Dagger Posted June 18, 2022 Share Posted June 18, 2022 What are you suggesting? - Adding cooldown timers in the upper left/right for the following SCPs SWEPs: -SCP-8286-GL's primary attack (the one that can kill people, left click). It is not enjoyable to hide in a corner and wait until you get a message saying you can use your SWEP again, if a player knew they had lets say 20 seconds left they could begin getting themselves into a position to attack someone rather than being left in the dark on whether or not they can attack. -SCP-682's secondary ability (when you right click it gives you a speed boost and you make a loud roar, when attempting to use this ability after it has ended it will tell you that it is on cooldown but not for how long. Potentially there could be a separate timer telling you how much time you have left to use the speed boost, like how long it is active, and then a different timer for how long its cooldown is). -SCP-106's primary attack (the one that sends the player to the pocket dimension, left click), upon using the SWEP on a player it will send the person to the pocket dimension and the SWEP will enter a cooldown where you are unable to grab another person. Although the SWEP prevents you from being able to grab another person, it would be nice to know exactly how much time you have to wait to use it again instead of spamming left click on a person until it eventually works. How would this change better the server? - It would make certain SCPs slightly more playable. Are there any disadvantages of making this change to the server? If so, explain. - None I can think of, this is just a few quality of life changes. Who would this change mostly benefit? - Certain SCP players. Thanks for help with testing Weiss! Former CI CPT Ender CE3650 / C5 Cataphract V / D1 Freeman I Link to comment Share on other sites More sharing options...
Trizium Posted June 18, 2022 Share Posted June 18, 2022 + support, yes please Link to comment Share on other sites More sharing options...
Vuitheirt Posted June 18, 2022 Share Posted June 18, 2022 +Support 8286's cooldown is actually longer than it says on it the swep I keep a stiff upper lip and I shoot, shoot, shoot from the hip I got a stiff upper lip, come on baby. Retired Nu7 Captain/Maintenance OM Link to comment Share on other sites More sharing options...
Operator Houston Posted June 18, 2022 Share Posted June 18, 2022 + support yes! Current: CI Military Private, Junior Maintenance Former: Nu-7 DHFTO 2LT, Delta-5 WO, Research Supervisor, RRH Analyst Alpha 19, SCP-RP Event Team Member, SCP-RP Senior Moderator Jetstream Sam Enthusiast | Gloveless Individual Link to comment Share on other sites More sharing options...
Pills Posted June 18, 2022 Share Posted June 18, 2022 +Support So much more useful Former: 𝐒𝐢𝐭𝐞 𝐃𝐢𝐫𝐞𝐜𝐭𝐨𝐫 - 𝐒𝐢𝐭𝐞 𝐀𝐝𝐦𝐢𝐧𝐢𝐬𝐭𝐫𝐚𝐭𝐢𝐨𝐧 Link to comment Share on other sites More sharing options...
CyClone Posted June 19, 2022 Share Posted June 19, 2022 +support yes if possible!!! Retried: CI LTCMDR CI R&D AIN, E11 CPT, and Research Assistant Manager. Link to comment Share on other sites More sharing options...
1stSavagerY Posted June 20, 2022 Share Posted June 20, 2022 -support they are already relatively balanced Nu-7 COL / SFTO / FE / TRT / BHM / RG / Head SCP-7101 / C0 FM HTF / SF Overseer / Iota-10 ("Damn Feds") / AFK / Solid Snake / SCP-RP Senior Moderator Link to comment Share on other sites More sharing options...
Grеg Posted June 20, 2022 Share Posted June 20, 2022 10 hours ago, 1stSavagerY said: -support they are already relatively balanced This isn’t a balance change it’s a QOL change +Support Ranks: Security SM Greg | RRH Guardian Whiskey 11 Security Logo Designer | Premiere Club | #FreeMe Link to comment Share on other sites More sharing options...
1stSavagerY Posted June 21, 2022 Share Posted June 21, 2022 (edited) 15 hours ago, Grеg said: This isn’t a balance change it’s a QOL change +Support The reason 8286 can only use his swep every so often is because it would be incredibly overpowered if he could kill 4 people in a row before being fear rp'ed. thats not how it's supposed to be played, players are supposed to be tactful when using that scp, choosing the right time to strike and take a new persons identity, trying to work their way up to HCMD/SF ranks. likewise, 682's charge swep has a cooldown because it would be incredibly op if he could be in a constant state of accelerated movement. these aren't QOL changes, they would fundamentally alter how people play those SCPs and would result in a change in how they are balanced with any other class on the server that has to deal with recontaining them. currently, they are already fairly balanced. 106 could use an update though i believe there is another suggestion that looks extremely promising regarding that one. Edit, my dyslexic ass read this as a reduction of the timer not as putting a timer on the screen. Would be a nice QOL change +support Edited June 21, 2022 by 1stSavagerY 1 Nu-7 COL / SFTO / FE / TRT / BHM / RG / Head SCP-7101 / C0 FM HTF / SF Overseer / Iota-10 ("Damn Feds") / AFK / Solid Snake / SCP-RP Senior Moderator Link to comment Share on other sites More sharing options...
Ayaya Posted June 21, 2022 Share Posted June 21, 2022 17 hours ago, Grеg said: This isn’t a balance change it’s a QOL change +Support Link to comment Share on other sites More sharing options...
Darby Posted June 30, 2022 Share Posted June 30, 2022 On 6/20/2022 at 7:02 AM, CyClone said: +support yes if possible!!! Link to comment Share on other sites More sharing options...
K I W I Posted June 30, 2022 Share Posted June 30, 2022 +Support Needs to be added, helps SCP's actually understand when they can and can't do certain things | EX CI General | | Ex Lead Admin | | The best Fruit to exist | Link to comment Share on other sites More sharing options...
Fierian Posted August 14, 2022 Share Posted August 14, 2022 +Support Link to comment Share on other sites More sharing options...
Lord Stolas Posted August 20, 2022 Share Posted August 20, 2022 + support nothing a little coding won't fix SCPRP: AHOME | Nu-7 Quartermaster | E11 Staff Sergent | Senior Medical Specialist | Experienced Marksman | Junior Combat Engineer | Rapid Response Team | Ranger | SWRP: Pyke Soldier I | ST SFC | Apprentice IV Link to comment Share on other sites More sharing options...
Boesermaster Posted August 20, 2022 Share Posted August 20, 2022 On 6/18/2022 at 11:13 AM, Dagger said: What are you suggesting? - Adding cooldown timers in the upper left/right for the following SCPs SWEPs: -SCP-8286-GL's primary attack (the one that can kill people, left click). It is not enjoyable to hide in a corner and wait until you get a message saying you can use your SWEP again, if a player knew they had lets say 20 seconds left they could begin getting themselves into a position to attack someone rather than being left in the dark on whether or not they can attack. -SCP-682's secondary ability (when you right click it gives you a speed boost and you make a loud roar, when attempting to use this ability after it has ended it will tell you that it is on cooldown but not for how long. Potentially there could be a separate timer telling you how much time you have left to use the speed boost, like how long it is active, and then a different timer for how long its cooldown is). -SCP-106's primary attack (the one that sends the player to the pocket dimension, left click), upon using the SWEP on a player it will send the person to the pocket dimension and the SWEP will enter a cooldown where you are unable to grab another person. Although the SWEP prevents you from being able to grab another person, it would be nice to know exactly how much time you have to wait to use it again instead of spamming left click on a person until it eventually works. How would this change better the server? - It would make certain SCPs slightly more playable. Are there any disadvantages of making this change to the server? If so, explain. - None I can think of, this is just a few quality of life changes. Who would this change mostly benefit? - Certain SCP players. Thanks for help with testing Weiss! +1 Biggest Support I can give, but you forgot a very Important SCPs who currently has the lowest QOL 1048 he has a 60 second cd on his Swep but nothing which tells him he has it. Link to comment Share on other sites More sharing options...
Cuz L0g1c Posted August 20, 2022 Share Posted August 20, 2022 On 6/18/2022 at 2:48 PM, Pills said: +Support So much more useful W̵̠̽O̶̤̐̎͠R̷̨̯͇̘̓̓̐̚Ķ̶̨͙̌͗͋̐ ̷͎̻͈͘H̵̦̝̅́͝Ä̶̱̽R̷̔͊̀͜͠D̷̲̠̱͛͘ ̵̹̞͖͍̽͂Í̶̛̠́̎ͅÑ̶̟͈ ̸̭̖̋̀S̸̞̯͔̈́̍̈̽͜I̵̞̹̓͌̈́Ḹ̴͕̤̠̃Ë̶̘́͑Ṋ̵̰̞̀̏̄́C̸̼̱̏̑Ě̸͕̕͝ ̸͚͊͐͘Á̵̩̂̃N̶̩̦̈́Ḑ̷̲̣͐͐ ̷̨̣͇̄L̴̢̳̰̀̃E̸̙͗̏̕T̵̜́͛̿ ̴̝̯̠̐̇́S̸̠̣͋̆U̶̳̖̹̐C̶͙̩̽C̶̩̻̍̕E̷͈͖̓̈S̴͖͎̆͒͆͜S̸̥̞̗̠̀͌ ̶̫̩̬͂͛͝M̵͇̗͙͗͝͝A̶̛̬̦̾̿K̴̨̙̍ͅͅE̴̠͇̮͐͗́ ̵̳̲̅͑͝T̴͙͙̀̈́ͅH̶̢̎͛̈́̿E̴͈͖̹̔̂͝ ̴̹̯͓̂̈́N̶̦͌͒̔̎Ȍ̸̘͝I̴̭̠̅ͅS̸̭̼͋̕Ë̵́ A̵̙̥̭̠̓̅̎͘͝ͅ1̵̢̙̲̰̦̞͆͊ ̴̝̏́͑͂͝N̴̨͊̍o̸̖̦̬̅̑̇̍͠m̶̖̃a̸͉̤̜̪̘͑͌͝ḑ̶̘̣̬͇̈́ ̵͈̤̪͇̉͋̓̾Ỉ̴͓͔͍̻͖͕́͆͂̕͝ / Ş̵̧̛͙̙̼̌́͑̐͠T̶̢͔̫̿̓̿̅F̷̟̗̅̄̚ͅ ̷̝̈́̏̀̾̔̑D̸̰̓̾͌͝͝4̵̠̼̓̅̆͝͠ ̷̭̺͎̇H̸͚͖͇̃̀̋͘a̷̛͎͉̦̦̐̽́̑d̷̨͖͋e̵͍͒͆ś̵͈̪͓̞ ̸̣͉̄Ḍ̸̓I̶̩͖̖̟̯͒3̵̨̡̩͇̏̏ Link to comment Share on other sites More sharing options...
bop Posted September 23, 2022 Share Posted September 23, 2022 It'd be a cool thing to have but having to add a cooldown timer to each SCP swep would be a lot of work for not much value as players can learn the swep timers from playing Link to comment Share on other sites More sharing options...
bop Posted September 23, 2022 Share Posted September 23, 2022 Denied. The SCP-RP SMT has decided against adding this suggestion for performance reasons, the benefit to the server, or another unstated reason. Link to comment Share on other sites More sharing options...
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