Ein Posted June 4, 2022 Share Posted June 4, 2022 What are you suggesting? Whenever people speak, in the left side of their screen it says who can hear them. This is constantly used to power / metagame, and that's understandable because this is impossible to avoid. A way to fix this would be to allow you to only see members of your respective team that can hear you. For example: A CI is being watched by a Zeta-6 because he is waiting for the perfect opportunity to strike, the CI speaks, notices that the Zeta-6 can hear him, and begins looking around and closing doors behind him to ensure the Zeta-6 can't get the jump on him, the Zeta-6 attempts to engage the CI and gets killed because the CI is prepared. With these changes, a new situation happens: A CI is being watched by a Zeta-6 because he is waiting for the perfect opportunity to strike, the CI speaks and doesn't notice the Zeta-6 at all, leading him to attempt to use his Keypad Cracker on a door, the Zeta-6 gets a headshot on him and the CI dies. This creates a much more realistic scenario and makes it more fun to play, and can work with any situation. This makes the combat much more fun. A proposal for these "teams" that can hear each-other are below. Foundation - MTF, GENSEC, Research, Maintenance, Medical, D-Class Chaos - CI, D-Class, Maynard Sarkic - Sarkic, D-Class How would this change better the server? Raids become much more intense, Cloakers are able to use more actual strategy when fighting someone, and combat overall becomes more fun (especially with the TTK being worked on) Are there any disadvantages of making this change to the server? If so, explain. Cloaking classes become a lot more powerful, but this metagaming / powergaming shouldn't be happening in the first place. Additionally, this may be difficult to implement (This would probably have to be hard coded) Who would this change mostly benefit? All combatant branches Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion Feel free to leave feedback! RETIRED Security Colonel / Warden Legate / Juggernaut Enforcer / Research Administrator / M.A.D. Site Operations Chief / RRA Professor / MTF Delta-5 'Front Runners' Captain / Veteran Raptor Operative / Internal Affairs Agency Assistant Director / MTF Nu-7 'Hammer Down' Captain / Covert Agent / Deputy Head Field Training Officer / UN Global Occult Coalition Corporal / Combat Medic Tactical Paramedic / R&D Scientist / Marksman Recon Specialist / MTF Alpha-1 'Red Right Hand' Major / Enforcer Squadron Lead "We are the first line of defense. We are the first responders tasked to save those in danger. We have the responsibility to ensure the safety and well-being of all staff members. Because of that, you are the bravest men I have ever had the honor to serve with.” Link to comment Share on other sites More sharing options...
[GL] Fizz-y Soda Posted June 4, 2022 Share Posted June 4, 2022 One more disadvantage would be to staff. Sometimes people use this to see who is saying so something they aren't suppose to in clips. Other than that, it really doesn't matter. So I wouldn't miss it. You would need to make sure to do this for both voice and text chat. +support CI CMDR / CA Link to comment Share on other sites More sharing options...
Nydekore Posted June 4, 2022 Share Posted June 4, 2022 To be honest, I'm not sure we really need to see who can hear us at all. The one time I find it useful is figuring out if I'm within text range but even then that's a minor benefit when there's more to gain by getting rid of it tbh. +Support regardless Former: Deputy Head of Research | MTF Nu-7 Captain x2 | SCPRP Super Admin | MTF O-1 Major Link to comment Share on other sites More sharing options...
Operator Houston Posted June 4, 2022 Share Posted June 4, 2022 (edited) 1 hour ago, [GL] Fizz-y Soda said: One more disadvantage would be to staff. Sometimes people use this to see who is saying so something they aren't suppose to in clips. Other than that, it really doesn't matter. So I wouldn't miss it. You would need to make sure to do this for both voice and text chat. +support Edited June 4, 2022 by Caroline Current: CI Military Private, Junior Maintenance Former: Nu-7 DHFTO 2LT, Delta-5 WO, Research Supervisor, RRH Analyst Alpha 19, SCP-RP Event Team Member, SCP-RP Senior Moderator Jetstream Sam Enthusiast | Gloveless Individual Link to comment Share on other sites More sharing options...
PryingTree Posted June 4, 2022 Share Posted June 4, 2022 2 hours ago, Ein said: Chaos - CI, D-Class, Maynard You should also be able to hear the foundation like Research/Utility because he is a foundation personnel in rp It wouldn't allow me to put a link in here so you are stuck with this Link to comment Share on other sites More sharing options...
Kieran ♡ Posted June 4, 2022 Share Posted June 4, 2022 That's one tough thing to hard code mate and will definitely not be worth it. Considering how many jobs would have to added to a specific team on-top of constant branch updates which add/remove jobs on-top of custom classes? This would literally be updated too frequently. Considerable effort for little benefit in my opinion. If someones doing that just report them.- Support 𝑅𝑒𝓉𝒾𝓇𝑒𝒹 𝒮𝒞𝒫-𝑅𝒫 𝐸𝓋𝑒𝓃𝓉 𝒯𝑒𝒶𝓂 𝐿𝑒𝒶𝒹𝑒𝓇𝐼𝓂𝓅𝑒𝓇𝒾𝒶𝓁-𝑅𝒫 𝒢𝑒𝓃𝑒𝓇𝒶𝓁 / 𝟤𝟫𝓉𝒽 𝑜𝒻 𝑀𝒶𝓎 - 𝟨𝓉𝒽 𝑜𝒻 𝒜𝓊𝑔𝓊𝓈𝓉𝐻𝒶𝓋𝑜𝒸 𝒮𝑒𝓃𝒾𝑜𝓇 𝒞𝑜𝓂𝓂𝒶𝓃𝒹𝑒𝓇 / 𝟨𝓉𝒽 𝑜𝒻 𝐹𝑒𝒷𝓇𝓊𝒶𝓇𝓎 - 𝟤𝟫𝓉𝒽 𝑜𝒻 𝑀𝒶𝓎𝐸𝓍-𝒵𝑒𝓊𝓈 𝒢𝒶𝓂𝒾𝓃𝑔 𝒮𝓊𝓅𝑒𝓇𝒶𝒹𝓂𝒾𝓃 / 𝑅𝑒𝓉𝒾𝓇𝑒𝒹 𝒞𝒽𝒶𝑜𝓈 𝐼𝓃𝓈𝓊𝓇𝑔𝑒𝓃𝒸𝓎 𝒞𝑜𝓁𝑜𝓃𝑒𝓁 Link to comment Share on other sites More sharing options...
LilThinMints Posted June 6, 2022 Share Posted June 6, 2022 On 6/4/2022 at 6:42 PM, Kieran ♡ said: That's one tough thing to hard code mate and will definitely not be worth it. Considering how many jobs would have to added to a specific team on-top of constant branch updates which add/remove jobs on-top of custom classes? This would literally be updated too frequently. Considerable effort for little benefit in my opinion. If someones doing that just report them.- Support true... Free Melly Free TayK Free Fetty Wap Free Pooh Shiesty Current Rank/s: none dumbass Former Ranks: E11 2LT, CI SM, RND SVA, Gen-Sec MSGT, Nu7 SGT, RRH Guardians Link to comment Share on other sites More sharing options...
Diz Posted June 6, 2022 Share Posted June 6, 2022 - Support Legit just change the swep, this wasn’t an issue with the old 966 invisibility, I’m sure it’ll be much easier to code whatever the old swep had into the new one. Retired SCP-RP Admin/ETM Link to comment Share on other sites More sharing options...
Drago Posted June 6, 2022 Share Posted June 6, 2022 35 minutes ago, Diz said: - Support Legit just change the swep, this wasn’t an issue with the old 966 invisibility, I’m sure it’ll be much easier to code whatever the old swep had into the new one. Link to comment Share on other sites More sharing options...
CyClone Posted June 6, 2022 Share Posted June 6, 2022 -support lmao Retried: CI LTCMDR CI R&D AIN, E11 CPT, and Research Assistant Manager. Link to comment Share on other sites More sharing options...
Coltable Posted June 6, 2022 Share Posted June 6, 2022 15 hours ago, Diz said: - Support Legit just change the swep, this wasn’t an issue with the old 966 invisibility, I’m sure it’ll be much easier to code whatever the old swep had into the new one. we cant code it into the new swep bc if we do, then thermals stop working on 966, so its basically a toss up between do we want a few ppl meta gaming or want to remove thermals working on 966 and cloaked players. On 6/4/2022 at 11:42 PM, Kieran ♡ said: That's one tough thing to hard code mate and will definitely not be worth it. Also this ^ I have no clue how you would go about this, gmod voice system is pretty shit and without a rewrite of the entire system I dont believe we could do this. 1 Link to comment Share on other sites More sharing options...
Pills Posted June 11, 2022 Share Posted June 11, 2022 -Support Do not think it can be done easily/too much effort Former: 𝐒𝐢𝐭𝐞 𝐃𝐢𝐫𝐞𝐜𝐭𝐨𝐫 - 𝐒𝐢𝐭𝐞 𝐀𝐝𝐦𝐢𝐧𝐢𝐬𝐭𝐫𝐚𝐭𝐢𝐨𝐧 Link to comment Share on other sites More sharing options...
1stSavagerY Posted June 14, 2022 Share Posted June 14, 2022 (edited) On 6/4/2022 at 4:47 PM, Nydekore said: To be honest, I'm not sure we really need to see who can hear us at all. The one time I find it useful is figuring out if I'm within text range but even then that's a minor benefit when there's more to gain by getting rid of it tbh. +Support regardless the only problem i see is that it makes our job (as staff) much more difficutl trying to see who said what. if someone starts saying slurs, it'll be much more difficult to see who said what and issue punishments accordingly. +/-support Edited June 14, 2022 by 1stSavagerY Nu-7 COL / SFTO / FE / TRT / BHM / RG / Head SCP-7101 / C0 FM HTF / SF Overseer / Iota-10 ("Damn Feds") / AFK / Solid Snake / SCP-RP Senior Moderator Link to comment Share on other sites More sharing options...
Coltable Posted June 17, 2022 Share Posted June 17, 2022 Not possible to do unless we use “Nodraw()” function which basically ruins thermals. Link to comment Share on other sites More sharing options...
Coltable Posted June 17, 2022 Share Posted June 17, 2022 Denied. The SCP-RP SMT has decided against adding this suggestion for performance reasons, the benefit to the server, or another unstated reason. Link to comment Share on other sites More sharing options...
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