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SCP Job Pack Addition Suggestion - SCP-457 - Denied


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1. Name of the SCP you would like added: SCP-457

2. Link(s) to player models:

Actual 457 addon: https://steamcommunity.com/sharedfiles/filedetails/?id=2479308133&searchtext=457
(I don't know if this addon comes with a playermodel, and if it does I'm unsure how it would be implemented)

3. Link(s) to SWEPs: https://steamcommunity.com/sharedfiles/filedetails/?id=2421708309&searchtext=SCP-457

4. How much health/armor do you think it should have?: 1000 / 500

5. Why should we add this SCP?: SCP 457 is Sentient and can be interacted with akin to 049, 035 and 682 which brings more Rp scenarios and research ideas to the server, also as of right now IMO the SCP Job pack is lacking a lot, doesn't seem really worth it to purchase, the three in there it seem like no one wants to play them in comparison to the MTF Job pack, plus 457's ability is not just a standard insta-kill like a lot of the hostile SCP's, Giving MTF and CI a chance to actually fight back if caught off guard.

6. Basic summary of the SCP: SCP-457 Is a burning man who can light others on fire, it is to be contained in a cell made fire proof materials, with a sprinkler system built inside to flood the room if the SCP ever gets out of control and tries to break free.

7. Extra information: To prevent 457 from breaching, maintenance has get down to his Cell and attempt to extinguish SCP-457 Via either roll off or roll to see if the water would be enough to put him out for a bit. I hate to really not be able to come up with a creative Idea to re-contain him other than standard termination but I don't really have a good idea on how to stop a man on fire really. 

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Just now, Pills said:

+SUPPORT
BRING BACK 457!!! We can put it in Misc in the area that says "Under Construction'

 

SCP-RP | Maintenance Expert | HLPR Bot bT5 | Senior Researcher | Senior Event Team Member

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1 minute ago, Pills said:

+SUPPORT
BRING BACK 457!!! We can put it in Misc in the area that says "Under Construction'

 

Current: CI Military Private, Junior Maintenance

Former: Nu-7 DHFTO 2LT, Delta-5 WO, Research Supervisor, RRH Analyst Alpha 19SCP-RP Event Team Member, SCP-RP Senior Moderator

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2 minutes ago, Pills said:

+SUPPORT
BRING BACK 457!!! We can put it in Misc in the area that says "Under Construction'

 

It wouldn't allow me to put a link in here so you are stuck with this 

 

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Reason this got remove a long time ago I think no one played him that much and his swep was buggy to all hell and didn’t work or it would just burn everything

if it gets a good swep then +support

but fire extinguishers might need to be bought back for this

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+/- Support while it is a cool SCP it has a special containment cell that would need to be brought back along with fire extinguishers also I remember the fire caused a good bit of lag

Edited by drago89115
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3 hours ago, Pills said:

+SUPPORT
BRING BACK 457!!! We can put it in Misc in the area that says "Under Construction'

 

Ranks: MTF D5 2LTSEC SGT, Senior Aborist

Alias: Aurora, Alfred ShriveltonDeogenAurelia

Former:  DoctorCCU LT, RRH Engineer, CI RnD SVA

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3 hours ago, Pills said:

+SUPPORT
BRING BACK 457!!! We can put it in Misc in the area that says "Under Construction'

Finally, a use for that damned fire extinguisher.

Joined 30/09/2020
MTF Nu7 VCMDR | Field Expert | TRT | Behemoth | C.B.R.N | Rifle Guardian
Former Security SFC || Former MTF Omi9 MSGT || Former CI CPT/MAJ || Former Nu7 LTCOL || Former E11 CPL || Former Maintenance Professional || Former D5 CPT

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+support if it can be done without lagging the server

Current SCPRP:  CI R&D Chief Director of Operations || Exemplary Investigator Award Recipient

Former ImperialRP: Naval Captain || Security Director || GM VI 

Former SCPRP: Research Administrator || RFA Operations Advisory || RRH Analyst Xray 77 || Event Team Member

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7 hours ago, Cecil Stedmen said:

+support if it can be done without lagging the server

 

Research Manager | R.A.U. Commissioner | External Agent 1 "Oyasumi"

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So we all just gonna ignore the reason it was removed? Fire tick in gmod is terrible. Once this job was out in lcz and we had more than 80+ players, the server began dying. 

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11 minutes ago, Coltable said:

So we all just gonna ignore the reason it was removed? Fire tick in gmod is terrible. Once this job was out in lcz and we had more than 80+ players, the server began dying. 

What if you made it not do FIRE damage? The swep could put a area in front of 427 and if someone walks in that area while 427 is attacking they become orange and take 50 damage a second or something?

 

but still you would have to make a whole new swep for this so

Edited by Warthog

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16 minutes ago, Warthog said:

What if you made it not do FIRE damage? The swep could put a area in front of 427 and if someone walks in that area while 427 is attacking they become orange and take 50 damage a second or something?

 

but still you would have to make a whole new swep for this so

Yeah so again your asking the server to constantly track who is entering the "area" within 427 which is actually worse bc that player will be moving having the server to update that every few ticks. The problem with fire dmg isnt the dmg itself its the way gmod works it, it starts a new "fire source" at ervery player whos on fire.

Best way to do it is have 427 look at someone and if in range etc a fire "effect" spawns on the players pos while also taking away 10+ hp every second etc over a set time.

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On 6/12/2022 at 7:04 PM, Coltable said:

So we all just gonna ignore the reason it was removed? Fire tick in gmod is terrible. Once this job was out in lcz and we had more than 80+ players, the server began dying. 

ong the fire lagged the server to shit please never again HUUUGE -SUPPORT

Edited by 1stSavagerY

Nu-7 COL / SFTO / FE / TRT / BHM / RG / Head SCP-7101 / C0 FM HTF / SF Overseer / Iota-10 ("Damn Feds") / AFK / Solid Snake / SCP-RP Senior Moderator

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+support only if it does not affect server performance.

Current: CI OVS LTCOL|| Bananana

Former: CI R&D AIN, E11 CPT, and Research Assistant Manager.

 

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I heard that fire can cause a server to lag or crash !

+ support only if we can find way to not affect the performance on the server

 

 

Research Administrator [RA] Professor [PRF] I MTF Nu7 BHM SM Tyler Portal I Senior Event Team Member [SET]

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  • 2 weeks later...
On 6/12/2022 at 7:34 PM, Coltable said:

Yeah so again your asking the server to constantly track who is entering the "area" within 427 which is actually worse bc that player will be moving having the server to update that every few ticks. The problem with fire dmg isnt the dmg itself its the way gmod works it, it starts a new "fire source" at ervery player whos on fire.

Best way to do it is have 427 look at someone and if in range etc a fire "effect" spawns on the players pos while also taking away 10+ hp every second etc over a set time.

Why not give him a visual fire effect but have his SWEP be something that does Damage over time instead of fire tick damage? I remember the fire would even hurt himself and it was just so annoying to play as, and he was easy to recontain.

Former Security Captain | Former RCF Commander | Former Admin of SCP:RP | King Penguin 
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On 6/12/2022 at 2:58 PM, Domo775 said:

+support only if the swep isn’t ass like the last one

couldn’t see shit playing as him 💀💀

You know that there is a command that you can put in console that disables the red screen right?

anyways +sup

Whos the minge? 

Former: Lead Shadow Guard & SNR Royal Guard, former Imperial Moderator  SCPRP: Moderator/Event Team  CI FTO MSGT/CI R&D Initiate inspector THE EYE OF [DATA EXPUNGED]  Head of Field Research Security Black Ops Mr:33 warns 

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