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General Suggestion - Remove the new Props in Dblock - Denied


LilThinMints
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What are you suggesting? - Removing the new props In dblock. The new props cut the playable area for dclass so much that rioting is 10x harder. We can't use the back corner with snipers anymore, there can be maybe 3 people rioting at a time because middle is closed off, we can't use contenders from lower anymore, any mtf/sec can solo a riot from the back corner if they hit shots, comedy club is almost useless because of the giant fucking glass prop they have, and the props extremely limit the area we have to fight with. The line on the far left has a kos line miles back, basically making it a free kill for whoever goes through it. Every bit of this dblock basically neuters a dclass riot, because with the one person wide lines, only 3 people can push up to gensec.

How would this change better the server? - Making riots less of a pain in the ass

Are there any disadvantages of making this change to the server? If so, explain. - gensec and tomato💀

Who would this change mostly benefit? - dclass

Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - N/A

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+Support, mostly for the Sniper Corner and increasing the Line-Up size.

-Support for full reversion.

Sniper corner could have some new props, giving more RP as well as more opportunities for D-Class to fight back.

The line ups are too small, I'm constantly getting trapped inside of them, and they're just annoying most of the time.

Don't really think going back fully would be great, although pissing off Tomato would be pretty funny.

Though keep in mind this is coming from a stinky Research main so take this with a bit of salt.

Edited by Jummy
wanted to add to my point

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-support
in my experience the new layout hasn't affected my rioting much
maybe giving d class a bit more wiggle room would be nice, but i don't think we should do a full revert 
i believe one of the main intentions of this new d-block was to discourage d-class from just doing braindead rushes into gensec, the large space in the old d-block mostly encouraged this sort of rioting
then again, i could be wrong, this is only what i have experienced when playing on d class

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1 hour ago, Eyelander said:

-support
in my experience the new layout hasn't affected my rioting much
maybe giving d class a bit more wiggle room would be nice, but i don't think we should do a full revert 
i believe one of the main intentions of this new d-block was to discourage d-class from just doing braindead rushes into gensec, the large space in the old d-block mostly encouraged this sort of rioting
then again, i could be wrong, this is only what i have experienced when playing on d class

 

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1 hour ago, Eyelander said:

-support
in my experience the new layout hasn't affected my rioting much
maybe giving d class a bit more wiggle room would be nice, but i don't think we should do a full revert 
i believe one of the main intentions of this new d-block was to discourage d-class from just doing braindead rushes into gensec, the large space in the old d-block mostly encouraged this sort of rioting
then again, i could be wrong, this is only what i have experienced when playing on d class

it also promotes RP as now research can finally do their thing without immediately being gunned down, something the server desperately needed.  D Block is supposed to be a prison, and not easy to break out of.  If you strategize with your fellow d class, it’s still pretty simple to break out.

-support

Edited by 1stSavagerY

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-support

tbh it was too easy to break out of d block at least this is more of a challenge

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-support

There are ways to utilize the new layout to D Block's advantage like the glass wall can now provide some level of cover for D Class to take down any snipers but I think it's fine as it should encourage slightly more roleplay with the new layout. I would +support some small changes tho to re-add the sniper corner & make the contender useable on D Class again.

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-Support

it was too easy to escape D Block before this change, the new change means more people actually use the other lines for what they were made for and not for rioting,

also RIP to the D Class mains and those who spent hundreds on OP D Class CC's just to riot.

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We decided to go with this play style as it promotes more dclass to work together rather than 1v1 gensec, this is the design both Site 05 and Site 10 used in all our map updates previously. In regards to the lines, the reason we like those over a huge line is exactly the player blocking mechanic, it allows for a cooling off period if the player in front of you actually wants to roleplay well you just have to wait your turn and interact with other dclass/gensec giving dblock more of an atmosphere.

As for the dblock corner we honestly only removed that as I wanted to give gensec those cells as rooms where they could place dclass in holding for mtf/scps but it looks disgusting trying to keep the corner not blocked off so overall we went with just giving it to gensec and making it more “flushed” with the design. 

I almost forget to mention, that line on the fair side is not for dclass that is a “Drop off point” for researchers/gensec/mtf who are dropping back dclass into dblock. The reason the kos line is so far forward is exactly bc dclass aren’t meant to go in there.

I’d suggest teaming up with a buddy in dblock and both of you enter either line up then select a gensec target before rushing. This is how it used to be when I was dclass main and I found it quite enjoyable and more fair for gensec/realistic. 

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19 minutes ago, Biggie Cheese1 said:

-Support

it was too easy to escape D Block before this change, the new change means more people actually use the other lines for what they were made for and not for rioting,

also RIP to the D Class mains and those who spent hundreds on OP D Class CC's just to riot.

 

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Overall -support, the purpose was to make it safer for Research/Medical Research to get D-Class, consequently promoting RP. With so many other things that make it a PITA for research to do stuff like CI raids and breaches, this helps.

Edited by Loaff

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3 hours ago, GarGar said:

-support

tbh it was too easy to break out of d block at least this is more of a challenge

 

2 hours ago, Nydekore said:

-Support

Creates an actual RP environment

Yea like colt said this whole change actually adds more rp, I feel like people dont get that dclass is possibly the most rp intensive on the server they shouldn't just be the RDM job

-SUPPORT

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STRONG -SUPPORT

Making D-Block more difficult to riot in was the entire point of this update (According to Sixx, Starstep, Mind, and everyone else who was onboard with this). This is SCP-RP, not SCP-TDM, having a D-Class b-hop past the entirety of GENSEC or crouch spam their way to the door and be on their way or getting sniped from lower d-block with no counter was just annoying as fuck for everybody except the D-Class, especially because D-Class have no NLR and thus can as soon as they die, come back and riot more. It was also meant to make riots easier to handle for smaller groups of GENSEC because we're trying to get GENSEC out of D-Block and going on more patrols and stationing more people.

We've made progress on making this an actual RP server, quit trying to ruin it.

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5 hours ago, Eyelander said:

-support
in my experience the new layout hasn't affected my rioting much
maybe giving d class a bit more wiggle room would be nice, but i don't think we should do a full revert 
i believe one of the main intentions of this new d-block was to discourage d-class from just doing braindead rushes into gensec, the large space in the old d-block mostly encouraged this sort of rioting
then again, i could be wrong, this is only what i have experienced when playing on d class

 

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I still don't get how making dclass harder to play equals rp but sure I guess

 

 

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1 hour ago, LilThinMints said:

I still don't get how making dclass harder to play equals rp but sure I guess

 

 

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Less people RDMing on D-Class = more people doing literally anything else

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1 hour ago, LilThinMints said:

I still don't get how making dclass harder to play equals rp but sure I guess

 

 

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Because playing D-Class shouldn't be "Spawn -> Shoot People -> Die -> Respawn / Repeat", D-Class have 0 NLR, GENSEC has 2 minutes, MTF have 3 minutes and spawn in ENTRANCE ZONE, if you wanna kill GENSEC and riot, make smarter plays than just running into the middle of D-Block while crouch spamming / b-hopping.

Less D-Class doming a random OFC from lower with a Contender and crouch spamming with a knife means more Researchers getting D-Class for tests, more Medical checkups because medics can actually enter without the threat of getting killed from a threat they cant defend themselves against, and more GENSEC patrols & stationing.

If you play the server as a D-Class main and all you do is run around and shoot all GENSEC in your sight, then that's effectively your fault because this wouldn't have even happened if we didn't have these problems.

 

Consider joining CI if you want to kill a bunch of GENSEC or MTF and never get tested on...

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3 hours ago, LilThinMints said:

I still don't get how making dclass harder to play equals rp but sure I guess

 

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12 hours ago, GarGar said:

-support

tbh it was too easy to break out of d block at least this is more of a challenge

 

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My only opinion on this matter is that the rush lanes are way too small, all it takes is for one D-Class to be in a line and you're entirely screwed. Expanding the lanes a bit would make it possible a bit more for D-Class to run past those in line to rush and riot. Or even just remove the glass wall and replace it with a red line and yellow line. (Speaking of which, whatever happened to the yellow lines?) 

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Denied. The SCP-RP SMT has decided against adding this suggestion for performance reasons, the benefit to the server, or another unstated reason.

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