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General Suggestion - Nerf 2191 (this fr has to stop) [Completed]


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On 5/22/2022 at 3:04 PM, Pankyeatspancakes said:

+ Support

The current 2191 Meta teaches 2191 to run into any group and just suck away 
Its stupid, All of Nu7 went on BHM one time and 2191 ran into all of them and actually tried to fight. Ofcourse he died, and he got mad that it didnt work
Its just dumb how a 2191 can kill entire squads of mtf due to the insane regen with no cooldown.

yea the life drain is way to much it can out heal a l85 dmg and he can be invis while doing it let alone the dmg it does is insane, and saying just stay in a group doesnt really work because he will just latch on for a sec heal and do 80 dmg then just circle strafe everyone while repeating this process. And if you fuck up one time with thermals and die he gets to be out for 20 minutes for free, by far the most frustrating anti fun thing on the server to go against and remember something can be strong and be in gaging to fight not just make you wanna get off the server because its out. +SUPPORT

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15 hours ago, Demon Dice said:

yea the life drain is way to much it can out heal a l85 dmg and he can be invis while doing it let alone the dmg it does is insane, and saying just stay in a group doesnt really work because he will just latch on for a sec heal and do 80 dmg then just circle strafe everyone while repeating this process. And if you fuck up one time with thermals and die he gets to be out for 20 minutes for free, by far the most frustrating anti fun thing on the server to go against and remember something can be strong and be in gaging to fight not just make you wanna get off the server because its out. +SUPPORT

 

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+SUPPORT

SCPs should be strong, don't get me wrong, but running into a group of 5+ combatants and managing to win even with large amounts of teamwork on the combatant side should not be able to happen as consistently as on SCP-2191. 2191 will probably always be annoying because of his ability to heal himself rapidly and ability to cloak, and people will always think getting killed by him is unfair, however he should not be able to completely slaughter large, coordinated groups of MTF, GENSEC, or other Combatants.

Not only would this stop the current of meta of "Rush into group and you're guaranteed to win" but it would actually make 2191 a little more challenging and in some ways, fun to play. Instead of rushing at massive groups of MTF and getting absolutely slaughtered with no ability to counter it, you actually have to choose your targets.

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+support but dont nerf him to the ground, 2191 shouldn't be more powerful than 682

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On 5/22/2022 at 5:49 PM, CyClone said:

bro just run in groups.

 

On 5/22/2022 at 5:49 PM, CyClone said:

-Support
As annoying as the vampire is it's only really even slightly OP on low pop hours, Active hours the vampire gets obliterated by everyone, it's Keter for a reason

did u not see the clip https://medal.tv/games/garrys-mod/clips/lQSPkT8LAw8fI/eL829kAKREkj?invite=cr-MSxOOVksNjkxNDEyMzEs he is in a group and still lost

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On 5/23/2022 at 7:40 PM, frog said:

+Support Honestly this has to be one of the most annoyingly op scps on the server. This thing is probably more overpowered than 682 right now and ill list off a few reason why. 1: even if you guys do say that it takes a few coldsilver or rigs could take care of 2191 that is a very situational scenario and thats if there are even coldsilver on, rigs being a research robot can't even leave lcz without a escort so having that help you in any way besides being in lcz is a fucking no unless they are on a test with a researcher, And Coldsilver is also a very situational scenario since that requires one to be flagged up (not tryna diss I just haven't seen alot on lately) and even then this brings me to my second reason.

2: Group massacre- You put 2191 in a group of mtf and it will most of the time destroy the group even if it does have coldsilver and lemme tell you why, First the group of mtf would never have thermals on if the 2191 hasn't even been called out as breached so you are pretty much fucked unless you are able to sprint to a armory before it kills everyone there (good luck champ, second its healing factor makes it almost immortal since it gains mad hp when it sucks people making it night unkillable while drinking from someone making it easier to switch from target to target without dying and still retaining its hp. even if there are coldsilver on its not like the 2191 cant just make a dash for any exit and hide since you know invisible vampire kinda hard to see. And I know that it is a situational scenario but so is there being coldsilver and rig on with you (since we wanna talk about things)

3: Stun lock- You mix in all that with a stunlock and guess what, you got a scp that not even the toughest non cs/rig can fuck with if it gets within range (keep in mind this is without thermals and even then if it closes the distance you are done for) you think having a group is useful? try being by yourself without thermals and fucking stop dead in your tracks unable to do anything and just dying to a 2191 that is again back on max hp due to you. 
 

So stunlock mixed with group advantage and also mixed with the fact you would ralrey have a CS/RIG/RIS with you makes for one of the most powerful scps on the server and therfore needing a fucking nerf

 

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On 5/23/2022 at 6:40 PM, frog said:

+Support Honestly this has to be one of the most annoyingly op scps on the server. This thing is probably more overpowered than 682 right now and ill list off a few reason why. 1: even if you guys do say that it takes a few coldsilver or rigs could take care of 2191 that is a very situational scenario and thats if there are even coldsilver on, rigs being a research robot can't even leave lcz without a escort so having that help you in any way besides being in lcz is a fucking no unless they are on a test with a researcher, And Coldsilver is also a very situational scenario since that requires one to be flagged up (not tryna diss I just haven't seen alot on lately) and even then this brings me to my second reason.

2: Group massacre- You put 2191 in a group of mtf and it will most of the time destroy the group even if it does have coldsilver and lemme tell you why, First the group of mtf would never have thermals on if the 2191 hasn't even been called out as breached so you are pretty much fucked unless you are able to sprint to a armory before it kills everyone there (good luck champ, second its healing factor makes it almost immortal since it gains mad hp when it sucks people making it night unkillable while drinking from someone making it easier to switch from target to target without dying and still retaining its hp. even if there are coldsilver on its not like the 2191 cant just make a dash for any exit and hide since you know invisible vampire kinda hard to see. And I know that it is a situational scenario but so is there being coldsilver and rig on with you (since we wanna talk about things)

3: Stun lock- You mix in all that with a stunlock and guess what, you got a scp that not even the toughest non cs/rig can fuck with if it gets within range (keep in mind this is without thermals and even then if it closes the distance you are done for) you think having a group is useful? try being by yourself without thermals and fucking stop dead in your tracks unable to do anything and just dying to a 2191 that is again back on max hp due to you. 
 

So stunlock mixed with group advantage and also mixed with the fact you would ralrey have a CS/RIG/RIS with you makes for one of the most powerful scps on the server and therfore needing a fucking nerf

 

On 5/23/2022 at 6:40 PM, frog said:

+Support Honestly this has to be one of the most annoyingly op scps on the server. This thing is probably more overpowered than 682 right now and ill list off a few reason why. 1: even if you guys do say that it takes a few coldsilver or rigs could take care of 2191 that is a very situational scenario and thats if there are even coldsilver on, rigs being a research robot can't even leave lcz without a escort so having that help you in any way besides being in lcz is a fucking no unless they are on a test with a researcher, And Coldsilver is also a very situational scenario since that requires one to be flagged up (not tryna diss I just haven't seen alot on lately) and even then this brings me to my second reason.

2: Group massacre- You put 2191 in a group of mtf and it will most of the time destroy the group even if it does have coldsilver and lemme tell you why, First the group of mtf would never have thermals on if the 2191 hasn't even been called out as breached so you are pretty much fucked unless you are able to sprint to a armory before it kills everyone there (good luck champ, second its healing factor makes it almost immortal since it gains mad hp when it sucks people making it night unkillable while drinking from someone making it easier to switch from target to target without dying and still retaining its hp. even if there are coldsilver on its not like the 2191 cant just make a dash for any exit and hide since you know invisible vampire kinda hard to see. And I know that it is a situational scenario but so is there being coldsilver and rig on with you (since we wanna talk about things)

3: Stun lock- You mix in all that with a stunlock and guess what, you got a scp that not even the toughest non cs/rig can fuck with if it gets within range (keep in mind this is without thermals and even then if it closes the distance you are done for) you think having a group is useful? try being by yourself without thermals and fucking stop dead in your tracks unable to do anything and just dying to a 2191 that is again back on max hp due to you. 
 

So stunlock mixed with group advantage and also mixed with the fact you would ralrey have a CS/RIG/RIS with you makes for one of the most powerful scps on the server and therfore needing a fucking nerf

 

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+MASSIVE SUPPORT

-literally as I'm typing this we've been trying for 3 hours to rc him with thermals, ethereals, big groups, all the sort and he's still breached

-this is insanely overpowered you can ask many people it can take up to hours to rc him

-please just make him more balanced he doesn't have to be easy per say but actually balanced even 682 is easier most times

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On 5/22/2022 at 10:06 PM, LilThinMints said:

literally 1-2 rigs or coldsilver end this man

suggested 3 times in the past 2 months dawg pipe down

-support

 

 

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On 5/22/2022 at 8:01 PM, K I W W I said:

-Support
As annoying as the vampire is it's only really even slightly OP on low pop hours, Active hours the vampire gets obliterated by everyone, it's Keter for a reason

 

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On 5/24/2022 at 10:24 PM, ZeeJay said:

+MASSIVE SUPPORT

-literally as I'm typing this we've been trying for 3 hours to rc him with thermals, ethereals, big groups, all the sort and he's still breached

-this is insanely overpowered you can ask many people it can take up to hours to rc him

-please just make him more balanced he doesn't have to be easy per say but actually balanced even 682 is easier most times

I was on when this happened really needs to be nerfed

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On 5/22/2022 at 1:07 PM, Gyara said:

MASSIVE +SUPPORT

Please, I am Begging for 2191 to get nerfed; he is overpowered, and it's absurdly annoying. Every time 2191 gets breached, it's so irritating to deal with. It takes hours literally to re-contain him, and during off-hours, it is physically and mentally impossible to actually re-contain him. The site goes to hell every time he is breached; 2191 is an actual problem that needs to be dealt with. Not to mention even if you have a MASSIVE group of people, its still absurdly hard to re-contain him it's just so annoying

Agreed, whenever 2191 is out it seems like I can't leave bunks for between at least half an hour to a full hour. 

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+support

Once time when the server was 70-80 players i was breached as 2191 for 3 hours and had gotten an 83 Kill streak and ended up causing 10+ or more people to leave the game because they kept dying and i kept regening so they couldnt do anything until i got off the job

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On 5/25/2022 at 7:36 AM, wXc GameHunter said:

+/- Support (leaning to minus)

-The current healing rate is a bit high I think 75% of current would be good

-If breached during off-hours with no one with a robot/cloaking job on, basically impossible to recontain

-This clip is a bad example as you were cross-firing a shit ton and people not being stunned were just sitting there

-A squad of 5 combatants should NOT be able to recontain a KETER class SCP unless they have an amazing spot/strategy like using the sides of checkpoints

-Using 682 as a comparison isn't really fair as 1 person can single handedly rc them by closing doors on them and running

-A called out 2191 can EASILY be rced if MTF actually think instead of bumrushing with thermals and wasting them (go in groups, don't get into CQB)

2191 currently is pretty balanced and should be strong due to it being a KETER on an SCPRP server. Using offhours is unfair as we would have to nerf almost every scp as they are all basically impossible to rc during them. The only appropriate nerf I see is slightly reducing the hp gained when using his SWEP, as he should not be able to run into a horde of 10+(not 5+) MTF and win

Just get good at the game sure he can be annoying but to me its a challenge. also please work on your aim. 

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On 5/22/2022 at 2:07 PM, Gyara said:

MASSIVE +SUPPORT

Please, I am Begging for 2191 to get nerfed; he is overpowered, and it's absurdly annoying. Every time 2191 gets breached, it's so irritating to deal with. It takes hours literally to re-contain him, and during off-hours, it is physically and mentally impossible to actually re-contain him. The site goes to hell every time he is breached; 2191 is an actual problem that needs to be dealt with. Not to mention even if you have a MASSIVE group of people, its still absurdly hard to re-contain him it's just so annoying

MAJOR + SUPPORT

 

All the -supports make no sense, he isn't always in LCZ and those people who "Can easily end this man" are not always on and when they are they're is most likely doing more important things. He can go off of people and onto others back and forth, giving him as much health as damage he can deal (about). He makes it hard to leave bunks, he can camp a CP. He has the ability to "lock down" LCZ making Gensec either stay in bunks or D-block. I strongly suggest giving him a cooldown for biting even just a few seconds should balance it out. Being in a group makes it harder to kill him, as i mentioned earlier he can switch targets and constantly stun lock you and damage you, give him a cooldown on biting, balance the game.

 

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On 5/25/2022 at 7:36 AM, wXc GameHunter said:

+/- Support (leaning to minus)

-The current healing rate is a bit high I think 75% of current would be good

-If breached during off-hours with no one with a robot/cloaking job on, basically impossible to recontain

-This clip is a bad example as you were cross-firing a shit ton and people not being stunned were just sitting there

-A squad of 5 combatants should NOT be able to recontain a KETER class SCP unless they have an amazing spot/strategy like using the sides of checkpoints

-Using 682 as a comparison isn't really fair as 1 person can single handedly rc them by closing doors on them and running

-A called out 2191 can EASILY be rced if MTF actually think instead of bumrushing with thermals and wasting them (go in groups, don't get into CQB)

2191 currently is pretty balanced and should be strong due to it being a KETER on an SCPRP server. Using offhours is unfair as we would have to nerf almost every scp as they are all basically impossible to rc during them. The only appropriate nerf I see is slightly reducing the hp gained when using his SWEP, as he should not be able to run into a horde of 10+(not 5+) MTF and win

^^^ -Support overall

The only factors/qualities about 2191 I believe need to be changed are the amount of HP gain he receives and his cloaking ability. Currently he gains an absurd amount of HP back, however I do agree it should be a higher amount, somewhere above 50% not sure on specifics. My bigger concern is his ability to cloak while draining, and the pure ability to cloak and just not show up on thermals, I have no clue what does it, however the ability to negate thermals makes it almost impossible to find him until he either uncloaks or shows back up.

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