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Medical Branch Update [Completed]


Zarl

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2 hours ago, Jack (utility one) said:

So why don't you make them change? If their the ones taking what medical has, remove it.

That's what we did. We cut connections with RCU, MCU is now only medical, AMCU is only medical. Gensec and Nu7 may only have the first job. Medical CU is now more medical sided instead of being a cross branch. 

 

2 hours ago, Jack (utility one) said:

if this was just an HP change or a job change it wouldn't be that bad. But your changing a lot for no reason.

We are changing it for a good reason, if you saw the other three posts I made, you would know why and what we did. We are trying to focus this more onto medical than any other branch.

Also, you said you ran medical. How you would like an entire branch update that people look forward to, just be a simple HP/AP change, and MAYYBBEE a job change?. We are not changing a lot, we are adding a lot, and for the better.

 

2 hours ago, Grеg said:

Akshually Light weight isn’t a donor job. 🤓

I edited it. Point still stands
 

It wouldn't allow me to put a link in here so you are stuck with this 

 

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1 hour ago, PryingTree said:

I edited it. Point still stands
 

Yeah I forgot to put a +Support I was just poking fun, this update is fine.

Edited by Grеg
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3 hours ago, PryingTree said:

How you would like an entire branch update that people look forward to, just be a simple HP/AP change, and MAYYBBEE a job change?

(gonna be my last reply, don't wanna flood the responses and what not with the chatter)
BUT, thats legit the old utility branch updates. The job additions in my entire time in medical were two. Advanced Combat Medic, which Inaccurate did, and Medical Research (which wasn't even an addition, it used to be Surgical) which I fuckin made lmao. Every update besides those two were simple changes and mixes to keep things new, and people still played. I'm ONLY saying the things I say because I know you don't need to constantly change stuff to make it active.

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3 hours ago, Jack (utility one) said:

(gonna be my last reply, don't wanna flood the responses and what not with the chatter)
BUT, thats legit the old utility branch updates. The job additions in my entire time in medical were two. Advanced Combat Medic, which Inaccurate did, and Medical Research (which wasn't even an addition, it used to be Surgical) which I fuckin made lmao. Every update besides those two were simple changes and mixes to keep things new, and people still played. I'm ONLY saying the things I say because I know you don't need to constantly change stuff to make it active.

Then why continue a lot of dead streaks? If people still played, good, but this could bring more activity. Your right, we do not need to constantly change stuff to make it active, although it helps to change a few things and add a few things after a lot of boring branch updates. To make people have more fun while playing the jobs.

It wouldn't allow me to put a link in here so you are stuck with this 

 

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On 8/13/2022 at 3:27 AM, Vuitheirt said:

+Support looks good man

+Support

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19 hours ago, Jack (utility one) said:

(gonna be my last reply, don't wanna flood the responses and what not with the chatter)
BUT, thats legit the old utility branch updates. The job additions in my entire time in medical were two. Advanced Combat Medic, which Inaccurate did, and Medical Research (which wasn't even an addition, it used to be Surgical) which I fuckin made lmao. Every update besides those two were simple changes and mixes to keep things new, and people still played. I'm ONLY saying the things I say because I know you don't need to constantly change stuff to make it active.

Key And Peele Coffee GIF 

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On 8/13/2022 at 4:35 PM, Jack (utility one) said:

(gonna be my last reply, don't wanna flood the responses and what not with the chatter)
BUT, thats legit the old utility branch updates. The job additions in my entire time in medical were two. Advanced Combat Medic, which Inaccurate did, and Medical Research (which wasn't even an addition, it used to be Surgical) which I fuckin made lmao. Every update besides those two were simple changes and mixes to keep things new, and people still played. I'm ONLY saying the things I say because I know you don't need to constantly change stuff to make it active.

This was for sure true in the old days, but not too much anymore. There isn't really a good activity revolutionizing branch update that doesn't involve a new subdivision, custom swep, or a revamp of an old and dying subdivision, and we shouldn't rely on the hype of a branch update alone, branch updates aren't made for the "update hype", they're made to provide new content to players so they don't get bored of the old and move on to a new branch with new shiny toys.

Of course this is just my experience within the branch, I'm sure it won't appeal to many who lead it before me, or to whoever leads after me.

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Retired: Nu7 SM Zarl/Head Of Medical Staff Zack/Medic Man Larry/HTF Head

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+ Support

 

On 8/12/2022 at 6:17 PM, Zack / Zarl said:

Job Weapons (Ex. tfa_csgo_mac10): tfa_kac_pdw

Ew, the CCU main weapon keeps getting worse.

On 8/12/2022 at 6:17 PM, Zack / Zarl said:

Name of Job: Advanced Medical Combat Unit 

OOOO, another robot to add to my collection

 

SCPRP: AHOME | Nu-7 Quartermaster | E11 Staff Sergent | Senior Medical Specialist | Experienced Marksman | Junior Combat Engineer | Rapid Response Team | Ranger |
SWRP: Pyke Soldier I | ST SFC | Apprentice IV

 

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In Progress!

There will be some denials to some of the things requested - Job slot increase, hp increases, and level decrease of the job. 

New jobs as well as swep requests will be implemented however but values edited 

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