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nerfs or removal of 8286 - Denied


scotched

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So I have a suggestion that may get lots of -supports and +supports.

REMOVAL/NERF OF SCP-8286

Here is my explanation: The reason why SCP-8286 should be  removed is, he is simply to overpowered. After he identity swaps with you, you have to wait 6 minute NLR which is bullshit, then you get 1 shotted by him which also isn't fair, and then the moment you say a word, its metagaming, although SCP-8286 is a really fun character to play as, he is completely bullshit and should get removed, or big time nerfed. It is completely unfair to go up against him, so at the moment you say something and it is metagame you get pulled into a sit and get lectured by 8286 why it is metagame, now I have never got formal or verbal warning by a staff about SCP-8286, but most foundation personnel that don't play that SCP can agree that it is completely unfair. You guys should just remove him and bring SCP-457, which wasn't overpoweredly stupid like 8286.

Edited by scotched

Current: Nu-7 2LT scotched ZETACI MSGT scotched

Former:   DT PFC CR7IC DMS SFC 1205 Corr, IQ/Purge MSG/Lord III LuciferMC SS PFC Freyja 1170ST/Shore ENG SCT SFC griff 1277, LCPL Mark 1B57, State Trooper PVT Mark, FBI SA David Martinez IF Squad Lead (CPT) Neeko IvySHG Senior Guard (1LT) LuciferBWA Owner Spiral, RIS Unit R scotched, Security MSGT WDXH IJG scotched CI R&D IIN(WO) scotched MTF D5 SRO DDIR SVFTO CPT scotched ZETA/G9 Murmillo Daimyo GM1

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  • scotched changed the title to nerfs or removal of 8286

-Support
Literally move in a pack of more than just yourself (Which you should be doing on the regular) and 8286 is useless and garbage. Atop of that 8286 get's meta gamed all the way to the grave and has a literal 50/50 of getting found out just by checking ID. As for the 6 Minute NLR it to allow 8286 to move about and do their SCP thing without the duplicate coming out of spawn in 2-3 minutes and instantly getting called out. Also it's an SCP, it's supposed to be unfair like every other SCP

Edited by K I W I

| EX CI General | | Ex Lead Admin | 
| The best Fruit to exist |

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23 minutes ago, K I W I said:

-Support
Literally move in a pack of more than just yourself (Which you should be doing on the regular) and 8286 is useless and garbage. Atop of that 8286 get's meta gamed all the way to the grave and has a literal 50/50 of getting found out just by checking ID. As for the 6 Minute NLR it to allow 8286 to move about and do their SCP thing without the duplicate coming out of spawn in 2-3 minutes and instantly getting called out. Also it's an SCP, it's supposed to be unfair like every other SCP

 

Nu-7 COL / SFTO / FE / TRT / BHM / RG / Head SCP-7101 / C0 FM HTF / SF Overseer / Iota-10 ("Damn Feds") / AFK / Solid Snake / SCP-RP Senior Moderator

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48 minutes ago, scotched said:

get lectured by 8286 why it is metagame

this seems like a personal issue with a perhaps demeaning 8286 player?
-Support, 8286 is overall a fun SCP to scope out and gives something to do rather than "gun it down" like so many keter SCPs are on the server at the moment.

Former: Deputy Head of Research | MTF Nu-7 Captain x2 | SCPRP Super Admin | MTF O-1 Major

 

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1 hour ago, K I W I said:

-Support
Literally move in a pack of more than just yourself (Which you should be doing on the regular) and 8286 is useless and garbage. Atop of that 8286 get's meta gamed all the way to the grave and has a literal 50/50 of getting found out just by checking ID. As for the 6 Minute NLR it to allow 8286 to move about and do their SCP thing without the duplicate coming out of spawn in 2-3 minutes and instantly getting called out. Also it's an SCP, it's supposed to be unfair like every other SCP

 

Former RRH Analyst X-ray 39 Former D1 Deimos I   Former DDOP of RnD  🇬🇧

[CC's] Deadshot-Engineer-Snoop Dog-MTF-Alpha-9

British GIF

 

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-Support.

Follow the format my friending. however

This is like the one SCP that doesnt insta kill literally everything. to recontain a smart 8286 it requires brainpower of your own. 

He'll get one insta kill every 5 minutes. in which hes vulnerable due to his disguise. He wont cause many problems other than killing people when no ones looking, either for the disguise or the meme on people.

The 8286 player does have to assume alot of things are metagame, the second someone sees the job "SCP-8286-GL", they know hes breached and alot of the time will go an "Coincidently" check on his cell and see he is out.


This just seems like you posted this due to being bested by an 8286, either due to your own fault or the 8286 saw an opening to strike

The God Gamer of the Shitpost Squadron    

 

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-support

sir follow the format 🤓

Freedom at last.

Former: Assistant Inspector, Head of Longshot, Research Assistant Supervisor & Operations Supervisor, G.O.C. Officer & Head of bulldozers, CI COL, EOI D-2, DJ

Former: Scout Captain, Second Lieutenant, Senior Crewman, Storm Commando Captain.

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6 hours ago, K I W I said:

-Support
Literally move in a pack of more than just yourself (Which you should be doing on the regular) and 8286 is useless and garbage. Atop of that 8286 get's meta gamed all the way to the grave and has a literal 50/50 of getting found out just by checking ID. As for the 6 Minute NLR it to allow 8286 to move about and do their SCP thing without the duplicate coming out of spawn in 2-3 minutes and instantly getting called out. Also it's an SCP, it's supposed to be unfair like every other SCP

 

Former SCPRP: CI R&D Chief Director of Operations || Research Administrator || RFA Operations Advisory || RRH Analyst Xray 77 || CI General || Senior Event Team || CI Lieutenant Commander || Exemplary Investigator Award Recipient || STF D4 Poseidon PL7 || A1 SPC "Quantum"

Former ImperialRP: Naval Captain || Security Director || GM VI 

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8 hours ago, K I W I said:

-Support
Literally move in a pack of more than just yourself (Which you should be doing on the regular) and 8286 is useless and garbage. Atop of that 8286 get's meta gamed all the way to the grave and has a literal 50/50 of getting found out just by checking ID. As for the 6 Minute NLR it to allow 8286 to move about and do their SCP thing without the duplicate coming out of spawn in 2-3 minutes and instantly getting called out. Also it's an SCP, it's supposed to be unfair like every other SCP

 

Joined 09/30/2020
Retired 11/12/2022
Former Security SFC || Former MTF Omi9 MSGT || Former CI CPT/MAJ || Former Nu7 LTCOL/VCMDR || Former E11 CPL || Former Maintenance Professional || Former D5 CPT || Former Senior Medic || Former Advanced Researcher |

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3 minutes ago, Clistro said:

-Support
Reason
image.png.c52a8437dfebc86a9e90509066476191.png

 

Edited by Bossatron1924

Current:  CI COL CI RND SVA Proud Rho 36 Shaman and Rho 36 "Infiltrator" Group Vanguard 
Former:
MTF E11 LTCOL A1 2LT SF Aphrodite Z36 | STF D4 Ares BA4 | Banana Fridge
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4 hours ago, Clistro said:

-Support
Reason
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RETIRED

SCP-RP:Delta-5 CPT | Deputy Head G9| Medical DHFW Doctor. | E11 1LT | Head Ranger | D4 Vanguard FF5 | RnD EOI V3 Canibal

ImperialRP: MC 1LT Bacon 3817 |  DT SGT FF5

 

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On 6/30/2022 at 4:07 PM, K I W I said:

-Support
Literally move in a pack of more than just yourself (Which you should be doing on the regular) and 8286 is useless and garbage. Atop of that 8286 get's meta gamed all the way to the grave and has a literal 50/50 of getting found out just by checking ID. As for the 6 Minute NLR it to allow 8286 to move about and do their SCP thing without the duplicate coming out of spawn in 2-3 minutes and instantly getting called out. Also it's an SCP, it's supposed to be unfair like every other SCP

 

Former Ranks: Medical AHOMSSEC Major AJG WL LucillaD5 Vice CommanderCI R&D Archivist DHBICI Lieutenant Colonel

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Accidentally sent another reply oops (ignore this)

Edited by Bossatron1924

Current:  CI COL CI RND SVA Proud Rho 36 Shaman and Rho 36 "Infiltrator" Group Vanguard 
Former:
MTF E11 LTCOL A1 2LT SF Aphrodite Z36 | STF D4 Ares BA4 | Banana Fridge
image_2022-05-22_140652598.png.a43e32322881c9c08e9e8cc14a119ee4.png

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5 hours ago, Clistro said:

-Support
Reason
1017239428_Amongus.png.f4259a42fc3cc43484a1f70ebb3f4809.png

 

RETIRED

 Security Colonel Warden Legate Juggernaut Enforcer Research Administrator M.A.D. Site Operations Chief RRA Professor / MTF Delta-5 'Front Runners' Captain Veteran Raptor Operative / Internal Affairs Agency Assistant Director MTF Nu-7 'Hammer Down' Captain / Covert Agent / Deputy Head Field Training Officer / UN Global Occult Coalition Corporal Combat Medic Tactical Paramedic R&D Scientist  Marksman Recon Specialist / MTF Alpha-1 'Red Right Hand' Major Enforcer Squadron Lead

"We are the first line of defense. We are the first responders tasked to save those in danger. We have the responsibility to ensure the safety and well-being of all staff members. Because of that, you are the bravest men I have ever had the honor to serve with.”

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5 hours ago, Clistro said:

-Support
Reason
1017239428_Amongus.png.f4259a42fc3cc43484a1f70ebb3f4809.png

 

SCP RP Ranks and CC's : CI SFTO CPT, S9 Houston IX, Owner Of CI "Reaper" Squadron SCP RP Level 100 Gang

"Why Does A RRH Only have 10 Hours on the server"?

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-Support 

 

8286 is one of the most rp involved scps as u actually have to interro him and one of the weakest, I dunno what this suggestion is.

 

EX Head Of Staff SCP-RP | CI will forever be in my heart. 1/15/21 - 8/1/22 (CI CMDR Cosmic ITLY)

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