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Medical Branch Update [Completed]


Zarl

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20 minutes ago, styx said:

           <19:18:17> "Zack": "Fuck you Zack, it's ok. So basically I think this is ok, but, not only that, I think it is cool, but wait, there's, more, I think this update might just be okay." This quote for my paper today was taken from a team speak channel called Medical Operations (In-RP). At 19:18:17, Zarl/Zachry Zack the 2nd told me to fix my grammar and so he did it for me. So My thoughts on my this quote is that it is very heavy in my feelings. This message has a so much more deeper meaning than people think. Saying, "fuck you Zack", is a way to tell the reader that Zarl/Zachry Zack the 2nd is a mean person but in return for him being a mean person he made this "0kay" branch update.


            SO as my final thoughts on this, "Hi, and welcome to my Minecraft Let’s Play Episode 1 on the EpicCreeper Gaming Channel!!! Today I will be playing Minecraft obviously!! Today I will start by punching some wood and then making a shovel. Oops, I actually meant Pickaxe, so now I need more wood 🥵🥵🥵🥵🥵 so now that I have pick axe I go mine. This is where I like to sing my favorite song, the fortnite rap featuring ninja!! Fortnite fortnite lets go I play it all night all night for show!! Alright I got some iron and now let’s craft a iron pick!! Okay now I’m going back to mine. OH WOW I ALREADY FOUND DIAMONDS!!!! This is enough to get a full set!!! I got a full set of diamond now and now I need obsidian. Okay we are at lava level and.... okay I see obsidian let’s go get it. Alright now let’s make a nether portal. And.. light it! Alright now that we’re in the nether let’s go gets some blazes. Okay I’m back I just killed enough blazes. Now let’s make some eyes of ender!! Okay now we are off to the stronghold. Oh wow it’s actually right here! Alright put some eye of Enders in.... INTO THE END! Alright there’s the dragon and....." THAnk you for reading my report

did you win?

🙂

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2 hours ago, enuz 💣 said:

-support
why are most of the new jobs aimed towards combat and fighting. immune to certain scps, increased movement, "They are able to wipe out entire armies of intruders and unknown personnel without a trace," Weekly Utilizations; This job is the only job able to perform the utilizations. this is def not a way to increase rp.

 

CI CMDR
CC: CI Requiem Squad XH-76
Biggest DMC Fan

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2 hours ago, enuz 💣 said:

-support
why are most of the new jobs aimed towards combat and fighting. immune to certain scps, increased movement, "They are able to wipe out entire armies of intruders and unknown personnel without a trace," Weekly Utilizations; This job is the only job able to perform the utilizations. this is def not a way to increase rp.

 

1 hour ago, Domo775 said:

-support 

zack medical is supposed to be a roleplay branch, with this update it looks like it’s more turning into a combat branch. also with the new medkits is there gonna be any sort of rp? or is it just gonna be heal n go.

I miss operations. Where is the roleplay? 😞 

-support

CI CMDR / CA

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2 hours ago, Zack / Zarl said:

Job Slots: 4 -> 10

Extra Info (Ex. Workshop link for models): Level requirement moved to 30

I don't think we'll ever see a medic in medbay again

 

2 hours ago, Zack / Zarl said:

(Approved by Hoovy): Weekly Utilizations; This job is the only job able to perform the utilizations

Even approved, kinda kills RRH's special ability pretty exclusive to them, and it's kinda weird that a medical branch job would be doing a utilization and not research.

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+support 

Very nice

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3 hours ago, enuz 💣 said:

-support
why are most of the new jobs aimed towards combat and fighting. immune to certain scps, increased movement, "They are able to wipe out entire armies of intruders and unknown personnel without a trace," Weekly Utilizations; This job is the only job able to perform the utilizations. this is def not a way to increase rp.

 

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-support 

Sorry but the new jobs are to much, no need for HP or armor increase, or any major change. Not to mention all of this together. Just use the jobs yall already have, RP doesn't need anything fancy, that's the best part of RP. This is just unnecessary.

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16 minutes ago, Hex-G said:

+Support

This branch update is great. Just because they are fleshing out a sub-branch they already have does not mean "they are loosing RP" or "becoming more combat focused". 2 of the 3 jobs already exist and are simply getting changed into a new sub-branch with 1 new job. Security basically did the same thing with Juggernauts. This update will allow for Medical to have the best of their combat jobs be limited to medical only instead of Security and MTF having different cross branch jobs (hence why CCU is getting 10 slots). Overall a very good move that Security and MTF have both approved of.

 

3 hours ago, PryingTree said:

RnD can utilize, it isn't killing RRH special ability if other branches can do them. Not only that, but the medical research utilizations are unique and different to RRH (to an extent). Medical and maintenance are suppose to work with RRH engineers, we work closely to them. It even states that in our SOPs. Hoovy approved it after a lot of discussion of which we talked about the pros and the cons of this addition. I can not speak for Hoovy, although in my opinion, If Hoovy was fine with it, then I highly doubt he will allow this branch update to kill off activity for his branch. Hoovy is a smart person who has thought through about this update.

 

 

This update has brought a lot of creativity with it's new sweps and weapons/jobs. With the utilizations, they have weekly changes of which will bring activity to medical research and new RP possibilities. 
 

 



With the 115 people in the medical branch, there is only 32 people in the CU Sub division. This update will hopefully bring more activity for the Combat Unit branch, and even though the 'Combat Unit' is "supposedly" focused on Combat, it really isn't. Combat units are suppose to escort and protect medical personnel. Which is part of the reason why we cut off MCU and RCU and focused the Combat Unit subdivision to medical. Security is mostly protecting D-block but they have a sub division that focuses more on recontaining SCPs and dealing with threats in LCZ. The "They are able to wipe out entire armies of intruders and unknown personnel without a trace" is just a exaggerated description, this medical job is to help deal with mass 610 breaches and bio-hazardous SCPs. So it is to help people in LCZ when there is no other job active that is immune to these threats. When there is red for over an hour, how are medical personnel suppose to RP when it is code red and 610 is hoarding LCZ constantly ruining RP of utility? Also there is two other jobs FOCUSED on RP, like AMR and AFM. We wish to add RP to medical, more than there already is. So this branch update is suppose to help that issue. 

Side Note: We only added 1 new CU job.

+support. I hope this clears up and helps you understand.

+support
I feel like this update is gonna help medical in so many ways 

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+Support looks good man

                                                                                                                                      spacer.pngI keep a stiff upper lip and I shoot, shoot, shoot from the hip I got a stiff upper lip, come on baby.                                   

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This wasn’t included in the update but RCU is no longer apart of the CCU program and was swapped out for the new job. I just wanted to make that clear for people 

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7 hours ago, Jack (utility one) said:

-support 

Sorry but the new jobs are to much, no need for HP or armor increase, or any major change. Not to mention all of this together. Just use the jobs yall already have, RP doesn't need anything fancy, that's the best part of RP. This is just unnecessary.

I agree with this sadly. This is not the way to go for medical. Also those new medkits are going to be abused to all hell, because someone can just charge to max and instantly give HP in the middle of a gun fight. But at the same time I don't think its Zack's fault that medical cant be more RP based, because its mainly the server and they way it has changed over time. I like the idea with the Vaccine and I wish it could be more RP based in a sense that you have to get MTF to capture a 049-2 or 610-2 and take them into the surgery room and RP the curing out. I know that there is a way that this could be fixed into being more RP based than combat based so when it is fixed I will plus support but for now I will -support.

Maintenance Command | Medical | E11

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1 hour ago, Jimm said:

Also those new medkits are going to be abused to all hell, because someone can just charge to max and instantly give HP in the middle of a gun fight.

Many things can be abused to hell if there wasn't rules for them. Just like the standard medkit CCs get, this has a 7 second cooldown. Although you may say that you can still abuse it, if that is the case, then report it. Staff and Medical command are a thing for a reason. If you see anyone abusing the rules, simply report them.

1 hour ago, Jimm said:

I like the idea with the Vaccine and I wish it could be more RP based in a sense that you have to get MTF to capture a 049-2 or 610-2 and take them into the surgery room and RP the curing out.

This can also happen, no one is stopping an AMR to grab an AMCU for testing. Just like I have stated before (and SOPs have stated), these jobs are to escort and help medical researchers and command members. No one is stopping a medical researcher (or any researcher/maintenance) to grab an SCP to do this, or even utilize that SCP then turn it back into human to see that the feathery fluck would happen. Just like how many of the things we added this branch update can help do tests if people are simply creative enough.

2 hours ago, Its Buck said:

This wasn’t included in the update but RCU is no longer apart of the CCU program and was swapped out for the new job. I just wanted to make that clear for people 

The RCU job was not swapped out, we simply removed relations. The job idea was there before this.

 

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It wouldn't allow me to put a link in here so you are stuck with this 

 

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18 hours ago, enuz 💣 said:

increased movement,

The job only has 25 more than what it already had, which is 25 less than the Security Light Weight job.

(Security Light Weight is a combatant!! -Some dude)

Yet this job (AFM) is a non combatant, and still has less speed than a security combative job. 

Edited by PryingTree

It wouldn't allow me to put a link in here so you are stuck with this 

 

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10 hours ago, Jack (utility one) said:

-support 

Sorry but the new jobs are to much, no need for HP or armor increase, or any major change. Not to mention all of this together. Just use the jobs yall already have, RP doesn't need anything fancy, that's the best part of RP. This is just unnecessary.

We are litterally reworking our jobs and adding 1 new one to bring back a dead sub-branch that's been taken over by MTF and Security. Your logic of "Theres no need for any major change, just use what you have" is stupid. Litterally the point of HCMD is to improve the branch where they can. HP and Ap hasn't been updated for medical in forever and the combat multiplier has been considerably increased, being at 0 85 now.

 

 

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44 minutes ago, PryingTree said:

The job only has 25 more than what it already had, which is 25 less than the Security Light Weight job.

(Security Light Weight is a combatant!! -Some dude)

Yet this job (AFM) is a non combatant, and still has less speed than a security donor combative job. AFM is only given to those who are Senior Enlisted in the sub branch, and not having to simply donate to the store and hop on with no gensec experience.

Akshually Light weight isn’t a donor job. 🤓

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30 minutes ago, Sixx said:

dead sub-branch that's been taken over by MTF and security 

So why don't you make them change? If their the ones taking what medical has, remove it. If they are actively taking away another branches responsibility, make them change it. I've always hated the idea of other branches getting medical/utility jobs as all they do is ignore us more and more, no matter how much they try and stop it. So at what point are yall going to have enough and just remove it from them? As that sounds like the route of all the issues.

Like this isn't a jab at medical, I love em man, I dedicated a lot of my time running that branch. But come on, if this was just an HP change or a job change it wouldn't be that bad. But your changing a lot for no reason.

Edited by Jack (utility one)
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