Regr3tti Posted June 4 Share Posted June 4 (edited) EDIT: I've changed directions and make a working complete redesign of SCP 106, the post about it is here: What are you suggesting? - Just some minor updates I'd like to see. For reference I'll post the current rules, and then with my changes below that, I have removals with strike through and highlighted in purple like this, and additions to the rules are highlighted like this. The most impactful change I'd like to see is to the teleport ability (106 is already allowed to teleport through doors and walls). Proposed Rule change is below. Proposed Rules: SCP-106: A keter class SCP. SCP-106 can move through physical matter and is extremely dangerous. He can send people to the, "Pocket dimension" if he wishes, let's just say you do not want to go there. In the event of him escaping from his containment cell, foundation personnel are to sacrifice someone in the femur breaker. This will draw SCP-106 back to his containment. SCP 106 is recontained by placing a D-Class in SCP-106’s containment cell and activating the femur breaker. SCP 106 must call a staff sit and then roll against a staff member. If SCP 106 wins the roll off against the staff member 106 is able to remain breached for an additional 10 minutes. At the conclusion of the 10 additional minutes MTF must activate the femur a second time. If 106 fails the roll off, or the femur breaker is activate a second time, SCP 106 must promptly return to it's CC or promptly call a staff sit to be returned to its CC. Once SCP 106 arrives, raise the containment cell to complete the process. The recontainment cooldown timer starts when SCP 106 is back in its CC. An attempt must be made to use a D-Class in the femur breaker first, however, if the attempt is unsuccessful any Foundation or CI member may take the place of a D-Class. Your SWEP has a 15 second cool down between sending personnel to the pocket dimension. Never use your SWEP against other SCPs. You can only teleport through doors, floors, ceilings, props, and walls, not open space. SCP-106 can teleport into a wall and teleport around inside the wall, but must exit through the same wall or a wall/ceiling/floor directly connected to the room from which SCP-106 originally entered. There may not be more than 2 doorways or 1 wall/ceiling/floor (whichever is fewer) separating where you enter and exit walls/ceilings/floors. SCP 106 is not allowed to exit the playable map at anytime, and is prohibited from entering staff only areas, and prohibited from camping staff only areas and spawns. 106 is prohibited from running. You cannot leave the foundation at any time. May not enter staff room How would this change better the server? - It would provide clarity to what 106 can and cannot TP through, would allow a little bit of additional mobility for 106, and the rules would match the reality of playing as 106 (e.g., TPing through prop is an inevitability at some points). it should be clarified that 106 can also TP through props, floors, and ceilings when there is a playable area there, which better fits the reality of the map; also, 106 should be allowed limited abilities to teleport through open space with a cooldown to make it fair and balanced when playing as 106 and add to the roleplay/scare factor without letting 106 simply zoom up to everyone they see. Are there any disadvantages of making this change to the server? If so, explain. - I don't think so. Who would this change mostly benefit? - People currently unclear on the rules for 106, which is people playing as 106 and people who get sent to the pocket dimension by 106. Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - N/A Edited June 15 by Regr3tti 1 Link to comment Share on other sites More sharing options...
Cecil Stedmen Posted June 4 Share Posted June 4 There's a suggestions section for SCPRP, follow the format listed there and post everything there using said format Current SCPRP: CI R&D Chief Director of Operations || Exemplary Investigator Award Recipient Former ImperialRP: Naval Captain || Security Director || GM VI Former SCPRP: Research Administrator || RFA Operations Advisory || RRH Analyst Xray 77 || Event Team Member Former PoliceRP: EMS Captain || RRU Rapid Response Team Manager || FBI Assistant Director Link to comment Share on other sites More sharing options...
Regr3tti Posted June 4 Author Share Posted June 4 1 minute ago, Cecil Stedmen said: There's a suggestions section for SCPRP, follow the format listed there and post everything there using said format Would you mind linking me? I looked for it before posting this and couldn't find it. Link to comment Share on other sites More sharing options...
Cecil Stedmen Posted June 4 Share Posted June 4 https://gaminglight.com/forums/forum/526-suggestions/ Current SCPRP: CI R&D Chief Director of Operations || Exemplary Investigator Award Recipient Former ImperialRP: Naval Captain || Security Director || GM VI Former SCPRP: Research Administrator || RFA Operations Advisory || RRH Analyst Xray 77 || Event Team Member Former PoliceRP: EMS Captain || RRU Rapid Response Team Manager || FBI Assistant Director Link to comment Share on other sites More sharing options...
Crunch Posted June 4 Share Posted June 4 Forum Diplomat MessageMoved to correct section Please make sure to edit your post to follow the format!Senior Diplomat Crunch 1 Current: Fleet Admiral Gallius Rax | R DT COL CR0 | Admin | Senior Forum Diplomat | Support Member Previous: Deathtrooper Senior Commander CR0 | Naval Commodore | Senior Security Officer | Inferno Squad Tactical Agent IF91 Owner Of: Anchor Squad | Chaos Insurrectionist Crusader Unit | Deathtrooper Inner Circle Extra: Final Deathtrooper Senior Commander | Member of Gaminglight Premiere Club Link to comment Share on other sites More sharing options...
LilThinMints Posted June 5 Share Posted June 5 +support 29 Warns and countingCurrent Rank/s: RND SVA Former Ranks: E11 2LT, CI SM, Gen-Sec MSGT, Nu7 SGT, RRH Guardians Link to comment Share on other sites More sharing options...
ItzGray Posted June 5 Share Posted June 5 -Support Its just minor rewording something that doesn't need to be reworded. Also it doesnt make sense that 106 would be able to teleport through open space. Current: | Nu7 DHFE Lieutenant Colonel | | HTF A4 Z Viper A4 | | AH1Z Viper | Former: | RRH Sierra 47 | | E11 LCPL | | MJ | | AR | | Gensec SM | | CI SFC | | CI IA | | M | SCP-RP: | Former staff: Jun 18, 2021 -> Nov 18, 2021| | Current Staff: Feb 26, 2022 | | Joined: Apr, 2021~ | Link to comment Share on other sites More sharing options...
Nydekore Posted June 5 Share Posted June 5 -Support Teleporting through open space is not something 106 could do in lore. The rest is implied (camping spawns) or just seems like laziness (asking staff to return you to your CC instead of walking back) Deputy Head of Research | MTF Nu-7 First Lieutenant | SCPRP Senior Admin Link to comment Share on other sites More sharing options...
Cecil Stedmen Posted June 5 Share Posted June 5 +support on the clarifications as well as allowing him to go through props but -support for the transporting through open space Current SCPRP: CI R&D Chief Director of Operations || Exemplary Investigator Award Recipient Former ImperialRP: Naval Captain || Security Director || GM VI Former SCPRP: Research Administrator || RFA Operations Advisory || RRH Analyst Xray 77 || Event Team Member Former PoliceRP: EMS Captain || RRU Rapid Response Team Manager || FBI Assistant Director Link to comment Share on other sites More sharing options...
Regr3tti Posted June 5 Author Share Posted June 5 (edited) Thank you all for the feedback. I now agree with those of you who have said that SCP-106 should NOT be allowed to Teleport in open space, reading through the SCP posts about 106 there is no mention that I saw of 106 being able to do that, I will edit my post in agreement. That said, it should be clear that SCP-106 is able to teleport into a solid object (e.g. a wall) and come out of any solid object connected to it (e.g. higher up on the wall, from the ceiling, from the floor, etc.). Below is a crude drawing, the left side is a top down image showing that while SCP-106 cannot teleport through open space, it can teleport into the wall and come out of the wall further down the hallway, the right side of the image is a face-front view showing SCP-106 can come out of the wall at a different height and from a different angle than he originally entered. This is backed up by the lore. Edit: I changed my original post to remove edits to the "Open Space" rules for teleporting, and added the following sentence: SCP-106 can teleport into a wall and teleport around inside the wall, but must exit through the same wall or a wall/ceiling/floor directly connected to the room from which SCP-106 originally entered. There may not be more than 2 doorways or 1 wall/ceiling/floor (whichever is fewer) separating where you enter and exit walls/ceilings/floors. I think that more clearly explains the limits of the teleport, and allows SCP-106 the ability to use the teleport function in a way that conforms to the lore, while not making it OP by restricting SCP-106 to not "reentering" too far away from where they originally "entered" a wall, essentially saying you can enter adjacent rooms but cannot bypass a hallway in its entirety. Edited June 5 by Regr3tti Link to comment Share on other sites More sharing options...
SnoTheWolf Posted June 5 Share Posted June 5 Would allow for a more fun "chase" when encountering 106. Instead of him just walking behind you slowly hoping to catch you on a door, he can ambush or cut you off. Adds more depth to the hunter and hunted. Only downside I could see is it being super abusable. The ability to pop out of a wall and immediately nab someone would be annoying and has little counterplay. +support Link to comment Share on other sites More sharing options...
Operator Houston Posted June 6 Share Posted June 6 On 6/4/2022 at 8:42 PM, Nydekore said: -Support Teleporting through open space is not something 106 could do in lore. The rest is implied (camping spawns) or just seems like laziness (asking staff to return you to your CC instead of walking back) Current: CI Military Private, Junior Maintenance Former: Nu-7 DHFTO 2LT, Delta-5 WO, Research Supervisor, RRH Analyst Alpha 19, SCP-RP Event Team Member, SCP-RP Senior Moderator Jetstream Sam Enthusiast | Gloveless Individual Link to comment Share on other sites More sharing options...
Coltable Posted June 6 Share Posted June 6 Id much rather a rework of 106 swep to allow 106 to have "save point" in which it can teleport too. Also allowing 106 to just walk through ppl/doors would be another feature id like in a swep. We do have it planned but no dev to code sadly. Link to comment Share on other sites More sharing options...
Pills Posted June 11 Share Posted June 11 On 6/6/2022 at 7:19 PM, Coltable said: Id much rather a rework of 106 swep to allow 106 to have "save point" in which it can teleport too. Also allowing 106 to just walk through ppl/doors would be another feature id like in a swep. We do have it planned but no dev to code sadly. +Support for this ^ +Support for eveything besides teleporting through ceilings as he cannot jump (He is called "The Old Man" for a reason) or make a portal to walk through on air On 6/4/2022 at 8:42 PM, Nydekore said: -Support Teleporting through open space is not something 106 could do in lore. The rest is implied (camping spawns) or just seems like laziness (asking staff to return you to your CC instead of walking back) He did not suggestion to TP through open space unless you mean the ceiling thing. I like bananas Link to comment Share on other sites More sharing options...
Nydekore Posted June 11 Share Posted June 11 Just now, Pills said: He did not suggestion to TP through open space unless you mean the ceiling thing. Suggestion was edited 2 Deputy Head of Research | MTF Nu-7 First Lieutenant | SCPRP Senior Admin Link to comment Share on other sites More sharing options...
Super Admin TAlila | Tay Keith! Posted June 13 Super Admin Share Posted June 13 I like the effort in the suggestion, and I think this makes a lot of sense in my opinion. +Support 𝐒𝐂𝐏𝐑𝐏 𝐇𝐢𝐠𝐡 𝐂𝐨𝐦𝐦𝐚𝐧𝐝 | 𝐆𝐚𝐦𝐦𝐚 𝐂𝐨𝐦𝐦𝐚𝐧𝐝 - 𝐂𝐡𝐚𝐨𝐬 𝐋𝐭. 𝐂𝐨𝐦𝐦𝐚𝐧𝐝𝐞𝐫𝐈𝐦𝐩𝐞𝐫𝐢𝐚𝐥𝐑𝐏 𝐇𝐢𝐠𝐡 𝐂𝐨𝐦𝐦𝐚𝐧𝐝 | 𝐂𝐨𝐦𝐦𝐚𝐧𝐝 𝐑𝐞𝐩𝐫𝐞𝐬𝐞𝐧𝐭𝐚𝐭𝐢𝐯𝐞 ₋ 𝐆𝐫𝐚𝐧𝐝 𝐆𝐞𝐧𝐞𝐫𝐚𝐥 Link to comment Share on other sites More sharing options...
ShadowPL Posted June 14 Share Posted June 14 6 hours ago, TAlila | Tay Keith! said: I like the effort in the suggestion, and I think this makes a lot of sense in my opinion. +Support SCP-RP | Maintenance Expert | HLPR Bot bT5 | Senior Researcher | Senior Event Team Member Custom Classes | Umbrella Corporation Operative "Pathos" Link to comment Share on other sites More sharing options...
1stSavagerY Posted June 14 Share Posted June 14 On 6/4/2022 at 8:14 PM, ItzGray said: -Support Its just minor rewording something that doesn't need to be reworded. Also it doesnt make sense that 106 would be able to teleport through open space. Nu-7 COL / SFTO / FE / TRT / BHM / RG / Head SCP-7101 / C0 FM HTF / SF Overseer / Iota-10 ("Damn Feds") / AFK / Solid Snake / SCP-RP Senior Moderator Link to comment Share on other sites More sharing options...
Average Pipebomb enjoyer Posted June 16 Share Posted June 16 On 6/5/2022 at 2:42 AM, Nydekore said: Teleporting through open space is not something 106 could do in lore. You do know that actually coding him to go through the floor or through the wall to end up on the other side of an area could be fairly hard to code it would be quicker to just let him teleport through open air E11 2LT || Ex CI 2LT || Average Metal gear rising enjoyer || Ex Nu7 2LT Link to comment Share on other sites More sharing options...
Coltable Posted June 17 Share Posted June 17 We are currently looking at remaking our 106 swep, we will look at this post for ideas and reference thank you. 1 Link to comment Share on other sites More sharing options...
Coltable Posted June 17 Share Posted June 17 Accepted! Please allow up to a week for any suggestions you have requested to be added in game or on the forums. 1 Link to comment Share on other sites More sharing options...
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