Eyelander Posted June 12, 2022 Share Posted June 12, 2022 Post Name: Full Revert of TTK What are you suggesting?: Change the damage multiplier back to what it originally was (0.75 instead of 0.7) How would this change better the server?: This suggestion has been made many times, and for good reason. The current state of PVP is slow and does not feel as fun as it used to. Changes have been made to partially improve this, however, none of them have been large enough to make a change; especially the most recent one. The most recent one has increased the multiplier to 0.70 from 0.65, which is incredibly insignificant for every weapon, even the ones that do incredibly high damage. This change has not caused any noticeable improvements in the PVP, and I personally think that at this point, the best approach is to skip these lackluster solutions and doing a full revert, because the majority of the community has shown support of returning to this fast paced combat. This has been seen in the multiple suggestions made for this. (Linked below) Are there any disadvantages of making this change to the server? If so, explain.: I fully acknowledge how much this could disadvantage low HP classes like non-combatants, and how it could damage RP (the latter was listed as one of the reasons for not completely reverting the TTK in the first place). However, I would argue that the role of non-combatants is made more vital if guns do more damage. If every bit of health and armor matters in an encounter, people will be much more encouraged to go to Medics and Maintenance whenever they are low on health/armor. This also happened before the TTK nerf with Bio Engineers. Bios were very powerful back then; health and armor was very valuable, so the class that could give both of these were treated as one of the most important parts of the raid. I'd also like to address the point of how it would make the server even more focused on PVP. I really don't think that it will harm RP that much, the server is already in a state where it is almost entirely PVP and changing up the PVP would just make the PVP better instead of messing up the balance. If anything, I believe it could benefit RP, because D-Class would have more reason to fear being gunned down by Gensec if they take more damage, meaning that they will probably try to join an actual branch or just try to comply with Gensec and try to get tested on. Who would this change mostly benefit?: I think it would benefit most people that play combat branches, especially those that prefer quicker combat. Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - I just want to add on how this suggestion may come off as petty because of such a small degree (0.70 -> 0.75), but I still think that it is a very necessary change and it could help the server a lot. |retired dhor/meritorious service award recipient||former CI 1lt/sm and E4 C2||Rho 36 Shaman| "For the day I die, imma touch the sky" Link to comment Share on other sites More sharing options...
Pills Posted June 12, 2022 Share Posted June 12, 2022 +Support I feel the TTK is still too high so this will help Former: 𝐒𝐢𝐭𝐞 𝐃𝐢𝐫𝐞𝐜𝐭𝐨𝐫 - 𝐒𝐢𝐭𝐞 𝐀𝐝𝐦𝐢𝐧𝐢𝐬𝐭𝐫𝐚𝐭𝐢𝐨𝐧 Link to comment Share on other sites More sharing options...
J0LT Posted June 12, 2022 Share Posted June 12, 2022 +support CI and MTF having longer fights isnt really helping, CI will be able to last longer throughout the site and thus take over LCZ i believe this will help with non combatant classes so that they may have more time to RP Retired Nu7 CMDR & CI LTCOL/MAJ Senior Admin/Forums dip/Support Supervisor | former the following: HTF/E4 Head | Only Anubis award winner | Former Nu7 HFTO and CI OFTO | Sec MSGT+Pertinax Owns: Omi-9 'Last Remnants' | Farmer Tucker | Farmer Darius XII | Reznov Klushie | Foxx On: Alpha-8 | S.T.A.R.S | Iota-13 'Luxxy's Soldiers' Link to comment Share on other sites More sharing options...
Operator Houston Posted June 12, 2022 Share Posted June 12, 2022 25 minutes ago, Pills said: +Support I feel the TTK is still too high so this will help .65 to .7 wasnt enough tbh buff to .75 please Current: CI Military Private, Junior Maintenance Former: Nu-7 DHFTO 2LT, Delta-5 WO, Research Supervisor, RRH Analyst Alpha 19, SCP-RP Event Team Member, SCP-RP Senior Moderator Jetstream Sam Enthusiast | Gloveless Individual Link to comment Share on other sites More sharing options...
Trizium Posted June 12, 2022 Share Posted June 12, 2022 1 hour ago, Pills said: +Support I feel the TTK is still too high so this will help Link to comment Share on other sites More sharing options...
Ein Posted June 12, 2022 Share Posted June 12, 2022 STRONG +SUPPORT Personally I think it should go up to 0.8, but higher TTK just in general is better. 1 RETIRED Security Colonel / Warden Legate / Juggernaut Enforcer / Research Administrator / M.A.D. Site Operations Chief / RRA Professor / MTF Delta-5 'Front Runners' Captain / Veteran Raptor Operative / Internal Affairs Agency Assistant Director / MTF Nu-7 'Hammer Down' Captain / Covert Agent / Deputy Head Field Training Officer / UN Global Occult Coalition Corporal / Combat Medic Tactical Paramedic / R&D Scientist / Marksman Recon Specialist / MTF Alpha-1 'Red Right Hand' Major / Enforcer Squadron Lead "We are the first line of defense. We are the first responders tasked to save those in danger. We have the responsibility to ensure the safety and well-being of all staff members. Because of that, you are the bravest men I have ever had the honor to serve with.” Link to comment Share on other sites More sharing options...
Coltable Posted June 12, 2022 Share Posted June 12, 2022 Sure, it was this before, ppl complained that the server was crazy TTK and combat focused, we lowered it and now ppl want it back, but sure why not. Link to comment Share on other sites More sharing options...
Coltable Posted June 12, 2022 Share Posted June 12, 2022 In Progress! 2 1 Link to comment Share on other sites More sharing options...
Coltable Posted June 13, 2022 Share Posted June 13, 2022 Completed! This suggestion is now in the server Link to comment Share on other sites More sharing options...
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