OWNED Posted June 5, 2022 Share Posted June 5, 2022 On 5/22/2022 at 5:06 PM, LilThinMints said: literally 1-2 rigs or coldsilver end this man suggested 3 times in the past 2 months dawg pipe down -support Former E11 1LT/Head Ranger, Former Event Team/Staff Member| GENSEC SGT Foundation Chef <- me when the quiet guy in D-block begins to reach into his pocket Link to comment Share on other sites More sharing options...
Regr3tti Posted June 5, 2022 Share Posted June 5, 2022 -Support Poor aim and lots of crossfire in that clip. Everyone turned their back towards 173 as well, except OP. You all kinda deserved to die there. 1 Link to comment Share on other sites More sharing options...
Coltable Posted June 7, 2022 Share Posted June 7, 2022 Ill look into making scp 2191 not take health as fast and so allow for players to deal more dmg over time. 1 1 Link to comment Share on other sites More sharing options...
Operator Houston Posted June 7, 2022 Share Posted June 7, 2022 personally, i think this guy may be onto something about this issue 1 Current: CI Military Private, Junior Maintenance Former: Nu-7 DHFTO 2LT, Delta-5 WO, Research Supervisor, RRH Analyst Alpha 19, SCP-RP Event Team Member, SCP-RP Senior Moderator Jetstream Sam Enthusiast | Gloveless Individual Link to comment Share on other sites More sharing options...
LilThinMints Posted June 7, 2022 Share Posted June 7, 2022 If he gets nerfed he needs a sort of melee to fight rigs cause he will be super weak afterwards Free Melly Free TayK Free Fetty Wap Free Pooh Shiesty Current Rank/s: none dumbass Former Ranks: E11 2LT, CI SM, RND SVA, Gen-Sec MSGT, Nu7 SGT, RRH Guardians Link to comment Share on other sites More sharing options...
Hex-G Posted June 7, 2022 Share Posted June 7, 2022 16 hours ago, LilThinMints said: If he gets nerfed he needs a sort of melee to fight rigs cause he will be super weak afterwards This is actually a thing I think most SCPs should have. I mean, 106 is a joke. If you have a med kit you literally can not die to him. He needs a way to deal direct damage to players otherwise its just avoid him or escape when he catches you. Link to comment Share on other sites More sharing options...
Its Buck Posted June 7, 2022 Share Posted June 7, 2022 +/- support +support for removing the ability/glitch where once 2191 starts sucking you and then stops, you can’t deal damage to him after without it being reflected onto you -support for changing the hp/ap and damage dealt RETIRED SCP-RP:Delta-5 CPT | Deputy Head G9| Medical DHFW Doctor. | E11 1LT | Head Ranger | D4 Vanguard FF5 | RnD EOI V3 Canibal ImperialRP: MC 1LT Bacon 3817 | DT SGT FF5 Link to comment Share on other sites More sharing options...
Pills Posted June 11, 2022 Share Posted June 11, 2022 +/-Support +Support for nerfing amount of health healed -Support for everything else Former: 𝐒𝐢𝐭𝐞 𝐃𝐢𝐫𝐞𝐜𝐭𝐨𝐫 - 𝐒𝐢𝐭𝐞 𝐀𝐝𝐦𝐢𝐧𝐢𝐬𝐭𝐫𝐚𝐭𝐢𝐨𝐧 Link to comment Share on other sites More sharing options...
enuz 💣 Posted June 11, 2022 Share Posted June 11, 2022 On 5/23/2022 at 9:46 AM, Orange said: On 5/22/2022 at 11:00 PM, Domo775 said: bro you shot your teammates more then the vampire Probably did more damage than the vampire -Support Never really felt like he overstretched what you would consider an scp power Former Head of Janitorial | HCZ man geer | lvl 70 life wizard | Roblox Clothing Designer Link to comment Share on other sites More sharing options...
Coltable Posted June 17, 2022 Share Posted June 17, 2022 Will reduce drainage rate so takes longer to be killed/longer to be healed as SCP Link to comment Share on other sites More sharing options...
Coltable Posted June 17, 2022 Share Posted June 17, 2022 In Progress! Link to comment Share on other sites More sharing options...
Jayden Posted August 9, 2022 Share Posted August 9, 2022 Health healed per cycle has been halved. 1 Link to comment Share on other sites More sharing options...
Jayden Posted August 9, 2022 Share Posted August 9, 2022 Completed! This suggestion is now in the server Link to comment Share on other sites More sharing options...
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