs E-11 Combat Engineers can do making them the better choice. Bulldozer gets overshadowed by enoch due to its speed decrease, and lower health pool.

The main point I want to try and get across is that epsilon-11 really could be doing a lot stat-wise to offset the amount of setbacks we get. In the majority of other servers you’ll go to CI tends to be the donator branch and is the strongest branch on the server, and there’s no argument because it’s a donator branch. However, on our server CI is free & E-11 is the donator branch but is not the strongest on the server. For E-11 on the server currently they’re basically donating, and join for 3rd place. If we want to see E-11 grow, and be healthy we need the ability to try and closely match CI while also trying to combat the fact that E-11 will more often than not arrive at a site where the issue got solved by onsite personnel, and then they just stuck on sweeping duty. If everything works according to plan we’ll be able to see positive growth within E-11 instead of the constant enlisted decline that we see pretty often. 

- E11 Commander Danny

 


(Anything White is the default Value)

Job: MTF E-11 Senior Officer

Addition: N/A

Removing: N/A

HP: 225

Armor: 200

 

Job: MTF E-11 NCO

Addition: N/A

Removing: N/A

HP: 200

Armor 175

 

Job: MTF E-11 Enlisted

Addition: N/A

Removing: N/A

HP: 175

Armor:150

 

Job: MTF E-11 Combat Engineer

Addition: N/A

Removing: N/A

HP: 200

Armor: 200

 

Job: MTF E-11 Cold Silver

Addition: N/A

Removing: N/A

HP: 225

AP: 200

 

Job: MTF E-11 Cold Silver Alpha Unit

Addition: N/A

Removing: N/A

HP: 250

Armor: 225

( Whoever was not listed was either non combatant foundation or not apart of the MTF Branch Union. This will be the only time an HP buff for this branch will be happening.)

Oh boy, where to begin.

To start, buffing your HP will not solve all the issues mentioned in the explanation message. When mentioning how "uniqueness" is an issue for E11 remember, other branches have specialty and need it too. Maintenance and Medical are supposed to be the best repair + armor, and healers on the server. Lets be honest, besides that and RP they do not have much else to attract people into the branch and they need that advantage. With all the jobs that were mentioned any balance idea was bad because it simply "spawned far away". I think that is a really easy way to avoid trying to make the job more interesting. Any of these jobs could have a unique identity because its part of E-11, not because there are branches that heal/repair better. This also ties into the fact that E-11 is back up for the site. The main job that E-11 has is to stay on surface and fight CI and Sarkic unless they are needed on the site (which happens pretty frequently). 

I think buffing every job's HP is not going to help draw in players to E-11 in the way you are hoping. I think all that will happen is that it will make other branches look worse and therefor need a buff in HP. Thus causing the cycle of hp buffs and nerfs to start over again. I also do not understand that "Because we are a donor branch we should have significantly better stats to compensate". E-11 is already the best foundation branch stat wise. I don't think that having a combat engineer with the same stats as HTF is going to be fair with or without bronze rank. Having the ability to join a branch and get SF level stats is ridiculous and we really should not allow that. I understand and agree that E-11 should be similar in stats to CI but should still be weaker due to the fact that if they enter the site they need to fight 3 other combat branches assuming E-11 don't engage at all. I mean, Security SCMD gets 175/175 the same amount as CI Alpha Operative ... its bad enough we don't need E-11 Enlisted being 25 AP behind and NCO being 25 HP ahead.

Just to sum up my thoughts, I think E-11 could benefit exponentially more from updating the content of your branch and providing more activities or possibly a new sub-branch rather than buffing the HP of all your jobs. I am 110% behind a branch update for E-11 to add some juicy new content, I just see this as a boring update that will not help any part of the server, including E-11 long term.

Sorry guys -Support.

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Dont wanna read the long ass paragraphs of why people are -supporting but look simple and bot a lot of reading so +support

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