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NLR timer.


Wade
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What are you suggesting? -  Adding a NLR timer on the top of the screen when you die. For example if you die as Sarkic, it will show a 3 minute timer In seconds to show how long your NLR is left till you can come out.

How would this change better the server? -  We Wont have to use a actual stop watch to time it.

Are there any disadvantages of making this change to the server? If so, explain. -  Its not nesccary, it also may be annoying when you die on accident, and have a NLR timer on your screen but in reality your acuttaly 'Alive'

Who would this change mostly benefit? -  Everyone.

Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - N/A, I believe this would have to be coded in. Some Servers have this, not sure how hard it is to code though.

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+ Support YESSSSS

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45 minutes ago, Demon Dice said:

I mean I know this can add some massive stress on the server and make lag worse. But if it can be done without that happening then +SUPPORT

 

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46 minutes ago, Demon Dice said:

I mean I know this can add some massive stress on the server and make lag worse. But if it can be done without that happening then +SUPPORT

 

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1 hour ago, Demon Dice said:

I mean I know this can add some massive stress on the server and make lag worse. But if it can be done without that happening then +SUPPORT

 

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2 hours ago, Demon Dice said:

I mean I know this can add some massive stress on the server and make lag worse. But if it can be done without that happening then +SUPPORT

 

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4 hours ago, Demon Dice said:

I mean I know this can add some massive stress on the server and make lag worse. But if it can be done without that happening then +SUPPORT

 

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4 hours ago, Demon Dice said:

I mean I know this can add some massive stress on the server and make lag worse. But if it can be done without that happening then +SUPPORT

 

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pretty sure this has been suggested and denied multiple times 

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6 hours ago, [GL] Fizz-y Soda said:

Still gonna walk out of bunks 💀 

 

We have staff for a reason, I dont waant to count if it has been 2 minutes since NLR!

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On 6/25/2022 at 4:54 AM, Demon Dice said:

I mean I know this can add some massive stress on the server and make lag worse. But if it can be done without that happening then +SUPPORT

 

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On 6/24/2022 at 2:54 PM, Demon Dice said:

I mean I know this can add some massive stress on the server and make lag worse. But if it can be done without that happening then +SUPPORT

 

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On 6/24/2022 at 1:54 PM, Demon Dice said:

I mean I know this can add some massive stress on the server and make lag worse. But if it can be done without that happening then +SUPPORT

 

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On 7/9/2022 at 5:27 AM, Zeeptin said:

Doesn't cause much lag. This is possible.

Yeah, its just numbers, so no clue how it would cause lag

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+Support
If possible without causing lag, im 100% for it. 

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see the issue is you would have to go through every job because for EX SEC light weight has 1 min while things like HIRU have 3 mins but if they could do this that  would be great however too much shit on the screen

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On 7/10/2022 at 10:18 PM, Sixx said:

+Support
If possible without causing lag, im 100% for it. 

 

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+support 

ngl I just guess if my nlr timer is up for my job so I can walk out this would be helpful 

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+support

This would be a great addition to the SCPRP experience. Especially for GENSEC since they respawn so close to where they usually deploy. Instead of pulling out a browser tab or a phone to calculate NLR (or literally estimating the time), players would simply know how long they have left until NLR is over. 

I believe it should simply be a timer and not restrict player movement. The impact on performance could be mitigated by having the timer be handled clientside (this wouldnt really pose a threat since a player would have no reason to mess with memory values to gain an advantage). 

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