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General Suggestion - SCP SWEP Cooldown Timers


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What are you suggesting? - Adding cooldown timers in the upper left/right for the following SCPs SWEPs:

-SCP-8286-GL's primary attack (the one that can kill people, left click). It is not enjoyable to hide in a corner and wait until you get a message saying you can use your SWEP again, if a player knew they had lets say 20 seconds left they could begin getting themselves into a position to attack someone rather than being left in the dark on whether or not they can attack.

-SCP-682's secondary ability (when you right click it gives you a speed boost and you make a loud roar, when attempting to use this ability after it has ended it will tell you that it is on cooldown but not for how long. Potentially there could be a separate timer telling you how much time you have left to use the speed boost, like how long it is active, and then a different timer for how long its cooldown is).

-SCP-106's primary attack (the one that sends the player to the pocket dimension, left click), upon using the SWEP on a player it will send the person to the pocket dimension and the SWEP will enter a cooldown where you are unable to grab another person. Although the SWEP prevents you from being able to grab another person, it would be nice to know exactly how much time you have to wait to use it again instead of spamming left click on a person until it eventually works.

How would this change better the server? - It would make certain SCPs slightly more playable.

Are there any disadvantages of making this change to the server? If so, explain. - None I can think of, this is just a few quality of life changes.

Who would this change mostly benefit? - Certain SCP players.

 

Thanks for help with testing Weiss!

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+ support, yes please

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+Support 

8286's cooldown is actually longer than it says on it the swep

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10 hours ago, 1stSavagerY said:

-support they are already relatively balanced

This isn’t a balance change it’s a QOL change

+Support

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15 hours ago, Grеg said:

This isn’t a balance change it’s a QOL change

+Support

The reason 8286 can only use his swep every so often is because it would be incredibly overpowered if he could kill 4 people in a row before being fear rp'ed.  thats not how it's supposed to be played, players are supposed to be tactful when using that scp, choosing the right time to strike and take a new persons identity, trying to work their way up to HCMD/SF ranks.  likewise, 682's charge swep has a cooldown because it would be incredibly op if he could be in a constant state of accelerated movement.  these aren't QOL changes, they would fundamentally alter how people play those SCPs and would result in a change in how they are balanced with any other class on the server that has to deal with recontaining them.  currently, they are already fairly balanced.  106 could use an update though i believe there is another suggestion that looks extremely promising regarding that one.

Edit, my dyslexic ass read this as a reduction of the timer not as putting a timer on the screen.  Would be a nice QOL change +support

Edited by 1stSavagerY
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  • 2 weeks later...

+Support
Needs to be added, helps SCP's actually understand when they can and can't do certain things

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  • 1 month later...

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